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| Quat (Vector angles) |
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| Quat (float scrMatrix[3][3]) |
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| Quat (const float x, const float y, const float z, const float w) |
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float * | vec4 (void) |
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float | operator[] (const int index) const |
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float & | operator[] (const int index) |
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void | set (const float x, const float y, const float z, const float w) |
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const Quat & | operator= (const Quat &a) |
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const Quat & | operator+= (const Quat &a) |
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const Quat & | operator-= (const Quat &a) |
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const Quat & | operator*= (const float a) |
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float | length (void) const |
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float | lengthSquared (void) const |
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const Quat & | normalize (void) |
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Quat | operator- () const |
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Vector | toAngles (void) |
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float | x |
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float | y |
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float | z |
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float | w |
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The documentation for this class was generated from the following file: