27typedef unsigned int const_str;
73 STRING_FLAGGEDANIMDONE,
77 STRING_ANIM_CROUCH_SCR,
80 STRING_JOG_HUNCH_RIFLE,
84 STRING_FACT_SCRIPT_FACTORY,
86 STRING_DEATH_FALL_TO_KNEES,
123 STRING_ANIM_SCRIPTED,
135 STRING_ANIM_CROUCH_RUN_SCR,
137 STRING_ANIM_SHOOT_SCR,
138 STRING_ANIM_MG42_SHOOT_SCR,
139 STRING_ANIM_MG42_IDLE_SCR,
140 STRING_ANIM_MG42_RELOAD_SCR,
142 STRING_GLOBAL_WEAPON_SCR,
143 STRING_GLOBAL_MOVETO_SCR,
144 STRING_GLOBAL_ANIM_SCR,
145 STRING_GLOBAL_ANIM_SCRIPTED_SCR,
146 STRING_GLOBAL_ANIM_NOCLIP_SCR,
147 STRING_GLOBAL_ANIM_ATTACHED_SCR,
148 STRING_GLOBAL_WALKTO_SCR,
149 STRING_GLOBAL_RUNTO_SCR,
151 STRING_GLOBAL_DISABLE_AI_SCR,
152 STRING_GLOBAL_CROUCHTO_SCR,
153 STRING_GLOBAL_CRAWLTO_SCR,
154 STRING_GLOBAL_KILLED_SCR,
155 STRING_GLOBAL_PAIN_SCR,
159 STRING_ANIM_COWER_SCR,
160 STRING_ANIM_STAND_SCR,
161 STRING_ANIM_IDLE_SCR,
162 STRING_ANIM_SURPRISE_SCR,
163 STRING_ANIM_STANDSHOCK_SCR,
164 STRING_ANIM_STANDIDENTIFY_SCR,
165 STRING_ANIM_STANDFLINCH_SCR,
166 STRING_ANIM_DOG_IDLE_SCR,
167 STRING_ANIM_DOG_ATTACK_SCR,
168 STRING_ANIM_DOG_CURIOUS_SCR,
169 STRING_ANIM_DOG_CHASE_SCR,
196 STRING_ANIM_WAYPOINT,
197 STRING_ANIM_DIRECT_NOGRAVITY,
199 STRING_EMOTION_NEUTRAL,
200 STRING_EMOTION_WORRY,
201 STRING_EMOTION_PANIC,
203 STRING_EMOTION_DISGUST,
204 STRING_EMOTION_ANGER,
205 STRING_EMOTION_AIMING,
206 STRING_EMOTION_DETERMINED,
208 STRING_EMOTION_CURIOUS,
209 STRING_ANIM_EMOTION_SCR,
211 STRING_FORCEANIM_SCRIPTED,
214 STRING_ANIM_PAIN_SCR,
215 STRING_ANIM_KILLED_SCR,
216 STRING_ANIM_ATTACK_SCR,
217 STRING_ANIM_SNIPER_SCR,
218 STRING_ANIM_SUPPRESS_SCR,
222 STRING_ANIM_PATROL_SCR,
227 STRING_ANIM_CROUCH_WALK_SCR,
228 STRING_ANIM_WALK_SCR,
229 STRING_ANIM_PRONE_SCR,
230 STRING_ANIM_RUNAWAYFIRING_SCR,
231 STRING_ANIM_RUN_SHOOT_SCR,
232 STRING_ANIM_RUNTO_ALARM_SCR,
233 STRING_ANIM_RUNTO_CASUAL_SCR,
234 STRING_ANIM_RUNTO_COVER_SCR,
235 STRING_ANIM_RUNTO_DANGER_SCR,
236 STRING_ANIM_RUNTO_DIVE_SCR,
237 STRING_ANIM_RUNTO_FLEE_SCR,
238 STRING_ANIM_RUNTO_INOPEN_SCR,
239 STRING_ANIM_DISGUISE_SALUTE_SCR,
240 STRING_ANIM_DISGUISE_WAIT_SCR,
241 STRING_ANIM_DISGUISE_PAPERS_SCR,
242 STRING_ANIM_DISGUISE_ENEMY_SCR,
243 STRING_ANIM_DISGUISE_HALT_SCR,
244 STRING_ANIM_DISGUISE_ACCEPT_SCR,
245 STRING_ANIM_DISGUISE_DENY_SCR,
246 STRING_ANIM_CORNERLEFT_SCR,
247 STRING_ANIM_CORNERRIGHT_SCR,
248 STRING_ANIM_OVERATTACK_SCR,
249 STRING_ANIM_LOWWALL_SCR,
250 STRING_ANIM_HIGHWALL_SCR,
251 STRING_ANIM_CONTINUE_LAST_ANIM_SCR,
253 STRING_ANIM_FULLBODY_SCR,
254 STRING_DISGUISE_SALUTE,
255 STRING_DISGUISE_SENTRY,
256 STRING_DISGUISE_OFFICER,
257 STRING_DISGUISE_ROVER,
258 STRING_DISGUISE_NONE,
259 STRING_MACHINEGUNNER,
265 STRING_ANIM_GRENADERETURN_SCR,
266 STRING_ANIM_GRENADEKICK_SCR,
267 STRING_ANIM_GRENADETHROW_SCR,
268 STRING_ANIM_GRENADETOSS_SCR,
269 STRING_ANIM_GRENADEMARTYR_SCR,
275 STRING_BALCONY_CURIOUS,
276 STRING_BALCONY_ATTACK,
277 STRING_BALCONY_DISGUISE,
278 STRING_BALCONY_GRENADE,
280 STRING_BALCONY_KILLED,
282 STRING_DEATH_BALCONY_INTRO,
283 STRING_DEATH_BALCONY_LOOP,
284 STRING_DEATH_BALCONY_OUTTRO,
297 STRING_ANIM_SAY_CURIOUS_SIGHT_SCR,
298 STRING_ANIM_SAY_CURIOUS_SOUND_SCR,
299 STRING_ANIM_SAY_GRENADE_SIGHTED_SCR,
300 STRING_ANIM_SAY_KILL_SCR,
301 STRING_ANIM_SAY_MANDOWN_SCR,
302 STRING_ANIM_SAY_SIGHTED_SCR,
303 STRING_VEHICLEANIMDONE,
306 STRING_ANIM_NO_KILLED_SCR,
316 STRING_VIEWMODELANIM_DONE,