27void S_EndRegistration(
void);
29void S_Respatialize(
int entityNum,
const vec3_t origin, vec3_t axis[3]);
30sfxHandle_t S_RegisterSound(
const char* sample, qboolean compressed, qboolean streamed);
31void S_AddLoopingSound(
const vec3_t origin,
const vec3_t velocity, sfxHandle_t sfxHandle,
float volume,
float minDist,
float maxDist,
float pitch,
int flags);
32void S_StartLocalSound(
const char* name, qboolean force_load);
33void S_StartLocalSoundChannel(
const char* sound_name, qboolean force_load,
int channel);
34void S_StartSound(
const vec3_t origin,
int entNum,
int entChannel, sfxHandle_t sfxHandle,
float volume,
float minDist,
float pitch,
float maxDist, qboolean streamed);
35void S_ClearLoopingSounds(
void);
36qboolean S_IsSoundRegistered(
const char* name);
49qboolean MUSIC_LoadSoundtrackFile(
const char* filename);
50qboolean MUSIC_SongValid(
const char* mood);
51qboolean MUSIC_Loaded(
void);
52void Music_Update(
void);
53void MUSIC_SongEnded(
void);
54void MUSIC_NewSoundtrack(
const char* name);
55void MUSIC_UpdateMood(
int current,
int fallback);
56void MUSIC_UpdateVolume(
float volume,
float fade_time);
57void MUSIC_StopAllSongs(
void);
58void MUSIC_FreeAllSongs(
void);
59qboolean MUSIC_Playing(
void);
60int MUSIC_FindSong(
const char* name);
61int MUSIC_CurrentSongChannel(
void);
62void MUSIC_StopChannel(
int channel_number);
63qboolean MUSIC_PlaySong(
const char* alias);
64void MUSIC_UpdateMusicVolumes(
void);
65void MUSIC_CheckForStoppedSongs(
void);
67void S_TriggeredMusic_Start();
68void S_TriggeredMusic_StartLoop();
69void S_TriggeredMusic_Stop();
71const char* S_CurrentSoundtrack();
73void S_StopSound(
int entnum,
int channel);
74void S_StopAllSounds2(qboolean stop_music);
75float S_GetSoundTime(sfxHandle_t handle);
76void S_SetGlobalAmbientVolumeLevel(
float volume);
77void S_SetReverb(
int reverb_type,
float reverb_level);
78qboolean S_IsSoundPlaying(
int channelNumber,
const char* name);
80void S_UpdateEntity(
int entityNum,
const vec3_t origin,
const vec3_t velocity, qboolean use_listener);
81void S_FadeSound(
float fTime);
82void S_TriggeredMusic_PlayIntroMusic();
83void S_TriggeredMusic_SetupHandle(
const char* pszName,
int iLoopCount,
int iOffset, qboolean autostart);
85const char* S_GetMusicFilename();
86int S_GetMusicLoopCount();
87unsigned int S_GetMusicOffset();
89void S_StopMovieAudio();
90int S_CurrentMoviePosition();
91void S_SetupMovieAudio(
const char* pszMovieName);