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void | Evaluate (Camera *camera) |
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void | Initialize (Camera *camera) |
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void | Archive (Archiver &arc) override |
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virtual ClassDef * | classinfo (void) const |
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void | warning (const char *function, const char *format,...) const |
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void | error (const char *function, const char *format,...) const |
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qboolean | inheritsFrom (ClassDef *c) const |
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qboolean | inheritsFrom (const char *name) const |
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qboolean | isInheritedBy (const char *name) const |
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qboolean | isInheritedBy (ClassDef *c) const |
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const char * | getClassname (void) const |
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const char * | getClassID (void) const |
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const char * | getSuperclass (void) const |
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void * | operator new (size_t s) |
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void | operator delete (void *ptr) |
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void * | operator new (size_t size, void *placement) |
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void | operator delete (void *ptr, void *placement) |
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template<typename T> |
void * | operator new (size_t size, T &placement) |
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template<typename T> |
void | operator delete (void *ptr, T &placement) |
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◆ Archive()
void CameraState::Archive |
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Archiver & | arc | ) |
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inlineoverridevirtual |
Reimplemented from Class.
The documentation for this class was generated from the following files:
- code/fgame/camera.h
- code/fgame/camera.cpp