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gameState_t | gameState |
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glconfig_t | glconfig |
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float | screenXScale |
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float | screenYScale |
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float | screenXBias |
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vec2_t | uiHiResScale |
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int | serverCommandSequence |
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int | processedSnapshotNum |
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qboolean | localServer |
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int | levelStartTime |
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int | matchEndTime |
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int | serverLagTime |
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gametype_t | gametype |
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int | dmflags |
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int | teamflags |
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int | fraglimit |
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int | timelimit |
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int | maxclients |
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int | cinematic |
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int | mapChecksum |
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qboolean | useMapChecksum |
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char | mapname [MAX_QPATH] |
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int | voteTime |
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int | numVotesYes |
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int | numVotesNo |
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int | numUndecidedVotes |
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qboolean | voteRefreshed |
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char | voteString [1024] |
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qhandle_t | model_draw [MAX_MODELS] |
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sfxHandle_t | sound_precache [MAX_SOUNDS] |
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int | numInlineModels |
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qhandle_t | inlineDrawModel [MAX_MODELS] |
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vec3_t | inlineModelMidpoints [MAX_MODELS] |
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media_t | media |
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The documentation for this struct was generated from the following file: