|
OpenMoHAA 0.83.0
|
This is the complete list of members for TriggerOnce, including all inherited members.
| aaccel (defined in Entity) | Entity | |
| absmax (defined in Entity) | Entity | |
| absmin (defined in Entity) | Entity | |
| accel (defined in Entity) | Entity | |
| ActivateTargets(Event *ev) (defined in Trigger) | Trigger | |
| activator (defined in Trigger) | Trigger | protected |
| addAngles(Vector add) (defined in Entity) | Entity | virtual |
| AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| addOrigin(Vector org) (defined in Entity) | Entity | virtual |
| AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
| AIDontFace(void) const (defined in Entity) | Entity | virtual |
| alpha(void) (defined in Entity) | Entity | inline |
| AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
| angles (defined in SimpleEntity) | SimpleEntity | |
| angular_delta (defined in Animate) | Animate | |
| Animate() (defined in Animate) | Animate | |
| AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
| AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
| animFlags (defined in Animate) | Animate | protected |
| AnimName(int slot=0) (defined in Animate) | Animate | |
| AnimTime(int slot=0) (defined in Animate) | Animate | |
| animtimes (defined in Animate) | Animate | protected |
| Archive(Archiver &arc) override (defined in Trigger) | Trigger | |
| AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
| attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
| AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
| AttachEvent(Event *ev) (defined in Entity) | Entity | |
| AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
| AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
| avelocity (defined in Entity) | Entity | |
| BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
| BecomeSolid(Event *ev) (defined in Entity) | Entity | |
| bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
| bind_use_my_angles (defined in Entity) | Entity | |
| BindEvent(Event *ev) (defined in Entity) | Entity | |
| bindmaster (defined in Entity) | Entity | |
| BlocksAIMovement() const (defined in Entity) | Entity | virtual |
| BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
| BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
| CalcBlend(void) (defined in Entity) | Entity | virtual |
| CanSee(Event *ev) (defined in Entity) | Entity | |
| CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
| CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
| CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
| CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
| Censor(Event *ev) (defined in Entity) | Entity | |
| centroid (defined in SimpleEntity) | SimpleEntity | |
| CheckEventFlags(Event *event) (defined in Entity) | Entity | |
| CheckGround(void) (defined in Entity) | Entity | virtual |
| children (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(TriggerOnce) (defined in TriggerOnce) | TriggerOnce | |
| CLASS_PROTOTYPE(Trigger) (defined in Trigger) | Trigger | |
| CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
| CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
| ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
| ClearAnimSlot(int slot) (defined in Entity) | Entity | |
| client (defined in Entity) | Entity | |
| ClientSound(Event *ev) (defined in Animate) | Animate | |
| ClientThink(void) (defined in Entity) | Entity | virtual |
| ConnectPaths(void) (defined in Entity) | Entity | |
| count (defined in Trigger) | Trigger | protected |
| CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
| CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
| Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
| damage_debounce_time (defined in Entity) | Entity | |
| damage_type (defined in Entity) | Entity | |
| DamageEvent(Event *ev) override (defined in Trigger) | Trigger | virtual |
| DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
| DamageType(Event *ev) (defined in Entity) | Entity | |
| deadflag (defined in Entity) | Entity | |
| DeathSink(Event *ev) (defined in Entity) | Entity | |
| DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
| delay (defined in Trigger) | Trigger | protected |
| delegate_damage (defined in Entity) | Entity | |
| delegate_gotKill (defined in Entity) | Entity | |
| delegate_killed (defined in Entity) | Entity | |
| Delete(void) (defined in Entity) | Entity | virtual |
| detach(void) (defined in Entity) | Entity | |
| detach_at_death (defined in Entity) | Entity | |
| DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
| DetachEvent(Event *ev) (defined in Entity) | Entity | |
| DisconnectPaths(void) (defined in Entity) | Entity | |
| DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
| DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
| DoExitCommands(int slot=0) (defined in Animate) | Animate | |
| DoForceActivate(void) (defined in Entity) | Entity | |
| doneEvents (defined in Animate) | Animate | protected |
| DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
| droptofloor(float maxfall) (defined in Entity) | Entity | |
| DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
| DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
| DumpAnimInfo() (defined in Animate) | Animate | virtual |
| edgeTriggered (defined in Trigger) | Trigger | protected |
| edict (defined in Entity) | Entity | |
| Effects(Event *ev) (defined in Entity) | Entity | |
| EndFrame(void) (defined in Entity) | Entity | virtual |
| enemy (defined in Entity) | Entity | |
| entflags (defined in SimpleEntity) | SimpleEntity | |
| Entity() (defined in Entity) | Entity | |
| entnum (defined in Entity) | Entity | |
| EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventGetActivator(Event *ev) (defined in Trigger) | Trigger | |
| EventGetClassname(Event *ev) (defined in Entity) | Entity | |
| EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
| EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventHideModel(Event *ev) (defined in Entity) | Entity | |
| EventInPVS(Event *ev) (defined in Entity) | Entity | |
| EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
| EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
| EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
| EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
| EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
| EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventRevive(Event *ev) (defined in Entity) | Entity | |
| EventSetCount(Event *ev) (defined in Trigger) | Trigger | |
| EventSetDelay(Event *ev) (defined in Trigger) | Trigger | |
| EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
| EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventSetMessage(Event *ev) (defined in Trigger) | Trigger | |
| EventSetNoise(Event *ev) (defined in Trigger) | Trigger | |
| EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
| EventSetThread(Event *ev) (defined in Trigger) | Trigger | |
| EventSetWait(Event *ev) (defined in Trigger) | Trigger | |
| EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
| EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
| EventShowModel(Event *ev) (defined in Entity) | Entity | |
| EventSightTrace(Event *ev) (defined in Entity) | Entity | |
| EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventSoundDone(Event *ev) (defined in Entity) | Entity | |
| EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventTrace(Event *ev) (defined in Entity) | Entity | |
| EventUnbind(Event *ev) (defined in Entity) | Entity | |
| EventUnglue(Event *ev) (defined in Entity) | Entity | |
| EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
| Explosion(Event *ev) (defined in Entity) | Entity | |
| Fade(Event *ev) (defined in Entity) | Entity | |
| FadeIn(Event *ev) (defined in Entity) | Entity | |
| FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
| FadeOut(Event *ev) (defined in Entity) | Entity | |
| Flags(Event *ev) (defined in Entity) | Entity | |
| flags (defined in Entity) | Entity | |
| ForceActivate(Event *ev) (defined in Entity) | Entity | |
| ForwardExec(Event *ev) (defined in Animate) | Animate | |
| FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
| frame_delta (defined in Animate) | Animate | |
| frametimes (defined in Animate) | Animate | protected |
| getActivator(Entity *other) (defined in Trigger) | Trigger | virtual |
| GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAVelocity(Event *ev) (defined in Entity) | Entity | |
| GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getContents(void) (defined in Entity) | Entity | inline |
| GetControllerAngles(int num) (defined in Entity) | Entity | |
| GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| GetControllerTag(int num) const (defined in Entity) | Entity | |
| GetCrossTime(int slot) (defined in Animate) | Animate | |
| GetEdgeTriggered(void) (defined in Trigger) | Trigger | |
| GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetHealth(Event *ev) (defined in Entity) | Entity | |
| GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getLocalVector(Vector vec) (defined in Entity) | Entity | |
| GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
| GetMaxs(Event *ev) (defined in Entity) | Entity | |
| GetMins(Event *ev) (defined in Entity) | Entity | |
| getModel() const (defined in Entity) | Entity | |
| GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| getMoveType(void) (defined in Entity) | Entity | inline |
| GetMultiFaceted(void) (defined in Trigger) | Trigger | |
| GetNormalTime(int slot=0) (defined in Animate) | Animate | |
| GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
| GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
| GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
| GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetScale(Event *ev) (defined in Entity) | Entity | |
| getSolidType(void) (defined in Entity) | Entity | inline |
| GetSyncRate() (defined in Animate) | Animate | inline |
| GetSyncTime() (defined in Animate) | Animate | inline |
| GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTagAngles(Event *ev) (defined in Entity) | Entity | |
| GetTagPosition(Event *ev) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTime(int slot=0) (defined in Animate) | Animate | |
| GetTriggerDir(void) (defined in Trigger) | Trigger | |
| GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetVelocity(Event *ev) (defined in Entity) | Entity | |
| GetWeight(int slot=0) (defined in Animate) | Animate | inline |
| GetYaw(Event *ev) (defined in Entity) | Entity | |
| GetYawOffset() (defined in Animate) | Animate | |
| GetZone(Event *ev) (defined in Entity) | Entity | |
| Ghost(Event *ev) (defined in Entity) | Entity | |
| GiveOxygen(float time) (defined in Entity) | Entity | |
| glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
| GlueEvent(Event *ev) (defined in Entity) | Entity | |
| Gravity(Event *ev) (defined in Entity) | Entity | |
| gravity (defined in Entity) | Entity | |
| groundcontents (defined in Entity) | Entity | |
| groundentity (defined in Entity) | Entity | |
| groundplane (defined in Entity) | Entity | |
| HasAnim(const char *animname) (defined in Animate) | Animate | |
| HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
| HealEvent(Event *ev) (defined in Entity) | Entity | |
| health (defined in Entity) | Entity | |
| hidden(void) (defined in Entity) | Entity | inline |
| hideModel(void) (defined in Entity) | Entity | inline |
| HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
| HitSky(void) (defined in Entity) | Entity | virtual |
| HurtEvent(Event *ev) (defined in Entity) | Entity | |
| Immune(int meansofdeath) (defined in Entity) | Entity | |
| immunities (defined in Entity) | Entity | |
| is_paused (defined in Animate) | Animate | protected |
| isBoundTo(Entity *master) (defined in Entity) | Entity | |
| isClient(void) (defined in Entity) | Entity | inline |
| IsDead() const (defined in Entity) | Entity | virtual |
| IsInside(Event *ev) (defined in Entity) | Entity | |
| IsInside(Entity *e1) (defined in Entity) | Entity | |
| IsInZone(Event *ev) (defined in Entity) | Entity | |
| IsRepeatType(int slot) (defined in Animate) | Animate | inline |
| IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsTouching(Event *ev) (defined in Entity) | Entity | |
| IsTouching(Entity *e1) (defined in Entity) | Entity | |
| JoinTeam(Event *ev) (defined in Entity) | Entity | |
| joinTeam(Entity *teammember) (defined in Entity) | Entity | |
| Kill(Event *ev) (defined in Entity) | Entity | |
| KillAttach(Event *ev) (defined in Entity) | Entity | |
| Killed(Event *ev) (defined in Entity) | Entity | virtual |
| KillTarget(void) (defined in Entity) | Entity | inline |
| killtarget (defined in Entity) | Entity | |
| LightBlue(Event *ev) (defined in Entity) | Entity | |
| LightGreen(Event *ev) (defined in Entity) | Entity | |
| LightOff(Event *ev) (defined in Entity) | Entity | |
| LightOn(Event *ev) (defined in Entity) | Entity | |
| LightRadius(Event *ev) (defined in Entity) | Entity | |
| lightRadius (defined in Entity) | Entity | |
| LightRed(Event *ev) (defined in Entity) | Entity | |
| LightStyle(Event *ev) (defined in Entity) | Entity | |
| link(void) (defined in Entity) | Entity | |
| localangles (defined in Entity) | Entity | |
| localorigin (defined in Entity) | Entity | |
| LoopSound(Event *ev) (defined in Entity) | Entity | |
| LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
| m_bGlueAngles (defined in Entity) | Entity | |
| m_bGlueDuckable (defined in Entity) | Entity | |
| m_BlockedPaths (defined in Entity) | Entity | |
| m_iNumBlockedPaths (defined in Entity) | Entity | |
| m_iNumGlues (defined in Entity) | Entity | |
| m_pGlueMaster (defined in Entity) | Entity | |
| m_pGlues (defined in Entity) | Entity | |
| m_pGluesFlags (defined in Entity) | Entity | |
| m_Thread (defined in Trigger) | Trigger | protected |
| MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
| mass (defined in Entity) | Entity | |
| max_health (defined in Entity) | Entity | |
| maxs (defined in Entity) | Entity | |
| Message(void) (defined in Trigger) | Trigger | |
| message (defined in Trigger) | Trigger | protected |
| mins (defined in Entity) | Entity | |
| model (defined in Entity) | Entity | |
| moveteam (defined in Entity) | Entity | |
| movetype (defined in Entity) | Entity | |
| MPrintf(const char *msg,...) (defined in Entity) | Entity | |
| multiFaceted (defined in Trigger) | Trigger | protected |
| NeverDraw(Event *ev) (defined in Entity) | Entity | |
| NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| Next(void) (defined in SimpleEntity) | SimpleEntity | |
| NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
| Noise(void) (defined in Trigger) | Trigger | |
| noise (defined in Trigger) | Trigger | protected |
| NoLerpThisFrame(void) (defined in Entity) | Entity | |
| NormalDraw(Event *ev) (defined in Entity) | Entity | |
| NoTarget(Event *ev) (defined in Entity) | Entity | |
| NumAnims(void) (defined in Animate) | Animate | |
| numchildren (defined in Entity) | Entity | |
| NumFrames(int slot=0) (defined in Animate) | Animate | inline |
| orientation (defined in Entity) | Entity | |
| origin (defined in SimpleEntity) | SimpleEntity | |
| pain_finished (defined in Entity) | Entity | |
| PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
| Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
| PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
| pauseSyncTime (defined in Animate) | Animate | protected |
| PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
| PostAnimate(void) override (defined in Animate) | Animate | virtual |
| Postthink(void) (defined in Entity) | Entity | virtual |
| PreAnimate(void) override (defined in Animate) | Animate | virtual |
| ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
| ProcessInitCommands(void) (defined in Entity) | Entity | |
| ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
| PusherEvent(Event *ev) (defined in Entity) | Entity | |
| quitTeam(void) (defined in Entity) | Entity | |
| radnum (defined in Entity) | Entity | |
| removable (defined in Trigger) | Trigger | protected |
| Remove(Event *ev) (defined in Entity) | Entity | |
| RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
| RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| RenderEffects(Event *ev) (defined in Entity) | Entity | |
| respondTo(Entity *other) (defined in Trigger) | Trigger | virtual |
| respondto (defined in Trigger) | Trigger | protected |
| RestartAnimSlot(int slot) (defined in Entity) | Entity | |
| SafeSolid(Event *ev) (defined in Entity) | Entity | |
| SetAlpha(Event *ev) (defined in Entity) | Entity | |
| setAlpha(float alpha) (defined in Entity) | Entity | |
| SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setAngles(Vector ang) override (defined in Entity) | Entity | virtual |
| setAngles(void) (defined in Entity) | Entity | virtual |
| SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
| SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
| SetBloodModel(Event *ev) (defined in Entity) | Entity | |
| setContents(int type) (defined in Entity) | Entity | inline |
| setContentsSolid(void) (defined in Entity) | Entity | virtual |
| SetControllerAngles(int num, const vec3_t angles) (defined in Entity) | Entity | |
| SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
| SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
| SetDepthHack(Event *ev) (defined in Entity) | Entity | |
| SetEdgeTriggered(Event *ev) (defined in Trigger) | Trigger | |
| SetEdgeTriggered(qboolean newEdge) (defined in Trigger) | Trigger | |
| SetFrame(void) (defined in Animate) | Animate | |
| SetHealth(Event *ev) (defined in Entity) | Entity | |
| SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
| SetKillTarget(Event *ev) (defined in Entity) | Entity | |
| SetLight(Event *ev) (defined in Entity) | Entity | |
| setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
| SetMassEvent(Event *ev) (defined in Entity) | Entity | |
| SetMaxs(Event *ev) (defined in Entity) | Entity | |
| SetMessage(const char *message) (defined in Trigger) | Trigger | |
| SetMins(Event *ev) (defined in Entity) | Entity | |
| setModel(void) (defined in Entity) | Entity | virtual |
| setModel(const str &mdl) (defined in Entity) | Entity | |
| SetModelEvent(Event *ev) (defined in Trigger) | Trigger | |
| SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
| setMoveType(int type) (defined in Entity) | Entity | inline |
| SetMultiFaceted(Event *ev) (defined in Trigger) | Trigger | |
| SetMultiFaceted(int newFacet) (defined in Trigger) | Trigger | |
| SetNoise(const char *text) (defined in Trigger) | Trigger | |
| SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
| SetNotTriggerable(Event *ev) (defined in Trigger) | Trigger | |
| SetOnceType(int slot=0) (defined in Animate) | Animate | |
| SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
| setOrigin(void) (defined in Entity) | Entity | virtual |
| setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
| SetRepeatType(int slot=0) (defined in Animate) | Animate | |
| SetScale(Event *ev) (defined in Entity) | Entity | |
| setScale(float scale) (defined in Entity) | Entity | |
| SetShaderData(Event *ev) (defined in Entity) | Entity | |
| SetShaderTime(Event *ev) (defined in Entity) | Entity | |
| SetSize(void) (defined in Entity) | Entity | |
| SetSize(Event *ev) (defined in Entity) | Entity | |
| setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
| setSolidType(solid_t type) (defined in Entity) | Entity | |
| SetSyncRate(float rate) (defined in Animate) | Animate | |
| SetSyncTime(float s) (defined in Animate) | Animate | |
| SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
| SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
| SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
| SetTriggerable(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerCone(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerDir(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerDir(float angle) (defined in Trigger) | Trigger | |
| SetVelocity(Event *ev) (defined in Entity) | Entity | |
| SetWaterType(void) (defined in Entity) | Entity | |
| SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
| Shader(Event *ev) (defined in Entity) | Entity | |
| ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
| showModel(void) (defined in Entity) | Entity | inlinevirtual |
| SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
| SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
| Sink(Event *ev) (defined in Entity) | Entity | |
| size (defined in Entity) | Entity | |
| SlotChanged(int slot) (defined in Animate) | Animate | inline |
| Sound(Event *ev) (defined in Entity) | Entity | |
| Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
| spawnflags (defined in Entity) | Entity | |
| SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
| StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
| StartThread(Event *ev) (defined in Trigger) | Trigger | |
| StationaryEvent(Event *ev) (defined in Entity) | Entity | |
| stealthMovementScale (defined in Entity) | Entity | |
| StopAllSounds() (defined in Entity) | Entity | |
| StopAnimating(int slot=0) (defined in Animate) | Animate | |
| StopLoopSound(Event *ev) (defined in Entity) | Entity | |
| StopLoopSound(void) (defined in Entity) | Entity | |
| StopSound(int channel) (defined in Entity) | Entity | |
| StopSound(Event *ev) (defined in Entity) | Entity | |
| SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
| SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
| SVFlags(Event *ev) (defined in Entity) | Entity | |
| syncRate (defined in Animate) | Animate | protected |
| syncTime (defined in Animate) | Animate | protected |
| takedamage (defined in Entity) | Entity | |
| TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
| Target() (defined in SimpleEntity) | SimpleEntity | |
| target (defined in SimpleEntity) | SimpleEntity | |
| Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
| TargetName() (defined in SimpleEntity) | SimpleEntity | |
| targetname (defined in SimpleEntity) | SimpleEntity | |
| teamchain (defined in Entity) | Entity | |
| teammaster (defined in Entity) | Entity | |
| Think(void) (defined in Entity) | Entity | virtual |
| TossEvent(Event *ev) (defined in Entity) | Entity | |
| Touch(Event *ev) (defined in Trigger) | Trigger | |
| TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
| Trigger() (defined in Trigger) | Trigger | |
| trigger_time (defined in Trigger) | Trigger | protected |
| triggerable (defined in Trigger) | Trigger | protected |
| triggerActivated (defined in Trigger) | Trigger | protected |
| triggerCone (defined in Trigger) | Trigger | protected |
| triggerDir (defined in Trigger) | Trigger | protected |
| triggerDirYaw (defined in Trigger) | Trigger | protected |
| TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
| TriggerOnce() (defined in TriggerOnce) | TriggerOnce | |
| TriggerStuff(Event *ev) (defined in Trigger) | Trigger | |
| unbind(void) (defined in Entity) | Entity | virtual |
| unglue(void) (defined in Entity) | Entity | virtual |
| unlink(void) (defined in Entity) | Entity | inline |
| updateOrigin(void) (defined in Entity) | Entity | virtual |
| UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
| UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
| useTriggerDir (defined in Trigger) | Trigger | protected |
| UsingTriggerDir(void) (defined in Trigger) | Trigger | |
| velocity (defined in Entity) | Entity | |
| VelocityModified(void) (defined in Entity) | Entity | virtual |
| VolumeDamage(float damage) (defined in Entity) | Entity | |
| wait (defined in Trigger) | Trigger | protected |
| waterlevel (defined in Entity) | Entity | |
| watertype (defined in Entity) | Entity | |
| WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
| WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
| ~Animate() (defined in Animate) | Animate | |
| ~Entity() (defined in Entity) | Entity | virtual |
| ~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |
| ~Trigger() (defined in Trigger) | Trigger | virtual |