OpenMoHAA 0.83.0
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This is the complete list of members for DM_Manager, including all inherited members.
AddPlayer(Player *player) (defined in DM_Manager) | DM_Manager | |
AllowRespawn(void) const (defined in DM_Manager) | DM_Manager | |
AllowTeamRespawn(int teamnum) const (defined in DM_Manager) | DM_Manager | |
CheckEndMatch(void) (defined in DM_Manager) | DM_Manager | |
CLASS_PROTOTYPE(DM_Manager) (defined in DM_Manager) | DM_Manager | |
compareScores(const void *elem1, const void *elem2) (defined in DM_Manager) | DM_Manager | protectedstatic |
Countdown(Event *ev) (defined in DM_Manager) | DM_Manager | |
DM_Manager() (defined in DM_Manager) | DM_Manager | |
EndRound(void) (defined in DM_Manager) | DM_Manager | |
EventDoRoundTransition(Event *ev) (defined in DM_Manager) | DM_Manager | |
EventFinishRoundTransition(Event *ev) (defined in DM_Manager) | DM_Manager | |
GameAllowsRespawns(void) const (defined in DM_Manager) | DM_Manager | inline |
GameHasRounds(void) const (defined in DM_Manager) | DM_Manager | inline |
GetAutoJoinTeam(void) (defined in DM_Manager) | DM_Manager | |
GetBombPlantTeam(void) const (defined in DM_Manager) | DM_Manager | |
GetBombsPlanted(void) const (defined in DM_Manager) | DM_Manager | |
GetClockSide(void) const (defined in DM_Manager) | DM_Manager | |
GetMatchStartTime(void) (defined in DM_Manager) | DM_Manager | |
GetPlayer(int index) const (defined in DM_Manager) | DM_Manager | |
GetRoundLimit(void) const (defined in DM_Manager) | DM_Manager | |
GetTargetsDestroyed(void) const (defined in DM_Manager) | DM_Manager | |
GetTargetsToDestroy(void) const (defined in DM_Manager) | DM_Manager | |
GetTeam(str name) (defined in DM_Manager) | DM_Manager | |
GetTeam(teamtype_t team) (defined in DM_Manager) | DM_Manager | |
GetTeamAllies(void) (defined in DM_Manager) | DM_Manager | inline |
GetTeamAxis(void) (defined in DM_Manager) | DM_Manager | inline |
GetTeamSpawnTimeLeft() const (defined in DM_Manager) | DM_Manager | |
GetTeamWin(void) (defined in DM_Manager) | DM_Manager | inline |
InitGame(void) (defined in DM_Manager) | DM_Manager | |
IsGameActive(void) const (defined in DM_Manager) | DM_Manager | |
JoinTeam(Player *player, teamtype_t teamType) (defined in DM_Manager) | DM_Manager | |
LeaveTeam(Player *player) (defined in DM_Manager) | DM_Manager | |
PlayerCount(void) const (defined in DM_Manager) | DM_Manager | |
PlayerHitScoreLimit(void) (defined in DM_Manager) | DM_Manager | |
PlayerKilled(Player *player) (defined in DM_Manager) | DM_Manager | |
PrintAllClients(str s) (defined in DM_Manager) | DM_Manager | |
RebuildTeamConfigstrings(void) (defined in DM_Manager) | DM_Manager | |
RemovePlayer(Player *player) (defined in DM_Manager) | DM_Manager | |
Reset(void) (defined in DM_Manager) | DM_Manager | |
RoundActive(void) const (defined in DM_Manager) | DM_Manager | inline |
Score(Player *player) (defined in DM_Manager) | DM_Manager | |
SetBombPlantTeam(const_str s) (defined in DM_Manager) | DM_Manager | |
SetBombsPlanted(int) (defined in DM_Manager) | DM_Manager | |
SetClockSide(const_str s) (defined in DM_Manager) | DM_Manager | |
SetDefaultRoundLimit(int round_limit) (defined in DM_Manager) | DM_Manager | |
SetGameAllowsRespawns(bool bAllow) (defined in DM_Manager) | DM_Manager | inline |
SetTargetsDestroyed(int) (defined in DM_Manager) | DM_Manager | |
SetTargetsToDestroy(int) (defined in DM_Manager) | DM_Manager | |
StartRound(void) (defined in DM_Manager) | DM_Manager | |
StopTeamRespawn(eController controller) (defined in DM_Manager) | DM_Manager | |
TeamHitScoreLimit(void) (defined in DM_Manager) | DM_Manager | |
TeamWin(int teamnum) (defined in DM_Manager) | DM_Manager | |
WaitingForPlayers(void) const (defined in DM_Manager) | DM_Manager | |
~DM_Manager() (defined in DM_Manager) | DM_Manager |