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ActorEnemy * | AddPotentialEnemy (Sentient *pEnemy) |
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void | FlagBadEnemy (Sentient *pEnemy) |
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void | CheckEnemies (Actor *pSelf) |
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Sentient * | GetCurrentEnemy (void) const |
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float | GetCurrentVisibility (void) const |
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int | GetCurrentThreat (void) const |
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qboolean | IsEnemyConfirmed (void) const |
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bool | HasAlternateEnemy (void) const |
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void | RemoveAll (void) |
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void | ConfirmEnemy (Actor *pSelf, Sentient *pEnemy) |
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void | ConfirmEnemyIfCanSeeSharerOrEnemy (Actor *pSelf, Actor *pSharer, Sentient *pEnemy) |
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bool | CaresAboutPerfectInfo (Sentient *pEnemy) |
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void | Archive (Archiver &arc) override |
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Container< ActorEnemy > | m_Enemies |
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int | m_iCheckCount |
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SafePtr< Sentient > | m_pCurrentEnemy |
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float | m_fCurrentVisibility |
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int | m_iCurrentThreat |
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The documentation for this class was generated from the following files: