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ActorEnemySet Class Reference
Inheritance diagram for ActorEnemySet:

Public Member Functions

ActorEnemyAddPotentialEnemy (Sentient *pEnemy)
void FlagBadEnemy (Sentient *pEnemy)
void CheckEnemies (Actor *pSelf)
SentientGetCurrentEnemy (void) const
float GetCurrentVisibility (void) const
int GetCurrentThreat (void) const
qboolean IsEnemyConfirmed (void) const
bool HasAlternateEnemy (void) const
void RemoveAll (void)
void ConfirmEnemy (Actor *pSelf, Sentient *pEnemy)
void ConfirmEnemyIfCanSeeSharerOrEnemy (Actor *pSelf, Actor *pSharer, Sentient *pEnemy)
bool CaresAboutPerfectInfo (Sentient *pEnemy)
void Archive (Archiver &arc) override

Protected Attributes

Container< ActorEnemym_Enemies
int m_iCheckCount
SafePtr< Sentientm_pCurrentEnemy
float m_fCurrentVisibility
int m_iCurrentThreat

The documentation for this class was generated from the following files: