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gameExport_s Struct Reference

Public Attributes

int apiversion
void(* Init )(int startTime, int randomSeed)
void(* Shutdown )(void)
void(* Cleanup )(qboolean samemap)
void(* Precache )(void)
void(* SetMap )(const char *mapName)
void(* Restart )()
void(* SetTime )(int svsStartTime, int svsTime)
void(* SpawnEntities )(char *entstring, int levelTime)
const char *(* ClientConnect )(int clientNum, qboolean firstTime, qboolean differentMap)
void(* ClientBegin )(gentity_t *ent, usercmd_t *cmd)
void(* ClientUserinfoChanged )(gentity_t *ent, const char *userinfo)
void(* ClientDisconnect )(gentity_t *ent)
void(* ClientCommand )(gentity_t *ent)
void(* ClientThink )(gentity_t *ent, usercmd_t *cmd, usereyes_t *eyeinfo)
void(* BotBegin )(gentity_t *ent)
void(* BotThink )(gentity_t *ent, int msec)
void(* PrepFrame )(void)
void(* RunFrame )(int levelTime, int frameTime)
void(* ServerSpawned )(void)
void(* RegisterSounds )()
qboolean(* AllowPaused )()
qboolean(* ConsoleCommand )(void)
void(* ArchivePersistant )(const char *name, qboolean loading)
void(* WriteLevel )(const char *filename, qboolean autosave, byte **savedCgameState, size_t *savedCgameStateSize)
qboolean(* ReadLevel )(const char *filename, byte **savedCgameState, size_t *savedCgameStateSize)
qboolean(* LevelArchiveValid )(const char *filename)
void(* ArchiveInteger )(int *i)
void(* ArchiveFloat )(float *fl)
void(* ArchiveString )(char *s)
void(* ArchiveSvsTime )(int *pi)
orientation_t(* TIKI_Orientation )(gentity_t *edict, int num)
void(* DebugCircle )(float *org, float radius, float r, float g, float b, float alpha, qboolean horizontal)
void(* SetFrameNumber )(int frameNumber)
void(* SoundCallback )(int entNum, soundChannel_t channelNumber, const char *name)
unsigned int(* GetNumSimulatedPlayers )()
const char *(* GetSimulatedPlayersSkill )()
profGame_t * profStruct
struct gentity_sgentities
int gentitySize
int num_entities
int max_entities
const char * errorMessage

Member Data Documentation

◆ GetNumSimulatedPlayers

unsigned int(* gameExport_s::GetNumSimulatedPlayers) ()

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The documentation for this struct was generated from the following file: