OpenMoHAA 0.82.0
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tr_dsa.h
1/*
2===========================================================================
3Copyright (C) 2016 James Canete
4
5This program is free software; you can redistribute it and/or
6modify it under the terms of the GNU General Public License
7as published by the Free Software Foundation; either version 2
8of the License, or (at your option) any later version.
9
10This program is distributed in the hope that it will be useful,
11but WITHOUT ANY WARRANTY; without even the implied warranty of
12MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13GNU General Public License for more details.
14
15You should have received a copy of the GNU General Public License
16along with this program; if not, write to the Free Software
17Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18===========================================================================
19*/
20
21#ifndef __TR_DSA_H__
22#define __TR_DSA_H__
23
24#include "../renderercommon/qgl.h"
25
26void GL_BindNullTextures(void);
27int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
28
29GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
30GLvoid APIENTRY GLDSA_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
31GLvoid APIENTRY GLDSA_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
32GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat,
33 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
34GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
35 GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
36GLvoid APIENTRY GLDSA_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
37 GLint x, GLint y, GLsizei width, GLsizei height);
38GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
39 GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
40GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
41 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
42 GLsizei imageSize, const GLvoid *data);
43
44GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target);
45
46void GL_BindNullProgram(void);
47int GL_UseProgram(GLuint program);
48
49GLvoid APIENTRY GLDSA_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
50GLvoid APIENTRY GLDSA_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
51GLvoid APIENTRY GLDSA_ProgramUniform2fEXT(GLuint program, GLint location,
52 GLfloat v0, GLfloat v1);
53GLvoid APIENTRY GLDSA_ProgramUniform3fEXT(GLuint program, GLint location,
54 GLfloat v0, GLfloat v1, GLfloat v2);
55GLvoid APIENTRY GLDSA_ProgramUniform4fEXT(GLuint program, GLint location,
56 GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
57GLvoid APIENTRY GLDSA_ProgramUniform1fvEXT(GLuint program, GLint location,
58 GLsizei count, const GLfloat *value);
59GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
60 GLsizei count, GLboolean transpose,
61 const GLfloat *value);
62
63void GL_BindNullFramebuffers(void);
64void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
65void GL_BindRenderbuffer(GLuint renderbuffer);
66
67GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
68 GLenum internalformat, GLsizei width, GLsizei height);
69
70GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
71 GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
72
73GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
74GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
75 GLenum attachment, GLenum textarget, GLuint texture, GLint level);
76GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
77 GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
78
79
80#endif