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void | Update () |
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void | SetTexel (int x, int y, unsigned int color) |
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void | Burn () |
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void | GenerateLightning (Vector p1, Vector p2, int color, float angleVar, int numSubdivisions, int maxSubdivisions) |
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Vector | RotateVector (Vector v, float angle) |
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void | ClipAndDrawLine (Vector p0, Vector p1, int color) |
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outcode | ComputeOutCode (int x, int y, int xmin, int xmax, int ymin, int ymax) |
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void | Update () |
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void | SetTexel (int x, int y, unsigned int color) |
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void | Burn () |
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void | GenerateLightning (Vector p1, Vector p2, int color, float angleVar, int numSubdivisions, int maxSubdivisions) |
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Vector | RotateVector (Vector v, float angle) |
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void | ClipAndDrawLine (Vector p0, Vector p1, int color) |
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outcode | ComputeOutCode (int x, int y, int xmin, int xmax, int ymin, int ymax) |
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Container< ParticleEmitter * > | m_emitterList |
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int | m_width |
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int | m_height |
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image_t * | m_image |
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unsigned int * | m_texture |
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str | m_name |
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qboolean | m_isburn |
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qboolean | m_isfade |
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int | m_faderate |
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int | m_burnrate |
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The documentation for this class was generated from the following files:
- code/renderergl1/tr_ghost.h
- code/renderergl2/tr_ghost.h
- code/renderergl1/tr_ghost.cpp
- code/renderergl2/tr_ghost.cpp