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CameraMoveState Class Reference
Inheritance diagram for CameraMoveState:

Public Member Functions

void operator= (CameraMoveState &newstate)
void Evaluate (Camera *camera)
void Initialize (Camera *camera)
void DoNodeEvents (Camera *camera)
void Archive (Archiver &arc) override

Public Attributes

Vector pos
Vector movedir
Vector angles
BSpline cameraPath
SplinePathPtr splinePath
SplinePathPtr currentNode
SplinePathPtr loopNode
float cameraTime
int lastTime
int newTime
qboolean followingpath
EntityPtr followEnt
EntityPtr orbitEnt

The documentation for this class was generated from the following files:
  • code/fgame/camera.h
  • code/fgame/camera.cpp