OpenMoHAA 0.82.0
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VehicleTurretGunTandem Member List

This is the complete list of members for VehicleTurretGunTandem, including all inherited members.

_ClassInfo_ (defined in Class)Classstatic
_newInstance(void) (defined in Class)Classstatic
aaccel (defined in Entity)Entity
absmax (defined in Entity)Entity
absmin (defined in Entity)Entity
accel (defined in Entity)Entity
ActivateTargets(Event *ev) (defined in Trigger)Trigger
activator (defined in Trigger)Triggerprotected
Add(int num) (defined in Item)Itemvirtual
AddAdditionalStartAmmo(Event *ev) (defined in Weapon)Weapon
addAngles(Vector add) (defined in Entity)Entityvirtual
AddImmunity(Event *ev) (defined in Entity)Entityvirtual
addOrigin(Vector org) (defined in Entity)Entityvirtual
AddStartItem(Event *ev) (defined in Weapon)Weapon
AddToAmmoClip(Event *ev) (defined in Weapon)Weaponprotected
AddToSoundManager(Event *ev) (defined in Entity)Entity
AdjustReloadStatus() (defined in VehicleTurretGun)VehicleTurretGun
AI_BurstFireSettings(float min_bursttime, float max_bursttime, float min_burstdelay, float max_burstdelay) (defined in TurretGun)TurretGun
AI_CanTarget(const vec3_t org) (defined in TurretGun)TurretGun
AI_DoAiming() (defined in TurretGun)TurretGun
AI_DoFiring() (defined in TurretGun)TurretGun
AI_DoSuppressionAiming() (defined in TurretGun)TurretGun
AI_DoTargetAuto() (defined in TurretGun)TurretGun
AI_DoTargetAutoDefault() (defined in TurretGun)TurretGun
AI_DoTargetAutoSuppress() (defined in TurretGun)TurretGun
AI_DoTargetAutoSuppressWait() (defined in TurretGun)TurretGun
AI_DoTargetAutoTrack() (defined in TurretGun)TurretGun
AI_DoTargetNone() (defined in TurretGun)TurretGun
AI_EventBurstFireSettings(Event *ev) (defined in TurretGun)TurretGun
AI_EventClearAimTarget(Event *ev) (defined in TurretGun)TurretGun
AI_EventGetTargetType(Event *ev) (defined in TurretGun)TurretGun
AI_EventPitchSpeed(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetAimOffset(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetAimTarget(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetBulletSpread(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetConvergeTime(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetSuppressHeight(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetSuppressTime(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetSuppressWaitTime(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetSuppressWidth(Event *ev) (defined in TurretGun)TurretGun
AI_EventSetTargetType(Event *ev) (defined in TurretGun)TurretGun
AI_EventStartFiring(Event *ev) (defined in TurretGun)TurretGun
AI_EventStopFiring(Event *ev) (defined in TurretGun)TurretGun
AI_EventTurnSpeed(Event *ev) (defined in TurretGun)TurretGun
AI_MoveToDefaultPosition() (defined in TurretGun)TurretGun
AI_PitchSpeed(float speed) (defined in TurretGun)TurretGun
AI_SetDesiredTargetAngles(const vec3_t angles, float speed) (defined in TurretGun)TurretGun
AI_SetTargetAngles(vec3_t vTargAngles, float speed) (defined in TurretGun)TurretGun
AI_SetWeaponAnim(const char *anim, Event *ev=NULL) (defined in TurretGun)TurretGun
AI_StartDefault() (defined in TurretGun)TurretGun
AI_StartSuppress() (defined in TurretGun)TurretGun
AI_StartSuppressWait() (defined in TurretGun)TurretGun
AI_StartTrack() (defined in TurretGun)TurretGun
AI_StopWeaponAnim() (defined in TurretGun)TurretGun
AI_ThinkActive() (defined in TurretGun)TurretGun
AI_TurnSpeed(float speed) (defined in TurretGun)TurretGun
AI_TurretBeginUsed(Sentient *pEnt) (defined in TurretGun)TurretGunvirtual
AI_TurretEndUsed() (defined in TurretGun)TurretGunvirtual
AIDontFace(void) const (defined in Entity)Entityvirtual
aim_target (defined in Weapon)Weapon
aimanim (defined in Weapon)Weaponprotected
aimframe (defined in Weapon)Weaponprotected
alpha(void) (defined in Entity)Entityinline
AlwaysDraw(Event *ev) (defined in Entity)Entity
ammo_clip_size (defined in Weapon)Weaponprotected
ammo_in_clip (defined in Weapon)Weaponprotected
ammo_type (defined in Weapon)Weaponprotected
AmmoAvailable(firemode_t mode) (defined in Weapon)Weapon
ammorequired (defined in Weapon)Weaponprotected
amount (defined in Item)Itemprotected
angles (defined in SimpleEntity)SimpleEntity
angular_delta (defined in Animate)Animate
Animate() (defined in Animate)Animate
AnimDoneEvent(int slot=0) (defined in Animate)Animateinline
AnimFinished(int slot=0) (defined in Animate)Animatevirtual
animFlags (defined in Animate)Animateprotected
AnimName(int slot=0) (defined in Animate)Animate
AnimTime(int slot=0) (defined in Animate)Animate
animtimes (defined in Animate)Animateprotected
ApplyFireKickback(const Vector &org, float kickback) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
Archive(Archiver &arc) override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
AreasConnected(const Entity *other) (defined in Entity)Entityinline
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity)Entity
attached (defined in Weapon)Weaponprotected
AttachedModelAnimEvent(Event *ev) (defined in Entity)Entity
AttachEvent(Event *ev) (defined in Entity)Entity
AttachGun(weaponhand_t hand, qboolean holstering=qfalse) (defined in Weapon)Weaponprotected
AttachLinkedTurret(Entity *ent) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
AttachModelEvent(Event *ev) (defined in Entity)Entity
AttachToHand(Event *ev) (defined in Weapon)Weapon
AttachToHolster(weaponhand_t hand) (defined in Weapon)Weaponvirtual
AttachToOwner(weaponhand_t hand) (defined in Weapon)Weapon
attachToTag_main (defined in Weapon)Weaponprotected
attachToTag_offhand (defined in Weapon)Weaponprotected
auto_putaway (defined in Weapon)Weaponprotected
AutoAim(Event *ev) (defined in Weapon)Weapon
autoaim (defined in Weapon)Weaponprotected
AutoArchiveModel(void) (defined in Entity)Entityvirtual
AutoChange(void) (defined in Weapon)Weapon
avelocity (defined in Entity)Entity
BecomeNonSolid(Event *ev) (defined in Entity)Entity
BecomeSolid(Event *ev) (defined in Entity)Entity
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity)Entityvirtual
bind_use_my_angles (defined in Entity)Entity
BindEvent(Event *ev) (defined in Entity)Entity
bindmaster (defined in Entity)Entity
BlocksAIMovement() const (defined in Entity)Entityvirtual
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity)Entity
BroadcastAIEvent(Event *ev) (defined in Entity)Entity
bulletcount (defined in Weapon)Weaponprotected
bulletdamage (defined in Weapon)Weaponprotected
bulletknockback (defined in Weapon)Weaponprotected
bulletlarge (defined in Weapon)Weaponprotected
bulletrange (defined in Weapon)Weaponprotected
bulletspread (defined in Weapon)Weaponprotected
bulletspreadmax (defined in Weapon)Weaponprotected
bulletthroughmetal (defined in Weapon)Weaponprotected
bulletthroughwood (defined in Weapon)Weaponprotected
CalcBlend(void) (defined in Entity)Entityvirtual
CalcFiringViewJitter() (defined in TurretGun)TurretGun
CancelEventsOfType(Event *ev) (defined in Listener)Listener
CancelEventsOfType(Event &ev) (defined in Listener)Listener
CancelFlaggedEvents(int flags) (defined in Listener)Listener
CancelPendingEvents(void) (defined in Listener)Listener
CanSee(Event *ev) (defined in Entity)Entity
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity)Entityvirtual
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity)Entityvirtual
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity)Entity
CanSeeNoEnts(Event *ev) (defined in Entity)Entity
Censor(Event *ev) (defined in Entity)Entity
centroid (defined in SimpleEntity)SimpleEntity
Charge(firemode_t mode) (defined in Weapon)Weapon
charge_fraction (defined in Weapon)Weaponprotected
CheckEventFlags(Event *event) (defined in Entity)Entity
CheckGround(void) (defined in Entity)Entityvirtual
CheckReload(firemode_t mode) (defined in Weapon)Weapon
children (defined in Entity)Entity
Class() (defined in Class)Class
CLASS_PROTOTYPE(VehicleTurretGunTandem) (defined in VehicleTurretGunTandem)VehicleTurretGunTandem
CLASS_PROTOTYPE(VehicleTurretGun) (defined in VehicleTurretGun)VehicleTurretGun
CLASS_PROTOTYPE(TurretGun) (defined in TurretGun)TurretGun
CLASS_PROTOTYPE(Weapon) (defined in Weapon)Weapon
CLASS_PROTOTYPE(Item) (defined in Item)Item
CLASS_PROTOTYPE(Trigger) (defined in Trigger)Trigger
CLASS_PROTOTYPE(Animate) (defined in Animate)Animate
CLASS_PROTOTYPE(Entity) (defined in Entity)Entity
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity)SimpleEntity
CLASS_PROTOTYPE(Listener) (defined in Listener)Listener
ClassInfo (defined in Class)Classstatic
classinfo(void) const (defined in Class)Classvirtual
classinfostatic(void) (defined in Class)Classstatic
ClassnameEvent(Event *ev) (defined in Entity)Entity
ClearAnimSlot(int slot) (defined in Entity)Entity
ClearSafePointers() (defined in Class)Classprotected
client (defined in Entity)Entity
ClientFireDone(void) (defined in Weapon)Weapon
ClientSound(Event *ev) (defined in Animate)Animate
ClientThink(void) (defined in Entity)Entityvirtual
ClipAmmo(firemode_t mode) (defined in Weapon)Weapon
CollisionCorrect(trace_t *pTr) (defined in VehicleTurretGun)VehicleTurretGun
CommandDelay(Event *ev) (defined in Listener)Listener
ConnectPaths(void) (defined in Entity)Entity
count (defined in Trigger)Triggerprotected
Crosshair(Event *ev) (defined in Weapon)Weapon
crosshair (defined in Weapon)Weaponprotected
current_attachToTag (defined in Weapon)Weaponprotected
CurrentAnim(int slot=0) const override (defined in Animate)Animatevirtual
CurrentTime(int slot=0) const override (defined in Animate)Animateinlinevirtual
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity)Entity
damage_debounce_time (defined in Entity)Entity
damage_type (defined in Entity)Entity
DamageEvent(Event *ev) override (defined in Trigger)Triggervirtual
DamageSkin(trace_t *trace, float damage) (defined in Entity)Entity
DamageType(Event *ev) (defined in Entity)Entity
deadflag (defined in Entity)Entity
DeathSink(Event *ev) (defined in Entity)Entity
DeathSinkStart(Event *ev) (defined in Entity)Entity
delay (defined in Trigger)Triggerprotected
delegate_damage (defined in Entity)Entity
delegate_gotKill (defined in Entity)Entity
delegate_killed (defined in Entity)Entity
Delete(void) override (defined in Weapon)Weaponvirtual
detach(void) (defined in Entity)Entity
detach_at_death (defined in Entity)Entity
DetachAllChildren(Event *ev) (defined in Entity)Entity
DetachEvent(Event *ev) (defined in Entity)Entity
DetachFromOwner(void) (defined in Weapon)Weaponvirtual
DetachGun(void) (defined in Weapon)Weaponprotected
dialog_needed (defined in Item)Itemprotected
DialogNeeded(Event *ev) (defined in Item)Itemvirtual
DisconnectPaths(void) (defined in Entity)Entity
DistanceTo(Vector pos) const (defined in Entity)Entityinline
DistanceTo(Entity *ent) const (defined in Entity)Entityinline
DMCrosshair(Event *ev) (defined in Weapon)Weapon
DoExitCommands(int slot=0) (defined in Animate)Animate
DoForceActivate(void) (defined in Entity)Entity
DoneAnimating(Event *ev) (defined in Weapon)Weapon
doneEvents (defined in Animate)Animateprotected
DoneFiring(Event *ev) (defined in Weapon)Weaponprotected
DoneRaising(Event *ev) (defined in Weapon)Weaponprotected
DoneReloading(Event *ev) (defined in Weapon)Weaponprotected
DrawBoundingBox(int showbboxes) (defined in Entity)Entity
Drop(void) override (defined in Weapon)Weaponvirtual
DropToFloor(Event *ev) (defined in Item)Itemvirtual
droptofloor(float maxfall) (defined in Entity)Entity
DropToFloorEvent(Event *ev) (defined in Entity)Entity
DuckableGlueEvent(Event *ev) (defined in Entity)Entity
DumpAnimInfo() (defined in Animate)Animatevirtual
edgeTriggered (defined in Trigger)Triggerprotected
edict (defined in Entity)Entity
Effects(Event *ev) (defined in Entity)Entity
EmptyAmmoClip(Event *ev) (defined in Weapon)Weaponprotected
EndFrame(void) (defined in Entity)Entityvirtual
EndRemoteControl() override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
enemy (defined in Entity)Entity
entflags (defined in SimpleEntity)SimpleEntity
Entity() (defined in Entity)Entity
entnum (defined in Entity)Entity
error(const char *function, const char *format,...) const (defined in Class)Class
EventAmmoPickupSound(Event *ev) (defined in Weapon)Weaponprotected
EventConnectPaths(Event *ev) (defined in Entity)Entity
EventDamage(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventDisconnectPaths(Event *ev) (defined in Entity)Entity
EventDMRealismModeCommand(Event *ev) (defined in Entity)Entity
EventGetActivator(Event *ev) (defined in Trigger)Trigger
EventGetClassname(Event *ev) (defined in Entity)Entity
EventGetCollisionModel(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventGetEntnum(Event *ev) (defined in Entity)Entity
EventGetMaxHealth(Event *ev) (defined in Entity)Entity
EventGetNormalHealth(Event *ev) (defined in Entity)Entity
EventGetPutaway(Event *ev) (defined in Weapon)Weapon
EventGetRadnum(Event *ev) (defined in Entity)Entity
EventGetRotatedBbox(Event *ev) (defined in Entity)Entity
EventHideModel(Event *ev) (defined in Entity)Entity
EventInheritsFrom(Event *ev) (defined in Listener)Listener
EventInPVS(Event *ev) (defined in Entity)Entity
EventIsInheritedBy(Event *ev) (defined in Listener)Listener
EventIsLoopingAnim(Event *ev) (defined in Animate)Animate
EventKilled(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventLinkTurret(Event *ev) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
EventLock(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventMaxIdlePitch(Event *ev) (defined in TurretGun)TurretGun
EventMaxIdleYaw(Event *ev) (defined in TurretGun)TurretGun
EventMaxMovementSound(Event *ev) (defined in Weapon)Weaponprotected
EventMaxYawOffset(Event *ev) (defined in TurretGun)TurretGun
EventMovementStealth(Event *ev) (defined in Entity)Entity
EventMultiPlayerCommand(Event *ev) (defined in Entity)Entity
EventNoAmmoSound(Event *ev) (defined in Weapon)Weaponprotected
EventNormalDamage(Event *ev) (defined in Entity)Entity
EventPauseAnim(Event *ev) (defined in Animate)Animate
EventPending(Event &ev) (defined in Listener)Listener
EventPitchCaps(Event *ev) (defined in TurretGun)TurretGun
EventPlayerSpawn(Event *ev) (defined in Animate)Animate
EventPlayerSpawnUtility(Event *ev) (defined in Animate)Animate
EventQuitTeam(Event *ev) (defined in Entity)Entity
EventRealismModeCommand(Event *ev) (defined in Entity)Entity
EventRemoveOnDeath(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventRevive(Event *ev) (defined in Entity)Entity
EventSetCollisionModel(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventSetCount(Event *ev) (defined in Trigger)Trigger
EventSetDelay(Event *ev) (defined in Trigger)Trigger
EventSetHealthOnly(Event *ev) (defined in Entity)Entity
EventSetMaxHealth(Event *ev) (defined in Entity)Entity
EventSetMessage(Event *ev) (defined in Trigger)Trigger
EventSetNoise(Event *ev) (defined in Trigger)Trigger
EventSetRadnum(Event *ev) (defined in Entity)Entity
EventSetRotatedBbox(Event *ev) (defined in Entity)Entity
EventSetSwitchThread(Event *ev) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
EventSetSyncTime(Event *ev) (defined in Animate)Animate
EventSetThread(Event *ev) (defined in Trigger)Trigger
EventSetUsable(Event *ev) (defined in TurretGun)TurretGun
EventSetWait(Event *ev) (defined in Trigger)Trigger
EventSetYawFromBone(Event *ev) (defined in Animate)Animate
EventShootableOnly(Event *ev) (defined in Entity)Entity
EventShowModel(Event *ev) (defined in Entity)Entity
EventSightTrace(Event *ev) (defined in Entity)Entity
EventSinglePlayerCommand(Event *ev) (defined in Entity)Entity
EventSoundDone(Event *ev) (defined in Entity)Entity
EventSPRealismModeCommand(Event *ev) (defined in Entity)Entity
EventSystemStarted (defined in Listener)Listenerstatic
EventTrace(Event *ev) (defined in Entity)Entity
EventTurnSpeed(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventUnbind(Event *ev) (defined in Entity)Entity
EventUnglue(Event *ev) (defined in Entity)Entity
EventUnlock(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
EventVolumeDamage(Event *ev) (defined in Entity)Entity
EventYawCenter(Event *ev) (defined in TurretGun)TurretGun
Explosion(Event *ev) (defined in Entity)Entity
EyePosition() (defined in TurretGun)TurretGun
Fade(Event *ev) (defined in Entity)Entity
FadeIn(Event *ev) (defined in Entity)Entity
FadeNoRemove(Event *ev) (defined in Entity)Entity
FadeOut(Event *ev) (defined in Entity)Entity
FallingAngleAdjust(Event *ev) (defined in Weapon)Weapon
FillAmmoClip(Event *ev) (defined in Weapon)Weaponprotected
Fire(firemode_t mode) (defined in Weapon)Weapon
fire_delay (defined in Weapon)Weaponprotected
FireDelay(firemode_t mode) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
firemodeindex (defined in Weapon)Weaponprotected
firetype (defined in Weapon)Weaponprotected
Flags(Event *ev) (defined in Entity)Entity
flags (defined in Entity)Entity
ForceActivate(Event *ev) (defined in Entity)Entity
ForceIdle(void) (defined in Weapon)Weapon
ForceState(weaponstate_t state) (defined in Weapon)Weapon
ForwardExec(Event *ev) (defined in Animate)Animate
FovCheck(float *delta, float fovdot) (defined in Entity)Entity
frame_delta (defined in Animate)Animate
frametimes (defined in Animate)Animateprotected
getActivator(Entity *other) (defined in Trigger)Triggervirtual
GetAmmoType(firemode_t mode) (defined in Weapon)Weapon
getAmount(void) (defined in Item)Itemvirtual
GetAngleEvent(Event *ev) (defined in SimpleEntity)SimpleEntity
GetAngles(Event *ev) (defined in SimpleEntity)SimpleEntity
GetAutoZoom(void) (defined in Weapon)Weapon
GetAVelocity(Event *ev) (defined in Entity)Entity
GetBrushModelEvent(Event *ev) (defined in Entity)Entityinline
GetBulletRange(firemode_t firemode) (defined in Weapon)Weapon
GetCentroid(Event *ev) (defined in SimpleEntity)SimpleEntity
GetChargeFraction(void) const (defined in Weapon)Weapon
getClassID(void) const (defined in Class)Class
GetClassname(Event *ev) (defined in Listener)Listener
getClassname(void) const (defined in Class)Class
GetClipSize(firemode_t mode) (defined in Weapon)Weapon
getContents(void) (defined in Entity)Entityinline
GetControllerAngles(int num) (defined in Entity)Entity
GetControllerAngles(Event *ev) (defined in Entity)Entity
GetControllerTag(int num) const (defined in Entity)Entity
GetCrossTime(int slot) (defined in Animate)Animate
GetCurrentAttachToTag(void) (defined in Weapon)Weapon
GetDialogNeeded(void) (defined in Item)Itemvirtual
GetEdgeTriggered(void) (defined in Trigger)Trigger
GetFireAnim() const (defined in Weapon)Weapon
GetFireMode(void) (defined in Weapon)Weapon
GetFireType(firemode_t mode) (defined in Weapon)Weapon
GetFlags(Event *event) const (defined in Listener)Listener
GetForwardVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetHealth(Event *ev) (defined in Entity)Entity
GetHolsterTag(void) (defined in Weapon)Weapon
getIndex(void) (defined in Item)Itemvirtual
GetItemIndex(void) (defined in Item)Iteminlinevirtual
GetItemName(void) (defined in Item)Iteminlinevirtual
GetLeftVector(Event *ev) (defined in SimpleEntity)SimpleEntity
getLocalVector(Vector vec) (defined in Entity)Entity
GetLocalYawFromVector(Event *ev) (defined in Entity)Entity
GetMaxAmmo(firemode_t mode) (defined in Weapon)Weapon
GetMaxChargeTime(firemode_t) (defined in Weapon)Weapon
GetMaxFireMovement() const (defined in Weapon)Weapon
GetMaxFireMovementMult() const (defined in Weapon)Weapon
GetMaxRange(void) (defined in Weapon)Weapon
GetMaxs(Event *ev) (defined in Entity)Entity
GetMeansOfDeath(firemode_t mode) (defined in Weapon)Weapon
GetMinChargeTime(firemode_t) (defined in Weapon)Weapon
GetMinRange(void) (defined in Weapon)Weapon
GetMins(Event *ev) (defined in Entity)Entity
getModel() const (defined in Entity)Entity
GetModelEvent(Event *ev) (defined in Entity)Entityinline
GetMovementSpeed() const (defined in Weapon)Weapon
getMoveType(void) (defined in Entity)Entityinline
GetMultiFaceted(void) (defined in Trigger)Trigger
GetMuzzlePosition(vec3_t position, vec3_t vBarrelPos, vec3_t forward, vec3_t right, vec3_t up) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
getName(void) (defined in Item)Itemvirtual
GetNormalTime(int slot=0) (defined in Animate)Animate
GetOrder(void) (defined in Weapon)Weapon
GetOrigin(Event *ev) (defined in SimpleEntity)SimpleEntity
GetOwner(void) (defined in Item)Itemvirtual
GetParent() const (defined in VehicleTurretGun)VehicleTurretGun
getParentVector(Vector vec) (defined in Entity)Entityvirtual
GetPrimaryTurret() (defined in VehicleTurretGunTandem)VehicleTurretGunTandem
GetPutaway(void) (defined in Weapon)Weapon
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity)Entityinline
GetRank(void) (defined in Weapon)Weapon
GetRawRemoteOwner() const (defined in VehicleTurretGun)VehicleTurretGun
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity)Entity
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity)Entity
GetRemoteOwner() override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
GetRightVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetScale(Event *ev) (defined in Entity)Entity
GetScriptOwner(void) override (defined in Weapon)Weaponvirtual
GetSentientOwner() (defined in VehicleTurretGun)VehicleTurretGunvirtual
getSolidType(void) (defined in Entity)Entityinline
GetSpreadFactor(firemode_t firemode) (defined in Weapon)Weapon
GetStartAmmo(firemode_t mode) (defined in Weapon)Weapon
GetState(void) (defined in Weapon)Weapon
getSuperclass(void) const (defined in Class)Class
GetSyncRate() (defined in Animate)Animateinline
GetSyncTime() (defined in Animate)Animateinline
GetTag(int tagnum, orientation_t *orient) (defined in Entity)Entity
GetTag(const char *name, orientation_t *orient) (defined in Entity)Entity
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity)Entity
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity)Entity
GetTagAngles(Event *ev) (defined in Entity)Entity
GetTagBarrel() const (defined in Weapon)Weapon
GetTagPosition(Event *ev) (defined in Entity)Entity
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity)Entity
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity)Entity
GetTarget(Event *ev) (defined in SimpleEntity)SimpleEntity
GetTargetname(Event *ev) (defined in SimpleEntity)SimpleEntity
GetTime(int slot=0) (defined in Animate)Animate
GetTriggerDir(void) (defined in Trigger)Trigger
GetUpVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetUseCrosshair() const (defined in Weapon)Weapon
GetUseNoAmmo(void) (defined in Weapon)Weapon
GetUserViewAngles() const (defined in TurretGun)TurretGun
GetVehicle() const (defined in VehicleTurretGun)VehicleTurretGun
GetVelocity(Event *ev) (defined in Entity)Entity
GetWarmupFraction() const (defined in VehicleTurretGun)VehicleTurretGun
GetWeaponClass(void) const (defined in Weapon)Weapon
GetWeaponGroup(void) const (defined in Weapon)Weapon
GetWeight(int slot=0) (defined in Animate)Animateinline
GetYaw(Event *ev) (defined in Entity)Entity
GetYawOffset() (defined in Animate)Animate
GetZone(Event *ev) (defined in Entity)Entity
GetZoom(void) (defined in Weapon)Weapon
GetZoomMovement() const (defined in Weapon)Weapon
Ghost(Event *ev) (defined in Entity)Entity
