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BotRotation Class Reference

Public Member Functions

void SetControlledEntity (Player *newEntity)
void TurnThink (usercmd_t &botcmd, usereyes_t &eyeinfo)
const Vector & GetTargetAngles () const
void SetTargetAngles (Vector vAngles)
void AimAt (Vector vPos)

The documentation for this class was generated from the following files:
  • code/fgame/playerbot.h
  • code/fgame/playerbot_rotation.cpp