24#include "../renderercommon/qgl.h"
26void GL_BindNullTextures(
void);
27int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture);
29GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture);
30GLvoid APIENTRY GLDSA_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param);
31GLvoid APIENTRY GLDSA_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param);
32GLvoid APIENTRY GLDSA_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat,
33 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
34GLvoid APIENTRY GLDSA_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
35 GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
36GLvoid APIENTRY GLDSA_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
37 GLint x, GLint y, GLsizei width, GLsizei height);
38GLvoid APIENTRY GLDSA_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat,
39 GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
40GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
41 GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
42 GLsizei imageSize,
const GLvoid *data);
44GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target);
46void GL_BindNullProgram(
void);
47int GL_UseProgram(GLuint program);
49GLvoid APIENTRY GLDSA_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0);
50GLvoid APIENTRY GLDSA_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0);
51GLvoid APIENTRY GLDSA_ProgramUniform2fEXT(GLuint program, GLint location,
52 GLfloat v0, GLfloat v1);
53GLvoid APIENTRY GLDSA_ProgramUniform3fEXT(GLuint program, GLint location,
54 GLfloat v0, GLfloat v1, GLfloat v2);
55GLvoid APIENTRY GLDSA_ProgramUniform4fEXT(GLuint program, GLint location,
56 GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
57GLvoid APIENTRY GLDSA_ProgramUniform1fvEXT(GLuint program, GLint location,
58 GLsizei count,
const GLfloat *value);
59GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint program, GLint location,
60 GLsizei count, GLboolean transpose,
61 const GLfloat *value);
63void GL_BindNullFramebuffers(
void);
64void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
65void GL_BindRenderbuffer(GLuint renderbuffer);
67GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint renderbuffer,
68 GLenum internalformat, GLsizei width, GLsizei height);
70GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer,
71 GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
73GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target);
74GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
75 GLenum attachment, GLenum textarget, GLuint texture, GLint level);
76GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
77 GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);