OpenMoHAA 0.82.0
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SafePtrBase Class Reference
Inheritance diagram for SafePtrBase:
SafePtr< Actor > SafePtr< Animate > SafePtr< SplinePath > SafePtr< Camera > SafePtr< DM_Team > SafePtr< Door > SafePtr< Entity > SafePtr< GravPathNode > SafePtr< PathNode > SafePtr< AttractiveNode > SafePtr< Weapon > SafePtr< Sentient > SafePtr< SimpleActor > SafePtr< SimpleEntity > SafePtr< TouchField > SafePtr< Vehicle > SafePtr< World > SafePtr< Listener > SafePtr< Player > SafePtr< FakkItemList > SafePtr< Health > SafePtr< ScriptThread > SafePtr< Class > SafePtr< ContainerClass< SafePtr< Listener > > > SafePtr< TurretGun > SafePtr< class Sentient > SafePtr< inventory_item_t > SafePtr< UIConsole > SafePtr< UIDMConsole > SafePtr< UIWidget > SafePtr< VehicleCollisionEntity > SafePtr< VehicleSoundEntity > SafePtr< VehicleTurretGunTandem > SafePtr< T >

Public Member Functions

void InitSafePtr (Class *newptr)
 
ClassPointer (void)
 
void Clear (void)
 

Protected Member Functions

void Move (SafePtrBase &&other)
 

Protected Attributes

SafePtrBaseprev
 
SafePtrBasenext
 
Classptr
 

The documentation for this class was generated from the following file: