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void | NewPath (Event *ev) |
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void | SetPath (Event *ev) |
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void | SetTargetName (Event *ev) |
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void | SetTarget (Event *ev) |
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void | AddPoint (Event *ev) |
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void | ReplacePoint (Event *ev) |
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void | DeletePoint (Event *ev) |
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void | MovePlayer (Event *ev) |
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void | NextPoint (Event *ev) |
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void | PreviousPoint (Event *ev) |
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void | ShowingPath (Event *ev) |
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void | ShowPath (Event *ev) |
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void | HidePath (Event *ev) |
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void | StopPlayback (Event *ev) |
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void | PlayPath (Event *ev) |
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void | LoopPath (Event *ev) |
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void | Watch (Event *ev) |
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void | NoWatch (Event *ev) |
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void | Fov (Event *ev) |
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void | FadeTime (Event *ev) |
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void | Speed (Event *ev) |
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void | Save (Event *ev) |
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void | Load (Event *ev) |
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void | SaveMap (Event *ev) |
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void | UpdateEvent (Event *ev) |
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void | NextPath (Event *ev) |
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void | PreviousPath (Event *ev) |
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void | RenamePath (Event *ev) |
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void | ShowPath (void) |
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void | UpdateUI (void) |
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void | SetPathName (str name) |
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void | SavePath (str pathName) |
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Container< str > | pathList |
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BSpline | cameraPath |
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SplinePathPtr | path |
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SplinePathPtr | current |
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float | speed |
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int | watch |
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str | pathName |
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CameraPtr | cam |
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qboolean | cameraPath_dirty |
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The documentation for this class was generated from the following files:
- code/fgame/camera.h
- code/fgame/camera.cpp