38 uint32_t colorBuffers[16];
45 uint32_t stencilBuffer;
48 uint32_t packedDepthStencilBuffer;
49 int packedDepthStencilFormat;
55void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubemapside);
56void FBO_Bind(FBO_t *fbo);
58void FBO_Shutdown(
void);
60void FBO_BlitFromTexture(
struct image_s *src, vec4_t inSrcTexCorners, vec2_t inSrcTexScale, FBO_t *dst, ivec4_t inDstBox,
struct shaderProgram_s *shaderProgram, vec4_t inColor,
int blend);
61void FBO_Blit(FBO_t *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox,
struct shaderProgram_s *shaderProgram, vec4_t color,
int blend);
62void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox,
int buffers,
int filter);
Definition tr_common.h:53
Definition tr_local.h:849