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OpenMoHAA 0.83.0
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This is the complete list of members for GravPath, including all inherited members.
| AddNode(GravPathNode *node) (defined in GravPath) | GravPath | |
| Archive(Archiver &arc) override (defined in GravPath) | GravPath | inline |
| CLASS_PROTOTYPE(GravPath) (defined in GravPath) | GravPath | |
| Clear(void) (defined in GravPath) | GravPath | |
| ClosestPointOnPath(Vector pos, Entity &ent, float *bestdist, float *speed, float *radius) (defined in GravPath) | GravPath | |
| DistanceAlongPath(Vector pos, float *speed) (defined in GravPath) | GravPath | |
| DrawPath(float r, float g, float b) (defined in GravPath) | GravPath | |
| End(void) (defined in GravPath) | GravPath | |
| force (defined in GravPath) | GravPath | |
| GetNode(int num) (defined in GravPath) | GravPath | |
| GravPath() (defined in GravPath) | GravPath | |
| Length(void) (defined in GravPath) | GravPath | |
| maxs (defined in GravPath) | GravPath | |
| mins (defined in GravPath) | GravPath | |
| NextNode(void) (defined in GravPath) | GravPath | |
| NumNodes(void) (defined in GravPath) | GravPath | |
| origin (defined in GravPath) | GravPath | |
| PointAtDistance(Vector pos, float dist, qboolean is_player, float *max_distance) (defined in GravPath) | GravPath | |
| Reset(void) (defined in GravPath) | GravPath | |
| Start(void) (defined in GravPath) | GravPath | |
| ~GravPath() (defined in GravPath) | GravPath |