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FixedTurret Class Reference
Inheritance diagram for FixedTurret:
VehicleTank DrivableVehicle Vehicle VehicleBase Animate Entity SimpleEntity

Public Member Functions

 CLASS_PROTOTYPE (FixedTurret)
void Archive (Archiver &arc) override
qboolean Drive (usercmd_t *ucmd) override
void DetachRemoteOwner () override
void EventDamage (Event *ev)
void AttachDriverSlot (int slot, Entity *ent, Vector vExitPosition) override
void DetachDriverSlot (int slot, Vector vExitPosition, Vector *vExitAngles) override
void EventSetCollisionModel (Event *ev)
Public Member Functions inherited from VehicleTank
 CLASS_PROTOTYPE (VehicleTank)
virtual void DriverAdded () override
void EventDamage (Event *ev)
virtual void Think () override
virtual void Postthink () override
virtual void CalculateOriginOffset () override
void UpdateSound () override
void AttachDriverSlot (int slot, Entity *ent, Vector vExitPosition) override
Public Member Functions inherited from DrivableVehicle
 CLASS_PROTOTYPE (DrivableVehicle)
virtual void Killed (Event *ev) override
Public Member Functions inherited from Vehicle
 CLASS_PROTOTYPE (Vehicle)
virtual qboolean PathDrive (usercmd_t *ucmd)
void AutoPilot (void)
virtual qboolean HasWeapon (void)
virtual qboolean ShowWeapon (void)
EntityDriver (void)
virtual qboolean IsDrivable (void)
void Archive (Archiver &arc) override
str GetSoundSet (void)
virtual float QuerySpeed (void)
virtual int QueryFreePassengerSlot (void)
virtual int QueryFreeDriverSlot (void)
virtual int QueryFreeTurretSlot (void)
virtual void QueryPassengerSlotPosition (int slot, float *pos)
virtual void QueryDriverSlotPosition (int slot, float *pos)
virtual void QueryTurretSlotPosition (int slot, float *pos)
virtual void QueryPassengerSlotAngles (int slot, float *ang)
virtual void QueryDriverSlotAngles (int slot, float *ang)
virtual void QueryTurretSlotAngles (int slot, float *ang)
virtual int QueryPassengerSlotStatus (int slot)
virtual int QueryDriverSlotStatus (int slot)
virtual int QueryTurretSlotStatus (int slot)
virtual EntityQueryPassengerSlotEntity (int slot)
virtual EntityQueryDriverSlotEntity (int slot)
virtual EntityQueryTurretSlotEntity (int slot)
bool FindExitPosition (Entity *pEnt, const Vector &vOrigin, const Vector *vAngles)
virtual void AttachPassengerSlot (int slot, Entity *ent, Vector vExitPosition)
virtual void AttachTurretSlot (int slot, Entity *ent, Vector vExitPosition, Vector *vExitAngles)
virtual void DetachPassengerSlot (int slot, Vector vExitPosition, Vector *vExitAngles)
virtual void DetachTurretSlot (int slot, Vector vExitPosition, Vector *vExitAngles)
virtual int FindPassengerSlotByEntity (Entity *ent)
virtual int FindDriverSlotByEntity (Entity *ent)
virtual int FindTurretSlotByEntity (Entity *ent)
virtual void SetSlotsNonSolid (void)
virtual void SetSlotsSolid (void)
void KickSuspension (Vector vDirection, float fForce)
qboolean isLocked (void)
void Lock (void)
void UnLock (void)
const str & getName () const
VehicleCollisionEntityGetCollisionEntity (void)
void EventSetMaxUseAngle (Event *ev)
void EventCanUse (Event *ev)
int GetProjectileHitsRemaining () const
void SetProjectileVulnerable (Event *ev)
void DoProjectileVulnerability (Entity *pProjectile, Entity *pOwner, meansOfDeath_t meansOfDeath)
Public Member Functions inherited from VehicleBase
 CLASS_PROTOTYPE (VehicleBase)
void Archive (Archiver &arc) override
Public Member Functions inherited from Animate
 CLASS_PROTOTYPE (Animate)
void NewAnim (int animnum, int slot=0, float weight=1.0f)
void NewAnim (int animnum, Event *endevent, int slot=0, float weight=1.0f)
void NewAnim (int animnum, Event &endevent, int slot=0, float weight=1.0f)
void NewAnim (const char *animname, int slot=0, float weight=1.0f)
void NewAnim (const char *animname, Event *endevent, int slot=0, float weight=1.0f)
void NewAnim (const char *animname, Event &endevent, int slot=0, float weight=1.0f)
void SetFrame (void)
qboolean HasAnim (const char *animname)
Event * AnimDoneEvent (int slot=0)
void SetAnimDoneEvent (Event &event, int slot=0)
void SetAnimDoneEvent (Event *event, int slot=0)
int NumAnims (void)
const char * AnimName (int slot=0)
float AnimTime (int slot=0)
int CurrentAnim (int slot=0) const override
float CurrentTime (int slot=0) const override
void Archive (Archiver &arc) override
virtual void AnimFinished (int slot=0)
void PreAnimate (void) override
void PostAnimate (void) override
void SetTime (int slot=0, float time=0.0f)
void SetNormalTime (int slot=0, float normal=1.0f)
float GetTime (int slot=0)
float GetNormalTime (int slot=0)
void SetWeight (int slot=0, float weight=1.0f)
float GetWeight (int slot=0)
void SetRepeatType (int slot=0)
void SetOnceType (int slot=0)
bool IsRepeatType (int slot)
void Pause (int slot=0, int pause=1)
void StopAnimating (int slot=0)
void UseSyncTime (int slot, int sync)
void SetSyncTime (float s)
float GetSyncTime ()
void SetSyncRate (float rate)
float GetSyncRate ()
void PauseSyncTime (int pause)
float GetYawOffset ()
float GetCrossTime (int slot)
void DoExitCommands (int slot=0)
void ForwardExec (Event *ev)
void EventSetSyncTime (Event *ev)
void EventIsLoopingAnim (Event *ev)
void EventSetYawFromBone (Event *ev)
void EventPlayerSpawn (Event *ev)
void EventPlayerSpawnUtility (Event *ev)
void EventPauseAnim (Event *ev)
virtual void DumpAnimInfo ()
void SlotChanged (int slot)
void ClientSound (Event *ev)
int NumFrames (int slot=0)
Public Member Functions inherited from Entity
 CLASS_PROTOTYPE (Entity)
void EventGetNormalHealth (Event *ev)
void EventNormalDamage (Event *ev)
void ClassnameEvent (Event *ev)
void SpawnFlagsEvent (Event *ev)
void EventRevive (Event *ev)
virtual void ShowInfo (float fDot, float fDist)
qboolean DistanceTo (Vector pos) const
qboolean DistanceTo (Entity *ent) const
qboolean WithinDistance (Vector pos, float dist) const
qboolean WithinDistance (Entity *ent, float dist) const
Vector GetControllerAngles (int num)
void SetControllerAngles (int num, const vec3_t angles)
void SetControllerAngles (Event *ev)
void GetControllerAngles (Event *ev)
void SetControllerTag (int num, int tag_num)
int GetControllerTag (int num) const
qboolean GetTagPositionAndOrientation (str tagname, orientation_t *new_or)
void GetTagPositionAndOrientation (int tagnum, orientation_t *new_or)
void GetTagPosition (Event *ev)
void GetTagAngles (Event *ev)
void EventTrace (Event *ev)
void EventSightTrace (Event *ev)
void EventInPVS (Event *ev)
void IsTouching (Event *ev)
void IsInside (Event *ev)
void CanSeeInternal (Event *ev, bool bNoEnts)
void CanSee (Event *ev)
void CanSeeNoEnts (Event *ev)
void SetKillTarget (const char *killtarget)
const char * KillTarget (void)
void AlwaysDraw (Event *ev)
void NormalDraw (Event *ev)
void NeverDraw (Event *ev)
const char * getModel () const
void GetModelEvent (Event *ev)
void GetBrushModelEvent (Event *ev)
virtual qboolean setModel (void)
void SetSize (void)
void setModel (const str &mdl)
void SetModelEvent (Event *ev)
void SetTeamEvent (Event *ev)
virtual void TriggerEvent (Event *ev)
void hideModel (void)
void EventHideModel (Event *ev)
virtual void showModel (void)
void EventShowModel (Event *ev)
qboolean hidden (void)
void ProcessInitCommands (void)
void setAlpha (float alpha)
float alpha (void)
void setMoveType (int type)
int getMoveType (void)
void setSolidType (solid_t type)
int getSolidType (void)
virtual void setContentsSolid (void)
virtual Vector getParentVector (Vector vec)
Vector getLocalVector (Vector vec)
virtual void setSize (Vector min, Vector max)
virtual void updateOrigin (void)
virtual void setLocalOrigin (Vector org)
void setOrigin (Vector org) override
void setOriginEvent (Vector org) override
virtual void setOrigin (void)
virtual void addOrigin (Vector org)
void GetRawTag (int tagnum, orientation_t *orient)
qboolean GetRawTag (const char *tagname, orientation_t *orient)
void GetTag (int tagnum, orientation_t *orient)
qboolean GetTag (const char *name, orientation_t *orient)
void GetTag (int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL)
qboolean GetTag (const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL)
void ClearAnimSlot (int slot)
void StartAnimSlot (int slot, int index, float weight)
void RestartAnimSlot (int slot)
void setAngles (Vector ang) override
virtual void setAngles (void)
void link (void)
void unlink (void)
void setContents (int type)
int getContents (void)
void setScale (float scale)
qboolean droptofloor (float maxfall)
qboolean isClient (void)
virtual void SetDeltaAngles (void)
virtual void DamageEvent (Event *event)
void Damage (Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1)
void DamageType (Event *ev)
qboolean IsTouching (Entity *e1)
qboolean IsInside (Entity *e1)
qboolean FovCheck (float *delta, float fovdot)
virtual bool CanSee (Entity *ent, float fov, float vision_distance, bool bNoEnts=false)
virtual bool CanSee (const Vector &org, float fov, float vision_distance, bool bNoEnts=false)
bool AreasConnected (const Entity *other)
void FadeNoRemove (Event *ev)
void FadeOut (Event *ev)
void FadeIn (Event *ev)
void Fade (Event *ev)
void Sink (Event *ev)
virtual void CheckGround (void)
virtual qboolean HitSky (trace_t *trace)
virtual qboolean HitSky (void)
void SafeSolid (Event *ev)
void BecomeSolid (Event *ev)
void BecomeNonSolid (Event *ev)
void SetSize (Event *ev)
void SetMins (Event *ev)
void SetMaxs (Event *ev)
void GetMins (Event *ev)
void GetMaxs (Event *ev)
void SetScale (Event *ev)
void GetScale (Event *ev)
void SetAlpha (Event *ev)
void SetKillTarget (Event *ev)
void TouchTriggersEvent (Event *ev)
str GetRandomAlias (str name, AliasListNode_t **ret)
void SetWaterType (void)
qboolean attach (int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0"))
void detach (void)
void ProcessSoundEvent (Event *ev, qboolean checkSubtitle)
void Sound (Event *ev)
virtual void Sound (str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f)
void StopSound (int channel)
void StopSound (Event *ev)
void LoopSound (Event *ev)
void LoopSound (str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0)
void StopLoopSound (Event *ev)
void StopLoopSound (void)
void StopAllSounds ()
void SetLight (Event *ev)
void LightOn (Event *ev)
void LightOff (Event *ev)
void LightRed (Event *ev)
void LightGreen (Event *ev)
void LightBlue (Event *ev)
void LightRadius (Event *ev)
void LightStyle (Event *ev)
void Flags (Event *ev)
void Effects (Event *ev)
void RenderEffects (Event *ev)
void SVFlags (Event *ev)
void BroadcastAIEvent (int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS)
void BroadcastAIEvent (Event *ev)
void Kill (Event *ev)
void SurfaceModelEvent (Event *ev)
void SurfaceCommand (const char *surf_name, const char *token)
void DamageSkin (trace_t *trace, float damage)
void AttachEvent (Event *ev)
void AttachModelEvent (Event *ev)
void RemoveAttachedModelEvent (Event *ev)
void AttachedModelAnimEvent (Event *ev)
void DetachEvent (Event *ev)
void TakeDamageEvent (Event *ev)
void NoDamageEvent (Event *ev)
void Gravity (Event *ev)
void GiveOxygen (float time)
void UseBoundingBoxEvent (Event *ev)
void HurtEvent (Event *ev)
void HealEvent (Event *ev)
void SetMassEvent (Event *ev)
void Censor (Event *ev)
void Ghost (Event *ev)
void StationaryEvent (Event *ev)
void TossEvent (Event *ev)
void Explosion (Event *ev)
void Shader (Event *ev)
void KillAttach (Event *ev)
void SetBloodModel (Event *ev)
void DropToFloorEvent (Event *ev)
void joinTeam (Entity *teammember)
void quitTeam (void)
qboolean isBoundTo (Entity *master)
virtual void bind (Entity *master, qboolean use_my_angles=qfalse)
virtual void unbind (void)
virtual void glue (Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse)
virtual void unglue (void)
void GlueEvent (Event *ev)
void DuckableGlueEvent (Event *ev)
void MakeClayPidgeon (Event *ev)
void EventUnglue (Event *ev)
void JoinTeam (Event *ev)
void EventQuitTeam (Event *ev)
void BindEvent (Event *ev)
void EventUnbind (Event *ev)
void AddToSoundManager (Event *ev)
void NoLerpThisFrame (void)
virtual void addAngles (Vector add)
void DeathSinkStart (Event *ev)
void DeathSink (Event *ev)
void DetachAllChildren (Event *ev)
void SetMovementStealth (float fStealthScale)
void EventMovementStealth (Event *ev)
virtual void VelocityModified (void)
qboolean CheckEventFlags (Event *event)
void PusherEvent (Event *ev)
void SetShaderData (Event *ev)
void GetVelocity (Event *ev)
void SetVelocity (Event *ev)
void GetAVelocity (Event *ev)
void DoForceActivate (void)
void ForceActivate (Event *ev)
void ConnectPaths (void)
void DisconnectPaths (void)
void EventConnectPaths (Event *ev)
void EventDisconnectPaths (Event *ev)
virtual void Delete (void)
void Remove (Event *ev)
void EventSoundDone (Event *ev)
void VolumeDamage (float damage)
void EventVolumeDamage (Event *ev)
virtual qboolean IsDead () const
virtual void AddImmunity (Event *ev)
virtual void RemoveImmunity (Event *ev)
qboolean Immune (int meansofdeath)
virtual void ClientThink (void)
virtual void EndFrame (void)
virtual void CalcBlend (void)
void Archive (Archiver &arc) override
virtual bool AutoArchiveModel (void)
virtual void PathnodeClaimRevoked (class PathNode *node)
virtual qboolean BlocksAIMovement () const
virtual qboolean AIDontFace (void) const
void SetHealth (Event *ev)
void GetHealth (Event *ev)
void EventSetMaxHealth (Event *ev)
void EventGetMaxHealth (Event *ev)
void EventSetHealthOnly (Event *ev)
void GetYaw (Event *ev)
virtual bool HasVehicle (void) const
void EventGetEntnum (Event *ev)
void EventGetClassname (Event *ev)
void EventSetRadnum (Event *ev)
void EventGetRadnum (Event *ev)
void EventSetRotatedBbox (Event *ev)
void EventGetRotatedBbox (Event *ev)
void MPrintf (const char *msg,...)
void DrawBoundingBox (int showbboxes)
void EventSinglePlayerCommand (Event *ev)
void EventMultiPlayerCommand (Event *ev)
void EventRealismModeCommand (Event *ev)
void EventSPRealismModeCommand (Event *ev)
void EventDMRealismModeCommand (Event *ev)
void GetLocalYawFromVector (Event *ev)
void EventShootableOnly (Event *ev)
void SetShaderTime (Event *ev)
void NoTarget (Event *ev)
void ProcessHint (gentity_t *client, bool bShow)
void GetZone (Event *ev)
void IsInZone (Event *ev)
void SetDepthHack (Event *ev)
void PlayNonPvsSound (const str &soundName, float volume=1)
Public Member Functions inherited from SimpleEntity
 CLASS_PROTOTYPE (SimpleEntity)
const str & Target ()
qboolean Targeted (void)
str & TargetName ()
virtual void SetTargetName (str targetname)
void Archive (Archiver &arc) override
int IsSubclassOfEntity (void) const
int IsSubclassOfAnimate (void) const
int IsSubclassOfSentient (void) const
int IsSubclassOfPlayer (void) const
int IsSubclassOfActor (void) const
int IsSubclassOfItem (void) const
int IsSubclassOfInventoryItem (void) const
int IsSubclassOfWeapon (void) const
int IsSubclassOfProjectile (void) const
int IsSubclassOfDoor (void) const
int IsSubclassOfCamera (void) const
int IsSubclassOfVehicle (void) const
int IsSubclassOfVehicleTank (void) const
int IsSubclassOfVehicleTurretGun (void) const
int IsSubclassOfTurretGun (void) const
int IsSubclassOfPathNode (void) const
int IsSubclassOfWaypoint (void) const
int IsSubclassOfTempWaypoint (void) const
int IsSubclassOfVehiclePoint (void) const
int IsSubclassOfSplinePath (void) const
int IsSubclassOfCrateObject (void) const
void GetOrigin (Event *ev)
void SetOrigin (Event *ev)
void GetCentroid (Event *ev)
void SetTargetname (Event *ev)
void GetTargetname (Event *ev)
void SetTarget (Event *ev)
void GetTarget (Event *ev)
void SetAngles (Event *ev)
void GetAngles (Event *ev)
void SetAngleEvent (Event *ev)
void GetAngleEvent (Event *ev)
void GetForwardVector (Event *ev)
void GetLeftVector (Event *ev)
void GetRightVector (Event *ev)
void GetUpVector (Event *ev)
SimpleEntityNext (void)
void MPrintf (const char *msg,...)
void SimpleArchive (Archiver &arc)

Additional Inherited Members

Public Attributes inherited from VehicleBase
VehicleBasevlink
Vector offset
Public Attributes inherited from Animate
Vector frame_delta
float angular_delta
Public Attributes inherited from Entity
int entnum
int radnum
gentity_t * edict
gclient_t * client
int spawnflags
str model
Vector mins
Vector maxs
Vector absmin
Vector absmax
Vector velocity
Vector accel
Vector avelocity
Vector aaccel
Vector size
int movetype
int mass
float gravity
float orientation [3][3]
gentity_t * groundentity
cplane_t groundplane
int groundcontents
int numchildren
int children [MAX_MODEL_CHILDREN]
float lightRadius
str moveteam
class Entityteamchain
class Entityteammaster
class Entitybindmaster
qboolean bind_use_my_angles
Vector localorigin
Vector localangles
str killtarget
float health
float max_health
int deadflag
int flags
int watertype
int waterlevel
damage_t takedamage
EntityPtr enemy
float pain_finished
float damage_debounce_time
int damage_type
int m_iNumGlues
EntityPtr m_pGlues [MAX_GLUE_CHILDREN]
int m_pGluesFlags [MAX_GLUE_CHILDREN]
class Entitym_pGlueMaster
bool m_bGlueAngles
bool m_bGlueDuckable
qboolean detach_at_death
float stealthMovementScale
class pathway_refm_BlockedPaths
int m_iNumBlockedPaths
Container< int > immunities
MulticastDelegate< void(const Event &ev)> delegate_damage
MulticastDelegate< void(const Event &ev)> delegate_killed
MulticastDelegate< void(const Event &ev)> delegate_gotKill
Public Attributes inherited from SimpleEntity
Vector origin
Vector angles
entflags_t entflags
str target
str targetname
Vector centroid
Protected Member Functions inherited from Vehicle
virtual void WorldEffects (void)
virtual void CheckWater (void)
virtual void DriverUse (Event *ev)
virtual void VehicleStart (Event *ev)
virtual void VehicleTouched (Event *ev)
virtual void VehicleBlocked (Event *ev)
virtual void Drivable (Event *ev)
virtual void PathDrivable (Event *ev)
virtual void UnDrivable (Event *ev)
virtual void Jumpable (Event *ev)
virtual void SeatAnglesOffset (Event *ev)
virtual void SeatOffset (Event *ev)
virtual void SetDriverAngles (Vector angles)
virtual void Lock (Event *ev)
virtual void UnLock (Event *ev)
virtual void SetWeapon (Event *ev)
virtual void SetName (Event *ev)
virtual void ShowWeaponEvent (Event *ev)
virtual void BounceForwardsVelocity (Event *ev)
virtual void BounceBackwardsVelocity (Event *ev)
virtual void StopForwardsVelocity (Event *ev)
virtual void StopBackwardsVelocity (Event *ev)
virtual void SetSpeed (Event *ev)
virtual void SetTurnRate (Event *ev)
virtual void SteerInPlace (Event *ev)
virtual void VehicleDestroyed (Event *ev)
virtual void SetMoveInfo (vmove_t *vm)
virtual void GetMoveInfo (vmove_t *vm)
virtual void SetCEMoveInfo (vmove_t *vm)
virtual void GetCEMoveInfo (vmove_t *vm)
virtual void SetViewAngles (Vector newViewangles)
virtual void SetMass (Event *ev)
virtual void SetFrontMass (Event *ev)
virtual void SetBackMass (Event *ev)
virtual void SetTread (Event *ev)
virtual void SetTireRadius (Event *ev)
virtual void SetRollingResistance (Event *ev)
virtual void SetDrag (Event *ev)
virtual float TorqueLookup (int rpm)
virtual void UpdateVariables (Vector *acceleration, Vector *vpn, Vector *vup, Vector *vright, Vector *t_vpn, Vector *t_vup, Vector *t_vright)
virtual void ModelInit (Event *ev)
virtual void BouncyCoef (Event *ev)
virtual void SpringyCoef (Event *ev)
virtual void YawMinMax (Event *ev)
virtual void RollMinMax (Event *ev)
virtual void ZMinMax (Event *ev)
virtual void SetAnimationSet (Event *ev)
virtual void SetSoundSet (Event *ev)
virtual void SpawnTurret (Event *ev)
void EventLockMovement (Event *ev)
void EventUnlockMovement (Event *ev)
virtual void QuerySpeed (Event *ev)
virtual void QueryFreePassengerSlot (Event *ev)
virtual void QueryFreeDriverSlot (Event *ev)
virtual void QueryFreeTurretSlot (Event *ev)
virtual void QueryPassengerSlotPosition (Event *ev)
virtual void QueryDriverSlotPosition (Event *ev)
virtual void QueryTurretSlotPosition (Event *ev)
virtual void QueryPassengerSlotAngles (Event *ev)
virtual void QueryDriverSlotAngles (Event *ev)
virtual void QueryTurretSlotAngles (Event *ev)
virtual void QueryPassengerSlotStatus (Event *ev)
virtual void QueryDriverSlotStatus (Event *ev)
virtual void QueryTurretSlotStatus (Event *ev)
virtual void QueryPassengerSlotEntity (Event *ev)
virtual void QueryDriverSlotEntity (Event *ev)
virtual void QueryTurretSlotEntity (Event *ev)
virtual void AttachPassengerSlot (Event *ev)
virtual void AttachDriverSlot (Event *ev)
virtual void AttachTurretSlot (Event *ev)
virtual void DetachPassengerSlot (Event *ev)
virtual void DetachDriverSlot (Event *ev)
virtual void DetachTurretSlot (Event *ev)
virtual void SetWheelCorners (Event *ev)
virtual void EventDriveInternal (Event *ev, bool wait)
virtual void EventDrive (Event *ev)
virtual void EventDriveNoWait (Event *ev)
virtual void EventStop (Event *ev)
virtual void EventFullStop (Event *ev)
virtual void EventModifyDrive (Event *ev)
virtual void EventNextDrive (Event *ev)
void EventModel (Event *ev)
void EventRemoveOnDeath (Event *ev)
void EventSetExplosionModel (Event *ev)
void EventSetCollisionModel (Event *ev)
void EventGetCollisionModel (Event *ev)
void EventSetSoundParameters (Event *ev)
void EventSetVolumeParameters (Event *ev)
void EventDamage (Event *ev)
void EventStopAtEnd (Event *ev)
void EventSkidding (Event *ev)
void EventContinueSkidding (Event *ev)
void EventVehicleAnim (Event *ev)
void EventVehicleAnimDone (Event *ev)
void EventVehicleMoveAnim (Event *ev)
void EventVehicleMoveAnimDone (Event *ev)
void EventDamageSounds (Event *ev)
void EventRunSounds (Event *ev)
void Remove (Event *ev)
void TouchStuff (vmove_t *vm)
virtual void ResetSlots (void)
virtual void OpenSlotsByModel (void)
virtual void MoveVehicle (void)
virtual void AnimMoveVehicle (void)
virtual bool AssertMove (Vector vNewOrigin, Vector vOldOrigin)
virtual bool AssertRotation (Vector vNewAngles, Vector vOldAngles)
virtual void NoMove (void)
virtual void SlidePush (Vector vPush)
void SetupPath (cVehicleSpline *pPath, SimpleEntity *se)
void SetupVehicleSoundEntities (void)
void RemoveVehicleSoundEntities (void)
void TurnOnVehicleSoundEntities (void)
void TurnOffVehicleSoundEntities (void)
void UpdateTires (void)
void UpdateNormals (void)
void UpdateBones (void)
void UpdateShaderOffset (void)
virtual void UpdateTurretSlot (int iSlot)
void UpdatePassengerSlot (int iSlot)
void UpdateDriverSlot (int iSlot)
float GetPathPosition (cVehicleSpline *pPath, int iNode)
void UpdateSkidAngle (void)
void FactorInSkidOrigin (void)
virtual void FactorInOriginOffset (void)
virtual void FactorOutOriginOffset (void)
virtual void FactorInAnglesOffset (Vector *vAddedAngles)
virtual void CalculateAnglesOffset (Vector acceleration)
virtual void FactorOutAnglesOffset (void)
qboolean GetTagPositionAndOrientation (str tagname, orientation_t *new_or)
qboolean GetTagPositionAndOrientation (int tagnum, orientation_t *new_or)
void CalculateAnimationData (Vector vAngles, Vector vOrigin)
bool IsDamagedBy (Entity *ent)
Protected Attributes inherited from Vehicle
cVehicleSlot driver
cVehicleSlot lastdriver
cVehicleSlot Passengers [MAX_PASSENGERS]
cTurretSlot Turrets [MAX_TURRETS]
int numPassengers
int numTurrets
int moveresult
int isBlocked
int m_iFrameCtr
int m_iGear
int m_iRPM
int m_iLastTiresUpdate
cVehicleSpline * m_pAlternatePath
int m_iAlternateNode
cVehicleSpline * m_pCurPath
int m_iCurNode
cVehicleSpline * m_pNextPath
int m_iNextPathStartNode
float maxturnrate
float currentspeed
float turnangle
float turnimpulse
float moveimpulse
float prev_moveimpulse
float jumpimpulse
float speed
float conesize
float maxtracedist
float airspeed
float m_fGearRatio [6]
float m_fMass
float m_fFrontMass
float m_fBackMass
float m_fWheelBase
float m_fWheelFrontLoad
float m_fWheelFrontInnerLoad
float m_fWheelFrontOutterLoad
float m_fWheelFrontDist
float m_fWheelFrontSuspension
float m_fWheelBackLoad
float m_fWheelBackInnerLoad
float m_fWheelBackOutterLoad
float m_fWheelBackDist
float m_fWheelBackSuspension
float m_fCGHeight
float m_fBankAngle
float m_fTread
float m_fTrackWidth
float m_fTireFriction
float m_fDrag
float m_fTireRadius
float m_fFrontBrakes
float m_fBackBrakes
float m_fRollingResistance
float m_fTireRotationalSpeed
float m_fFrontBrakingForce
float m_fBackBrakingForce
float m_fBrakingPerformance
float m_fLastTurn
float m_fTangForce
float m_fInertia
float m_fDifferentialRatio
float m_fGearEfficiency
float m_fMaxTraction
float m_fTractionForce
float m_fAccelerator
float m_fTorque
float m_fDownForce
float m_fUpForce
float m_fLeftForce
float m_fRightForce
float m_fForwardForce
float m_fBackForce
float m_fBouncyCoef
float m_fSpringyCoef
float m_fYawMin
float m_fYawMax
float m_fRollMin
float m_fRollMax
float m_fZMin
float m_fZMax
float m_fYawCoef
float m_fRollCoef
float m_fZCoef
float m_fShaderOffset
float m_fSoundMinSpeed
float m_fSoundMinPitch
float m_fSoundMaxSpeed
float m_fSoundMaxPitch
float m_fVolumeMinSpeed
float m_fVolumeMinPitch
float m_fVolumeMaxSpeed
float m_fVolumeMaxPitch
float m_fStopStartDistance
float m_fStopStartSpeed
float m_fStopEndDistance
float m_fSkidAngle
float m_fSkidLeftForce
float m_fSkidRightForce
str vehicleName
str weaponName
str m_sAnimationSet
str m_sSoundSet
str m_sExplosionModel
Vector last_origin
Vector seatangles
Vector seatoffset
Vector driveroffset
Vector Corners [MAX_CORNERS]
Vector v_angle
Vector yaw_forward
Vector yaw_left
Vector ground_normal
Vector base_angles
Vector prev_velocity
Vector real_velocity
Vector prev_origin
Vector real_acceleration
Vector prev_acceleration
Vector m_vOldMins
Vector m_vOldMaxs
Vector m_vCG
Vector m_vAngularAcceleration
Vector m_vAngularVelocity
Vector m_vAngles
Vector m_vFrontNormal
Vector m_vBackNormal
Vector m_vFrontAngles
Vector m_vBackAngles
Vector m_vBaseNormal
Vector m_vBaseAngles
Vector m_vPrevNormal
Vector m_vResistance
Vector m_vWheelForce
Vector m_vTangForce
Vector m_vForce
Vector m_vAcceleration
Vector m_vOriginOffset
Vector m_vOriginOffset2
Vector m_vOriginCornerOffset
Vector m_vAnglesOffset
Vector m_vSaveAngles
Vector m_vSkidOrigin
qboolean drivable
qboolean pathDrivable
qboolean locked
qboolean hasweapon
qboolean showweapon
qboolean steerinplace
qboolean jumpable
qboolean m_bWheelSpinning
qboolean m_bIsSkidding
qboolean m_bIsBraking
qboolean m_bBackSlipping
qboolean m_bFrontSlipping
qboolean m_bAutomatic
qboolean m_bThinkCalled
qboolean m_bMovementLocked
qboolean m_bRemoveOnDeath
qboolean m_bStopEnabled
qboolean m_bEnableSkidding
qboolean m_bAnimMove
qboolean m_bDamageSounds
qboolean m_bRunSounds
int m_iProjectileHitsRemaining
vehicleState_t vs
cMoveGridm_sMoveGrid
float m_fIdealSpeed
float m_fMaxSpeed
bool m_bBounceBackwards
Vector m_vIdealPosition
Vector m_vIdealDir
float m_fIdealAccel
float m_fIdealDistance
float m_fLookAhead
bool m_bAutoPilot
SafePtr< VehicleCollisionEntitym_pCollisionEntity
SOUND_STATE m_eSoundState
float m_fNextSoundState
SafePtr< VehicleSoundEntitym_pVehicleSoundEntities [MAX_CORNERS]
Vector m_vTireEnd [NUM_VEHICLE_TIRES]
bool m_bTireHit [NUM_VEHICLE_TIRES]
Vector m_vNormalSum
int m_iNumNormals
float m_fMaxUseAngle
bool m_bBounceStayFullSpeed
Protected Attributes inherited from Animate
int animFlags [MAX_FRAMEINFOS]
float syncTime
float syncRate
int pauseSyncTime
bool is_paused
Event * doneEvents [MAX_FRAMEINFOS]
float animtimes [MAX_FRAMEINFOS]
float frametimes [MAX_FRAMEINFOS]

Member Function Documentation

◆ AttachDriverSlot()

void FixedTurret::AttachDriverSlot ( int slot,
Entity * ent,
Vector vExitPosition )
overridevirtual

Reimplemented from Vehicle.

◆ DetachDriverSlot()

void FixedTurret::DetachDriverSlot ( int slot,
Vector vExitPosition,
Vector * vExitAngles )
overridevirtual

Reimplemented from Vehicle.

◆ DetachRemoteOwner()

void FixedTurret::DetachRemoteOwner ( )
overridevirtual

Reimplemented from Vehicle.

◆ Drive()

qboolean FixedTurret::Drive ( usercmd_t * ucmd)
overridevirtual

Reimplemented from VehicleTank.


The documentation for this class was generated from the following files: