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cgs_t Struct Reference

Public Attributes

gameState_t gameState
glconfig_t glconfig
float screenXScale
float screenYScale
float screenXBias
vec2_t uiHiResScale
int serverCommandSequence
int processedSnapshotNum
qboolean localServer
int levelStartTime
int matchEndTime
int serverLagTime
gametype_t gametype
int dmflags
int teamflags
int fraglimit
int timelimit
int maxclients
int cinematic
int mapChecksum
qboolean useMapChecksum
char mapname [MAX_QPATH]
int voteTime
int numVotesYes
int numVotesNo
int numUndecidedVotes
qboolean voteRefreshed
char voteString [1024]
qhandle_t model_draw [MAX_MODELS]
sfxHandle_t sound_precache [MAX_SOUNDS]
int numInlineModels
qhandle_t inlineDrawModel [MAX_MODELS]
vec3_t inlineModelMidpoints [MAX_MODELS]
media_t media

The documentation for this struct was generated from the following file: