|
float | UpdateVisibility (Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible) |
|
int | UpdateThreat (Actor *pSelf) |
|
Sentient * | GetEnemy (void) const |
|
float | GetVisibility (void) const |
|
int | GetThreat (void) const |
|
float | GetRangeSquared (void) const |
|
void | Archive (Archiver &) override |
|
virtual ClassDef * | classinfo (void) const |
|
void | warning (const char *function, const char *format,...) const |
|
void | error (const char *function, const char *format,...) const |
|
qboolean | inheritsFrom (ClassDef *c) const |
|
qboolean | inheritsFrom (const char *name) const |
|
qboolean | isInheritedBy (const char *name) const |
|
qboolean | isInheritedBy (ClassDef *c) const |
|
const char * | getClassname (void) const |
|
const char * | getClassID (void) const |
|
const char * | getSuperclass (void) const |
|
void * | operator new (size_t s) |
|
void | operator delete (void *ptr) |
|
void * | operator new (size_t size, void *placement) |
|
void | operator delete (void *ptr, void *placement) |
|
template<typename T> |
void * | operator new (size_t size, T &placement) |
|
template<typename T> |
void | operator delete (void *ptr, T &placement) |
|
|
int | m_iAddTime |
|
int | m_iNextEnemyTime |
|
float | m_fLastLookTime |
|
float | m_fVisibility |
|
float | m_fTotalVisibility |
|
int | m_iThreat |
|
SafePtr< Sentient > | m_pEnemy |
|
float | m_fCurrentRangeSquared |
|
Vector | m_vLastKnownPos |
|
int | m_iLastSightChangeTime |
|
bool | m_bVisible |
|
|
float | UpdateLMRF (Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible) |
|
void | ClearSafePointers () |
|
◆ Archive()
void ActorEnemy::Archive |
( |
Archiver & | arc | ) |
|
|
inlineoverridevirtual |
Reimplemented from Class.
The documentation for this class was generated from the following files: