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vec3_t | origin |
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vec3_t | velocity |
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qboolean | walking |
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qboolean | groundPlane |
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vec3_t | groundPlaneNormal |
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float | frametime |
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float | desired_speed |
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int | tracemask |
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float | desired_dir [2] |
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int | entityNum |
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vec3_t | mins |
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vec3_t | maxs |
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int | numtouch |
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int | touchents [MAXTOUCH] |
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qboolean | hit_obstacle |
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vec3_t | hit_origin |
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int | hit_temp_obstacle |
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vec3_t | obstacle_normal |
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The documentation for this struct was generated from the following file: