OpenMoHAA 0.82.0
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This is the complete list of members for VehicleTank, including all inherited members.
_ClassInfo_ (defined in Class) | Class | static |
_newInstance(void) (defined in Class) | Class | static |
aaccel (defined in Entity) | Entity | |
absmax (defined in Entity) | Entity | |
absmin (defined in Entity) | Entity | |
accel (defined in Entity) | Entity | |
addAngles(Vector add) (defined in Entity) | Entity | virtual |
AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
addOrigin(Vector org) (defined in Entity) | Entity | virtual |
AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
AIDontFace(void) const (defined in Entity) | Entity | virtual |
airspeed (defined in Vehicle) | Vehicle | protected |
alpha(void) (defined in Entity) | Entity | inline |
AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
angles (defined in SimpleEntity) | SimpleEntity | |
angular_delta (defined in Animate) | Animate | |
Animate() (defined in Animate) | Animate | |
AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
animFlags (defined in Animate) | Animate | protected |
AnimMoveVehicle(void) (defined in Vehicle) | Vehicle | protectedvirtual |
AnimName(int slot=0) (defined in Animate) | Animate | |
AnimTime(int slot=0) (defined in Animate) | Animate | |
animtimes (defined in Animate) | Animate | protected |
Archive(Archiver &arc) override (defined in Vehicle) | Vehicle | virtual |
AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
AssertMove(Vector vNewOrigin, Vector vOldOrigin) (defined in Vehicle) | Vehicle | protectedvirtual |
AssertRotation(Vector vNewAngles, Vector vOldAngles) (defined in Vehicle) | Vehicle | protectedvirtual |
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
AttachDriverSlot(int slot, Entity *ent, Vector vExitPosition) override (defined in VehicleTank) | VehicleTank | virtual |
AttachDriverSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
AttachEvent(Event *ev) (defined in Entity) | Entity | |
AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
AttachPassengerSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
AttachPassengerSlot(int slot, Entity *ent, Vector vExitPosition) (defined in Vehicle) | Vehicle | virtual |
AttachTurretSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
AttachTurretSlot(int slot, Entity *ent, Vector vExitPosition, Vector *vExitAngles) (defined in Vehicle) | Vehicle | virtual |
AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
AutoPilot(void) (defined in Vehicle) | Vehicle | |
avelocity (defined in Entity) | Entity | |
base_angles (defined in Vehicle) | Vehicle | protected |
BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
BecomeSolid(Event *ev) (defined in Entity) | Entity | |
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
bind_use_my_angles (defined in Entity) | Entity | |
BindEvent(Event *ev) (defined in Entity) | Entity | |
bindmaster (defined in Entity) | Entity | |
BlocksAIMovement() const (defined in Entity) | Entity | virtual |
BounceBackwardsVelocity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
BounceForwardsVelocity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
BouncyCoef(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
CalcBlend(void) (defined in Entity) | Entity | virtual |
CalculateAnglesOffset(Vector acceleration) (defined in Vehicle) | Vehicle | protectedvirtual |
CalculateAnimationData(Vector vAngles, Vector vOrigin) (defined in Vehicle) | Vehicle | protected |
CalculateOriginOffset() override (defined in VehicleTank) | VehicleTank | virtual |
CancelEventsOfType(Event *ev) (defined in Listener) | Listener | |
CancelEventsOfType(Event &ev) (defined in Listener) | Listener | |
CancelFlaggedEvents(int flags) (defined in Listener) | Listener | |
CancelPendingEvents(void) (defined in Listener) | Listener | |
CanSee(Event *ev) (defined in Entity) | Entity | |
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
Censor(Event *ev) (defined in Entity) | Entity | |
centroid (defined in SimpleEntity) | SimpleEntity | |
CheckEventFlags(Event *event) (defined in Entity) | Entity | |
CheckGround(void) (defined in Entity) | Entity | virtual |
CheckWater(void) (defined in Vehicle) | Vehicle | protectedvirtual |
children (defined in Entity) | Entity | |
Class() (defined in Class) | Class | |
CLASS_PROTOTYPE(VehicleTank) (defined in VehicleTank) | VehicleTank | |
CLASS_PROTOTYPE(DrivableVehicle) (defined in DrivableVehicle) | DrivableVehicle | |
CLASS_PROTOTYPE(Vehicle) (defined in Vehicle) | Vehicle | |
CLASS_PROTOTYPE(VehicleBase) (defined in VehicleBase) | VehicleBase | |
CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
CLASS_PROTOTYPE(Listener) (defined in Listener) | Listener | |
ClassInfo (defined in Class) | Class | static |
classinfo(void) const (defined in Class) | Class | virtual |
classinfostatic(void) (defined in Class) | Class | static |
ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
ClearAnimSlot(int slot) (defined in Entity) | Entity | |
ClearSafePointers() (defined in Class) | Class | protected |
client (defined in Entity) | Entity | |
ClientSound(Event *ev) (defined in Animate) | Animate | |
ClientThink(void) (defined in Entity) | Entity | virtual |
CommandDelay(Event *ev) (defined in Listener) | Listener | |
conesize (defined in Vehicle) | Vehicle | protected |
ConnectPaths(void) (defined in Entity) | Entity | |
Corners (defined in Vehicle) | Vehicle | protected |
CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
currentspeed (defined in Vehicle) | Vehicle | protected |
CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
damage_debounce_time (defined in Entity) | Entity | |
damage_type (defined in Entity) | Entity | |
DamageEvent(Event *event) (defined in Entity) | Entity | virtual |
DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
DamageType(Event *ev) (defined in Entity) | Entity | |
deadflag (defined in Entity) | Entity | |
DeathSink(Event *ev) (defined in Entity) | Entity | |
DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
delegate_damage (defined in Entity) | Entity | |
delegate_gotKill (defined in Entity) | Entity | |
delegate_killed (defined in Entity) | Entity | |
Delete(void) (defined in Entity) | Entity | virtual |
detach(void) (defined in Entity) | Entity | |
detach_at_death (defined in Entity) | Entity | |
DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
DetachDriverSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
DetachDriverSlot(int slot, Vector vExitPosition, Vector *vExitAngles) (defined in Vehicle) | Vehicle | virtual |
DetachEvent(Event *ev) (defined in Entity) | Entity | |
DetachPassengerSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
DetachPassengerSlot(int slot, Vector vExitPosition, Vector *vExitAngles) (defined in Vehicle) | Vehicle | virtual |
DetachRemoteOwner() (defined in Vehicle) | Vehicle | protectedvirtual |
DetachTurretSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
DetachTurretSlot(int slot, Vector vExitPosition, Vector *vExitAngles) (defined in Vehicle) | Vehicle | virtual |
DisconnectPaths(void) (defined in Entity) | Entity | |
DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
DoExitCommands(int slot=0) (defined in Animate) | Animate | |
DoForceActivate(void) (defined in Entity) | Entity | |
doneEvents (defined in Animate) | Animate | protected |
DoProjectileVulnerability(Entity *pProjectile, Entity *pOwner, meansOfDeath_t meansOfDeath) (defined in Vehicle) | Vehicle | |
DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
Drivable(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
drivable (defined in Vehicle) | Vehicle | protected |
DrivableVehicle(void) (defined in DrivableVehicle) | DrivableVehicle | |
Drive(usercmd_t *ucmd) override (defined in VehicleTank) | VehicleTank | virtual |
Driver(void) (defined in Vehicle) | Vehicle | |
driver (defined in Vehicle) | Vehicle | protected |
DriverAdded() override (defined in VehicleTank) | VehicleTank | virtual |
driveroffset (defined in Vehicle) | Vehicle | protected |
DriverUse(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
droptofloor(float maxfall) (defined in Entity) | Entity | |
DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
DumpAnimInfo() (defined in Animate) | Animate | virtual |
edict (defined in Entity) | Entity | |
Effects(Event *ev) (defined in Entity) | Entity | |
EndFrame(void) (defined in Entity) | Entity | virtual |
enemy (defined in Entity) | Entity | |
entflags (defined in SimpleEntity) | SimpleEntity | |
Entity() (defined in Entity) | Entity | |
entnum (defined in Entity) | Entity | |
error(const char *function, const char *format,...) const (defined in Class) | Class | |
EventCanUse(Event *ev) (defined in Vehicle) | Vehicle | |
EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
EventContinueSkidding(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventDamage(Event *ev) (defined in VehicleTank) | VehicleTank | |
EventDamageSounds(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventDrive(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
EventDriveInternal(Event *ev, bool wait) (defined in Vehicle) | Vehicle | protectedvirtual |
EventDriveNoWait(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
EventFullStop(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
EventGetClassname(Event *ev) (defined in Entity) | Entity | |
EventGetCollisionModel(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventHideModel(Event *ev) (defined in Entity) | Entity | |
EventInheritsFrom(Event *ev) (defined in Listener) | Listener | |
EventInPVS(Event *ev) (defined in Entity) | Entity | |
EventIsInheritedBy(Event *ev) (defined in Listener) | Listener | |
EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
EventLockMovement(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventModel(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventModifyDrive(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventNextDrive(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
EventPending(Event &ev) (defined in Listener) | Listener | |
EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventRemoveOnDeath(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventRevive(Event *ev) (defined in Entity) | Entity | |
EventRunSounds(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSetCollisionModel(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSetExplosionModel(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventSetMaxUseAngle(Event *ev) (defined in Vehicle) | Vehicle | |
EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventSetSoundParameters(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
EventSetVolumeParameters(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
EventShowModel(Event *ev) (defined in Entity) | Entity | |
EventSightTrace(Event *ev) (defined in Entity) | Entity | |
EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventSkidding(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSoundDone(Event *ev) (defined in Entity) | Entity | |
EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventStop(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
EventStopAtEnd(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventSystemStarted (defined in Listener) | Listener | static |
EventTrace(Event *ev) (defined in Entity) | Entity | |
EventUnbind(Event *ev) (defined in Entity) | Entity | |
EventUnglue(Event *ev) (defined in Entity) | Entity | |
EventUnlockMovement(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventVehicleAnim(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventVehicleAnimDone(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventVehicleMoveAnim(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventVehicleMoveAnimDone(Event *ev) (defined in Vehicle) | Vehicle | protected |
EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
Explosion(Event *ev) (defined in Entity) | Entity | |
FactorInAnglesOffset(Vector *vAddedAngles) (defined in Vehicle) | Vehicle | protectedvirtual |
FactorInOriginOffset(void) (defined in Vehicle) | Vehicle | protectedvirtual |
FactorInSkidOrigin(void) (defined in Vehicle) | Vehicle | protected |
FactorOutAnglesOffset(void) (defined in Vehicle) | Vehicle | protectedvirtual |
FactorOutOriginOffset(void) (defined in Vehicle) | Vehicle | protectedvirtual |
Fade(Event *ev) (defined in Entity) | Entity | |
FadeIn(Event *ev) (defined in Entity) | Entity | |
FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
FadeOut(Event *ev) (defined in Entity) | Entity | |
FindDriverSlotByEntity(Entity *ent) (defined in Vehicle) | Vehicle | virtual |
FindExitPosition(Entity *pEnt, const Vector &vOrigin, const Vector *vAngles) (defined in Vehicle) | Vehicle | |
FindPassengerSlotByEntity(Entity *ent) (defined in Vehicle) | Vehicle | virtual |
FindTurretSlotByEntity(Entity *ent) (defined in Vehicle) | Vehicle | virtual |
Flags(Event *ev) (defined in Entity) | Entity | |
flags (defined in Entity) | Entity | |
ForceActivate(Event *ev) (defined in Entity) | Entity | |
ForwardExec(Event *ev) (defined in Animate) | Animate | |
FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
frame_delta (defined in Animate) | Animate | |
frametimes (defined in Animate) | Animate | protected |
GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAVelocity(Event *ev) (defined in Entity) | Entity | |
GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetCEMoveInfo(vmove_t *vm) (defined in Vehicle) | Vehicle | protectedvirtual |
GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getClassID(void) const (defined in Class) | Class | |
GetClassname(Event *ev) (defined in Listener) | Listener | |
getClassname(void) const (defined in Class) | Class | |
GetCollisionEntity(void) (defined in Vehicle) | Vehicle | |
getContents(void) (defined in Entity) | Entity | inline |
GetControllerAngles(int num) (defined in Entity) | Entity | |
GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
GetControllerTag(int num) const (defined in Entity) | Entity | |
GetCrossTime(int slot) (defined in Animate) | Animate | |
GetFlags(Event *event) const (defined in Listener) | Listener | |
GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetHealth(Event *ev) (defined in Entity) | Entity | |
GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getLocalVector(Vector vec) (defined in Entity) | Entity | |
GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
GetMaxs(Event *ev) (defined in Entity) | Entity | |
GetMins(Event *ev) (defined in Entity) | Entity | |
getModel() const (defined in Entity) | Entity | |
GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetMoveInfo(vmove_t *vm) (defined in Vehicle) | Vehicle | protectedvirtual |
getMoveType(void) (defined in Entity) | Entity | inline |
getName() const (defined in Vehicle) | Vehicle | |
GetNormalTime(int slot=0) (defined in Animate) | Animate | |
GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
GetPathPosition(cVehicleSpline *pPath, int iNode) (defined in Vehicle) | Vehicle | protected |
GetProjectileHitsRemaining() const (defined in Vehicle) | Vehicle | |
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetScale(Event *ev) (defined in Entity) | Entity | |
GetScriptOwner(void) (defined in Listener) | Listener | virtual |
getSolidType(void) (defined in Entity) | Entity | inline |
GetSoundSet(void) (defined in Vehicle) | Vehicle | |
getSuperclass(void) const (defined in Class) | Class | |
GetSyncRate() (defined in Animate) | Animate | inline |
GetSyncTime() (defined in Animate) | Animate | inline |
GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTagAngles(Event *ev) (defined in Entity) | Entity | |
GetTagPosition(Event *ev) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Vehicle) | Vehicle | protected |
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Vehicle) | Vehicle | protected |
GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTime(int slot=0) (defined in Animate) | Animate | |
GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetVelocity(Event *ev) (defined in Entity) | Entity | |
GetWeight(int slot=0) (defined in Animate) | Animate | inline |
GetYaw(Event *ev) (defined in Entity) | Entity | |
GetYawOffset() (defined in Animate) | Animate | |
GetZone(Event *ev) (defined in Entity) | Entity | |
Ghost(Event *ev) (defined in Entity) | Entity | |
GiveOxygen(float time) (defined in Entity) | Entity | |
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
GlueEvent(Event *ev) (defined in Entity) | Entity | |
Gravity(Event *ev) (defined in Entity) | Entity | |
gravity (defined in Entity) | Entity | |
ground_normal (defined in Vehicle) | Vehicle | protected |
groundcontents (defined in Entity) | Entity | |
groundentity (defined in Entity) | Entity | |
groundplane (defined in Entity) | Entity | |
HasAnim(const char *animname) (defined in Animate) | Animate | |
HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
HasWeapon(void) (defined in Vehicle) | Vehicle | virtual |
hasweapon (defined in Vehicle) | Vehicle | protected |
HealEvent(Event *ev) (defined in Entity) | Entity | |
health (defined in Entity) | Entity | |
hidden(void) (defined in Entity) | Entity | inline |
hideModel(void) (defined in Entity) | Entity | inline |
HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
HitSky(void) (defined in Entity) | Entity | virtual |
HurtEvent(Event *ev) (defined in Entity) | Entity | |
Immune(int meansofdeath) (defined in Entity) | Entity | |
immunities (defined in Entity) | Entity | |
inheritsFrom(ClassDef *c) const (defined in Class) | Class | |
inheritsFrom(const char *name) const (defined in Class) | Class | |
is_paused (defined in Animate) | Animate | protected |
isBlocked (defined in Vehicle) | Vehicle | protected |
isBoundTo(Entity *master) (defined in Entity) | Entity | |
isClient(void) (defined in Entity) | Entity | inline |
IsDamagedBy(Entity *ent) (defined in Vehicle) | Vehicle | protected |
IsDead() const (defined in Entity) | Entity | virtual |
IsDrivable(void) (defined in Vehicle) | Vehicle | virtual |
isInheritedBy(const char *name) const (defined in Class) | Class | |
isInheritedBy(ClassDef *c) const (defined in Class) | Class | |
IsInside(Event *ev) (defined in Entity) | Entity | |
IsInside(Entity *e1) (defined in Entity) | Entity | |
IsInZone(Event *ev) (defined in Entity) | Entity | |
isLocked(void) (defined in Vehicle) | Vehicle | |
IsRepeatType(int slot) (defined in Animate) | Animate | inline |
IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
IsTouching(Event *ev) (defined in Entity) | Entity | |
IsTouching(Entity *e1) (defined in Entity) | Entity | |
JoinTeam(Event *ev) (defined in Entity) | Entity | |
joinTeam(Entity *teammember) (defined in Entity) | Entity | |
Jumpable(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
jumpable (defined in Vehicle) | Vehicle | protected |
jumpimpulse (defined in Vehicle) | Vehicle | protected |
KickSuspension(Vector vDirection, float fForce) (defined in Vehicle) | Vehicle | |
Kill(Event *ev) (defined in Entity) | Entity | |
KillAttach(Event *ev) (defined in Entity) | Entity | |
Killed(Event *ev) override (defined in DrivableVehicle) | DrivableVehicle | virtual |
KillTarget(void) (defined in Entity) | Entity | inline |
killtarget (defined in Entity) | Entity | |
last_origin (defined in Vehicle) | Vehicle | protected |
lastdriver (defined in Vehicle) | Vehicle | protected |
LightBlue(Event *ev) (defined in Entity) | Entity | |
LightGreen(Event *ev) (defined in Entity) | Entity | |
LightOff(Event *ev) (defined in Entity) | Entity | |
LightOn(Event *ev) (defined in Entity) | Entity | |
LightRadius(Event *ev) (defined in Entity) | Entity | |
lightRadius (defined in Entity) | Entity | |
LightRed(Event *ev) (defined in Entity) | Entity | |
LightStyle(Event *ev) (defined in Entity) | Entity | |
link(void) (defined in Entity) | Entity | |
Listener() (defined in Listener) | Listener | |
localangles (defined in Entity) | Entity | |
localorigin (defined in Entity) | Entity | |
Lock(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
Lock(void) (defined in Vehicle) | Vehicle | |
locked (defined in Vehicle) | Vehicle | protected |
LoopSound(Event *ev) (defined in Entity) | Entity | |
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
m_bAnimMove (defined in Vehicle) | Vehicle | protected |
m_bAutomatic (defined in Vehicle) | Vehicle | protected |
m_bAutoPilot (defined in Vehicle) | Vehicle | protected |
m_bBackSlipping (defined in Vehicle) | Vehicle | protected |
m_bBounceBackwards (defined in Vehicle) | Vehicle | protected |
m_bBounceStayFullSpeed (defined in Vehicle) | Vehicle | protected |
m_bDamageSounds (defined in Vehicle) | Vehicle | protected |
m_bEnableSkidding (defined in Vehicle) | Vehicle | protected |
m_bFrontSlipping (defined in Vehicle) | Vehicle | protected |
m_bGlueAngles (defined in Entity) | Entity | |
m_bGlueDuckable (defined in Entity) | Entity | |
m_bIsBraking (defined in Vehicle) | Vehicle | protected |
m_bIsSkidding (defined in Vehicle) | Vehicle | protected |
m_BlockedPaths (defined in Entity) | Entity | |
m_bMovementLocked (defined in Vehicle) | Vehicle | protected |
m_bRemoveOnDeath (defined in Vehicle) | Vehicle | protected |
m_bRunSounds (defined in Vehicle) | Vehicle | protected |
m_bStopEnabled (defined in Vehicle) | Vehicle | protected |
m_bThinkCalled (defined in Vehicle) | Vehicle | protected |
m_bTireHit (defined in Vehicle) | Vehicle | protected |
m_bWheelSpinning (defined in Vehicle) | Vehicle | protected |
m_eSoundState (defined in Vehicle) | Vehicle | protected |
m_fAccelerator (defined in Vehicle) | Vehicle | protected |
m_fBackBrakes (defined in Vehicle) | Vehicle | protected |
m_fBackBrakingForce (defined in Vehicle) | Vehicle | protected |
m_fBackForce (defined in Vehicle) | Vehicle | protected |
m_fBackMass (defined in Vehicle) | Vehicle | protected |
m_fBankAngle (defined in Vehicle) | Vehicle | protected |
m_fBouncyCoef (defined in Vehicle) | Vehicle | protected |
m_fBrakingPerformance (defined in Vehicle) | Vehicle | protected |
m_fCGHeight (defined in Vehicle) | Vehicle | protected |
m_fDifferentialRatio (defined in Vehicle) | Vehicle | protected |
m_fDownForce (defined in Vehicle) | Vehicle | protected |
m_fDrag (defined in Vehicle) | Vehicle | protected |
m_fForwardForce (defined in Vehicle) | Vehicle | protected |
m_fFrontBrakes (defined in Vehicle) | Vehicle | protected |
m_fFrontBrakingForce (defined in Vehicle) | Vehicle | protected |
m_fFrontMass (defined in Vehicle) | Vehicle | protected |
m_fGearEfficiency (defined in Vehicle) | Vehicle | protected |
m_fGearRatio (defined in Vehicle) | Vehicle | protected |
m_fIdealAccel (defined in Vehicle) | Vehicle | protected |
m_fIdealDistance (defined in Vehicle) | Vehicle | protected |
m_fIdealSpeed (defined in Vehicle) | Vehicle | protected |
m_fInertia (defined in Vehicle) | Vehicle | protected |
m_fLastTurn (defined in Vehicle) | Vehicle | protected |
m_fLeftForce (defined in Vehicle) | Vehicle | protected |
m_fLookAhead (defined in Vehicle) | Vehicle | protected |
m_fMass (defined in Vehicle) | Vehicle | protected |
m_fMaxSpeed (defined in Vehicle) | Vehicle | protected |
m_fMaxTraction (defined in Vehicle) | Vehicle | protected |
m_fMaxUseAngle (defined in Vehicle) | Vehicle | protected |
m_fNextSoundState (defined in Vehicle) | Vehicle | protected |
m_fRightForce (defined in Vehicle) | Vehicle | protected |
m_fRollCoef (defined in Vehicle) | Vehicle | protected |
m_fRollingResistance (defined in Vehicle) | Vehicle | protected |
m_fRollMax (defined in Vehicle) | Vehicle | protected |
m_fRollMin (defined in Vehicle) | Vehicle | protected |
m_fShaderOffset (defined in Vehicle) | Vehicle | protected |
m_fSkidAngle (defined in Vehicle) | Vehicle | protected |
m_fSkidLeftForce (defined in Vehicle) | Vehicle | protected |
m_fSkidRightForce (defined in Vehicle) | Vehicle | protected |
m_fSoundMaxPitch (defined in Vehicle) | Vehicle | protected |
m_fSoundMaxSpeed (defined in Vehicle) | Vehicle | protected |
m_fSoundMinPitch (defined in Vehicle) | Vehicle | protected |
m_fSoundMinSpeed (defined in Vehicle) | Vehicle | protected |
m_fSpringyCoef (defined in Vehicle) | Vehicle | protected |
m_fStopEndDistance (defined in Vehicle) | Vehicle | protected |
m_fStopStartDistance (defined in Vehicle) | Vehicle | protected |
m_fStopStartSpeed (defined in Vehicle) | Vehicle | protected |
m_fTangForce (defined in Vehicle) | Vehicle | protected |
m_fTireFriction (defined in Vehicle) | Vehicle | protected |
m_fTireRadius (defined in Vehicle) | Vehicle | protected |
m_fTireRotationalSpeed (defined in Vehicle) | Vehicle | protected |
m_fTorque (defined in Vehicle) | Vehicle | protected |
m_fTrackWidth (defined in Vehicle) | Vehicle | protected |
m_fTractionForce (defined in Vehicle) | Vehicle | protected |
m_fTread (defined in Vehicle) | Vehicle | protected |
m_fUpForce (defined in Vehicle) | Vehicle | protected |
m_fVolumeMaxPitch (defined in Vehicle) | Vehicle | protected |
m_fVolumeMaxSpeed (defined in Vehicle) | Vehicle | protected |
m_fVolumeMinPitch (defined in Vehicle) | Vehicle | protected |
m_fVolumeMinSpeed (defined in Vehicle) | Vehicle | protected |
m_fWheelBackDist (defined in Vehicle) | Vehicle | protected |
m_fWheelBackInnerLoad (defined in Vehicle) | Vehicle | protected |
m_fWheelBackLoad (defined in Vehicle) | Vehicle | protected |
m_fWheelBackOutterLoad (defined in Vehicle) | Vehicle | protected |
m_fWheelBackSuspension (defined in Vehicle) | Vehicle | protected |
m_fWheelBase (defined in Vehicle) | Vehicle | protected |
m_fWheelFrontDist (defined in Vehicle) | Vehicle | protected |
m_fWheelFrontInnerLoad (defined in Vehicle) | Vehicle | protected |
m_fWheelFrontLoad (defined in Vehicle) | Vehicle | protected |
m_fWheelFrontOutterLoad (defined in Vehicle) | Vehicle | protected |
m_fWheelFrontSuspension (defined in Vehicle) | Vehicle | protected |
m_fYawCoef (defined in Vehicle) | Vehicle | protected |
m_fYawMax (defined in Vehicle) | Vehicle | protected |
m_fYawMin (defined in Vehicle) | Vehicle | protected |
m_fZCoef (defined in Vehicle) | Vehicle | protected |
m_fZMax (defined in Vehicle) | Vehicle | protected |
m_fZMin (defined in Vehicle) | Vehicle | protected |
m_iAlternateNode (defined in Vehicle) | Vehicle | protected |
m_iCurNode (defined in Vehicle) | Vehicle | protected |
m_iFrameCtr (defined in Vehicle) | Vehicle | protected |
m_iGear (defined in Vehicle) | Vehicle | protected |
m_iLastTiresUpdate (defined in Vehicle) | Vehicle | protected |
m_iNextPathStartNode (defined in Vehicle) | Vehicle | protected |
m_iNumBlockedPaths (defined in Entity) | Entity | |
m_iNumGlues (defined in Entity) | Entity | |
m_iNumNormals (defined in Vehicle) | Vehicle | protected |
m_iProjectileHitsRemaining (defined in Vehicle) | Vehicle | protected |
m_iRPM (defined in Vehicle) | Vehicle | protected |
m_pAlternatePath (defined in Vehicle) | Vehicle | protected |
m_pCollisionEntity (defined in Vehicle) | Vehicle | protected |
m_pCurPath (defined in Vehicle) | Vehicle | protected |
m_pGlueMaster (defined in Entity) | Entity | |
m_pGlues (defined in Entity) | Entity | |
m_pGluesFlags (defined in Entity) | Entity | |
m_pNextPath (defined in Vehicle) | Vehicle | protected |
m_pVehicleSoundEntities (defined in Vehicle) | Vehicle | protected |
m_sAnimationSet (defined in Vehicle) | Vehicle | protected |
m_sExplosionModel (defined in Vehicle) | Vehicle | protected |
m_sMoveGrid (defined in Vehicle) | Vehicle | protected |
m_sSoundSet (defined in Vehicle) | Vehicle | protected |
m_vAcceleration (defined in Vehicle) | Vehicle | protected |
m_vAngles (defined in Vehicle) | Vehicle | protected |
m_vAnglesOffset (defined in Vehicle) | Vehicle | protected |
m_vAngularAcceleration (defined in Vehicle) | Vehicle | protected |
m_vAngularVelocity (defined in Vehicle) | Vehicle | protected |
m_vBackAngles (defined in Vehicle) | Vehicle | protected |
m_vBackNormal (defined in Vehicle) | Vehicle | protected |
m_vBaseAngles (defined in Vehicle) | Vehicle | protected |
m_vBaseNormal (defined in Vehicle) | Vehicle | protected |
m_vCG (defined in Vehicle) | Vehicle | protected |
m_vForce (defined in Vehicle) | Vehicle | protected |
m_vFrontAngles (defined in Vehicle) | Vehicle | protected |
m_vFrontNormal (defined in Vehicle) | Vehicle | protected |
m_vIdealDir (defined in Vehicle) | Vehicle | protected |
m_vIdealPosition (defined in Vehicle) | Vehicle | protected |
m_vNormalSum (defined in Vehicle) | Vehicle | protected |
m_vOldMaxs (defined in Vehicle) | Vehicle | protected |
m_vOldMins (defined in Vehicle) | Vehicle | protected |
m_vOriginCornerOffset (defined in Vehicle) | Vehicle | protected |
m_vOriginOffset (defined in Vehicle) | Vehicle | protected |
m_vOriginOffset2 (defined in Vehicle) | Vehicle | protected |
m_vPrevNormal (defined in Vehicle) | Vehicle | protected |
m_vResistance (defined in Vehicle) | Vehicle | protected |
m_vSaveAngles (defined in Vehicle) | Vehicle | protected |
m_vSkidOrigin (defined in Vehicle) | Vehicle | protected |
m_vTangForce (defined in Vehicle) | Vehicle | protected |
m_vTireEnd (defined in Vehicle) | Vehicle | protected |
m_vWheelForce (defined in Vehicle) | Vehicle | protected |
MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
mass (defined in Entity) | Entity | |
max_health (defined in Entity) | Entity | |
maxs (defined in Entity) | Entity | |
maxtracedist (defined in Vehicle) | Vehicle | protected |
maxturnrate (defined in Vehicle) | Vehicle | protected |
mins (defined in Entity) | Entity | |
model (defined in Entity) | Entity | |
ModelInit(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
moveimpulse (defined in Vehicle) | Vehicle | protected |
moveresult (defined in Vehicle) | Vehicle | protected |
moveteam (defined in Entity) | Entity | |
movetype (defined in Entity) | Entity | |
MoveVehicle(void) (defined in Vehicle) | Vehicle | protectedvirtual |
MPrintf(const char *msg,...) (defined in Entity) | Entity | |
NeverDraw(Event *ev) (defined in Entity) | Entity | |
NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
Next(void) (defined in SimpleEntity) | SimpleEntity | |
NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
NoLerpThisFrame(void) (defined in Entity) | Entity | |
NoMove(void) (defined in Vehicle) | Vehicle | protectedvirtual |
NormalDraw(Event *ev) (defined in Entity) | Entity | |
NoTarget(Event *ev) (defined in Entity) | Entity | |
NumAnims(void) (defined in Animate) | Animate | |
numchildren (defined in Entity) | Entity | |
NumFrames(int slot=0) (defined in Animate) | Animate | inline |
numPassengers (defined in Vehicle) | Vehicle | protected |
numTurrets (defined in Vehicle) | Vehicle | protected |
offset (defined in VehicleBase) | VehicleBase | |
OpenSlotsByModel(void) (defined in Vehicle) | Vehicle | protectedvirtual |
operator delete(void *ptr) (defined in LightClass) | LightClass | |
operator delete(void *ptr, void *placement) (defined in LightClass) | LightClass | |
operator delete(void *ptr, T &placement) (defined in LightClass) | LightClass | inline |
operator new(size_t s) (defined in LightClass) | LightClass | |
operator new(size_t size, void *placement) (defined in LightClass) | LightClass | |
operator new(size_t size, T &placement) (defined in LightClass) | LightClass | inline |
orientation (defined in Entity) | Entity | |
origin (defined in SimpleEntity) | SimpleEntity | |
pain_finished (defined in Entity) | Entity | |
Passengers (defined in Vehicle) | Vehicle | protected |
PathDrivable(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
pathDrivable (defined in Vehicle) | Vehicle | protected |
PathDrive(usercmd_t *ucmd) (defined in Vehicle) | Vehicle | virtual |
PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
pauseSyncTime (defined in Animate) | Animate | protected |
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
PostAnimate(void) override (defined in Animate) | Animate | virtual |
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostponeAllEvents(float time) (defined in Listener) | Listener | |
PostponeEvent(Event &ev, float time) (defined in Listener) | Listener | |
Postthink() override (defined in VehicleTank) | VehicleTank | virtual |
PreAnimate(void) override (defined in Animate) | Animate | virtual |
prev_acceleration (defined in Vehicle) | Vehicle | protected |
prev_moveimpulse (defined in Vehicle) | Vehicle | protected |
prev_origin (defined in Vehicle) | Vehicle | protected |
prev_velocity (defined in Vehicle) | Vehicle | protected |
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener) | Listener | |
ProcessEvent(const Event &ev) (defined in Listener) | Listener | |
ProcessEvent(Event *ev) (defined in Listener) | Listener | |
ProcessEvent(Event &ev) (defined in Listener) | Listener | |
ProcessEventReturn(Event *ev) (defined in Listener) | Listener | |
ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
ProcessingEvents (defined in Listener) | Listener | static |
ProcessInitCommands(void) (defined in Entity) | Entity | |
ProcessPendingEvents(void) (defined in Listener) | Listener | |
ProcessScriptEvent(Event &ev) (defined in Listener) | Listener | |
ProcessScriptEvent(Event *ev) (defined in Listener) | Listener | |
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
PusherEvent(Event *ev) (defined in Entity) | Entity | |
QueryDriverSlotAngles(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryDriverSlotAngles(int slot, float *ang) (defined in Vehicle) | Vehicle | virtual |
QueryDriverSlotEntity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryDriverSlotEntity(int slot) (defined in Vehicle) | Vehicle | virtual |
QueryDriverSlotPosition(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryDriverSlotPosition(int slot, float *pos) (defined in Vehicle) | Vehicle | virtual |
QueryDriverSlotStatus(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryDriverSlotStatus(int slot) (defined in Vehicle) | Vehicle | virtual |
QueryFreeDriverSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryFreeDriverSlot(void) (defined in Vehicle) | Vehicle | virtual |
QueryFreePassengerSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryFreePassengerSlot(void) (defined in Vehicle) | Vehicle | virtual |
QueryFreeTurretSlot(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryFreeTurretSlot(void) (defined in Vehicle) | Vehicle | virtual |
QueryPassengerSlotAngles(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryPassengerSlotAngles(int slot, float *ang) (defined in Vehicle) | Vehicle | virtual |
QueryPassengerSlotEntity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryPassengerSlotEntity(int slot) (defined in Vehicle) | Vehicle | virtual |
QueryPassengerSlotPosition(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryPassengerSlotPosition(int slot, float *pos) (defined in Vehicle) | Vehicle | virtual |
QueryPassengerSlotStatus(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryPassengerSlotStatus(int slot) (defined in Vehicle) | Vehicle | virtual |
QuerySpeed(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QuerySpeed(void) (defined in Vehicle) | Vehicle | virtual |
QueryTurretSlotAngles(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryTurretSlotAngles(int slot, float *ang) (defined in Vehicle) | Vehicle | virtual |
QueryTurretSlotEntity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryTurretSlotEntity(int slot) (defined in Vehicle) | Vehicle | virtual |
QueryTurretSlotPosition(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryTurretSlotPosition(int slot, float *pos) (defined in Vehicle) | Vehicle | virtual |
QueryTurretSlotStatus(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
QueryTurretSlotStatus(int slot) (defined in Vehicle) | Vehicle | virtual |
quitTeam(void) (defined in Entity) | Entity | |
radnum (defined in Entity) | Entity | |
real_acceleration (defined in Vehicle) | Vehicle | protected |
real_velocity (defined in Vehicle) | Vehicle | protected |
Remove(Event *ev) (defined in Vehicle) | Vehicle | protected |
RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
RemoveVehicleSoundEntities(void) (defined in Vehicle) | Vehicle | protected |
RenderEffects(Event *ev) (defined in Entity) | Entity | |
ResetSlots(void) (defined in Vehicle) | Vehicle | protectedvirtual |
Responses (defined in Class) | Class | static |
RestartAnimSlot(int slot) (defined in Entity) | Entity | |
RollMinMax(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SafeSolid(Event *ev) (defined in Entity) | Entity | |
ScriptRemove(Event *ev) (defined in Listener) | Listener | |
seatangles (defined in Vehicle) | Vehicle | protected |
SeatAnglesOffset(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SeatOffset(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
seatoffset (defined in Vehicle) | Vehicle | protected |
SetAlpha(Event *ev) (defined in Entity) | Entity | |
setAlpha(float alpha) (defined in Entity) | Entity | |
SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setAngles(Vector ang) override (defined in Entity) | Entity | virtual |
setAngles(void) (defined in Entity) | Entity | virtual |
SetAnimationSet(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
SetBackMass(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetBloodModel(Event *ev) (defined in Entity) | Entity | |
SetCEMoveInfo(vmove_t *vm) (defined in Vehicle) | Vehicle | protectedvirtual |
setContents(int type) (defined in Entity) | Entity | inline |
setContentsSolid(void) (defined in Entity) | Entity | virtual |
SetControllerAngles(int num, vec3_t angles) (defined in Entity) | Entity | |
SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
SetDepthHack(Event *ev) (defined in Entity) | Entity | |
SetDrag(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetDriverAngles(Vector angles) (defined in Vehicle) | Vehicle | protectedvirtual |
SetFrame(void) (defined in Animate) | Animate | |
SetFrontMass(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetHealth(Event *ev) (defined in Entity) | Entity | |
SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
SetKillTarget(Event *ev) (defined in Entity) | Entity | |
SetLight(Event *ev) (defined in Entity) | Entity | |
setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
SetMass(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetMassEvent(Event *ev) (defined in Entity) | Entity | |
SetMaxs(Event *ev) (defined in Entity) | Entity | |
SetMins(Event *ev) (defined in Entity) | Entity | |
setModel(void) (defined in Entity) | Entity | virtual |
setModel(const str &mdl) (defined in Entity) | Entity | |
SetModelEvent(Event *ev) (defined in Entity) | Entity | |
SetMoveInfo(vmove_t *vm) (defined in Vehicle) | Vehicle | protectedvirtual |
SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
setMoveType(int type) (defined in Entity) | Entity | inline |
SetName(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
SetOnceType(int slot=0) (defined in Animate) | Animate | |
SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
setOrigin(void) (defined in Entity) | Entity | virtual |
setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
SetProjectileVulnerable(Event *ev) (defined in Vehicle) | Vehicle | |
SetRepeatType(int slot=0) (defined in Animate) | Animate | |
SetRollingResistance(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetScale(Event *ev) (defined in Entity) | Entity | |
setScale(float scale) (defined in Entity) | Entity | |
SetScriptOwner(Listener *newOwner) (defined in Listener) | Listener | virtual |
SetShaderData(Event *ev) (defined in Entity) | Entity | |
SetShaderTime(Event *ev) (defined in Entity) | Entity | |
SetSize(void) (defined in Entity) | Entity | |
SetSize(Event *ev) (defined in Entity) | Entity | |
setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
SetSlotsNonSolid(void) (defined in Vehicle) | Vehicle | virtual |
SetSlotsSolid(void) (defined in Vehicle) | Vehicle | virtual |
setSolidType(solid_t type) (defined in Entity) | Entity | |
SetSoundSet(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetSpeed(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetSyncRate(float rate) (defined in Animate) | Animate | |
SetSyncTime(float s) (defined in Animate) | Animate | |
SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
SetTireRadius(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetTread(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetTurnRate(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetupPath(cVehicleSpline *pPath, SimpleEntity *se) (defined in Vehicle) | Vehicle | protected |
SetupVehicleSoundEntities(void) (defined in Vehicle) | Vehicle | protected |
SetVelocity(Event *ev) (defined in Entity) | Entity | |
SetViewAngles(Vector newViewangles) (defined in Vehicle) | Vehicle | protectedvirtual |
SetWaterType(void) (defined in Entity) | Entity | |
SetWeapon(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
SetWheelCorners(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
Shader(Event *ev) (defined in Entity) | Entity | |
ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
showModel(void) (defined in Entity) | Entity | inlinevirtual |
ShowWeapon(void) (defined in Vehicle) | Vehicle | virtual |
showweapon (defined in Vehicle) | Vehicle | protected |
ShowWeaponEvent(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
Sink(Event *ev) (defined in Entity) | Entity | |
size (defined in Entity) | Entity | |
SlidePush(Vector vPush) (defined in Vehicle) | Vehicle | protectedvirtual |
SlotChanged(int slot) (defined in Animate) | Animate | inline |
Sound(Event *ev) (defined in Entity) | Entity | |
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
spawnflags (defined in Entity) | Entity | |
SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
SpawnTurret(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
speed (defined in Vehicle) | Vehicle | protected |
SpringyCoef(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
StationaryEvent(Event *ev) (defined in Entity) | Entity | |
stealthMovementScale (defined in Entity) | Entity | |
SteerInPlace(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
steerinplace (defined in Vehicle) | Vehicle | protected |
StopAllSounds() (defined in Entity) | Entity | |
StopAnimating(int slot=0) (defined in Animate) | Animate | |
StopBackwardsVelocity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
StopForwardsVelocity(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
StopLoopSound(Event *ev) (defined in Entity) | Entity | |
StopLoopSound(void) (defined in Entity) | Entity | |
StopSound(int channel) (defined in Entity) | Entity | |
StopSound(Event *ev) (defined in Entity) | Entity | |
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
SVFlags(Event *ev) (defined in Entity) | Entity | |
syncRate (defined in Animate) | Animate | protected |
syncTime (defined in Animate) | Animate | protected |
takedamage (defined in Entity) | Entity | |
TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
Target() (defined in SimpleEntity) | SimpleEntity | |
target (defined in SimpleEntity) | SimpleEntity | |
Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
TargetName() (defined in SimpleEntity) | SimpleEntity | |
targetname (defined in SimpleEntity) | SimpleEntity | |
teamchain (defined in Entity) | Entity | |
teammaster (defined in Entity) | Entity | |
Think() override (defined in VehicleTank) | VehicleTank | virtual |
TorqueLookup(int rpm) (defined in Vehicle) | Vehicle | protectedvirtual |
TossEvent(Event *ev) (defined in Entity) | Entity | |
TouchStuff(vmove_t *vm) (defined in Vehicle) | Vehicle | protected |
TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
turnangle (defined in Vehicle) | Vehicle | protected |
turnimpulse (defined in Vehicle) | Vehicle | protected |
TurnOffVehicleSoundEntities(void) (defined in Vehicle) | Vehicle | protected |
TurnOnVehicleSoundEntities(void) (defined in Vehicle) | Vehicle | protected |
Turrets (defined in Vehicle) | Vehicle | protected |
unbind(void) (defined in Entity) | Entity | virtual |
UnDrivable(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
unglue(void) (defined in Entity) | Entity | virtual |
unlink(void) (defined in Entity) | Entity | inline |
UnLock(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
UnLock(void) (defined in Vehicle) | Vehicle | |
UpdateBones(void) (defined in Vehicle) | Vehicle | protected |
UpdateDriverSlot(int iSlot) (defined in Vehicle) | Vehicle | protected |
UpdateNormals(void) (defined in Vehicle) | Vehicle | protected |
updateOrigin(void) (defined in Entity) | Entity | virtual |
UpdatePassengerSlot(int iSlot) (defined in Vehicle) | Vehicle | protected |
UpdateShaderOffset(void) (defined in Vehicle) | Vehicle | protected |
UpdateSkidAngle(void) (defined in Vehicle) | Vehicle | protected |
UpdateSound() override (defined in VehicleTank) | VehicleTank | virtual |
UpdateTires(void) (defined in Vehicle) | Vehicle | protected |
UpdateTurretSlot(int iSlot) (defined in Vehicle) | Vehicle | protectedvirtual |
UpdateVariables(Vector *acceleration, Vector *vpn, Vector *vup, Vector *vright, Vector *t_vpn, Vector *t_vup, Vector *t_vright) (defined in Vehicle) | Vehicle | protectedvirtual |
UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
v_angle (defined in Vehicle) | Vehicle | protected |
ValidEvent(str name) const (defined in Listener) | Listener | |
Vehicle() (defined in Vehicle) | Vehicle | |
VehicleBase(void) (defined in VehicleBase) | VehicleBase | |
VehicleBlocked(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
VehicleDestroyed(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
vehicleName (defined in Vehicle) | Vehicle | protected |
VehicleStart(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
VehicleTank() (defined in VehicleTank) | VehicleTank | |
VehicleTouched(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
velocity (defined in Entity) | Entity | |
VelocityModified(void) (defined in Entity) | Entity | virtual |
vlink (defined in VehicleBase) | VehicleBase | |
VolumeDamage(float damage) (defined in Entity) | Entity | |
vs (defined in Vehicle) | Vehicle | protected |
warning(const char *function, const char *format,...) const (defined in Class) | Class | |
waterlevel (defined in Entity) | Entity | |
watertype (defined in Entity) | Entity | |
weaponName (defined in Vehicle) | Vehicle | protected |
WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
WorldEffects(void) (defined in Vehicle) | Vehicle | protectedvirtual |
yaw_forward (defined in Vehicle) | Vehicle | protected |
yaw_left (defined in Vehicle) | Vehicle | protected |
YawMinMax(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
ZMinMax(Event *ev) (defined in Vehicle) | Vehicle | protectedvirtual |
~Animate() (defined in Animate) | Animate | |
~Class() (defined in Class) | Class | virtual |
~Entity() (defined in Entity) | Entity | virtual |
~Listener() (defined in Listener) | Listener | virtual |
~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |
~Vehicle() (defined in Vehicle) | Vehicle | virtual |
~VehicleTank() (defined in VehicleTank) | VehicleTank |