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cin_cache Struct Reference

Public Attributes

char fileName [MAX_OSPATH]
int CIN_WIDTH
int CIN_HEIGHT
int xpos
int ypos
int width
int height
qboolean looping
qboolean holdAtEnd
qboolean dirty
qboolean alterGameState
qboolean silent
qboolean shader
fileHandle_t iFile
e_status status
int startTime
int lastTime
long tfps
long RoQPlayed
long ROQSize
unsigned int RoQFrameSize
long onQuad
long numQuads
long samplesPerLine
unsigned int roq_id
long screenDelta
void(* VQ0 )(byte *status, void *qdata)
void(* VQ1 )(byte *status, void *qdata)
void(* VQNormal )(byte *status, void *qdata)
void(* VQBuffer )(byte *status, void *qdata)
long samplesPerPixel
byte * gray
unsigned int xsize
unsigned int ysize
unsigned int maxsize
unsigned int minsize
qboolean half
qboolean smootheddouble
qboolean inMemory
long normalBuffer0
long roq_flags
long roqF0
long roqF1
long t [2]
long roqFPS
int playonwalls
byte * buf
long drawX
long drawY
long realTime
long currTime
long soundTime

The documentation for this struct was generated from the following file:
  • code/client/cl_cin.cpp