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float | UpdateVisibility (Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible) |
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int | UpdateThreat (Actor *pSelf) |
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Sentient * | GetEnemy (void) const |
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float | GetVisibility (void) const |
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int | GetThreat (void) const |
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float | GetRangeSquared (void) const |
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void | Archive (Archiver &) override |
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int | m_iAddTime |
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int | m_iNextEnemyTime |
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float | m_fLastLookTime |
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float | m_fVisibility |
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float | m_fTotalVisibility |
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int | m_iThreat |
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SafePtr< Sentient > | m_pEnemy |
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float | m_fCurrentRangeSquared |
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Vector | m_vLastKnownPos |
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int | m_iLastSightChangeTime |
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bool | m_bVisible |
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float | UpdateLMRF (Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible) |
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The documentation for this class was generated from the following files: