OpenMoHAA 0.83.0
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This is the complete list of members for GravPath, including all inherited members.
AddNode(GravPathNode *node) (defined in GravPath) | GravPath | |
Archive(Archiver &arc) override (defined in GravPath) | GravPath | inline |
CLASS_PROTOTYPE(GravPath) (defined in GravPath) | GravPath | |
Clear(void) (defined in GravPath) | GravPath | |
ClosestPointOnPath(Vector pos, Entity &ent, float *bestdist, float *speed, float *radius) (defined in GravPath) | GravPath | |
DistanceAlongPath(Vector pos, float *speed) (defined in GravPath) | GravPath | |
DrawPath(float r, float g, float b) (defined in GravPath) | GravPath | |
End(void) (defined in GravPath) | GravPath | |
force (defined in GravPath) | GravPath | |
GetNode(int num) (defined in GravPath) | GravPath | |
GravPath() (defined in GravPath) | GravPath | |
Length(void) (defined in GravPath) | GravPath | |
maxs (defined in GravPath) | GravPath | |
mins (defined in GravPath) | GravPath | |
NextNode(void) (defined in GravPath) | GravPath | |
NumNodes(void) (defined in GravPath) | GravPath | |
origin (defined in GravPath) | GravPath | |
PointAtDistance(Vector pos, float dist, qboolean is_player, float *max_distance) (defined in GravPath) | GravPath | |
Reset(void) (defined in GravPath) | GravPath | |
Start(void) (defined in GravPath) | GravPath | |
~GravPath() (defined in GravPath) | GravPath |