25class UILanGameList :
public UIWidget
41 int m_iPrevNumServers;
42 int m_iCurrNumServers;
43 float m_fCurColumnWidth;
46 CLASS_PROTOTYPE(UILanGameList);
49 void CreateServerWidgets(
void);
50 void DestroyServerWidgets(
void);
51 void RepositionServerWidgets(
void);
54 void AddNoServer(
void);
55 virtual void UpdateServers(
void);
58 void FrameInitialized(
void)
override;
59 void EventScanNetwork(
Event *ev);
60 void EventScaningNetwork(
Event *ev);
68 qboolean KeyEvent(
int key,
unsigned int time)
override;
69 void Highlight(UIWidget *wid);
71 void EventConnect(
Event *ev);
72 void PlayEnterSound(
void);
73 qboolean SetActiveRow(UIWidget *w);
74 void Realign(
void)
override;
77class UILanGameListLabel :
public UILabel
79 int m_iLastPressedTime;
83 CLASS_PROTOTYPE(UILanGameListLabel);
88 void Pressed(
Event *ev);
89 void Unpressed(
Event *ev);
Definition container.h:85
Definition listener.h:246
Definition uilangamelist.h:26