OpenMoHAA 0.82.0
|
Simply pressing Win+L to lock your screen and then logging back in can sometimes reset the brightness to its previous state.
If you have an NVIDIA or AMD GPU, you can try these commands:
For NVIDIA GPUs: Open Command Prompt (cmd.exe) or PowerShell and run:
(If you have multiple displays, DPY-0
may need to be replaced with the correct display identifier.)
Programs like Gamma Panel or f.lux can help restore modified brightness and gamma settings quickly.
Press Win + Ctrl + Shift + B to restart the graphics driver without rebooting your PC. Your screen will briefly go black, then reset.
If you’re using Linux with Xorg, try this command to reset gamma settings:
(Replace eDP-1
with the correct display name, which you can find by running xrandr
in the terminal.)
If none of the above solutions work, you can manually reset brightness by changing the display mode:
This forces Windows to refresh display settings, which may restore brightness.
As OpenMoHAA has MultiUser Support (on Windows, user game data is stored in APPDATA%\openmohaa
), custom files in this directory override existing files in the game installation folder.
|Example| |-| | A custom grenzuebergang_KE.pk3
(placed in the user game data folder) contains a scripts/effects.shader
file and it does not declare bh_wood_puff_simple
. As a result, bullet impact effect has no texture. However, if grenzuebergang_KE.pk3
is placed in the game installation folder (MOHAA/main
or /mainta
or /maintt
, where the base pak*.pk3
files are located) original files take precedence over custom files as they follow the alphabetical order of file naming. Pak1.pk3
contains the original scripts/effects.shader
where the impact effect is declared; therefore, the player does not experience any issue, as the original file is "loaded" after the custom file. |
If changing the file precedences has no effect on the glitch you discovered, you have probably found a new bug in the OpenMoHAA engine, so please create a new issue for the developers.
omconfig.cfg
:If they do not exist, add the following console variables (cvars) to your omconfig.cfg
[^1]
Launch your OpenMoHAA client with the following:
Change the width and height accordingly.
In the Options -> Advanced menu, make sure that the checkbox is checked (red "X") at the Console. Alternatively, check if the value is equal to 1 for the following cvar in omconfig.cfg
[^1]:
OpenMoHAA introduces a new cvar that stores the keys to open up console. Edit the following cvar in your omconfig.cfg
[^1]:
As you see the default variable above, you can add multiple keys (between the quotation marks, divided by spaces) to display/hide the console.
bind ` "toggleconsole" is not to be used anymore.
Footnotes:
[^1]: omconfig.cfg is the OpenMoHAA configuration file that is located in the user game data folder (on Windows, APPDATA%\openmohaa\main
or mainta
or maintt
\configs\omconfig.cfg
)