|
OpenMoHAA 0.83.0
|
This is the complete list of members for VehicleTurretGunTandem, including all inherited members.
| aaccel (defined in Entity) | Entity | |
| absmax (defined in Entity) | Entity | |
| absmin (defined in Entity) | Entity | |
| accel (defined in Entity) | Entity | |
| ActivateTargets(Event *ev) (defined in Trigger) | Trigger | |
| activator (defined in Trigger) | Trigger | protected |
| Add(int num) (defined in Item) | Item | virtual |
| AddAdditionalStartAmmo(Event *ev) (defined in Weapon) | Weapon | |
| addAngles(Vector add) (defined in Entity) | Entity | virtual |
| AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| addOrigin(Vector org) (defined in Entity) | Entity | virtual |
| AddStartItem(Event *ev) (defined in Weapon) | Weapon | |
| AddToAmmoClip(Event *ev) (defined in Weapon) | Weapon | protected |
| AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
| AdjustReloadStatus() (defined in VehicleTurretGun) | VehicleTurretGun | |
| AI_BurstFireSettings(float min_bursttime, float max_bursttime, float min_burstdelay, float max_burstdelay) (defined in TurretGun) | TurretGun | |
| AI_CanTarget(const vec3_t org) (defined in TurretGun) | TurretGun | |
| AI_DoAiming() (defined in TurretGun) | TurretGun | |
| AI_DoFiring() (defined in TurretGun) | TurretGun | |
| AI_DoSuppressionAiming() (defined in TurretGun) | TurretGun | |
| AI_DoTargetAuto() (defined in TurretGun) | TurretGun | |
| AI_DoTargetAutoDefault() (defined in TurretGun) | TurretGun | |
| AI_DoTargetAutoSuppress() (defined in TurretGun) | TurretGun | |
| AI_DoTargetAutoSuppressWait() (defined in TurretGun) | TurretGun | |
| AI_DoTargetAutoTrack() (defined in TurretGun) | TurretGun | |
| AI_DoTargetNone() (defined in TurretGun) | TurretGun | |
| AI_EventBurstFireSettings(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventClearAimTarget(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventGetTargetType(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventPitchSpeed(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetAimOffset(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetAimTarget(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetBulletSpread(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetConvergeTime(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetSuppressHeight(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetSuppressTime(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetSuppressWaitTime(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetSuppressWidth(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventSetTargetType(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventStartFiring(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventStopFiring(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_EventTurnSpeed(Event *ev) (defined in TurretGun) | TurretGun | |
| AI_MoveToDefaultPosition() (defined in TurretGun) | TurretGun | |
| AI_PitchSpeed(float speed) (defined in TurretGun) | TurretGun | |
| AI_SetDesiredTargetAngles(const vec3_t angles, float speed) (defined in TurretGun) | TurretGun | |
| AI_SetTargetAngles(vec3_t vTargAngles, float speed) (defined in TurretGun) | TurretGun | |
| AI_SetWeaponAnim(const char *anim, Event *ev=NULL) (defined in TurretGun) | TurretGun | |
| AI_StartDefault() (defined in TurretGun) | TurretGun | |
| AI_StartSuppress() (defined in TurretGun) | TurretGun | |
| AI_StartSuppressWait() (defined in TurretGun) | TurretGun | |
| AI_StartTrack() (defined in TurretGun) | TurretGun | |
| AI_StopWeaponAnim() (defined in TurretGun) | TurretGun | |
| AI_ThinkActive() (defined in TurretGun) | TurretGun | |
| AI_TurnSpeed(float speed) (defined in TurretGun) | TurretGun | |
| AI_TurretBeginUsed(Sentient *pEnt) (defined in TurretGun) | TurretGun | virtual |
| AI_TurretEndUsed() (defined in TurretGun) | TurretGun | virtual |
| AIDontFace(void) const (defined in Entity) | Entity | virtual |
| aim_target (defined in Weapon) | Weapon | |
| aimanim (defined in Weapon) | Weapon | protected |
| aimframe (defined in Weapon) | Weapon | protected |
| alpha(void) (defined in Entity) | Entity | inline |
| AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
| ammo_clip_size (defined in Weapon) | Weapon | protected |
| ammo_in_clip (defined in Weapon) | Weapon | protected |
| ammo_type (defined in Weapon) | Weapon | protected |
| AmmoAvailable(firemode_t mode) (defined in Weapon) | Weapon | |
| ammorequired (defined in Weapon) | Weapon | protected |
| amount (defined in Item) | Item | protected |
| angles (defined in SimpleEntity) | SimpleEntity | |
| angular_delta (defined in Animate) | Animate | |
| Animate() (defined in Animate) | Animate | |
| AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
| AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
| animFlags (defined in Animate) | Animate | protected |
| AnimName(int slot=0) (defined in Animate) | Animate | |
| AnimTime(int slot=0) (defined in Animate) | Animate | |
| animtimes (defined in Animate) | Animate | protected |
| ApplyFireKickback(const Vector &org, float kickback) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| Archive(Archiver &arc) override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | |
| AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
| attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
| attached (defined in Weapon) | Weapon | protected |
| AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
| AttachEvent(Event *ev) (defined in Entity) | Entity | |
| AttachGun(weaponhand_t hand, qboolean holstering=qfalse) (defined in Weapon) | Weapon | protected |
| AttachLinkedTurret(Entity *ent) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
| AttachToHand(Event *ev) (defined in Weapon) | Weapon | |
| AttachToHolster(weaponhand_t hand) (defined in Weapon) | Weapon | virtual |
| AttachToOwner(weaponhand_t hand) (defined in Weapon) | Weapon | |
| attachToTag_main (defined in Weapon) | Weapon | protected |
| attachToTag_offhand (defined in Weapon) | Weapon | protected |
| auto_putaway (defined in Weapon) | Weapon | protected |
| AutoAim(Event *ev) (defined in Weapon) | Weapon | |
| autoaim (defined in Weapon) | Weapon | protected |
| AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
| AutoChange(void) (defined in Weapon) | Weapon | |
| avelocity (defined in Entity) | Entity | |
| BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
| BecomeSolid(Event *ev) (defined in Entity) | Entity | |
| bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
| bind_use_my_angles (defined in Entity) | Entity | |
| BindEvent(Event *ev) (defined in Entity) | Entity | |
| bindmaster (defined in Entity) | Entity | |
| BlocksAIMovement() const (defined in Entity) | Entity | virtual |
| BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
| BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
| bulletcount (defined in Weapon) | Weapon | protected |
| bulletdamage (defined in Weapon) | Weapon | protected |
| bulletknockback (defined in Weapon) | Weapon | protected |
| bulletlarge (defined in Weapon) | Weapon | protected |
| bulletrange (defined in Weapon) | Weapon | protected |
| bulletspread (defined in Weapon) | Weapon | protected |
| bulletspreadmax (defined in Weapon) | Weapon | protected |
| bulletthroughmetal (defined in Weapon) | Weapon | protected |
| bulletthroughwood (defined in Weapon) | Weapon | protected |
| CalcBlend(void) (defined in Entity) | Entity | virtual |
| CalcFiringViewJitter() (defined in TurretGun) | TurretGun | |
| CanSee(Event *ev) (defined in Entity) | Entity | |
| CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
| CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
| CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
| CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
| Censor(Event *ev) (defined in Entity) | Entity | |
| centroid (defined in SimpleEntity) | SimpleEntity | |
| Charge(firemode_t mode) (defined in Weapon) | Weapon | |
| charge_fraction (defined in Weapon) | Weapon | protected |
| CheckEventFlags(Event *event) (defined in Entity) | Entity | |
| CheckGround(void) (defined in Entity) | Entity | virtual |
| CheckReload(firemode_t mode) (defined in Weapon) | Weapon | |
| children (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(VehicleTurretGunTandem) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | |
| CLASS_PROTOTYPE(VehicleTurretGun) (defined in VehicleTurretGun) | VehicleTurretGun | |
| CLASS_PROTOTYPE(TurretGun) (defined in TurretGun) | TurretGun | |
| CLASS_PROTOTYPE(Weapon) (defined in Weapon) | Weapon | |
| CLASS_PROTOTYPE(Item) (defined in Item) | Item | |
| CLASS_PROTOTYPE(Trigger) (defined in Trigger) | Trigger | |
| CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
| CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
| ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
| ClearAnimSlot(int slot) (defined in Entity) | Entity | |
| client (defined in Entity) | Entity | |
| ClientFireDone(void) (defined in Weapon) | Weapon | |
| ClientSound(Event *ev) (defined in Animate) | Animate | |
| ClientThink(void) (defined in Entity) | Entity | virtual |
| ClipAmmo(firemode_t mode) (defined in Weapon) | Weapon | |
| CollisionCorrect(trace_t *pTr) (defined in VehicleTurretGun) | VehicleTurretGun | |
| ConnectPaths(void) (defined in Entity) | Entity | |
| count (defined in Trigger) | Trigger | protected |
| Crosshair(Event *ev) (defined in Weapon) | Weapon | |
| crosshair (defined in Weapon) | Weapon | protected |
| current_attachToTag (defined in Weapon) | Weapon | protected |
| CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
| CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
| Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
| damage_debounce_time (defined in Entity) | Entity | |
| damage_type (defined in Entity) | Entity | |
| DamageEvent(Event *ev) override (defined in Trigger) | Trigger | virtual |
| DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
| DamageType(Event *ev) (defined in Entity) | Entity | |
| deadflag (defined in Entity) | Entity | |
| DeathSink(Event *ev) (defined in Entity) | Entity | |
| DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
| delay (defined in Trigger) | Trigger | protected |
| delegate_damage (defined in Entity) | Entity | |
| delegate_gotKill (defined in Entity) | Entity | |
| delegate_killed (defined in Entity) | Entity | |
| Delete(void) override (defined in Weapon) | Weapon | virtual |
| detach(void) (defined in Entity) | Entity | |
| detach_at_death (defined in Entity) | Entity | |
| DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
| DetachEvent(Event *ev) (defined in Entity) | Entity | |
| DetachFromOwner(void) (defined in Weapon) | Weapon | virtual |
| DetachGun(void) (defined in Weapon) | Weapon | protected |
| dialog_needed (defined in Item) | Item | protected |
| DialogNeeded(Event *ev) (defined in Item) | Item | virtual |
| DisconnectPaths(void) (defined in Entity) | Entity | |
| DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
| DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
| DMCrosshair(Event *ev) (defined in Weapon) | Weapon | |
| DoExitCommands(int slot=0) (defined in Animate) | Animate | |
| DoForceActivate(void) (defined in Entity) | Entity | |
| DoneAnimating(Event *ev) (defined in Weapon) | Weapon | |
| doneEvents (defined in Animate) | Animate | protected |
| DoneFiring(Event *ev) (defined in Weapon) | Weapon | protected |
| DoneRaising(Event *ev) (defined in Weapon) | Weapon | protected |
| DoneReloading(Event *ev) (defined in Weapon) | Weapon | protected |
| DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
| Drop(void) override (defined in Weapon) | Weapon | virtual |
| DropToFloor(Event *ev) (defined in Item) | Item | virtual |
| droptofloor(float maxfall) (defined in Entity) | Entity | |
| DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
| DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
| DumpAnimInfo() (defined in Animate) | Animate | virtual |
| edgeTriggered (defined in Trigger) | Trigger | protected |
| edict (defined in Entity) | Entity | |
| Effects(Event *ev) (defined in Entity) | Entity | |
| EmptyAmmoClip(Event *ev) (defined in Weapon) | Weapon | protected |
| EndFrame(void) (defined in Entity) | Entity | virtual |
| EndRemoteControl() override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| enemy (defined in Entity) | Entity | |
| entflags (defined in SimpleEntity) | SimpleEntity | |
| Entity() (defined in Entity) | Entity | |
| entnum (defined in Entity) | Entity | |
| EventAmmoPickupSound(Event *ev) (defined in Weapon) | Weapon | protected |
| EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDamage(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventGetActivator(Event *ev) (defined in Trigger) | Trigger | |
| EventGetClassname(Event *ev) (defined in Entity) | Entity | |
| EventGetCollisionModel(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
| EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetPutaway(Event *ev) (defined in Weapon) | Weapon | |
| EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventHideModel(Event *ev) (defined in Entity) | Entity | |
| EventInPVS(Event *ev) (defined in Entity) | Entity | |
| EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
| EventKilled(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventLinkTurret(Event *ev) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| EventLock(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventMaxIdlePitch(Event *ev) (defined in TurretGun) | TurretGun | |
| EventMaxIdleYaw(Event *ev) (defined in TurretGun) | TurretGun | |
| EventMaxMovementSound(Event *ev) (defined in Weapon) | Weapon | protected |
| EventMaxYawOffset(Event *ev) (defined in TurretGun) | TurretGun | |
| EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
| EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventNoAmmoSound(Event *ev) (defined in Weapon) | Weapon | protected |
| EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
| EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
| EventPitchCaps(Event *ev) (defined in TurretGun) | TurretGun | |
| EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
| EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
| EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventRemoveOnDeath(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventRevive(Event *ev) (defined in Entity) | Entity | |
| EventSetCollisionModel(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventSetCount(Event *ev) (defined in Trigger) | Trigger | |
| EventSetDelay(Event *ev) (defined in Trigger) | Trigger | |
| EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
| EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventSetMessage(Event *ev) (defined in Trigger) | Trigger | |
| EventSetNoise(Event *ev) (defined in Trigger) | Trigger | |
| EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventSetSwitchThread(Event *ev) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
| EventSetThread(Event *ev) (defined in Trigger) | Trigger | |
| EventSetUsable(Event *ev) (defined in TurretGun) | TurretGun | |
| EventSetWait(Event *ev) (defined in Trigger) | Trigger | |
| EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
| EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
| EventShowModel(Event *ev) (defined in Entity) | Entity | |
| EventSightTrace(Event *ev) (defined in Entity) | Entity | |
| EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventSoundDone(Event *ev) (defined in Entity) | Entity | |
| EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventTrace(Event *ev) (defined in Entity) | Entity | |
| EventTurnSpeed(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventUnbind(Event *ev) (defined in Entity) | Entity | |
| EventUnglue(Event *ev) (defined in Entity) | Entity | |
| EventUnlock(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
| EventYawCenter(Event *ev) (defined in TurretGun) | TurretGun | |
| Explosion(Event *ev) (defined in Entity) | Entity | |
| EyePosition() (defined in TurretGun) | TurretGun | |
| Fade(Event *ev) (defined in Entity) | Entity | |
| FadeIn(Event *ev) (defined in Entity) | Entity | |
| FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
| FadeOut(Event *ev) (defined in Entity) | Entity | |
| FallingAngleAdjust(Event *ev) (defined in Weapon) | Weapon | |
| FillAmmoClip(Event *ev) (defined in Weapon) | Weapon | protected |
| Fire(firemode_t mode) (defined in Weapon) | Weapon | |
| fire_delay (defined in Weapon) | Weapon | protected |
| FireDelay(firemode_t mode) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| firemodeindex (defined in Weapon) | Weapon | protected |
| firetype (defined in Weapon) | Weapon | protected |
| Flags(Event *ev) (defined in Entity) | Entity | |
| flags (defined in Entity) | Entity | |
| ForceActivate(Event *ev) (defined in Entity) | Entity | |
| ForceIdle(void) (defined in Weapon) | Weapon | |
| ForceState(weaponstate_t state) (defined in Weapon) | Weapon | |
| ForwardExec(Event *ev) (defined in Animate) | Animate | |
| FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
| frame_delta (defined in Animate) | Animate | |
| frametimes (defined in Animate) | Animate | protected |
| getActivator(Entity *other) (defined in Trigger) | Trigger | virtual |
| GetAmmoType(firemode_t mode) (defined in Weapon) | Weapon | |
| getAmount(void) (defined in Item) | Item | virtual |
| GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAutoZoom(void) (defined in Weapon) | Weapon | |
| GetAVelocity(Event *ev) (defined in Entity) | Entity | |
| GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetBulletRange(firemode_t mode) (defined in Weapon) | Weapon | |
| GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetChargeFraction(void) const (defined in Weapon) | Weapon | |
| GetClipSize(firemode_t mode) (defined in Weapon) | Weapon | |
| getContents(void) (defined in Entity) | Entity | inline |
| GetControllerAngles(int num) (defined in Entity) | Entity | |
| GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| GetControllerTag(int num) const (defined in Entity) | Entity | |
| GetCrossTime(int slot) (defined in Animate) | Animate | |
| GetCurrentAttachToTag(void) (defined in Weapon) | Weapon | |
| GetCurrentFireSpreadMult(firemode_t mode) const (defined in Weapon) | Weapon | |
| GetCurrentFireSpreadMultTime(firemode_t mode) const (defined in Weapon) | Weapon | |
| GetDialogNeeded(void) (defined in Item) | Item | virtual |
| GetEdgeTriggered(void) (defined in Trigger) | Trigger | |
| GetFireAnim() const (defined in Weapon) | Weapon | |
| GetFireMode(void) (defined in Weapon) | Weapon | |
| GetFireSpreadMultAmount(firemode_t mode) const (defined in Weapon) | Weapon | |
| GetFireSpreadMultCap(firemode_t mode) const (defined in Weapon) | Weapon | |
| GetFireSpreadMultFalloff(firemode_t mode) const (defined in Weapon) | Weapon | |
| GetFireSpreadMultTimeCap(firemode_t mode) const (defined in Weapon) | Weapon | |
| GetFireType(firemode_t mode) (defined in Weapon) | Weapon | |
| GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetHealth(Event *ev) (defined in Entity) | Entity | |
| GetHolsterTag(void) (defined in Weapon) | Weapon | |
| getIndex(void) (defined in Item) | Item | virtual |
| GetItemIndex(void) (defined in Item) | Item | inlinevirtual |
| GetItemName(void) (defined in Item) | Item | inlinevirtual |
| GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getLocalVector(Vector vec) (defined in Entity) | Entity | |
| GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
| GetMaxAmmo(firemode_t mode) (defined in Weapon) | Weapon | |
| GetMaxChargeTime(firemode_t) (defined in Weapon) | Weapon | |
| GetMaxFireMovement() const (defined in Weapon) | Weapon | |
| GetMaxFireMovementMult() const (defined in Weapon) | Weapon | |
| GetMaxRange(void) (defined in Weapon) | Weapon | |
| GetMaxs(Event *ev) (defined in Entity) | Entity | |
| GetMeansOfDeath(firemode_t mode) (defined in Weapon) | Weapon | |
| GetMinChargeTime(firemode_t) (defined in Weapon) | Weapon | |
| GetMinRange(void) (defined in Weapon) | Weapon | |
| GetMins(Event *ev) (defined in Entity) | Entity | |
| getModel() const (defined in Entity) | Entity | |
| GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetMovementSpeed() const (defined in Weapon) | Weapon | |
| getMoveType(void) (defined in Entity) | Entity | inline |
| GetMultiFaceted(void) (defined in Trigger) | Trigger | |
| GetMuzzlePosition(vec3_t position, vec3_t vBarrelPos, vec3_t forward, vec3_t right, vec3_t up) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| getName(void) (defined in Item) | Item | virtual |
| GetNormalTime(int slot=0) (defined in Animate) | Animate | |
| GetOrder(void) (defined in Weapon) | Weapon | |
| GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetOwner(void) (defined in Item) | Item | virtual |
| GetParent() const (defined in VehicleTurretGun) | VehicleTurretGun | |
| getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
| GetPrimaryTurret() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | |
| GetPutaway(void) (defined in Weapon) | Weapon | |
| GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
| GetRank(void) (defined in Weapon) | Weapon | |
| GetRawRemoteOwner() const (defined in VehicleTurretGun) | VehicleTurretGun | |
| GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
| GetRemoteOwner() override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetScale(Event *ev) (defined in Entity) | Entity | |
| GetScriptOwner(void) override (defined in Weapon) | Weapon | |
| GetSentientOwner() (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| getSolidType(void) (defined in Entity) | Entity | inline |
| GetSpreadFactor(firemode_t mode) (defined in Weapon) | Weapon | |
| GetStartAmmo(firemode_t mode) (defined in Weapon) | Weapon | |
| GetState(void) (defined in Weapon) | Weapon | |
| GetSyncRate() (defined in Animate) | Animate | inline |
| GetSyncTime() (defined in Animate) | Animate | inline |
| GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTagAngles(Event *ev) (defined in Entity) | Entity | |
| GetTagBarrel() const (defined in Weapon) | Weapon | |
| GetTagPosition(Event *ev) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTime(int slot=0) (defined in Animate) | Animate | |
| GetTriggerDir(void) (defined in Trigger) | Trigger | |
| GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetUseCrosshair() const (defined in Weapon) | Weapon | |
| GetUseNoAmmo(void) (defined in Weapon) | Weapon | |
| GetUserViewAngles() const (defined in TurretGun) | TurretGun | |
| GetVehicle() const (defined in VehicleTurretGun) | VehicleTurretGun | |
| GetVelocity(Event *ev) (defined in Entity) | Entity | |
| GetWarmupFraction() const (defined in VehicleTurretGun) | VehicleTurretGun | |
| GetWeaponClass(void) const (defined in Weapon) | Weapon | |
| GetWeaponGroup(void) const (defined in Weapon) | Weapon | |
| GetWeight(int slot=0) (defined in Animate) | Animate | inline |
| GetYaw(Event *ev) (defined in Entity) | Entity | |
| GetYawOffset() (defined in Animate) | Animate | |
| GetZone(Event *ev) (defined in Entity) | Entity | |
| GetZoom(void) (defined in Weapon) | Weapon | |
| GetZoomMovement() const (defined in Weapon) | Weapon | |
| Ghost(Event *ev) (defined in Entity) | Entity | |
| GiveOxygen(float time) (defined in Entity) | Entity | |
| GiveStartingAmmoToOwner(Event *ev) (defined in Weapon) | Weapon | |
| glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
| GlueEvent(Event *ev) (defined in Entity) | Entity | |
| Gravity(Event *ev) (defined in Entity) | Entity | |
| gravity (defined in Entity) | Entity | |
| groundcontents (defined in Entity) | Entity | |
| groundentity (defined in Entity) | Entity | |
| groundplane (defined in Entity) | Entity | |
| HasAmmo(firemode_t mode) (defined in Weapon) | Weapon | |
| HasAmmoInClip(firemode_t mode) (defined in Weapon) | Weapon | |
| HasAnim(const char *animname) (defined in Animate) | Animate | |
| HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
| HealEvent(Event *ev) (defined in Entity) | Entity | |
| health (defined in Entity) | Entity | |
| hidden(void) (defined in Entity) | Entity | inline |
| hideModel(void) (defined in Entity) | Entity | inline |
| HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
| HitSky(void) (defined in Entity) | Entity | virtual |
| holster_attachToTag (defined in Weapon) | Weapon | protected |
| holsterAngles (defined in Weapon) | Weapon | protected |
| HolsterAttachToTag(Event *ev) (defined in Weapon) | Weapon | protected |
| holsterOffset (defined in Weapon) | Weapon | protected |
| holsterScale (defined in Weapon) | Weapon | protected |
| HurtEvent(Event *ev) (defined in Entity) | Entity | |
| Idle(Event *ev) (defined in Weapon) | Weapon | protected |
| IdleInit(Event *ev) (defined in Weapon) | Weapon | protected |
| IdleToRestPosition() (defined in VehicleTurretGun) | VehicleTurretGun | |
| Immune(int meansofdeath) (defined in Entity) | Entity | |
| immunities (defined in Entity) | Entity | |
| is_paused (defined in Animate) | Animate | protected |
| IsActiveTurret() const (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | |
| isBoundTo(Entity *master) (defined in Entity) | Entity | |
| IsCarryableTurret() const (defined in Weapon) | Weapon | virtual |
| isClient(void) (defined in Entity) | Entity | inline |
| IsDead() const (defined in Entity) | Entity | virtual |
| IsDroppable(void) (defined in Weapon) | Weapon | |
| IsFiring() (defined in TurretGun) | TurretGun | |
| IsInside(Event *ev) (defined in Entity) | Entity | |
| IsInside(Entity *e1) (defined in Entity) | Entity | |
| IsInZone(Event *ev) (defined in Entity) | Entity | |
| isLocked(void) (defined in VehicleTurretGun) | VehicleTurretGun | |
| IsRemoteControlled() override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| IsRepeatType(int slot) (defined in Animate) | Animate | inline |
| IsSecondaryWeapon(void) (defined in Weapon) | Weapon | protected |
| IsSemiAuto(void) (defined in Weapon) | Weapon | |
| IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsTouching(Event *ev) (defined in Entity) | Entity | |
| IsTouching(Entity *e1) (defined in Entity) | Entity | |
| Item() (defined in Item) | Item | |
| item_index (defined in Item) | Item | protected |
| item_name (defined in Item) | Item | protected |
| ItemPickup(Entity *other, qboolean add_to_inventory=qtrue) (defined in Item) | Item | virtual |
| ItemTouch(Event *ev) (defined in Item) | Item | protected |
| JoinTeam(Event *ev) (defined in Entity) | Entity | |
| joinTeam(Entity *teammember) (defined in Entity) | Entity | |
| Kill(Event *ev) (defined in Entity) | Entity | |
| KillAttach(Event *ev) (defined in Entity) | Entity | |
| Killed(Event *ev) (defined in Entity) | Entity | virtual |
| KillTarget(void) (defined in Entity) | Entity | inline |
| killtarget (defined in Entity) | Entity | |
| Landed(Event *ev) (defined in Item) | Item | |
| last_owner (defined in Weapon) | Weapon | protected |
| last_owner_trigger_time (defined in Weapon) | Weapon | protected |
| lastAngles (defined in Weapon) | Weapon | protected |
| lastScale (defined in Weapon) | Weapon | protected |
| lastValid (defined in Weapon) | Weapon | protected |
| LightBlue(Event *ev) (defined in Entity) | Entity | |
| LightGreen(Event *ev) (defined in Entity) | Entity | |
| LightOff(Event *ev) (defined in Entity) | Entity | |
| LightOn(Event *ev) (defined in Entity) | Entity | |
| LightRadius(Event *ev) (defined in Entity) | Entity | |
| lightRadius (defined in Entity) | Entity | |
| LightRed(Event *ev) (defined in Entity) | Entity | |
| LightStyle(Event *ev) (defined in Entity) | Entity | |
| link(void) (defined in Entity) | Entity | |
| localangles (defined in Entity) | Entity | |
| localorigin (defined in Entity) | Entity | |
| Lock(void) (defined in VehicleTurretGun) | VehicleTurretGun | |
| loopfire (defined in Weapon) | Weapon | protected |
| LoopSound(Event *ev) (defined in Entity) | Entity | |
| LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
| m_additionalStartAmmoAmounts (defined in Weapon) | Weapon | protected |
| m_additionalStartAmmoTypes (defined in Weapon) | Weapon | protected |
| m_Aim_offset (defined in TurretGun) | TurretGun | protected |
| m_bAutoZoom (defined in Weapon) | Weapon | protected |
| m_bBOIsSet (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_bCanPartialReload (defined in Weapon) | Weapon | protected |
| m_bFakeBullets (defined in TurretGun) | TurretGun | protected |
| m_bGlueAngles (defined in Entity) | Entity | |
| m_bGlueDuckable (defined in Entity) | Entity | |
| m_bHadOwner (defined in TurretGun) | TurretGun | |
| m_bLocked (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_bLockedAim (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_BlockedPaths (defined in Entity) | Entity | |
| m_bMOHPrefix (defined in Item) | Item | |
| m_bPlayerUsable (defined in TurretGun) | TurretGun | protected |
| m_bRemoveOnDeath (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_bRestable (defined in TurretGun) | TurretGun | protected |
| m_bSecondaryAmmoInHud (defined in Weapon) | Weapon | protected |
| m_bSemiAuto (defined in Weapon) | Weapon | protected |
| m_bShareClip (defined in Weapon) | Weapon | protected |
| m_bShouldReload (defined in Weapon) | Weapon | protected |
| m_bUsable (defined in TurretGun) | TurretGun | protected |
| m_bUseRemoteControl (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_csWeaponGroup (defined in Weapon) | Weapon | protected |
| m_eCookModeIndex (defined in Weapon) | Weapon | protected |
| m_eLastFireMode (defined in Weapon) | Weapon | protected |
| m_eSoundState (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fAIPitchSpeed (defined in TurretGun) | TurretGun | protected |
| m_fCookTime (defined in Weapon) | Weapon | protected |
| m_fCurrViewJitter (defined in TurretGun) | TurretGun | protected |
| m_fFireSpreadMult (defined in Weapon) | Weapon | protected |
| m_fFireSpreadMultAmount (defined in Weapon) | Weapon | protected |
| m_fFireSpreadMultCap (defined in Weapon) | Weapon | protected |
| m_fFireSpreadMultFalloff (defined in Weapon) | Weapon | protected |
| m_fFireSpreadMultTime (defined in Weapon) | Weapon | protected |
| m_fFireSpreadMultTimeCap (defined in Weapon) | Weapon | protected |
| m_fFireToggleTime (defined in TurretGun) | TurretGun | protected |
| m_fFireWarmupDelay (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fIdlePitchSpeed (defined in TurretGun) | TurretGun | protected |
| m_fLastFireTime (defined in Weapon) | Weapon | protected |
| m_fMaxBurstDelay (defined in TurretGun) | TurretGun | protected |
| m_fMaxBurstTime (defined in TurretGun) | TurretGun | protected |
| m_fMaxFireMovement (defined in Weapon) | Weapon | protected |
| m_fMaxIdlePitch (defined in TurretGun) | TurretGun | protected |
| m_fMaxIdleYaw (defined in TurretGun) | TurretGun | protected |
| m_fMaxYawOffset (defined in TurretGun) | TurretGun | protected |
| m_fMinBurstDelay (defined in TurretGun) | TurretGun | protected |
| m_fMinBurstTime (defined in TurretGun) | TurretGun | protected |
| m_fMovementSpeed (defined in Weapon) | Weapon | protected |
| m_fNextSoundState (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fPitchDownCap (defined in TurretGun) | TurretGun | protected |
| m_fPitchUpCap (defined in TurretGun) | TurretGun | protected |
| m_fReloadDelay (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fReloadTimeRemaining (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fStartYaw (defined in TurretGun) | TurretGun | protected |
| m_fTargetReloadTime (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fTurnSpeed (defined in TurretGun) | TurretGun | protected |
| m_fUserDistance (defined in TurretGun) | TurretGun | protected |
| m_fViewJitter (defined in TurretGun) | TurretGun | protected |
| m_fWarmupDelay (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fWarmupTimeRemaining (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_fZoomMovement (defined in Weapon) | Weapon | protected |
| m_fZoomSpreadMult (defined in Weapon) | Weapon | protected |
| m_iAmmo (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_iAnimSlot (defined in Weapon) | Weapon | protected |
| m_iBarrelTag (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_iCurrentFireAnim (defined in Weapon) | Weapon | protected |
| m_iEyeBone (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_iFiring (defined in TurretGun) | TurretGun | protected |
| m_iIdleHitCount (defined in TurretGun) | TurretGun | protected |
| m_iNumBlockedPaths (defined in Entity) | Entity | |
| m_iNumFireAnims (defined in Weapon) | Weapon | protected |
| m_iNumGlues (defined in Entity) | Entity | |
| m_iNumGroinShots (defined in Weapon) | Weapon | |
| m_iNumHeadShots (defined in Weapon) | Weapon | |
| m_iNumHits (defined in Weapon) | Weapon | |
| m_iNumLeftArmShots (defined in Weapon) | Weapon | |
| m_iNumLeftLegShots (defined in Weapon) | Weapon | |
| m_iNumRightArmShots (defined in Weapon) | Weapon | |
| m_iNumRightLegShots (defined in Weapon) | Weapon | |
| m_iNumShotsFired (defined in Weapon) | Weapon | |
| m_iNumTorsoShots (defined in Weapon) | Weapon | |
| m_iPitchBone (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_iReloadShots (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_iTargetType (defined in TurretGun) | TurretGun | protected |
| m_iWeaponSubtype (defined in Weapon) | Weapon | protected |
| m_iZoom (defined in Weapon) | Weapon | protected |
| m_mBaseOrientation (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_NoAmmoSound (defined in Weapon) | Weapon | protected |
| m_pAIEnemy (defined in TurretGun) | TurretGun | protected |
| m_pBaseEntity (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_pCollisionEntity (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_pGlueMaster (defined in Entity) | Entity | |
| m_pGlues (defined in Entity) | Entity | |
| m_pGluesFlags (defined in Entity) | Entity | |
| m_pRemoteOwner (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_pUserCamera (defined in TurretGun) | TurretGun | protected |
| m_pVehicleOwner (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_pViewModel (defined in TurretGun) | TurretGun | protected |
| m_sAmmoPickupSound (defined in Weapon) | Weapon | protected |
| m_sMaxMovementSound (defined in Weapon) | Weapon | protected |
| m_sSoundSet (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_sTagBarrel (defined in Weapon) | Weapon | protected |
| m_startItems (defined in Weapon) | Weapon | protected |
| m_sVMprefix (defined in Item) | Item | |
| m_Thread (defined in Trigger) | Trigger | protected |
| m_UseThread (defined in TurretGun) | TurretGun | protected |
| m_vAIBulletSpread (defined in TurretGun) | TurretGun | protected |
| m_vAimOffset (defined in VehicleTurretGun) | VehicleTurretGun | |
| m_vAimTolerance (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_vBarrelPos (defined in VehicleTurretGun) | VehicleTurretGun | |
| m_vBaseAngles (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_vIdleCheckOffset (defined in TurretGun) | TurretGun | protected |
| m_vLastBarrelPos (defined in VehicleTurretGun) | VehicleTurretGun | |
| m_vLastBaseAngles (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_vLocalAngles (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_vTargetAngles (defined in VehicleTurretGun) | VehicleTurretGun | protected |
| m_vUserLastCmdAng (defined in TurretGun) | TurretGun | protected |
| m_vUserViewAng (defined in TurretGun) | TurretGun | protected |
| m_vViewOffset (defined in TurretGun) | TurretGun | protected |
| MainAttachToTag(Event *ev) (defined in Weapon) | Weapon | protected |
| mAIRange (defined in Weapon) | Weapon | |
| MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
| MakeNoise(Event *ev) (defined in Weapon) | Weapon | |
| mass (defined in Entity) | Entity | |
| max_charge_time (defined in Weapon) | Weapon | protected |
| max_health (defined in Entity) | Entity | |
| MaxAmount(void) (defined in Item) | Item | virtual |
| maximum_amount (defined in Item) | Item | protected |
| maxrange (defined in Weapon) | Weapon | protected |
| maxs (defined in Entity) | Entity | |
| MaxYawOffset(float max) (defined in TurretGun) | TurretGun | |
| meansofdeath (defined in Weapon) | Weapon | protected |
| Message(void) (defined in Trigger) | Trigger | |
| message (defined in Trigger) | Trigger | protected |
| min_charge_time (defined in Weapon) | Weapon | protected |
| minrange (defined in Weapon) | Weapon | protected |
| mins (defined in Entity) | Entity | |
| model (defined in Entity) | Entity | |
| moveteam (defined in Entity) | Entity | |
| movetype (defined in Entity) | Entity | |
| MPrintf(const char *msg,...) (defined in Entity) | Entity | |
| multiFaceted (defined in Trigger) | Trigger | protected |
| MuzzleClear(void) (defined in Weapon) | Weapon | |
| NeverDraw(Event *ev) (defined in Entity) | Entity | |
| NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| Next(void) (defined in SimpleEntity) | SimpleEntity | |
| next_maxmovement_time (defined in Weapon) | Weapon | protected |
| next_noammo_time (defined in Weapon) | Weapon | protected |
| next_noise_time (defined in Weapon) | Weapon | protected |
| nextweaponsoundtime (defined in Weapon) | Weapon | protected |
| no_remove (defined in Item) | Item | protected |
| NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
| Noise(void) (defined in Trigger) | Trigger | |
| noise (defined in Trigger) | Trigger | protected |
| NoLerpThisFrame(void) (defined in Entity) | Entity | |
| NormalDraw(Event *ev) (defined in Entity) | Entity | |
| NoTarget(Event *ev) (defined in Entity) | Entity | |
| notdroppable (defined in Weapon) | Weapon | protected |
| NotDroppableEvent(Event *ev) (defined in Weapon) | Weapon | |
| NumAnims(void) (defined in Animate) | Animate | |
| numchildren (defined in Entity) | Entity | |
| NumFrames(int slot=0) (defined in Animate) | Animate | inline |
| OffHandAttachToTag(Event *ev) (defined in Weapon) | Weapon | protected |
| OnOverCooked(Event *ev) (defined in Weapon) | Weapon | |
| OnOverCookedWarning(Event *ev) (defined in Weapon) | Weapon | |
| OpenSlotsByModel() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| order (defined in Weapon) | Weapon | protected |
| orientation (defined in Entity) | Entity | |
| origin (defined in SimpleEntity) | SimpleEntity | |
| owner (defined in Item) | Item | protected |
| P_ApplyFiringViewJitter(Vector &vAng) (defined in TurretGun) | TurretGun | |
| P_CreateViewModel() (defined in TurretGun) | TurretGun | |
| P_DeleteViewModel() (defined in TurretGun) | TurretGun | |
| P_EventDoJitter(Event *ev) (defined in TurretGun) | TurretGun | |
| P_EventSetThread(Event *ev) (defined in TurretGun) | TurretGun | |
| P_EventUserDistance(Event *ev) (defined in TurretGun) | TurretGun | |
| P_EventViewJitter(Event *ev) (defined in TurretGun) | TurretGun | |
| P_GetViewangles(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetMaxUseAngle(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetPlayerUsable(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetStartYaw(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetTargetAngles(Vector &vTargAngles) (defined in TurretGun) | TurretGun | protected |
| P_SetViewangles(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetViewAnglesForTurret(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetViewOffset(Event *ev) (defined in TurretGun) | TurretGun | |
| P_SetWeaponAnim(const char *anim, Event *ev=NULL) (defined in TurretGun) | TurretGun | |
| P_StopWeaponAnim() (defined in TurretGun) | TurretGun | |
| P_ThinkActive() (defined in TurretGun) | TurretGun | protectedvirtual |
| P_TurretBeginUsed(Player *pEnt) (defined in TurretGun) | TurretGun | virtual |
| P_TurretEndUsed() (defined in TurretGun) | TurretGun | virtual |
| P_TurretUsed(Player *player) (defined in TurretGun) | TurretGun | virtual |
| P_UserAim(usercmd_t *ucmd) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| P_UserDistance(float dist) (defined in TurretGun) | TurretGun | |
| pain_finished (defined in Entity) | Entity | |
| PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
| Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
| PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
| pauseSyncTime (defined in Animate) | Animate | protected |
| Pickup(Event *ev) (defined in Item) | Item | virtual |
| Pickupable(Entity *other) override (defined in Weapon) | Weapon | virtual |
| PickupDone(Event *ev) (defined in Item) | Item | |
| PickupWeapon(Event *ev) (defined in Weapon) | Weapon | protected |
| PitchCaps(float upcap, float downcap) (defined in TurretGun) | TurretGun | |
| PlaceItem(void) (defined in Item) | Item | virtual |
| PlaceTurret(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
| PlayReloadSound(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| playrespawn (defined in Item) | Item | protected |
| PostAnimate(void) override (defined in Animate) | Animate | virtual |
| Postthink(void) (defined in Entity) | Entity | virtual |
| PreAnimate(void) override (defined in Animate) | Animate | virtual |
| ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
| ProcessInitCommands(void) (defined in Entity) | Entity | |
| ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
| projectileModel (defined in Weapon) | Weapon | protected |
| projectilespeed (defined in Weapon) | Weapon | protected |
| PusherEvent(Event *ev) (defined in Entity) | Entity | |
| PutAway(void) (defined in Weapon) | Weapon | |
| putaway (defined in Weapon) | Weapon | protected |
| quiet (defined in Weapon) | Weapon | protected |
| quitTeam(void) (defined in Entity) | Entity | |
| radnum (defined in Entity) | Entity | |
| rank (defined in Weapon) | Weapon | protected |
| ReadyToFire(firemode_t mode, qboolean playsound) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| ReleaseFire(firemode_t mode, float chargetime) (defined in Weapon) | Weapon | |
| RemoteControl(usercmd_t *ucmd, Sentient *owner) override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| RemoteControlFire(usercmd_t *ucmd, Sentient *owner) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| RemoteControlSecondary(usercmd_t *ucmd, Sentient *owner) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| Removable(void) override (defined in Weapon) | Weapon | virtual |
| removable (defined in Trigger) | Trigger | protected |
| Remove(int num) (defined in Item) | Item | virtual |
| Remove(Event *ev) (defined in Entity) | Entity | |
| RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
| RemoveFromOwner(void) (defined in Item) | Item | |
| RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| RemoveUserCamera() (defined in TurretGun) | TurretGun | |
| RenderEffects(Event *ev) (defined in Entity) | Entity | |
| Respawn(Event *ev) (defined in Item) | Item | virtual |
| Respawnable(void) (defined in Item) | Item | virtual |
| respawnable (defined in Item) | Item | protected |
| RespawnDone(Event *ev) (defined in Item) | Item | |
| RespawnSound(Event *ev) (defined in Item) | Item | virtual |
| RespawnTime(void) (defined in Item) | Item | virtual |
| respawntime (defined in Item) | Item | protected |
| respondTo(Entity *other) (defined in Trigger) | Trigger | virtual |
| respondto (defined in Trigger) | Trigger | protected |
| RestartAnimSlot(int slot) (defined in Entity) | Entity | |
| RestrictPitch() (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| RestrictYaw() override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| SafeSolid(Event *ev) (defined in Entity) | Entity | |
| Secondary(Event *ev) (defined in Weapon) | Weapon | protected |
| SetActiveTurret(VehicleTurretGunTandem *pTurret) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| SetAimAnim(Event *ev) (defined in Weapon) | Weapon | protected |
| SetAimOffset(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetAimTarget(Entity *) (defined in Weapon) | Weapon | |
| SetAimTolerance(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetAIRange(Event *ev) (defined in Weapon) | Weapon | protected |
| SetAlpha(Event *ev) (defined in Entity) | Entity | |
| setAlpha(float alpha) (defined in Entity) | Entity | |
| SetAmmoAmount(int amount, firemode_t mode) (defined in Weapon) | Weapon | |
| SetAmmoClipSize(Event *ev) (defined in Weapon) | Weapon | |
| SetAmmoInClip(Event *ev) (defined in Weapon) | Weapon | |
| SetAmmoRequired(Event *ev) (defined in Weapon) | Weapon | |
| SetAmmoType(Event *ev) (defined in Weapon) | Weapon | |
| setAmount(int startamount) (defined in Item) | Item | virtual |
| SetAmountEvent(Event *ev) (defined in Item) | Item | virtual |
| SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setAngles(Vector ang) override (defined in TurretGun) | TurretGun | virtual |
| setAngles(void) (defined in Entity) | Entity | virtual |
| SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
| SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
| SetAutoPutaway(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBaseEntity(Entity *e) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetBaseEntity(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetBaseOrientation(const vec3_t borientation[3], const vec3_t bangles) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetBloodModel(Event *ev) (defined in Entity) | Entity | |
| SetBulletCount(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletDamage(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletKnockback(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletLarge(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletRange(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletSpread(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletThroughMetal(Event *ev) (defined in Weapon) | Weapon | protected |
| SetBulletThroughWood(Event *ev) (defined in Weapon) | Weapon | protected |
| SetCantPartialReload(Event *ev) (defined in Weapon) | Weapon | |
| setContents(int type) (defined in Entity) | Entity | inline |
| setContentsSolid(void) (defined in Entity) | Entity | virtual |
| SetControllerAngles(int num, const vec3_t angles) (defined in Entity) | Entity | |
| SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
| SetCookTime(Event *ev) (defined in Weapon) | Weapon | protected |
| SetCurrentAttachToTag(str s) (defined in Weapon) | Weapon | |
| SetCurrentFireAnim(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
| SetDepthHack(Event *ev) (defined in Entity) | Entity | |
| SetDMAmmoRequired(Event *ev) (defined in Weapon) | Weapon | |
| SetDMAmountEvent(Event *ev) (defined in Item) | Item | virtual |
| SetDMBulletCount(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMBulletDamage(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMBulletKnockback(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMBulletRange(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMBulletSpread(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMCantPartialReload(Event *ev) (defined in Weapon) | Weapon | |
| SetDMFireDelay(Event *ev) (defined in Weapon) | Weapon | |
| SetDMFireSpreadMult(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMMaxAmount(Event *ev) (defined in Item) | Item | virtual |
| SetDMMovementSpeed(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMProjectile(Event *ev) (defined in Weapon) | Weapon | protected |
| SetDMStartAmmo(Event *ev) (defined in Weapon) | Weapon | |
| SetDMZoomSpreadMult(Event *ev) (defined in Weapon) | Weapon | protected |
| SetEdgeTriggered(Event *ev) (defined in Trigger) | Trigger | |
| SetEdgeTriggered(qboolean newEdge) (defined in Trigger) | Trigger | |
| SetFireDelay(Event *ev) override (defined in TurretGun) | TurretGun | virtual |
| SetFireSpreadMult(Event *ev) (defined in Weapon) | Weapon | protected |
| SetFireType(Event *ev) (defined in Weapon) | Weapon | protected |
| SetFireWarmupDelay(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetFrame(void) (defined in Animate) | Animate | |
| SetHealth(Event *ev) (defined in Entity) | Entity | |
| SetHolsterAngles(Event *ev) (defined in Weapon) | Weapon | protected |
| SetHolsterOffset(Event *ev) (defined in Weapon) | Weapon | protected |
| SetHolsterScale(Event *ev) (defined in Weapon) | Weapon | protected |
| SetIdleCheckOffset(Event *ev) (defined in TurretGun) | TurretGun | |
| SetIdleState(int state) (defined in Weapon) | Weapon | |
| SetItemName(Event *ev) (defined in Item) | Item | virtual |
| SetItemSlot(int slot) (defined in Weapon) | Weapon | |
| SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
| SetKillTarget(Event *ev) (defined in Entity) | Entity | |
| SetLight(Event *ev) (defined in Entity) | Entity | |
| setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
| SetLoopFire(Event *ev) (defined in Weapon) | Weapon | |
| SetMassEvent(Event *ev) (defined in Entity) | Entity | |
| SetMax(int maxamount) (defined in Item) | Item | virtual |
| SetMaxAmount(Event *ev) (defined in Item) | Item | virtual |
| SetMaxChargeTime(Event *ev) (defined in Weapon) | Weapon | |
| SetMaxFireMovement(Event *ev) (defined in Weapon) | Weapon | protected |
| SetMaxRange(float val) (defined in Weapon) | Weapon | |
| SetMaxRangeEvent(Event *ev) (defined in Weapon) | Weapon | protected |
| SetMaxs(Event *ev) (defined in Entity) | Entity | |
| SetMeansOfDeath(Event *ev) (defined in Weapon) | Weapon | |
| SetMessage(const char *message) (defined in Trigger) | Trigger | |
| SetMinChargeTime(Event *ev) (defined in Weapon) | Weapon | |
| SetMinRange(float val) (defined in Weapon) | Weapon | |
| SetMinRangeEvent(Event *ev) (defined in Weapon) | Weapon | protected |
| SetMins(Event *ev) (defined in Entity) | Entity | |
| setModel(void) (defined in Entity) | Entity | virtual |
| setModel(const str &mdl) (defined in Entity) | Entity | |
| SetModelEvent(Event *ev) (defined in Trigger) | Trigger | |
| SetModels(const char *world, const char *view) (defined in Weapon) | Weapon | |
| SetMovementSpeed(Event *ev) (defined in Weapon) | Weapon | protected |
| SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
| setMoveType(int type) (defined in Entity) | Entity | inline |
| SetMultiFaceted(Event *ev) (defined in Trigger) | Trigger | |
| SetMultiFaceted(int newFacet) (defined in Trigger) | Trigger | |
| setName(const char *i) (defined in Item) | Item | virtual |
| SetNoise(const char *text) (defined in Trigger) | Trigger | |
| SetNoRemove(Event *ev) (defined in Item) | Item | |
| SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
| SetNotTriggerable(Event *ev) (defined in Trigger) | Trigger | |
| SetNumFireAnims(Event *ev) (defined in Weapon) | Weapon | protected |
| SetOnceType(int slot=0) (defined in Animate) | Animate | |
| SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
| setOrigin(void) (defined in Entity) | Entity | virtual |
| setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
| SetOwner(Sentient *ent) override (defined in Weapon) | Weapon | virtual |
| SetPickupSound(Event *ev) (defined in Item) | Item | |
| SetPrimaryTurret(VehicleTurretGunTandem *pTurret) (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| SetProjectile(Event *ev) (defined in Weapon) | Weapon | protected |
| SetPutAway(qboolean p) (defined in Weapon) | Weapon | |
| SetQuiet(Event *ev) (defined in Weapon) | Weapon | |
| SetRange(Event *ev) (defined in Weapon) | Weapon | protected |
| SetRank(int order, int rank) (defined in Weapon) | Weapon | |
| SetRankEvent(Event *ev) (defined in Weapon) | Weapon | |
| SetReloadDelay(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetReloadShots(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetRemoteOwner(Sentient *e) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetRepeatType(int slot=0) (defined in Animate) | Animate | |
| setRespawn(qboolean flag) (defined in Item) | Item | virtual |
| setRespawn(Event *ev) (defined in Item) | Item | |
| setRespawnTime(float time) (defined in Item) | Item | virtual |
| setRespawnTime(Event *ev) (defined in Item) | Item | |
| SetScale(Event *ev) (defined in Entity) | Entity | |
| setScale(float scale) (defined in Entity) | Entity | |
| SetScriptOwner(Listener *newOwner) override (defined in Item) | Item | |
| SetSecondaryAmmo(const char *type, int amount, int startamount) (defined in Weapon) | Weapon | protected |
| SetSecondaryAmmoInHud(Event *ev) (defined in Weapon) | Weapon | protected |
| SetSemiAuto(Event *ev) (defined in Weapon) | Weapon | |
| SetShaderData(Event *ev) (defined in Entity) | Entity | |
| SetShaderTime(Event *ev) (defined in Entity) | Entity | |
| SetShareClip(Event *ev) (defined in Weapon) | Weapon | |
| SetShouldReload(qboolean should_reload) (defined in Weapon) | Weapon | |
| SetSize(void) (defined in Entity) | Entity | |
| SetSize(Event *ev) (defined in Entity) | Entity | |
| setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
| setSolidType(solid_t type) (defined in Entity) | Entity | |
| SetSoundSet(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetStartAmmo(Event *ev) (defined in Weapon) | Weapon | |
| SetSyncRate(float rate) (defined in Animate) | Animate | |
| SetSyncTime(float s) (defined in Animate) | Animate | |
| SetTagBarrel(const char *tagBarrel) (defined in Weapon) | Weapon | |
| SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetEntity(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetTargetEntity(Entity *ent) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
| SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
| SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
| SetTracerFrequency(Event *ev) (defined in Weapon) | Weapon | protected |
| SetTracerSpeed(Event *ev) (defined in Weapon) | Weapon | protected |
| SetTriggerable(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerCone(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerDir(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerDir(float angle) (defined in Trigger) | Trigger | |
| SetUseNoAmmo(Event *ev) (defined in Weapon) | Weapon | protected |
| SetUserViewAngles(const Vector &vAngles) (defined in TurretGun) | TurretGun | |
| SetVehicleOwner(Entity *e) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetVelocity(Event *ev) (defined in Entity) | Entity | |
| SetViewKick(Event *ev) (defined in Weapon) | Weapon | protected |
| SetWarmupDelay(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| SetWaterType(void) (defined in Entity) | Entity | |
| SetWeaponAnim(const char *anim, Event *ev=NULL) override (defined in TurretGun) | TurretGun | virtual |
| SetWeaponAnim(const char *anim, Event &ev) (defined in Weapon) | Weapon | |
| SetWeaponAnimEvent(Event *ev) (defined in Weapon) | Weapon | |
| SetWeaponGroup(Event *ev) (defined in Weapon) | Weapon | protected |
| SetWeaponIdleAnim(void) (defined in Weapon) | Weapon | |
| SetWeaponIdleAnimEvent(Event *ev) (defined in Weapon) | Weapon | |
| SetWeaponSubtype(Event *ev) (defined in Weapon) | Weapon | protected |
| SetWeaponType(Event *ev) (defined in Weapon) | Weapon | protected |
| SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
| SetWorldHitSpawn(Event *ev) (defined in Weapon) | Weapon | protected |
| SetZoom(Event *ev) (defined in Weapon) | Weapon | |
| SetZoomMovement(Event *ev) (defined in Weapon) | Weapon | protected |
| SetZoomSpreadMult(Event *ev) (defined in Weapon) | Weapon | protected |
| Shader(Event *ev) (defined in Entity) | Entity | |
| Shoot(Event *ev) (defined in Weapon) | Weapon | protectedvirtual |
| ShouldReload(void) (defined in Weapon) | Weapon | |
| ShowInfo(float fDot, float fDist) override (defined in TurretGun) | TurretGun | virtual |
| showModel(void) (defined in Entity) | Entity | inlinevirtual |
| SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
| SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
| Sink(Event *ev) (defined in Entity) | Entity | |
| size (defined in Entity) | Entity | |
| SlotChanged(int slot) (defined in Animate) | Animate | inline |
| Sound(Event *ev) (defined in Entity) | Entity | |
| Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
| spawnflags (defined in Entity) | Entity | |
| SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
| SpecialFireProjectile(Vector pos, Vector forward, Vector right, Vector up, Entity *owner, str projectileModel, float charge_fraction) (defined in Weapon) | Weapon | virtual |
| sPickupSound (defined in Item) | Item | protected |
| startammo (defined in Weapon) | Weapon | protected |
| StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
| StartReloading(void) (defined in Weapon) | Weapon | |
| StartThread(Event *ev) (defined in Trigger) | Trigger | |
| StationaryEvent(Event *ev) (defined in Entity) | Entity | |
| stealthMovementScale (defined in Entity) | Entity | |
| StopAllSounds() (defined in Entity) | Entity | |
| StopAnimating(int slot=0) (defined in Animate) | Animate | |
| StopLoopSound(Event *ev) (defined in Entity) | Entity | |
| StopLoopSound(void) (defined in Entity) | Entity | |
| StopSound(int channel) (defined in Entity) | Entity | |
| StopSound(Event *ev) (defined in Entity) | Entity | |
| StopWeaponAnim() override (defined in TurretGun) | TurretGun | virtual |
| SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
| SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
| SVFlags(Event *ev) (defined in Entity) | Entity | |
| SwitchToLinkedTurret() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| syncRate (defined in Animate) | Animate | protected |
| syncTime (defined in Animate) | Animate | protected |
| takedamage (defined in Entity) | Entity | |
| TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
| Target() (defined in SimpleEntity) | SimpleEntity | |
| target (defined in SimpleEntity) | SimpleEntity | |
| Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
| TargetName() (defined in SimpleEntity) | SimpleEntity | |
| targetname (defined in SimpleEntity) | SimpleEntity | |
| teamchain (defined in Entity) | Entity | |
| teammaster (defined in Entity) | Entity | |
| Think() override (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| ThinkIdle() (defined in TurretGun) | TurretGun | protected |
| ThinkPrimary() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| ThinkSecondary() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| TossEvent(Event *ev) (defined in Entity) | Entity | |
| Touch(Event *ev) (defined in Trigger) | Trigger | |
| TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
| tracercount (defined in Weapon) | Weapon | protected |
| tracerfrequency (defined in Weapon) | Weapon | protected |
| tracerspeed (defined in Weapon) | Weapon | protected |
| Trigger() (defined in Trigger) | Trigger | |
| trigger_time (defined in Trigger) | Trigger | protected |
| triggerable (defined in Trigger) | Trigger | protected |
| triggerActivated (defined in Trigger) | Trigger | protected |
| triggerCone (defined in Trigger) | Trigger | protected |
| triggerDir (defined in Trigger) | Trigger | protected |
| triggerDirYaw (defined in Trigger) | Trigger | protected |
| TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
| TriggerStuff(Event *ev) (defined in Trigger) | Trigger | |
| TurretBeginUsed(Sentient *pEnt) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| TurretEndUsed(void) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| TurretGun() (defined in TurretGun) | TurretGun | |
| TurretHasBeenMounted() (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| TurretUsed(Sentient *pEnt) override (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| TurretUsed(Event *ev) (defined in VehicleTurretGun) | VehicleTurretGun | |
| unbind(void) (defined in Entity) | Entity | virtual |
| unglue(void) (defined in Entity) | Entity | virtual |
| UnlimitedAmmo(firemode_t mode) (defined in Weapon) | Weapon | |
| unlink(void) (defined in Entity) | Entity | inline |
| UnLock(void) (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateAimTarget() (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateAndMoveOwner() (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateCaps(float maxYawOffset, float maxPitchOffset) (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateCollisionEntity() (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateFireControl() (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateLinkedTurret() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | virtual |
| UpdateOrientation(bool bCollisionCheck) (defined in VehicleTurretGun) | VehicleTurretGun | |
| updateOrigin(void) (defined in Entity) | Entity | virtual |
| UpdateOwner(Sentient *pOwner) (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateRemoteControl() (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateSound(void) (defined in VehicleTurretGun) | VehicleTurretGun | |
| UpdateTimers(float &yawTimer, float &pitchTimer) (defined in VehicleTurretGun) | VehicleTurretGun | |
| Use(int amount) (defined in Item) | Item | virtual |
| use_no_ammo (defined in Weapon) | Weapon | protected |
| UseAmmo(int amount, firemode_t mode) (defined in Weapon) | Weapon | |
| UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
| UserAim(usercmd_t *ucmd) (defined in TurretGun) | TurretGun | |
| UseRemoteControl(void) (defined in VehicleTurretGun) | VehicleTurretGun | |
| UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
| useTriggerDir (defined in Trigger) | Trigger | protected |
| UsingTriggerDir(void) (defined in Trigger) | Trigger | |
| VehicleTurretGun() (defined in VehicleTurretGun) | VehicleTurretGun | |
| VehicleTurretGunTandem() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | |
| velocity (defined in Entity) | Entity | |
| VelocityModified(void) (defined in Entity) | Entity | virtual |
| viewkickmax (defined in Weapon) | Weapon | protected |
| viewkickmin (defined in Weapon) | Weapon | protected |
| viewmodel (defined in Weapon) | Weapon | protected |
| VolumeDamage(float damage) (defined in Entity) | Entity | |
| wait (defined in Trigger) | Trigger | protected |
| waterlevel (defined in Entity) | Entity | |
| watertype (defined in Entity) | Entity | |
| Weapon() (defined in Weapon) | Weapon | |
| Weapon(const char *file) (defined in Weapon) | Weapon | |
| weapon_class (defined in Weapon) | Weapon | protected |
| WeaponSound(Event *ev) (defined in Weapon) | Weapon | |
| weaponstate (defined in Weapon) | Weapon | protected |
| WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
| WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
| WorldHitSpawn(firemode_t mode, Vector org, Vector angles, float life) (defined in Weapon) | Weapon | |
| worldhitspawn (defined in Weapon) | Weapon | protected |
| YawCenter(float center) (defined in TurretGun) | TurretGun | |
| ~Animate() (defined in Animate) | Animate | |
| ~Entity() (defined in Entity) | Entity | virtual |
| ~Item() (defined in Item) | Item | |
| ~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |
| ~Trigger() (defined in Trigger) | Trigger | virtual |
| ~TurretGun() (defined in TurretGun) | TurretGun | virtual |
| ~VehicleTurretGun() (defined in VehicleTurretGun) | VehicleTurretGun | virtual |
| ~VehicleTurretGunTandem() (defined in VehicleTurretGunTandem) | VehicleTurretGunTandem | |
| ~Weapon() (defined in Weapon) | Weapon |