GiveOxygen(float time) (defined in Entity)Entity
GiveStartingAmmoToOwner(Event *ev) (defined in Weapon)Weapon
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity)Entityvirtual
GlueEvent(Event *ev) (defined in Entity)Entity
Gravity(Event *ev) (defined in Entity)Entity
gravity (defined in Entity)Entity
groundcontents (defined in Entity)Entity
groundentity (defined in Entity)Entity
groundplane (defined in Entity)Entity
HasAmmo(firemode_t mode) (defined in Weapon)Weapon
HasAmmoInClip(firemode_t mode) (defined in Weapon)Weapon
HasAnim(const char *animname) (defined in Animate)Animate
HasVehicle(void) const (defined in Entity)Entityinlinevirtual
HealEvent(Event *ev) (defined in Entity)Entity
health (defined in Entity)Entity
hidden(void) (defined in Entity)Entityinline
hideModel(void) (defined in Entity)Entityinline
HitSky(trace_t *trace) (defined in Entity)Entityinlinevirtual
HitSky(void) (defined in Entity)Entityvirtual
holster_attachToTag (defined in Weapon)Weaponprotected
holsterAngles (defined in Weapon)Weaponprotected
HolsterAttachToTag(Event *ev) (defined in Weapon)Weaponprotected
holsterOffset (defined in Weapon)Weaponprotected
holsterScale (defined in Weapon)Weaponprotected
HurtEvent(Event *ev) (defined in Entity)Entity
Idle(Event *ev) (defined in Weapon)Weaponprotected
IdleInit(Event *ev) (defined in Weapon)Weaponprotected
IdleToRestPosition() (defined in VehicleTurretGun)VehicleTurretGun
Immune(int meansofdeath) (defined in Entity)Entity
immunities (defined in Entity)Entity
inheritsFrom(ClassDef *c) const (defined in Class)Class
inheritsFrom(const char *name) const (defined in Class)Class
is_paused (defined in Animate)Animateprotected
IsActiveTurret() const (defined in VehicleTurretGunTandem)VehicleTurretGunTandem
isBoundTo(Entity *master) (defined in Entity)Entity
IsCarryableTurret() const (defined in Weapon)Weaponvirtual
isClient(void) (defined in Entity)Entityinline
IsDead() const (defined in Entity)Entityvirtual
IsDroppable(void) (defined in Weapon)Weapon
IsFiring() (defined in TurretGun)TurretGun
isInheritedBy(const char *name) const (defined in Class)Class
isInheritedBy(ClassDef *c) const (defined in Class)Class
IsInside(Event *ev) (defined in Entity)Entity
IsInside(Entity *e1) (defined in Entity)Entity
IsInZone(Event *ev) (defined in Entity)Entity
isLocked(void) (defined in VehicleTurretGun)VehicleTurretGun
IsRemoteControlled() override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
IsRepeatType(int slot) (defined in Animate)Animateinline
IsSecondaryWeapon(void) (defined in Weapon)Weaponprotected
IsSemiAuto(void) (defined in Weapon)Weapon
IsSubclassOfActor(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfAnimate(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfCamera(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfCrateObject(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfDoor(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfEntity(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfItem(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfPathNode(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfPlayer(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfProjectile(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfSentient(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfSplinePath(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfTurretGun(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicle(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfWaypoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfWeapon(void) const (defined in SimpleEntity)SimpleEntity
IsTouching(Event *ev) (defined in Entity)Entity
IsTouching(Entity *e1) (defined in Entity)Entity
Item() (defined in Item)Item
item_index (defined in Item)Itemprotected
item_name (defined in Item)Itemprotected
ItemPickup(Entity *other, qboolean add_to_inventory=qtrue) (defined in Item)Itemvirtual
ItemTouch(Event *ev) (defined in Item)Itemprotected
JoinTeam(Event *ev) (defined in Entity)Entity
joinTeam(Entity *teammember) (defined in Entity)Entity
Kill(Event *ev) (defined in Entity)Entity
KillAttach(Event *ev) (defined in Entity)Entity
Killed(Event *ev) (defined in Entity)Entityvirtual
KillTarget(void) (defined in Entity)Entityinline
killtarget (defined in Entity)Entity
Landed(Event *ev) (defined in Item)Item
last_owner (defined in Weapon)Weaponprotected
last_owner_trigger_time (defined in Weapon)Weaponprotected
lastAngles (defined in Weapon)Weaponprotected
lastScale (defined in Weapon)Weaponprotected
lastValid (defined in Weapon)Weaponprotected
LightBlue(Event *ev) (defined in Entity)Entity
LightGreen(Event *ev) (defined in Entity)Entity
LightOff(Event *ev) (defined in Entity)Entity
LightOn(Event *ev) (defined in Entity)Entity
LightRadius(Event *ev) (defined in Entity)Entity
lightRadius (defined in Entity)Entity
LightRed(Event *ev) (defined in Entity)Entity
LightStyle(Event *ev) (defined in Entity)Entity
link(void) (defined in Entity)Entity
Listener() (defined in Listener)Listener
localangles (defined in Entity)Entity
localorigin (defined in Entity)Entity
Lock(void) (defined in VehicleTurretGun)VehicleTurretGun
loopfire (defined in Weapon)Weaponprotected
LoopSound(Event *ev) (defined in Entity)Entity
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity)Entity
m_additionalStartAmmoAmounts (defined in Weapon)Weaponprotected
m_additionalStartAmmoTypes (defined in Weapon)Weaponprotected
m_Aim_offset (defined in TurretGun)TurretGunprotected
m_bAutoZoom (defined in Weapon)Weaponprotected
m_bBOIsSet (defined in VehicleTurretGun)VehicleTurretGunprotected
m_bCanPartialReload (defined in Weapon)Weaponprotected
m_bFakeBullets (defined in TurretGun)TurretGunprotected
m_bGlueAngles (defined in Entity)Entity
m_bGlueDuckable (defined in Entity)Entity
m_bHadOwner (defined in TurretGun)TurretGun
m_bLocked (defined in VehicleTurretGun)VehicleTurretGunprotected
m_bLockedAim (defined in VehicleTurretGun)VehicleTurretGunprotected
m_BlockedPaths (defined in Entity)Entity
m_bMOHPrefix (defined in Item)Item
m_bPlayerUsable (defined in TurretGun)TurretGunprotected
m_bRemoveOnDeath (defined in VehicleTurretGun)VehicleTurretGunprotected
m_bRestable (defined in TurretGun)TurretGunprotected
m_bSecondaryAmmoInHud (defined in Weapon)Weaponprotected
m_bSemiAuto (defined in Weapon)Weaponprotected
m_bShareClip (defined in Weapon)Weaponprotected
m_bShouldReload (defined in Weapon)Weaponprotected
m_bUsable (defined in TurretGun)TurretGunprotected
m_bUseRemoteControl (defined in VehicleTurretGun)VehicleTurretGunprotected
m_csWeaponGroup (defined in Weapon)Weaponprotected
m_eCookModeIndex (defined in Weapon)Weaponprotected
m_eLastFireMode (defined in Weapon)Weaponprotected
m_eSoundState (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fAIPitchSpeed (defined in TurretGun)TurretGunprotected
m_fCookTime (defined in Weapon)Weaponprotected
m_fCurrViewJitter (defined in TurretGun)TurretGunprotected
m_fFireSpreadMult (defined in Weapon)Weaponprotected
m_fFireSpreadMultAmount (defined in Weapon)Weaponprotected
m_fFireSpreadMultCap (defined in Weapon)Weaponprotected
m_fFireSpreadMultFalloff (defined in Weapon)Weaponprotected
m_fFireSpreadMultTime (defined in Weapon)Weaponprotected
m_fFireSpreadMultTimeCap (defined in Weapon)Weaponprotected
m_fFireToggleTime (defined in TurretGun)TurretGunprotected
m_fFireWarmupDelay (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fIdlePitchSpeed (defined in TurretGun)TurretGunprotected
m_fLastFireTime (defined in Weapon)Weaponprotected
m_fMaxBurstDelay (defined in TurretGun)TurretGunprotected
m_fMaxBurstTime (defined in TurretGun)TurretGunprotected
m_fMaxFireMovement (defined in Weapon)Weaponprotected
m_fMaxIdlePitch (defined in TurretGun)TurretGunprotected
m_fMaxIdleYaw (defined in TurretGun)TurretGunprotected
m_fMaxYawOffset (defined in TurretGun)TurretGunprotected
m_fMinBurstDelay (defined in TurretGun)TurretGunprotected
m_fMinBurstTime (defined in TurretGun)TurretGunprotected
m_fMovementSpeed (defined in Weapon)Weaponprotected
m_fNextSoundState (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fPitchDownCap (defined in TurretGun)TurretGunprotected
m_fPitchUpCap (defined in TurretGun)TurretGunprotected
m_fReloadDelay (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fReloadTimeRemaining (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fStartYaw (defined in TurretGun)TurretGunprotected
m_fTargetReloadTime (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fTurnSpeed (defined in TurretGun)TurretGunprotected
m_fUserDistance (defined in TurretGun)TurretGunprotected
m_fViewJitter (defined in TurretGun)TurretGunprotected
m_fWarmupDelay (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fWarmupTimeRemaining (defined in VehicleTurretGun)VehicleTurretGunprotected
m_fZoomMovement (defined in Weapon)Weaponprotected
m_fZoomSpreadMult (defined in Weapon)Weaponprotected
m_iAmmo (defined in VehicleTurretGun)VehicleTurretGunprotected
m_iAnimSlot (defined in Weapon)Weaponprotected
m_iBarrelTag (defined in VehicleTurretGun)VehicleTurretGunprotected
m_iCurrentFireAnim (defined in Weapon)Weaponprotected
m_iEyeBone (defined in VehicleTurretGun)VehicleTurretGunprotected
m_iFiring (defined in TurretGun)TurretGunprotected
m_iIdleHitCount (defined in TurretGun)TurretGunprotected
m_iNumBlockedPaths (defined in Entity)Entity
m_iNumFireAnims (defined in Weapon)Weaponprotected
m_iNumGlues (defined in Entity)Entity
m_iNumGroinShots (defined in Weapon)Weapon
m_iNumHeadShots (defined in Weapon)Weapon
m_iNumHits (defined in Weapon)Weapon
m_iNumLeftArmShots (defined in Weapon)Weapon
m_iNumLeftLegShots (defined in Weapon)Weapon
m_iNumRightArmShots (defined in Weapon)Weapon
m_iNumRightLegShots (defined in Weapon)Weapon
m_iNumShotsFired (defined in Weapon)Weapon
m_iNumTorsoShots (defined in Weapon)Weapon
m_iPitchBone (defined in VehicleTurretGun)VehicleTurretGunprotected
m_iReloadShots (defined in VehicleTurretGun)VehicleTurretGunprotected
m_iTargetType (defined in TurretGun)TurretGunprotected
m_iWeaponSubtype (defined in Weapon)Weaponprotected
m_iZoom (defined in Weapon)Weaponprotected
m_mBaseOrientation (defined in VehicleTurretGun)VehicleTurretGunprotected
m_NoAmmoSound (defined in Weapon)Weaponprotected
m_pAIEnemy (defined in TurretGun)TurretGunprotected
m_pBaseEntity (defined in VehicleTurretGun)VehicleTurretGunprotected
m_pCollisionEntity (defined in VehicleTurretGun)VehicleTurretGunprotected
m_pGlueMaster (defined in Entity)Entity
m_pGlues (defined in Entity)Entity
m_pGluesFlags (defined in Entity)Entity
m_pRemoteOwner (defined in VehicleTurretGun)VehicleTurretGunprotected
m_pUserCamera (defined in TurretGun)TurretGunprotected
m_pVehicleOwner (defined in VehicleTurretGun)VehicleTurretGunprotected
m_pViewModel (defined in TurretGun)TurretGunprotected
m_sAmmoPickupSound (defined in Weapon)Weaponprotected
m_sMaxMovementSound (defined in Weapon)Weaponprotected
m_sSoundSet (defined in VehicleTurretGun)VehicleTurretGunprotected
m_sTagBarrel (defined in Weapon)Weaponprotected
m_startItems (defined in Weapon)Weaponprotected
m_sVMprefix (defined in Item)Item
m_Thread (defined in Trigger)Triggerprotected
m_UseThread (defined in TurretGun)TurretGunprotected
m_vAIBulletSpread (defined in TurretGun)TurretGunprotected
m_vAimOffset (defined in VehicleTurretGun)VehicleTurretGun
m_vAimTolerance (defined in VehicleTurretGun)VehicleTurretGunprotected
m_vBarrelPos (defined in VehicleTurretGun)VehicleTurretGun
m_vBaseAngles (defined in VehicleTurretGun)VehicleTurretGunprotected
m_vIdleCheckOffset (defined in TurretGun)TurretGunprotected
m_vLastBarrelPos (defined in VehicleTurretGun)VehicleTurretGun
m_vLastBaseAngles (defined in VehicleTurretGun)VehicleTurretGunprotected
m_vLocalAngles (defined in VehicleTurretGun)VehicleTurretGunprotected
m_vTargetAngles (defined in VehicleTurretGun)VehicleTurretGunprotected
m_vUserLastCmdAng (defined in TurretGun)TurretGunprotected
m_vUserViewAng (defined in TurretGun)TurretGunprotected
m_vViewOffset (defined in TurretGun)TurretGunprotected
MainAttachToTag(Event *ev) (defined in Weapon)Weaponprotected
mAIRange (defined in Weapon)Weapon
MakeClayPidgeon(Event *ev) (defined in Entity)Entity
MakeNoise(Event *ev) (defined in Weapon)Weapon
mass (defined in Entity)Entity
max_charge_time (defined in Weapon)Weaponprotected
max_health (defined in Entity)Entity
MaxAmount(void) (defined in Item)Itemvirtual
maximum_amount (defined in Item)Itemprotected
maxrange (defined in Weapon)Weaponprotected
maxs (defined in Entity)Entity
MaxYawOffset(float max) (defined in TurretGun)TurretGun
meansofdeath (defined in Weapon)Weaponprotected
Message(void) (defined in Trigger)Trigger
message (defined in Trigger)Triggerprotected
min_charge_time (defined in Weapon)Weaponprotected
minrange (defined in Weapon)Weaponprotected
mins (defined in Entity)Entity
model (defined in Entity)Entity
moveteam (defined in Entity)Entity
movetype (defined in Entity)Entity
MPrintf(const char *msg,...) (defined in Entity)Entity
multiFaceted (defined in Trigger)Triggerprotected
MuzzleClear(void) (defined in Weapon)Weapon
NeverDraw(Event *ev) (defined in Entity)Entity
NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
Next(void) (defined in SimpleEntity)SimpleEntity
next_maxmovement_time (defined in Weapon)Weaponprotected
next_noammo_time (defined in Weapon)Weaponprotected
next_noise_time (defined in Weapon)Weaponprotected
nextweaponsoundtime (defined in Weapon)Weaponprotected
no_remove (defined in Item)Itemprotected
NoDamageEvent(Event *ev) (defined in Entity)Entity
Noise(void) (defined in Trigger)Trigger
noise (defined in Trigger)Triggerprotected
NoLerpThisFrame(void) (defined in Entity)Entity
NormalDraw(Event *ev) (defined in Entity)Entity
NoTarget(Event *ev) (defined in Entity)Entity
notdroppable (defined in Weapon)Weaponprotected
NotDroppableEvent(Event *ev) (defined in Weapon)Weapon
NumAnims(void) (defined in Animate)Animate
numchildren (defined in Entity)Entity
NumFrames(int slot=0) (defined in Animate)Animateinline
OffHandAttachToTag(Event *ev) (defined in Weapon)Weaponprotected
OnOverCooked(Event *ev) (defined in Weapon)Weapon
OnOverCookedWarning(Event *ev) (defined in Weapon)Weapon
OpenSlotsByModel() (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
operator delete(void *ptr) (defined in LightClass)LightClass
operator delete(void *ptr, void *placement) (defined in LightClass)LightClass
operator delete(void *ptr, T &placement) (defined in LightClass)LightClassinline
operator new(size_t s) (defined in LightClass)LightClass
operator new(size_t size, void *placement) (defined in LightClass)LightClass
operator new(size_t size, T &placement) (defined in LightClass)LightClassinline
order (defined in Weapon)Weaponprotected
orientation (defined in Entity)Entity
origin (defined in SimpleEntity)SimpleEntity
owner (defined in Item)Itemprotected
P_ApplyFiringViewJitter(Vector &vAng) (defined in TurretGun)TurretGun
P_CreateViewModel() (defined in TurretGun)TurretGun
P_DeleteViewModel() (defined in TurretGun)TurretGun
P_EventDoJitter(Event *ev) (defined in TurretGun)TurretGun
P_EventSetThread(Event *ev) (defined in TurretGun)TurretGun
P_EventUserDistance(Event *ev) (defined in TurretGun)TurretGun
P_EventViewJitter(Event *ev) (defined in TurretGun)TurretGun
P_GetViewangles(Event *ev) (defined in TurretGun)TurretGun
P_SetMaxUseAngle(Event *ev) (defined in TurretGun)TurretGun
P_SetPlayerUsable(Event *ev) (defined in TurretGun)TurretGun
P_SetStartYaw(Event *ev) (defined in TurretGun)TurretGun
P_SetTargetAngles(Vector &vTargAngles) (defined in TurretGun)TurretGunprotected
P_SetViewangles(Event *ev) (defined in TurretGun)TurretGun
P_SetViewAnglesForTurret(Event *ev) (defined in TurretGun)TurretGun
P_SetViewOffset(Event *ev) (defined in TurretGun)TurretGun
P_SetWeaponAnim(const char *anim, Event *ev=NULL) (defined in TurretGun)TurretGun
P_StopWeaponAnim() (defined in TurretGun)TurretGun
P_ThinkActive() (defined in TurretGun)TurretGunprotectedvirtual
P_TurretBeginUsed(Player *pEnt) (defined in TurretGun)TurretGunvirtual
P_TurretEndUsed() (defined in TurretGun)TurretGunvirtual
P_TurretUsed(Player *player) (defined in TurretGun)TurretGunvirtual
P_UserAim(usercmd_t *ucmd) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
P_UserDistance(float dist) (defined in TurretGun)TurretGun
pain_finished (defined in Entity)Entity
PathnodeClaimRevoked(class PathNode *node) (defined in Entity)Entityvirtual
Pause(int slot=0, int pause=1) (defined in Animate)Animate
PauseSyncTime(int pause) (defined in Animate)Animateinline
pauseSyncTime (defined in Animate)Animateprotected
Pickup(Event *ev) (defined in Item)Itemvirtual
Pickupable(Entity *other) override (defined in Weapon)Weaponvirtual
PickupDone(Event *ev) (defined in Item)Item
PickupWeapon(Event *ev) (defined in Weapon)Weaponprotected
PitchCaps(float upcap, float downcap) (defined in TurretGun)TurretGun
PlaceItem(void) (defined in Item)Itemvirtual
PlaceTurret(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity)Entity
PlayReloadSound(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
playrespawn (defined in Item)Itemprotected
PostAnimate(void) override (defined in Animate)Animatevirtual
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener)Listener
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener)Listener
PostponeAllEvents(float time) (defined in Listener)Listener
PostponeEvent(Event &ev, float time) (defined in Listener)Listener
Postthink(void) (defined in Entity)Entityvirtual
PreAnimate(void) override (defined in Animate)Animatevirtual
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener)Listener
ProcessEvent(const Event &ev) (defined in Listener)Listener
ProcessEvent(Event *ev) (defined in Listener)Listener
ProcessEvent(Event &ev) (defined in Listener)Listener
ProcessEventReturn(Event *ev) (defined in Listener)Listener
ProcessHint(gentity_t *client, bool bShow) (defined in Entity)Entity
ProcessingEvents (defined in Listener)Listenerstatic
ProcessInitCommands(void) (defined in Entity)Entity
ProcessPendingEvents(void) (defined in Listener)Listener
ProcessScriptEvent(Event &ev) (defined in Listener)Listener
ProcessScriptEvent(Event *ev) (defined in Listener)Listener
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity)Entity
projectileModel (defined in Weapon)Weaponprotected
projectilespeed (defined in Weapon)Weaponprotected
PusherEvent(Event *ev) (defined in Entity)Entity
PutAway(void) (defined in Weapon)Weapon
putaway (defined in Weapon)Weaponprotected
quiet (defined in Weapon)Weaponprotected
quitTeam(void) (defined in Entity)Entity
radnum (defined in Entity)Entity
rank (defined in Weapon)Weaponprotected
ReadyToFire(firemode_t mode, qboolean playsound) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
ReleaseFire(firemode_t mode, float chargetime) (defined in Weapon)Weapon
RemoteControl(usercmd_t *ucmd, Sentient *owner) override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
RemoteControlFire(usercmd_t *ucmd, Sentient *owner) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
RemoteControlSecondary(usercmd_t *ucmd, Sentient *owner) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
Removable(void) override (defined in Weapon)Weaponvirtual
removable (defined in Trigger)Triggerprotected
Remove(int num) (defined in Item)Itemvirtual
Remove(Event *ev) (defined in Entity)Entity
RemoveAttachedModelEvent(Event *ev) (defined in Entity)Entity
RemoveFromOwner(void) (defined in Item)Item
RemoveImmunity(Event *ev) (defined in Entity)Entityvirtual
RemoveUserCamera() (defined in TurretGun)TurretGun
RenderEffects(Event *ev) (defined in Entity)Entity
Respawn(Event *ev) (defined in Item)Itemvirtual
Respawnable(void) (defined in Item)Itemvirtual
respawnable (defined in Item)Itemprotected
RespawnDone(Event *ev) (defined in Item)Item
RespawnSound(Event *ev) (defined in Item)Itemvirtual
RespawnTime(void) (defined in Item)Itemvirtual
respawntime (defined in Item)Itemprotected
respondTo(Entity *other) (defined in Trigger)Triggervirtual
respondto (defined in Trigger)Triggerprotected
Responses (defined in Class)Classstatic
RestartAnimSlot(int slot) (defined in Entity)Entity
RestrictPitch() (defined in VehicleTurretGun)VehicleTurretGunvirtual
RestrictYaw() override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
SafeSolid(Event *ev) (defined in Entity)Entity
ScriptRemove(Event *ev) (defined in Listener)Listener
Secondary(Event *ev) (defined in Weapon)Weaponprotected
SetActiveTurret(VehicleTurretGunTandem *pTurret) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
SetAimAnim(Event *ev) (defined in Weapon)Weaponprotected
SetAimOffset(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetAimTarget(Entity *) (defined in Weapon)Weapon
SetAimTolerance(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetAIRange(Event *ev) (defined in Weapon)Weaponprotected
SetAlpha(Event *ev) (defined in Entity)Entity
setAlpha(float alpha) (defined in Entity)Entity
SetAmmoAmount(int amount, firemode_t mode) (defined in Weapon)Weapon
SetAmmoClipSize(Event *ev) (defined in Weapon)Weapon
SetAmmoInClip(Event *ev) (defined in Weapon)Weapon
SetAmmoRequired(Event *ev) (defined in Weapon)Weapon
SetAmmoType(Event *ev) (defined in Weapon)Weapon
setAmount(int startamount) (defined in Item)Itemvirtual
SetAmountEvent(Event *ev) (defined in Item)Itemvirtual
SetAngleEvent(Event *ev) (defined in SimpleEntity)SimpleEntity
SetAngles(Event *ev) (defined in SimpleEntity)SimpleEntity
setAngles(Vector ang) override (defined in TurretGun)TurretGunvirtual
setAngles(void) (defined in Entity)Entityvirtual
SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate)Animate
SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate)Animate
SetAutoPutaway(Event *ev) (defined in Weapon)Weaponprotected
SetBaseEntity(Entity *e) (defined in VehicleTurretGun)VehicleTurretGun
SetBaseEntity(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetBaseOrientation(const vec3_t borientation[3], const vec3_t bangles) (defined in VehicleTurretGun)VehicleTurretGun
SetBloodModel(Event *ev) (defined in Entity)Entity
SetBulletCount(Event *ev) (defined in Weapon)Weaponprotected
SetBulletDamage(Event *ev) (defined in Weapon)Weaponprotected
SetBulletKnockback(Event *ev) (defined in Weapon)Weaponprotected
SetBulletLarge(Event *ev) (defined in Weapon)Weaponprotected
SetBulletRange(Event *ev) (defined in Weapon)Weaponprotected
SetBulletSpread(Event *ev) (defined in Weapon)Weaponprotected
SetBulletThroughMetal(Event *ev) (defined in Weapon)Weaponprotected
SetBulletThroughWood(Event *ev) (defined in Weapon)Weaponprotected
SetCantPartialReload(Event *ev) (defined in Weapon)Weapon
setContents(int type) (defined in Entity)Entityinline
setContentsSolid(void) (defined in Entity)Entityvirtual
SetControllerAngles(int num, vec3_t angles) (defined in Entity)Entity
SetControllerAngles(Event *ev) (defined in Entity)Entity
SetControllerTag(int num, int tag_num) (defined in Entity)Entity
SetCookTime(Event *ev) (defined in Weapon)Weaponprotected
SetCurrentAttachToTag(str s) (defined in Weapon)Weapon
SetCurrentFireAnim(Event *ev) (defined in Weapon)Weaponprotected
SetDeltaAngles(void) (defined in Entity)Entityinlinevirtual
SetDepthHack(Event *ev) (defined in Entity)Entity
SetDMAmmoRequired(Event *ev) (defined in Weapon)Weapon
SetDMAmountEvent(Event *ev) (defined in Item)Itemvirtual
SetDMBulletCount(Event *ev) (defined in Weapon)Weaponprotected
SetDMBulletDamage(Event *ev) (defined in Weapon)Weaponprotected
SetDMBulletKnockback(Event *ev) (defined in Weapon)Weaponprotected
SetDMBulletRange(Event *ev) (defined in Weapon)Weaponprotected
SetDMBulletSpread(Event *ev) (defined in Weapon)Weaponprotected
SetDMCantPartialReload(Event *ev) (defined in Weapon)Weapon
SetDMFireDelay(Event *ev) (defined in Weapon)Weapon
SetDMFireSpreadMult(Event *ev) (defined in Weapon)Weaponprotected
SetDMMaxAmount(Event *ev) (defined in Item)Itemvirtual
SetDMMovementSpeed(Event *ev) (defined in Weapon)Weaponprotected
SetDMProjectile(Event *ev) (defined in Weapon)Weaponprotected
SetDMStartAmmo(Event *ev) (defined in Weapon)Weapon
SetDMZoomSpreadMult(Event *ev) (defined in Weapon)Weaponprotected
SetEdgeTriggered(Event *ev) (defined in Trigger)Trigger
SetEdgeTriggered(qboolean newEdge) (defined in Trigger)Trigger
SetFireDelay(Event *ev) override (defined in TurretGun)TurretGunvirtual
SetFireSpreadMult(Event *ev) (defined in Weapon)Weaponprotected
SetFireType(Event *ev) (defined in Weapon)Weaponprotected
SetFireWarmupDelay(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetFrame(void) (defined in Animate)Animate
SetHealth(Event *ev) (defined in Entity)Entity
SetHolsterAngles(Event *ev) (defined in Weapon)Weaponprotected
SetHolsterOffset(Event *ev) (defined in Weapon)Weaponprotected
SetHolsterScale(Event *ev) (defined in Weapon)Weaponprotected
SetIdleCheckOffset(Event *ev) (defined in TurretGun)TurretGun
SetIdleState(int state) (defined in Weapon)Weapon
SetItemName(Event *ev) (defined in Item)Itemvirtual
SetItemSlot(int slot) (defined in Weapon)Weapon
SetKillTarget(const char *killtarget) (defined in Entity)Entity
SetKillTarget(Event *ev) (defined in Entity)Entity
SetLight(Event *ev) (defined in Entity)Entity
setLocalOrigin(Vector org) (defined in Entity)Entityvirtual
SetLoopFire(Event *ev) (defined in Weapon)Weapon
SetMassEvent(Event *ev) (defined in Entity)Entity
SetMax(int maxamount) (defined in Item)Itemvirtual
SetMaxAmount(Event *ev) (defined in Item)Itemvirtual
SetMaxChargeTime(Event *ev) (defined in Weapon)Weapon
SetMaxFireMovement(Event *ev) (defined in Weapon)Weaponprotected
SetMaxRange(float val) (defined in Weapon)Weapon
SetMaxRangeEvent(Event *ev) (defined in Weapon)Weaponprotected
SetMaxs(Event *ev) (defined in Entity)Entity
SetMeansOfDeath(Event *ev) (defined in Weapon)Weapon
SetMessage(const char *message) (defined in Trigger)Trigger
SetMinChargeTime(Event *ev) (defined in Weapon)Weapon
SetMinRange(float val) (defined in Weapon)Weapon
SetMinRangeEvent(Event *ev) (defined in Weapon)Weaponprotected
SetMins(Event *ev) (defined in Entity)Entity
setModel(void) (defined in Entity)Entityvirtual
setModel(const str &mdl) (defined in Entity)Entity
SetModelEvent(Event *ev) (defined in Trigger)Trigger
SetModels(const char *world, const char *view) (defined in Weapon)Weapon
SetMovementSpeed(Event *ev) (defined in Weapon)Weaponprotected
SetMovementStealth(float fStealthScale) (defined in Entity)Entity
setMoveType(int type) (defined in Entity)Entityinline
SetMultiFaceted(Event *ev) (defined in Trigger)Trigger
SetMultiFaceted(int newFacet) (defined in Trigger)Trigger
setName(const char *i) (defined in Item)Itemvirtual
SetNoise(const char *text) (defined in Trigger)Trigger
SetNoRemove(Event *ev) (defined in Item)Item
SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate)Animate
SetNotTriggerable(Event *ev) (defined in Trigger)Trigger
SetNumFireAnims(Event *ev) (defined in Weapon)Weaponprotected
SetOnceType(int slot=0) (defined in Animate)Animate
SetOrigin(Event *ev) (defined in SimpleEntity)SimpleEntity
setOrigin(Vector org) override (defined in Entity)Entityvirtual
setOrigin(void) (defined in Entity)Entityvirtual
setOriginEvent(Vector org) override (defined in Entity)Entityvirtual
SetOwner(Sentient *ent) override (defined in Weapon)Weaponvirtual
SetPickupSound(Event *ev) (defined in Item)Item
SetPrimaryTurret(VehicleTurretGunTandem *pTurret) (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
SetProjectile(Event *ev) (defined in Weapon)Weaponprotected
SetPutAway(qboolean p) (defined in Weapon)Weapon
SetQuiet(Event *ev) (defined in Weapon)Weapon
SetRange(Event *ev) (defined in Weapon)Weaponprotected
SetRank(int order, int rank) (defined in Weapon)Weapon
SetRankEvent(Event *ev) (defined in Weapon)Weapon
SetReloadDelay(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetReloadShots(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetRemoteOwner(Sentient *e) (defined in VehicleTurretGun)VehicleTurretGun
SetRepeatType(int slot=0) (defined in Animate)Animate
setRespawn(qboolean flag) (defined in Item)Itemvirtual
setRespawn(Event *ev) (defined in Item)Item
setRespawnTime(float time) (defined in Item)Itemvirtual
setRespawnTime(Event *ev) (defined in Item)Item
SetScale(Event *ev) (defined in Entity)Entity
setScale(float scale) (defined in Entity)Entity
SetScriptOwner(Listener *newOwner) override (defined in Item)Itemvirtual
SetSecondaryAmmo(const char *type, int amount, int startamount) (defined in Weapon)Weaponprotected
SetSecondaryAmmoInHud(Event *ev) (defined in Weapon)Weaponprotected
SetSemiAuto(Event *ev) (defined in Weapon)Weapon
SetShaderData(Event *ev) (defined in Entity)Entity
SetShaderTime(Event *ev) (defined in Entity)Entity
SetShareClip(Event *ev) (defined in Weapon)Weapon
SetShouldReload(qboolean should_reload) (defined in Weapon)Weapon
SetSize(void) (defined in Entity)Entity
SetSize(Event *ev) (defined in Entity)Entity
setSize(Vector min, Vector max) (defined in Entity)Entityvirtual
setSolidType(solid_t type) (defined in Entity)Entity
SetSoundSet(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetStartAmmo(Event *ev) (defined in Weapon)Weapon
SetSyncRate(float rate) (defined in Animate)Animate
SetSyncTime(float s) (defined in Animate)Animate
SetTagBarrel(const char *tagBarrel) (defined in Weapon)Weapon
SetTarget(Event *ev) (defined in SimpleEntity)SimpleEntity
SetTargetEntity(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetTargetEntity(Entity *ent) (defined in VehicleTurretGun)VehicleTurretGun
SetTargetName(str targetname) (defined in SimpleEntity)SimpleEntityvirtual
SetTargetname(Event *ev) (defined in SimpleEntity)SimpleEntity
SetTeamEvent(Event *ev) (defined in Entity)Entity
SetTime(int slot=0, float time=0.0f) (defined in Animate)Animate
SetTracerFrequency(Event *ev) (defined in Weapon)Weaponprotected
SetTracerSpeed(Event *ev) (defined in Weapon)Weaponprotected
SetTriggerable(Event *ev) (defined in Trigger)Trigger
SetTriggerCone(Event *ev) (defined in Trigger)Trigger
SetTriggerDir(Event *ev) (defined in Trigger)Trigger
SetTriggerDir(float angle) (defined in Trigger)Trigger
SetUseNoAmmo(Event *ev) (defined in Weapon)Weaponprotected
SetUserViewAngles(const Vector &vAngles) (defined in TurretGun)TurretGun
SetVehicleOwner(Entity *e) (defined in VehicleTurretGun)VehicleTurretGun
SetVelocity(Event *ev) (defined in Entity)Entity
SetViewKick(Event *ev) (defined in Weapon)Weaponprotected
SetWarmupDelay(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
SetWaterType(void) (defined in Entity)Entity
SetWeaponAnim(const char *anim, Event *ev=NULL) override (defined in TurretGun)TurretGunvirtual
SetWeaponAnim(const char *anim, Event &ev) (defined in Weapon)Weapon
SetWeaponAnimEvent(Event *ev) (defined in Weapon)Weapon
SetWeaponGroup(Event *ev) (defined in Weapon)Weaponprotected
SetWeaponIdleAnim(void) (defined in Weapon)Weapon
SetWeaponIdleAnimEvent(Event *ev) (defined in Weapon)Weapon
SetWeaponSubtype(Event *ev) (defined in Weapon)Weaponprotected
SetWeaponType(Event *ev) (defined in Weapon)Weaponprotected
SetWeight(int slot=0, float weight=1.0f) (defined in Animate)Animateinline
SetWorldHitSpawn(Event *ev) (defined in Weapon)Weaponprotected
SetZoom(Event *ev) (defined in Weapon)Weapon
SetZoomMovement(Event *ev) (defined in Weapon)Weaponprotected
SetZoomSpreadMult(Event *ev) (defined in Weapon)Weaponprotected
Shader(Event *ev) (defined in Entity)Entity
Shoot(Event *ev) (defined in Weapon)Weaponprotectedvirtual
ShouldReload(void) (defined in Weapon)Weapon
ShowInfo(float fDot, float fDist) override (defined in TurretGun)TurretGunvirtual
showModel(void) (defined in Entity)Entityinlinevirtual
SimpleArchive(Archiver &arc) (defined in SimpleEntity)SimpleEntity
SimpleEntity() (defined in SimpleEntity)SimpleEntity
Sink(Event *ev) (defined in Entity)Entity
size (defined in Entity)Entity
SlotChanged(int slot) (defined in Animate)Animateinline
Sound(Event *ev) (defined in Entity)Entity
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity)Entityvirtual
spawnflags (defined in Entity)Entity
SpawnFlagsEvent(Event *ev) (defined in Entity)Entity
SpecialFireProjectile(Vector pos, Vector forward, Vector right, Vector up, Entity *owner, str projectileModel, float charge_fraction) (defined in Weapon)Weaponvirtual
sPickupSound (defined in Item)Itemprotected
startammo (defined in Weapon)Weaponprotected
StartAnimSlot(int slot, int index, float weight) (defined in Entity)Entity
StartReloading(void) (defined in Weapon)Weapon
StartThread(Event *ev) (defined in Trigger)Trigger
StationaryEvent(Event *ev) (defined in Entity)Entity
stealthMovementScale (defined in Entity)Entity
StopAllSounds() (defined in Entity)Entity
StopAnimating(int slot=0) (defined in Animate)Animate
StopLoopSound(Event *ev) (defined in Entity)Entity
StopLoopSound(void) (defined in Entity)Entity
StopSound(int channel) (defined in Entity)Entity
StopSound(Event *ev) (defined in Entity)Entity
StopWeaponAnim() override (defined in TurretGun)TurretGunvirtual
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity)Entity
SurfaceModelEvent(Event *ev) (defined in Entity)Entity
SVFlags(Event *ev) (defined in Entity)Entity
SwitchToLinkedTurret() (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
syncRate (defined in Animate)Animateprotected
syncTime (defined in Animate)Animateprotected
takedamage (defined in Entity)Entity
TakeDamageEvent(Event *ev) (defined in Entity)Entity
Target() (defined in SimpleEntity)SimpleEntity
target (defined in SimpleEntity)SimpleEntity
Targeted(void) (defined in SimpleEntity)SimpleEntity
TargetName() (defined in SimpleEntity)SimpleEntity
targetname (defined in SimpleEntity)SimpleEntity
teamchain (defined in Entity)Entity
teammaster (defined in Entity)Entity
Think() override (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
ThinkIdle() (defined in TurretGun)TurretGunprotected
ThinkPrimary() (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
ThinkSecondary() (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
TossEvent(Event *ev) (defined in Entity)Entity
Touch(Event *ev) (defined in Trigger)Trigger
TouchTriggersEvent(Event *ev) (defined in Entity)Entity
tracercount (defined in Weapon)Weaponprotected
tracerfrequency (defined in Weapon)Weaponprotected
tracerspeed (defined in Weapon)Weaponprotected
Trigger() (defined in Trigger)Trigger
trigger_time (defined in Trigger)Triggerprotected
triggerable (defined in Trigger)Triggerprotected
triggerActivated (defined in Trigger)Triggerprotected
triggerCone (defined in Trigger)Triggerprotected
triggerDir (defined in Trigger)Triggerprotected
triggerDirYaw (defined in Trigger)Triggerprotected
TriggerEvent(Event *ev) (defined in Entity)Entityvirtual
TriggerStuff(Event *ev) (defined in Trigger)Trigger
TurretBeginUsed(Sentient *pEnt) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
TurretEndUsed(void) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
TurretGun() (defined in TurretGun)TurretGun
TurretHasBeenMounted() (defined in VehicleTurretGun)VehicleTurretGunvirtual
TurretUsed(Sentient *pEnt) override (defined in VehicleTurretGun)VehicleTurretGunvirtual
TurretUsed(Event *ev) (defined in VehicleTurretGun)VehicleTurretGun
unbind(void) (defined in Entity)Entityvirtual
unglue(void) (defined in Entity)Entityvirtual
UnlimitedAmmo(firemode_t mode) (defined in Weapon)Weapon
unlink(void) (defined in Entity)Entityinline
UnLock(void) (defined in VehicleTurretGun)VehicleTurretGun
UpdateAimTarget() (defined in VehicleTurretGun)VehicleTurretGun
UpdateAndMoveOwner() (defined in VehicleTurretGun)VehicleTurretGun
UpdateCaps(float maxYawOffset, float maxPitchOffset) (defined in VehicleTurretGun)VehicleTurretGun
UpdateCollisionEntity() (defined in VehicleTurretGun)VehicleTurretGun
UpdateFireControl() (defined in VehicleTurretGun)VehicleTurretGun
UpdateLinkedTurret() (defined in VehicleTurretGunTandem)VehicleTurretGunTandemvirtual
UpdateOrientation(bool bCollisionCheck) (defined in VehicleTurretGun)VehicleTurretGun
updateOrigin(void) (defined in Entity)Entityvirtual
UpdateOwner(Sentient *pOwner) (defined in VehicleTurretGun)VehicleTurretGun
UpdateRemoteControl() (defined in VehicleTurretGun)VehicleTurretGun
UpdateSound(void) (defined in VehicleTurretGun)VehicleTurretGun
UpdateTimers(float &yawTimer, float &pitchTimer) (defined in VehicleTurretGun)VehicleTurretGun
Use(int amount) (defined in Item)Itemvirtual
use_no_ammo (defined in Weapon)Weaponprotected
UseAmmo(int amount, firemode_t mode) (defined in Weapon)Weapon
UseBoundingBoxEvent(Event *ev) (defined in Entity)Entity
UserAim(usercmd_t *ucmd) (defined in TurretGun)TurretGun
UseRemoteControl(void) (defined in VehicleTurretGun)VehicleTurretGun
UseSyncTime(int slot, int sync) (defined in Animate)Animate
useTriggerDir (defined in Trigger)Triggerprotected
UsingTriggerDir(void) (defined in Trigger)Trigger
ValidEvent(str name) const (defined in Listener)Listener
VehicleTurretGun() (defined in VehicleTurretGun)VehicleTurretGun
VehicleTurretGunTandem() (defined in VehicleTurretGunTandem)VehicleTurretGunTandem
velocity (defined in Entity)Entity
VelocityModified(void) (defined in Entity)Entityvirtual
viewkickmax (defined in Weapon)Weaponprotected
viewkickmin (defined in Weapon)Weaponprotected
viewmodel (defined in Weapon)Weaponprotected
VolumeDamage(float damage) (defined in Entity)Entity
wait (defined in Trigger)Triggerprotected
warning(const char *function, const char *format,...) const (defined in Class)Class
waterlevel (defined in Entity)Entity
watertype (defined in Entity)Entity
Weapon() (defined in Weapon)Weapon
Weapon(const char *file) (defined in Weapon)Weapon
weapon_class (defined in Weapon)Weaponprotected
WeaponSound(Event *ev) (defined in Weapon)Weapon
weaponstate (defined in Weapon)Weaponprotected
WithinDistance(Vector pos, float dist) const (defined in Entity)Entityinline
WithinDistance(Entity *ent, float dist) const (defined in Entity)Entityinline
WorldHitSpawn(firemode_t mode, Vector org, Vector angles, float life) (defined in Weapon)Weapon
worldhitspawn (defined in Weapon)Weaponprotected
YawCenter(float center) (defined in TurretGun)TurretGun
~Animate() (defined in Animate)Animate
~Class() (defined in Class)Classvirtual
~Entity() (defined in Entity)Entityvirtual
~Item() (defined in Item)Item
~Listener() (defined in Listener)Listenervirtual
~SimpleEntity() (defined in SimpleEntity)SimpleEntityvirtual
~Trigger() (defined in Trigger)Triggervirtual
~TurretGun() (defined in TurretGun)TurretGunvirtual
~VehicleTurretGun() (defined in VehicleTurretGun)VehicleTurretGunvirtual
~VehicleTurretGunTandem() (defined in VehicleTurretGunTandem)VehicleTurretGunTandem
~Weapon() (defined in Weapon)Weapon