OpenMoHAA 0.82.0
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ea_export_s Struct Reference

Public Attributes

void(* EA_Command )(int client, const char *command)
 
void(* EA_Say )(int client, char *str)
 
void(* EA_SayTeam )(int client, char *str)
 
void(* EA_Action )(int client, int action)
 
void(* EA_Gesture )(int client)
 
void(* EA_Talk )(int client)
 
void(* EA_ToggleFireState )(int client)
 
void(* EA_Attack )(int client, int primarydangerous, int altdangerous)
 
void(* EA_Use )(int client)
 
void(* EA_Respawn )(int client)
 
void(* EA_MoveUp )(int client)
 
void(* EA_MoveDown )(int client)
 
void(* EA_MoveForward )(int client)
 
void(* EA_MoveBack )(int client)
 
void(* EA_MoveLeft )(int client)
 
void(* EA_MoveRight )(int client)
 
void(* EA_Crouch )(int client)
 
void(* EA_SelectWeapon )(int client, int weapon)
 
void(* EA_Jump )(int client)
 
void(* EA_DelayedJump )(int client)
 
void(* EA_Move )(int client, vec3_t dir, float speed)
 
void(* EA_View )(int client, vec3_t viewangles)
 
void(* EA_EndRegular )(int client, float thinktime)
 
void(* EA_GetInput )(int client, float thinktime, bot_input_t *input)
 
void(* EA_ResetInput )(int client)
 

The documentation for this struct was generated from the following file: