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CameraManager Class Reference
Inheritance diagram for CameraManager:

Public Member Functions

 CLASS_PROTOTYPE (CameraManager)
void SetPath (str pathName)
void Archive (Archiver &arc) override

Protected Member Functions

void NewPath (Event *ev)
void SetPath (Event *ev)
void SetTargetName (Event *ev)
void SetTarget (Event *ev)
void AddPoint (Event *ev)
void ReplacePoint (Event *ev)
void DeletePoint (Event *ev)
void MovePlayer (Event *ev)
void NextPoint (Event *ev)
void PreviousPoint (Event *ev)
void ShowingPath (Event *ev)
void ShowPath (Event *ev)
void HidePath (Event *ev)
void StopPlayback (Event *ev)
void PlayPath (Event *ev)
void LoopPath (Event *ev)
void Watch (Event *ev)
void NoWatch (Event *ev)
void Fov (Event *ev)
void FadeTime (Event *ev)
void Speed (Event *ev)
void Save (Event *ev)
void Load (Event *ev)
void SaveMap (Event *ev)
void UpdateEvent (Event *ev)
void NextPath (Event *ev)
void PreviousPath (Event *ev)
void RenamePath (Event *ev)
void ShowPath (void)
void UpdateUI (void)
void SetPathName (str name)
void SavePath (str pathName)

Protected Attributes

Container< str > pathList
BSpline cameraPath
SplinePathPtr path
SplinePathPtr current
float speed
int watch
str pathName
CameraPtr cam
qboolean cameraPath_dirty

The documentation for this class was generated from the following files:
  • code/fgame/camera.h
  • code/fgame/camera.cpp