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SpawnOutOfSight Class Reference
Inheritance diagram for SpawnOutOfSight:
Spawn ScriptSlave Mover Trigger Animate Entity SimpleEntity

Public Member Functions

 CLASS_PROTOTYPE (SpawnOutOfSight)
Public Member Functions inherited from Spawn
 CLASS_PROTOTYPE (Spawn)
void Archive (Archiver &arc) override
Public Member Functions inherited from Mover
 CLASS_PROTOTYPE (Mover)
void MoveDone (Event *ev)
void MoveTo (Vector tdest, Vector angdest, float tspeed, Event &event)
void LinearInterpolate (Vector tdest, Vector angdest, float time, Event &event)
void Stop ()
void Archive (Archiver &arc) override
Public Member Functions inherited from Trigger
 CLASS_PROTOTYPE (Trigger)
virtual qboolean respondTo (Entity *other)
virtual EntitygetActivator (Entity *other)
void SetModelEvent (Event *ev)
void Touch (Event *ev)
void EventSetWait (Event *ev)
void EventSetDelay (Event *ev)
void EventSetCount (Event *ev)
void EventSetThread (Event *ev)
void SetTriggerDir (Event *ev)
void SetTriggerable (Event *ev)
void SetNotTriggerable (Event *ev)
void SetMultiFaceted (Event *ev)
void SetEdgeTriggered (Event *ev)
void SetTriggerCone (Event *ev)
void EventSetMessage (Event *ev)
void SetMessage (const char *message)
str & Message (void)
void EventSetNoise (Event *ev)
void SetNoise (const char *text)
str & Noise (void)
void SetTriggerDir (float angle)
Vector GetTriggerDir (void)
qboolean UsingTriggerDir (void)
void SetMultiFaceted (int newFacet)
void SetEdgeTriggered (qboolean newEdge)
int GetMultiFaceted (void)
qboolean GetEdgeTriggered (void)
void StartThread (Event *ev)
void TriggerStuff (Event *ev)
void ActivateTargets (Event *ev)
void DamageEvent (Event *ev) override
void EventGetActivator (Event *ev)
void Archive (Archiver &arc) override
Public Member Functions inherited from Animate
 CLASS_PROTOTYPE (Animate)
void NewAnim (int animnum, int slot=0, float weight=1.0f)
void NewAnim (int animnum, Event *endevent, int slot=0, float weight=1.0f)
void NewAnim (int animnum, Event &endevent, int slot=0, float weight=1.0f)
void NewAnim (const char *animname, int slot=0, float weight=1.0f)
void NewAnim (const char *animname, Event *endevent, int slot=0, float weight=1.0f)
void NewAnim (const char *animname, Event &endevent, int slot=0, float weight=1.0f)
void SetFrame (void)
qboolean HasAnim (const char *animname)
Event * AnimDoneEvent (int slot=0)
void SetAnimDoneEvent (Event &event, int slot=0)
void SetAnimDoneEvent (Event *event, int slot=0)
int NumAnims (void)
const char * AnimName (int slot=0)
float AnimTime (int slot=0)
int CurrentAnim (int slot=0) const override
float CurrentTime (int slot=0) const override
void Archive (Archiver &arc) override
virtual void AnimFinished (int slot=0)
void PreAnimate (void) override
void PostAnimate (void) override
void SetTime (int slot=0, float time=0.0f)
void SetNormalTime (int slot=0, float normal=1.0f)
float GetTime (int slot=0)
float GetNormalTime (int slot=0)
void SetWeight (int slot=0, float weight=1.0f)
float GetWeight (int slot=0)
void SetRepeatType (int slot=0)
void SetOnceType (int slot=0)
bool IsRepeatType (int slot)
void Pause (int slot=0, int pause=1)
void StopAnimating (int slot=0)
void UseSyncTime (int slot, int sync)
void SetSyncTime (float s)
float GetSyncTime ()
void SetSyncRate (float rate)
float GetSyncRate ()
void PauseSyncTime (int pause)
float GetYawOffset ()
float GetCrossTime (int slot)
void DoExitCommands (int slot=0)
void ForwardExec (Event *ev)
void EventSetSyncTime (Event *ev)
void EventIsLoopingAnim (Event *ev)
void EventSetYawFromBone (Event *ev)
void EventPlayerSpawn (Event *ev)
void EventPlayerSpawnUtility (Event *ev)
void EventPauseAnim (Event *ev)
virtual void DumpAnimInfo ()
void SlotChanged (int slot)
void ClientSound (Event *ev)
int NumFrames (int slot=0)
Public Member Functions inherited from Entity
 CLASS_PROTOTYPE (Entity)
void EventGetNormalHealth (Event *ev)
void EventNormalDamage (Event *ev)
void ClassnameEvent (Event *ev)
void SpawnFlagsEvent (Event *ev)
void EventRevive (Event *ev)
virtual void ShowInfo (float fDot, float fDist)
qboolean DistanceTo (Vector pos) const
qboolean DistanceTo (Entity *ent) const
qboolean WithinDistance (Vector pos, float dist) const
qboolean WithinDistance (Entity *ent, float dist) const
Vector GetControllerAngles (int num)
void SetControllerAngles (int num, const vec3_t angles)
void SetControllerAngles (Event *ev)
void GetControllerAngles (Event *ev)
void SetControllerTag (int num, int tag_num)
int GetControllerTag (int num) const
qboolean GetTagPositionAndOrientation (str tagname, orientation_t *new_or)
void GetTagPositionAndOrientation (int tagnum, orientation_t *new_or)
void GetTagPosition (Event *ev)
void GetTagAngles (Event *ev)
void EventTrace (Event *ev)
void EventSightTrace (Event *ev)
void EventInPVS (Event *ev)
void IsTouching (Event *ev)
void IsInside (Event *ev)
void CanSeeInternal (Event *ev, bool bNoEnts)
void CanSee (Event *ev)
void CanSeeNoEnts (Event *ev)
void SetKillTarget (const char *killtarget)
const char * KillTarget (void)
void AlwaysDraw (Event *ev)
void NormalDraw (Event *ev)
void NeverDraw (Event *ev)
const char * getModel () const
void GetModelEvent (Event *ev)
void GetBrushModelEvent (Event *ev)
virtual qboolean setModel (void)
void SetSize (void)
void setModel (const str &mdl)
void SetModelEvent (Event *ev)
void SetTeamEvent (Event *ev)
void hideModel (void)
void EventHideModel (Event *ev)
virtual void showModel (void)
void EventShowModel (Event *ev)
qboolean hidden (void)
void ProcessInitCommands (void)
void setAlpha (float alpha)
float alpha (void)
void setMoveType (int type)
int getMoveType (void)
void setSolidType (solid_t type)
int getSolidType (void)
virtual void setContentsSolid (void)
virtual Vector getParentVector (Vector vec)
Vector getLocalVector (Vector vec)
virtual void setSize (Vector min, Vector max)
virtual void updateOrigin (void)
virtual void setLocalOrigin (Vector org)
void setOrigin (Vector org) override
void setOriginEvent (Vector org) override
virtual void setOrigin (void)
virtual void addOrigin (Vector org)
void GetRawTag (int tagnum, orientation_t *orient)
qboolean GetRawTag (const char *tagname, orientation_t *orient)
void GetTag (int tagnum, orientation_t *orient)
qboolean GetTag (const char *name, orientation_t *orient)
void GetTag (int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL)
qboolean GetTag (const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL)
void ClearAnimSlot (int slot)
void StartAnimSlot (int slot, int index, float weight)
void RestartAnimSlot (int slot)
void setAngles (Vector ang) override
virtual void setAngles (void)
void link (void)
void unlink (void)
void setContents (int type)
int getContents (void)
void setScale (float scale)
qboolean droptofloor (float maxfall)
qboolean isClient (void)
virtual void SetDeltaAngles (void)
void Damage (Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1)
void DamageType (Event *ev)
qboolean IsTouching (Entity *e1)
qboolean IsInside (Entity *e1)
qboolean FovCheck (float *delta, float fovdot)
virtual bool CanSee (Entity *ent, float fov, float vision_distance, bool bNoEnts=false)
virtual bool CanSee (const Vector &org, float fov, float vision_distance, bool bNoEnts=false)
bool AreasConnected (const Entity *other)
void FadeNoRemove (Event *ev)
void FadeOut (Event *ev)
void FadeIn (Event *ev)
void Fade (Event *ev)
void Sink (Event *ev)
virtual void CheckGround (void)
virtual qboolean HitSky (trace_t *trace)
virtual qboolean HitSky (void)
void SafeSolid (Event *ev)
void BecomeSolid (Event *ev)
void BecomeNonSolid (Event *ev)
void SetSize (Event *ev)
void SetMins (Event *ev)
void SetMaxs (Event *ev)
void GetMins (Event *ev)
void GetMaxs (Event *ev)
void SetScale (Event *ev)
void GetScale (Event *ev)
void SetAlpha (Event *ev)
void SetKillTarget (Event *ev)
void TouchTriggersEvent (Event *ev)
str GetRandomAlias (str name, AliasListNode_t **ret)
void SetWaterType (void)
qboolean attach (int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0"))
void detach (void)
void ProcessSoundEvent (Event *ev, qboolean checkSubtitle)
void Sound (Event *ev)
virtual void Sound (str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f)
void StopSound (int channel)
void StopSound (Event *ev)
void LoopSound (Event *ev)
void LoopSound (str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0)
void StopLoopSound (Event *ev)
void StopLoopSound (void)
void StopAllSounds ()
void SetLight (Event *ev)
void LightOn (Event *ev)
void LightOff (Event *ev)
void LightRed (Event *ev)
void LightGreen (Event *ev)
void LightBlue (Event *ev)
void LightRadius (Event *ev)
void LightStyle (Event *ev)
void Flags (Event *ev)
void Effects (Event *ev)
void RenderEffects (Event *ev)
void SVFlags (Event *ev)
void BroadcastAIEvent (int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS)
void BroadcastAIEvent (Event *ev)
void Kill (Event *ev)
virtual void Killed (Event *ev)
void SurfaceModelEvent (Event *ev)
void SurfaceCommand (const char *surf_name, const char *token)
virtual void Postthink (void)
virtual void Think (void)
void DamageSkin (trace_t *trace, float damage)
void AttachEvent (Event *ev)
void AttachModelEvent (Event *ev)
void RemoveAttachedModelEvent (Event *ev)
void AttachedModelAnimEvent (Event *ev)
void DetachEvent (Event *ev)
void TakeDamageEvent (Event *ev)
void NoDamageEvent (Event *ev)
void Gravity (Event *ev)
void GiveOxygen (float time)
void UseBoundingBoxEvent (Event *ev)
void HurtEvent (Event *ev)
void HealEvent (Event *ev)
void SetMassEvent (Event *ev)
void Censor (Event *ev)
void Ghost (Event *ev)
void StationaryEvent (Event *ev)
void TossEvent (Event *ev)
void Explosion (Event *ev)
void Shader (Event *ev)
void KillAttach (Event *ev)
void SetBloodModel (Event *ev)
void DropToFloorEvent (Event *ev)
void joinTeam (Entity *teammember)
void quitTeam (void)
qboolean isBoundTo (Entity *master)
virtual void bind (Entity *master, qboolean use_my_angles=qfalse)
virtual void unbind (void)
virtual void glue (Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse)
virtual void unglue (void)
void GlueEvent (Event *ev)
void DuckableGlueEvent (Event *ev)
void MakeClayPidgeon (Event *ev)
void EventUnglue (Event *ev)
void JoinTeam (Event *ev)
void EventQuitTeam (Event *ev)
void BindEvent (Event *ev)
void EventUnbind (Event *ev)
void AddToSoundManager (Event *ev)
void NoLerpThisFrame (void)
virtual void addAngles (Vector add)
void DeathSinkStart (Event *ev)
void DeathSink (Event *ev)
void DetachAllChildren (Event *ev)
void SetMovementStealth (float fStealthScale)
void EventMovementStealth (Event *ev)
virtual void VelocityModified (void)
qboolean CheckEventFlags (Event *event)
void PusherEvent (Event *ev)
void SetShaderData (Event *ev)
void GetVelocity (Event *ev)
void SetVelocity (Event *ev)
void GetAVelocity (Event *ev)
void DoForceActivate (void)
void ForceActivate (Event *ev)
void ConnectPaths (void)
void DisconnectPaths (void)
void EventConnectPaths (Event *ev)
void EventDisconnectPaths (Event *ev)
virtual void Delete (void)
void Remove (Event *ev)
void EventSoundDone (Event *ev)
void VolumeDamage (float damage)
void EventVolumeDamage (Event *ev)
virtual qboolean IsDead () const
virtual void AddImmunity (Event *ev)
virtual void RemoveImmunity (Event *ev)
qboolean Immune (int meansofdeath)
virtual void ClientThink (void)
virtual void EndFrame (void)
virtual void CalcBlend (void)
void Archive (Archiver &arc) override
virtual bool AutoArchiveModel (void)
virtual void PathnodeClaimRevoked (class PathNode *node)
virtual qboolean BlocksAIMovement () const
virtual qboolean AIDontFace (void) const
void SetHealth (Event *ev)
void GetHealth (Event *ev)
void EventSetMaxHealth (Event *ev)
void EventGetMaxHealth (Event *ev)
void EventSetHealthOnly (Event *ev)
void GetYaw (Event *ev)
virtual bool HasVehicle (void) const
void EventGetEntnum (Event *ev)
void EventGetClassname (Event *ev)
void EventSetRadnum (Event *ev)
void EventGetRadnum (Event *ev)
void EventSetRotatedBbox (Event *ev)
void EventGetRotatedBbox (Event *ev)
void MPrintf (const char *msg,...)
void DrawBoundingBox (int showbboxes)
void EventSinglePlayerCommand (Event *ev)
void EventMultiPlayerCommand (Event *ev)
void EventRealismModeCommand (Event *ev)
void EventSPRealismModeCommand (Event *ev)
void EventDMRealismModeCommand (Event *ev)
void GetLocalYawFromVector (Event *ev)
void EventShootableOnly (Event *ev)
void SetShaderTime (Event *ev)
void NoTarget (Event *ev)
void ProcessHint (gentity_t *client, bool bShow)
void GetZone (Event *ev)
void IsInZone (Event *ev)
void SetDepthHack (Event *ev)
void PlayNonPvsSound (const str &soundName, float volume=1)
Public Member Functions inherited from SimpleEntity
 CLASS_PROTOTYPE (SimpleEntity)
const str & Target ()
qboolean Targeted (void)
str & TargetName ()
virtual void SetTargetName (str targetname)
void Archive (Archiver &arc) override
int IsSubclassOfEntity (void) const
int IsSubclassOfAnimate (void) const
int IsSubclassOfSentient (void) const
int IsSubclassOfPlayer (void) const
int IsSubclassOfActor (void) const
int IsSubclassOfItem (void) const
int IsSubclassOfInventoryItem (void) const
int IsSubclassOfWeapon (void) const
int IsSubclassOfProjectile (void) const
int IsSubclassOfDoor (void) const
int IsSubclassOfCamera (void) const
int IsSubclassOfVehicle (void) const
int IsSubclassOfVehicleTank (void) const
int IsSubclassOfVehicleTurretGun (void) const
int IsSubclassOfTurretGun (void) const
int IsSubclassOfPathNode (void) const
int IsSubclassOfWaypoint (void) const
int IsSubclassOfTempWaypoint (void) const
int IsSubclassOfVehiclePoint (void) const
int IsSubclassOfSplinePath (void) const
int IsSubclassOfCrateObject (void) const
void GetOrigin (Event *ev)
void SetOrigin (Event *ev)
void GetCentroid (Event *ev)
void SetTargetname (Event *ev)
void GetTargetname (Event *ev)
void SetTarget (Event *ev)
void GetTarget (Event *ev)
void SetAngles (Event *ev)
void GetAngles (Event *ev)
void SetAngleEvent (Event *ev)
void GetAngleEvent (Event *ev)
void GetForwardVector (Event *ev)
void GetLeftVector (Event *ev)
void GetRightVector (Event *ev)
void GetUpVector (Event *ev)
SimpleEntityNext (void)
void MPrintf (const char *msg,...)
void SimpleArchive (Archiver &arc)

Protected Member Functions

void DoSpawn (Event *ev) override
Protected Member Functions inherited from Spawn
void SetArgs (SpawnArgs &args)
Protected Member Functions inherited from ScriptSlave
void CheckNewOrders (void)
void NewMove (void)
 CLASS_PROTOTYPE (ScriptSlave)
void BindEvent (Event *ev)
void EventUnbind (Event *ev)
void DoMove (Event *ev)
void WaitMove (Event *ev)
void Stop (Event *ev)
void ThreadMove (Event *ev)
void MoveEnd (Event *ev)
void SetAnglesEvent (Event *ev)
void SetAngleEvent (Event *ev)
void SetModelEvent (Event *ev)
void TriggerEvent (Event *ev) override
void GotoNextWaypoint (Event *ev)
void JumpTo (Event *ev)
void MoveToEvent (Event *ev)
void SetSpeed (Event *ev)
void SetTime (Event *ev)
void MoveUp (Event *ev)
void MoveDown (Event *ev)
void MoveNorth (Event *ev)
void MoveSouth (Event *ev)
void MoveEast (Event *ev)
void MoveWest (Event *ev)
void MoveForward (Event *ev)
void MoveBackward (Event *ev)
void MoveLeft (Event *ev)
void MoveRight (Event *ev)
void MoveOffset (Event *ev)
void RotateXdownto (Event *ev)
void RotateYdownto (Event *ev)
void RotateZdownto (Event *ev)
void RotateAxisdownto (Event *ev)
void RotateXupto (Event *ev)
void RotateYupto (Event *ev)
void RotateZupto (Event *ev)
void RotateAxisupto (Event *ev)
void Rotateupto (Event *ev)
void Rotatedownto (Event *ev)
void Rotateto (Event *ev)
void RotateXdown (Event *ev)
void RotateYdown (Event *ev)
void RotateZdown (Event *ev)
void RotateAxisdown (Event *ev)
void RotateXup (Event *ev)
void RotateYup (Event *ev)
void RotateZup (Event *ev)
void RotateAxisup (Event *ev)
void RotateX (Event *ev)
void RotateY (Event *ev)
void RotateZ (Event *ev)
void RotateAxis (Event *ev)
void TouchFunc (Event *ev)
void BlockFunc (Event *ev)
void TriggerFunc (Event *ev)
void UseFunc (Event *ev)
void DamageFunc (Event *ev)
void SetDamage (Event *ev)
void SetMeansOfDeath (Event *ev)
void FollowPath (Event *ev)
void FollowPathRelativeYaw (Event *ev)
void EndPath (Event *ev)
void FollowingPath (Event *ev)
void CreatePath (SplinePath *path, splinetype_t type)
void Explode (Event *ev)
void NotShootable (Event *ev)
void OpenPortal (Event *ev)
void ClosePortal (Event *ev)
void PhysicsOn (Event *ev)
void PhysicsOff (Event *ev)
void PhysicsVelocity (Event *ev)
void EventFlyPath (Event *ev)
void EventModifyFlyPath (Event *ev)
void EventNormalAngles (Event *ev)
void SetupPath (cSpline< 4, 512 > *pPath, SimpleEntity *se)
void Archive (Archiver &arc) override

Additional Inherited Members

Public Attributes inherited from ScriptSlave
qboolean commandswaiting
Vector TotalRotation
Vector NewAngles
Vector NewPos
Vector ForwardDir
float speed
Waypointwaypoint
float traveltime
BSplinesplinePath
float splineTime
cSpline< 4, 512 > * m_pCurPath
int m_iCurNode
float m_fCurSpeed
float m_fIdealSpeed
Vector m_vIdealPosition
Vector m_vIdealDir
float m_fIdealAccel
float m_fIdealDistance
float m_fLookAhead
qboolean splineangles
qboolean ignoreangles
qboolean ignorevelocity
float m_fFollowRelativeYaw
qboolean moving
Public Attributes inherited from Animate
Vector frame_delta
float angular_delta
Public Attributes inherited from Entity
int entnum
int radnum
gentity_t * edict
gclient_t * client
int spawnflags
str model
Vector mins
Vector maxs
Vector absmin
Vector absmax
Vector velocity
Vector accel
Vector avelocity
Vector aaccel
Vector size
int movetype
int mass
float gravity
float orientation [3][3]
gentity_t * groundentity
cplane_t groundplane
int groundcontents
int numchildren
int children [MAX_MODEL_CHILDREN]
float lightRadius
str moveteam
class Entityteamchain
class Entityteammaster
class Entitybindmaster
qboolean bind_use_my_angles
Vector localorigin
Vector localangles
str killtarget
float health
float max_health
int deadflag
int flags
int watertype
int waterlevel
damage_t takedamage
EntityPtr enemy
float pain_finished
float damage_debounce_time
int damage_type
int m_iNumGlues
EntityPtr m_pGlues [MAX_GLUE_CHILDREN]
int m_pGluesFlags [MAX_GLUE_CHILDREN]
class Entitym_pGlueMaster
bool m_bGlueAngles
bool m_bGlueDuckable
qboolean detach_at_death
float stealthMovementScale
class pathway_refm_BlockedPaths
int m_iNumBlockedPaths
Container< int > immunities
MulticastDelegate< void(const Event &ev)> delegate_damage
MulticastDelegate< void(const Event &ev)> delegate_killed
MulticastDelegate< void(const Event &ev)> delegate_gotKill
Public Attributes inherited from SimpleEntity
Vector origin
Vector angles
entflags_t entflags
str target
str targetname
Vector centroid
Protected Attributes inherited from ScriptSlave
float attack_finished
int dmg
int dmg_means_of_death
Protected Attributes inherited from Trigger
float wait
float delay
float trigger_time
qboolean triggerActivated
int count
const_str noise
const_str message
ScriptThreadLabel m_Thread
EntityPtr activator
int respondto
qboolean useTriggerDir
float triggerCone
Vector triggerDir
float triggerDirYaw
qboolean triggerable
qboolean removable
qboolean edgeTriggered
int multiFaceted
Protected Attributes inherited from Animate
int animFlags [MAX_FRAMEINFOS]
float syncTime
float syncRate
int pauseSyncTime
bool is_paused
Event * doneEvents [MAX_FRAMEINFOS]
float animtimes [MAX_FRAMEINFOS]
float frametimes [MAX_FRAMEINFOS]

Member Function Documentation

◆ DoSpawn()

void SpawnOutOfSight::DoSpawn ( Event * ev)
overrideprotectedvirtual

Reimplemented from Spawn.


The documentation for this class was generated from the following files: