OpenMoHAA 0.82.0
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#include <scriptdelegate.h>
Public Member Functions | |
ScriptRegisteredDelegate_Script (const ScriptThreadLabel &inLabel) | |
void | Execute (Listener *object, const Event &ev) |
bool | operator== (const ScriptRegisteredDelegate_Script ®isteredDelegate) const |
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void | Execute (Listener *object, const Event &ev) |
Registered delegate, for scripts. It contains a ScriptThreadLabel with the game script and the label to execute.