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| CLASS_PROTOTYPE (GravPath) |
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void | Clear (void) |
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void | Reset (void) |
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void | AddNode (GravPathNode *node) |
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GravPathNode * | GetNode (int num) |
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GravPathNode * | NextNode (void) |
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Vector | ClosestPointOnPath (Vector pos, Entity &ent, float *bestdist, float *speed, float *radius) |
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float | DistanceAlongPath (Vector pos, float *speed) |
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Vector | PointAtDistance (Vector pos, float dist, qboolean is_player, float *max_distance) |
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void | DrawPath (float r, float g, float b) |
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int | NumNodes (void) |
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float | Length (void) |
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GravPathNode * | Start (void) |
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GravPathNode * | End (void) |
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void | Archive (Archiver &arc) override |
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Vector | mins |
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Vector | maxs |
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Vector | origin |
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qboolean | force |
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The documentation for this class was generated from the following files: