|
|
gameState_t | gameState |
| |
|
glconfig_t | glconfig |
| |
|
float | screenXScale |
| |
|
float | screenYScale |
| |
|
float | screenXBias |
| |
|
vec2_t | uiHiResScale |
| |
|
int | serverCommandSequence |
| |
|
int | processedSnapshotNum |
| |
|
qboolean | localServer |
| |
|
int | levelStartTime |
| |
|
int | matchEndTime |
| |
|
int | serverLagTime |
| |
|
gametype_t | gametype |
| |
|
int | dmflags |
| |
|
int | teamflags |
| |
|
int | fraglimit |
| |
|
int | timelimit |
| |
|
int | maxclients |
| |
|
int | cinematic |
| |
|
int | mapChecksum |
| |
|
qboolean | useMapChecksum |
| |
|
char | mapname [MAX_QPATH] |
| |
|
int | voteTime |
| |
|
int | numVotesYes |
| |
|
int | numVotesNo |
| |
|
int | numUndecidedVotes |
| |
|
qboolean | voteRefreshed |
| |
|
char | voteString [1024] |
| |
|
qhandle_t | model_draw [MAX_MODELS] |
| |
|
sfxHandle_t | sound_precache [MAX_SOUNDS] |
| |
|
int | numInlineModels |
| |
|
qhandle_t | inlineDrawModel [MAX_MODELS] |
| |
|
vec3_t | inlineModelMidpoints [MAX_MODELS] |
| |
|
media_t | media |
| |
The documentation for this struct was generated from the following file: