OpenMoHAA 0.83.0
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DM_Manager Member List

This is the complete list of members for DM_Manager, including all inherited members.

AddPlayer(Player *player) (defined in DM_Manager)DM_Manager
AllowRespawn(void) const (defined in DM_Manager)DM_Manager
AllowTeamRespawn(int teamnum) const (defined in DM_Manager)DM_Manager
CheckEndMatch(void) (defined in DM_Manager)DM_Manager
CLASS_PROTOTYPE(DM_Manager) (defined in DM_Manager)DM_Manager
compareScores(const void *elem1, const void *elem2) (defined in DM_Manager)DM_Managerprotectedstatic
Countdown(Event *ev) (defined in DM_Manager)DM_Manager
DM_Manager() (defined in DM_Manager)DM_Manager
EndRound(void) (defined in DM_Manager)DM_Manager
EventDoRoundTransition(Event *ev) (defined in DM_Manager)DM_Manager
EventFinishRoundTransition(Event *ev) (defined in DM_Manager)DM_Manager
GameAllowsRespawns(void) const (defined in DM_Manager)DM_Managerinline
GameHasRounds(void) const (defined in DM_Manager)DM_Managerinline
GetAutoJoinTeam(void) (defined in DM_Manager)DM_Manager
GetBombPlantTeam(void) const (defined in DM_Manager)DM_Manager
GetBombsPlanted(void) const (defined in DM_Manager)DM_Manager
GetClockSide(void) const (defined in DM_Manager)DM_Manager
GetMatchStartTime(void) (defined in DM_Manager)DM_Manager
GetPlayer(int index) const (defined in DM_Manager)DM_Manager
GetRoundLimit(void) const (defined in DM_Manager)DM_Manager
GetTargetsDestroyed(void) const (defined in DM_Manager)DM_Manager
GetTargetsToDestroy(void) const (defined in DM_Manager)DM_Manager
GetTeam(str name) (defined in DM_Manager)DM_Manager
GetTeam(teamtype_t team) (defined in DM_Manager)DM_Manager
GetTeamAllies(void) (defined in DM_Manager)DM_Managerinline
GetTeamAxis(void) (defined in DM_Manager)DM_Managerinline
GetTeamSpawnTimeLeft() const (defined in DM_Manager)DM_Manager
GetTeamWin(void) (defined in DM_Manager)DM_Managerinline
InitGame(void) (defined in DM_Manager)DM_Manager
IsGameActive(void) const (defined in DM_Manager)DM_Manager
JoinTeam(Player *player, teamtype_t teamType) (defined in DM_Manager)DM_Manager
LeaveTeam(Player *player) (defined in DM_Manager)DM_Manager
PlayerCount(void) const (defined in DM_Manager)DM_Manager
PlayerHitScoreLimit(void) (defined in DM_Manager)DM_Manager
PlayerKilled(Player *player) (defined in DM_Manager)DM_Manager
PrintAllClients(str s) (defined in DM_Manager)DM_Manager
RebuildTeamConfigstrings(void) (defined in DM_Manager)DM_Manager
RemovePlayer(Player *player) (defined in DM_Manager)DM_Manager
Reset(void) (defined in DM_Manager)DM_Manager
RoundActive(void) const (defined in DM_Manager)DM_Managerinline
Score(Player *player) (defined in DM_Manager)DM_Manager
SetBombPlantTeam(const_str s) (defined in DM_Manager)DM_Manager
SetBombsPlanted(int) (defined in DM_Manager)DM_Manager
SetClockSide(const_str s) (defined in DM_Manager)DM_Manager
SetDefaultRoundLimit(int round_limit) (defined in DM_Manager)DM_Manager
SetGameAllowsRespawns(bool bAllow) (defined in DM_Manager)DM_Managerinline
SetTargetsDestroyed(int) (defined in DM_Manager)DM_Manager
SetTargetsToDestroy(int) (defined in DM_Manager)DM_Manager
StartRound(void) (defined in DM_Manager)DM_Manager
StopTeamRespawn(eController controller) (defined in DM_Manager)DM_Manager
TeamHitScoreLimit(void) (defined in DM_Manager)DM_Manager
TeamWin(int teamnum) (defined in DM_Manager)DM_Manager
WaitingForPlayers(void) const (defined in DM_Manager)DM_Manager
~DM_Manager() (defined in DM_Manager)DM_Manager