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OpenMoHAA 0.83.0
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#include <scriptdelegate.h>
Public Member Functions | |
| ScriptRegisteredDelegate_Script (const ScriptThreadLabel &inLabel) | |
| ScriptVariable | Execute (Listener *object, const Event &ev) |
| bool | operator== (const ScriptRegisteredDelegate_Script ®isteredDelegate) const |
Public Member Functions inherited from ScriptRegisteredDelegate | |
| void | Execute (Listener *object, const Event &ev) |
Registered delegate, for scripts. It contains a ScriptThreadLabel with the game script and the label to execute.