OpenMoHAA 0.82.0
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This is the complete list of members for SplinePath, including all inherited members.
_ClassInfo_ (defined in Class) | Class | static |
_newInstance(void) (defined in Class) | Class | static |
aaccel (defined in Entity) | Entity | |
absmax (defined in Entity) | Entity | |
absmin (defined in Entity) | Entity | |
accel (defined in Entity) | Entity | |
addAngles(Vector add) (defined in Entity) | Entity | virtual |
AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
addOrigin(Vector org) (defined in Entity) | Entity | virtual |
AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
AIDontFace(void) const (defined in Entity) | Entity | virtual |
alpha(void) (defined in Entity) | Entity | inline |
AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
angles (defined in SimpleEntity) | SimpleEntity | |
Archive(Archiver &arc) override (defined in SplinePath) | SplinePath | inlinevirtual |
AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
AttachEvent(Event *ev) (defined in Entity) | Entity | |
AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
avelocity (defined in Entity) | Entity | |
BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
BecomeSolid(Event *ev) (defined in Entity) | Entity | |
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
bind_use_my_angles (defined in Entity) | Entity | |
BindEvent(Event *ev) (defined in Entity) | Entity | |
bindmaster (defined in Entity) | Entity | |
BlocksAIMovement() const (defined in Entity) | Entity | virtual |
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
CalcBlend(void) (defined in Entity) | Entity | virtual |
CancelEventsOfType(Event *ev) (defined in Listener) | Listener | |
CancelEventsOfType(Event &ev) (defined in Listener) | Listener | |
CancelFlaggedEvents(int flags) (defined in Listener) | Listener | |
CancelPendingEvents(void) (defined in Listener) | Listener | |
CanSee(Event *ev) (defined in Entity) | Entity | |
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
Censor(Event *ev) (defined in Entity) | Entity | |
centroid (defined in SimpleEntity) | SimpleEntity | |
CheckEventFlags(Event *event) (defined in Entity) | Entity | |
CheckGround(void) (defined in Entity) | Entity | virtual |
children (defined in Entity) | Entity | |
Class() (defined in Class) | Class | |
CLASS_PROTOTYPE(SplinePath) (defined in SplinePath) | SplinePath | |
CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
CLASS_PROTOTYPE(Listener) (defined in Listener) | Listener | |
ClassInfo (defined in Class) | Class | static |
classinfo(void) const (defined in Class) | Class | virtual |
classinfostatic(void) (defined in Class) | Class | static |
ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
ClearAnimSlot(int slot) (defined in Entity) | Entity | |
ClearSafePointers() (defined in Class) | Class | protected |
client (defined in Entity) | Entity | |
ClientThink(void) (defined in Entity) | Entity | virtual |
CommandDelay(Event *ev) (defined in Listener) | Listener | |
ConnectPaths(void) (defined in Entity) | Entity | |
CreatePath(Event *ev) (defined in SplinePath) | SplinePath | protected |
CurrentAnim(int slot=0) const (defined in Entity) | Entity | virtual |
CurrentTime(int slot=0) const (defined in Entity) | Entity | virtual |
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
damage_debounce_time (defined in Entity) | Entity | |
damage_type (defined in Entity) | Entity | |
DamageEvent(Event *event) (defined in Entity) | Entity | virtual |
DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
DamageType(Event *ev) (defined in Entity) | Entity | |
deadflag (defined in Entity) | Entity | |
DeathSink(Event *ev) (defined in Entity) | Entity | |
DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
delegate_damage (defined in Entity) | Entity | |
delegate_gotKill (defined in Entity) | Entity | |
delegate_killed (defined in Entity) | Entity | |
Delete(void) (defined in Entity) | Entity | virtual |
detach(void) (defined in Entity) | Entity | |
detach_at_death (defined in Entity) | Entity | |
DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
DetachEvent(Event *ev) (defined in Entity) | Entity | |
DisconnectPaths(void) (defined in Entity) | Entity | |
DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
DoForceActivate(void) (defined in Entity) | Entity | |
doWatch (defined in SplinePath) | SplinePath | |
DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
droptofloor(float maxfall) (defined in Entity) | Entity | |
DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
edict (defined in Entity) | Entity | |
Effects(Event *ev) (defined in Entity) | Entity | |
EndFrame(void) (defined in Entity) | Entity | virtual |
enemy (defined in Entity) | Entity | |
entflags (defined in SimpleEntity) | SimpleEntity | |
Entity() (defined in Entity) | Entity | |
entnum (defined in Entity) | Entity | |
error(const char *function, const char *format,...) const (defined in Class) | Class | |
EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventGetClassname(Event *ev) (defined in Entity) | Entity | |
EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventHideModel(Event *ev) (defined in Entity) | Entity | |
EventInheritsFrom(Event *ev) (defined in Listener) | Listener | |
EventInPVS(Event *ev) (defined in Entity) | Entity | |
EventIsInheritedBy(Event *ev) (defined in Listener) | Listener | |
EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
EventPending(Event &ev) (defined in Listener) | Listener | |
EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventRevive(Event *ev) (defined in Entity) | Entity | |
EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
EventShowModel(Event *ev) (defined in Entity) | Entity | |
EventSightTrace(Event *ev) (defined in Entity) | Entity | |
EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventSoundDone(Event *ev) (defined in Entity) | Entity | |
EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventSystemStarted (defined in Listener) | Listener | static |
EventTrace(Event *ev) (defined in Entity) | Entity | |
EventUnbind(Event *ev) (defined in Entity) | Entity | |
EventUnglue(Event *ev) (defined in Entity) | Entity | |
EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
Explosion(Event *ev) (defined in Entity) | Entity | |
Fade(Event *ev) (defined in Entity) | Entity | |
FadeIn(Event *ev) (defined in Entity) | Entity | |
FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
FadeOut(Event *ev) (defined in Entity) | Entity | |
fadeTime (defined in SplinePath) | SplinePath | |
Flags(Event *ev) (defined in Entity) | Entity | |
flags (defined in Entity) | Entity | |
ForceActivate(Event *ev) (defined in Entity) | Entity | |
fov (defined in SplinePath) | SplinePath | |
FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAVelocity(Event *ev) (defined in Entity) | Entity | |
GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getClassID(void) const (defined in Class) | Class | |
GetClassname(Event *ev) (defined in Listener) | Listener | |
getClassname(void) const (defined in Class) | Class | |
getContents(void) (defined in Entity) | Entity | inline |
GetControllerAngles(int num) (defined in Entity) | Entity | |
GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
GetControllerTag(int num) const (defined in Entity) | Entity | |
GetFadeTime(void) (defined in SplinePath) | SplinePath | |
GetFlags(Event *event) const (defined in Listener) | Listener | |
GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetFov(void) (defined in SplinePath) | SplinePath | |
GetHealth(Event *ev) (defined in Entity) | Entity | |
GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getLocalVector(Vector vec) (defined in Entity) | Entity | |
GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
GetLoop(void) (defined in SplinePath) | SplinePath | |
GetMaxs(Event *ev) (defined in Entity) | Entity | |
GetMins(Event *ev) (defined in Entity) | Entity | |
getModel() const (defined in Entity) | Entity | |
GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
getMoveType(void) (defined in Entity) | Entity | inline |
GetNext(void) (defined in SplinePath) | SplinePath | |
GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
GetPrev(void) (defined in SplinePath) | SplinePath | |
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetScale(Event *ev) (defined in Entity) | Entity | |
GetScriptOwner(void) (defined in Listener) | Listener | virtual |
getSolidType(void) (defined in Entity) | Entity | inline |
getSuperclass(void) const (defined in Class) | Class | |
GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTagAngles(Event *ev) (defined in Entity) | Entity | |
GetTagPosition(Event *ev) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetVelocity(Event *ev) (defined in Entity) | Entity | |
GetWatch(void) (defined in SplinePath) | SplinePath | |
GetYaw(Event *ev) (defined in Entity) | Entity | |
GetZone(Event *ev) (defined in Entity) | Entity | |
Ghost(Event *ev) (defined in Entity) | Entity | |
GiveOxygen(float time) (defined in Entity) | Entity | |
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
GlueEvent(Event *ev) (defined in Entity) | Entity | |
Gravity(Event *ev) (defined in Entity) | Entity | |
gravity (defined in Entity) | Entity | |
groundcontents (defined in Entity) | Entity | |
groundentity (defined in Entity) | Entity | |
groundplane (defined in Entity) | Entity | |
HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
HealEvent(Event *ev) (defined in Entity) | Entity | |
health (defined in Entity) | Entity | |
hidden(void) (defined in Entity) | Entity | inline |
hideModel(void) (defined in Entity) | Entity | inline |
HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
HitSky(void) (defined in Entity) | Entity | virtual |
HurtEvent(Event *ev) (defined in Entity) | Entity | |
Immune(int meansofdeath) (defined in Entity) | Entity | |
immunities (defined in Entity) | Entity | |
inheritsFrom(ClassDef *c) const (defined in Class) | Class | |
inheritsFrom(const char *name) const (defined in Class) | Class | |
isBoundTo(Entity *master) (defined in Entity) | Entity | |
isClient(void) (defined in Entity) | Entity | inline |
IsDead() const (defined in Entity) | Entity | virtual |
isInheritedBy(const char *name) const (defined in Class) | Class | |
isInheritedBy(ClassDef *c) const (defined in Class) | Class | |
IsInside(Event *ev) (defined in Entity) | Entity | |
IsInside(Entity *e1) (defined in Entity) | Entity | |
IsInZone(Event *ev) (defined in Entity) | Entity | |
IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
IsTouching(Event *ev) (defined in Entity) | Entity | |
IsTouching(Entity *e1) (defined in Entity) | Entity | |
JoinTeam(Event *ev) (defined in Entity) | Entity | |
joinTeam(Entity *teammember) (defined in Entity) | Entity | |
Kill(Event *ev) (defined in Entity) | Entity | |
KillAttach(Event *ev) (defined in Entity) | Entity | |
Killed(Event *ev) (defined in Entity) | Entity | virtual |
KillTarget(void) (defined in Entity) | Entity | inline |
killtarget (defined in Entity) | Entity | |
LightBlue(Event *ev) (defined in Entity) | Entity | |
LightGreen(Event *ev) (defined in Entity) | Entity | |
LightOff(Event *ev) (defined in Entity) | Entity | |
LightOn(Event *ev) (defined in Entity) | Entity | |
LightRadius(Event *ev) (defined in Entity) | Entity | |
lightRadius (defined in Entity) | Entity | |
LightRed(Event *ev) (defined in Entity) | Entity | |
LightStyle(Event *ev) (defined in Entity) | Entity | |
link(void) (defined in Entity) | Entity | |
Listener() (defined in Listener) | Listener | |
localangles (defined in Entity) | Entity | |
localorigin (defined in Entity) | Entity | |
loop (defined in SplinePath) | SplinePath | protected |
loop_name (defined in SplinePath) | SplinePath | protected |
LoopSound(Event *ev) (defined in Entity) | Entity | |
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
m_bGlueAngles (defined in Entity) | Entity | |
m_bGlueDuckable (defined in Entity) | Entity | |
m_BlockedPaths (defined in Entity) | Entity | |
m_iNumBlockedPaths (defined in Entity) | Entity | |
m_iNumGlues (defined in Entity) | Entity | |
m_pGlueMaster (defined in Entity) | Entity | |
m_pGlues (defined in Entity) | Entity | |
m_pGluesFlags (defined in Entity) | Entity | |
MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
mass (defined in Entity) | Entity | |
max_health (defined in Entity) | Entity | |
maxs (defined in Entity) | Entity | |
mins (defined in Entity) | Entity | |
model (defined in Entity) | Entity | |
moveteam (defined in Entity) | Entity | |
movetype (defined in Entity) | Entity | |
MPrintf(const char *msg,...) (defined in Entity) | Entity | |
NeverDraw(Event *ev) (defined in Entity) | Entity | |
Next(void) (defined in SimpleEntity) | SimpleEntity | |
next (defined in SplinePath) | SplinePath | protected |
NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
NoLerpThisFrame(void) (defined in Entity) | Entity | |
NormalDraw(Event *ev) (defined in Entity) | Entity | |
NoTarget(Event *ev) (defined in Entity) | Entity | |
NoWatch(void) (defined in SplinePath) | SplinePath | |
numchildren (defined in Entity) | Entity | |
operator delete(void *ptr) (defined in LightClass) | LightClass | |
operator delete(void *ptr, void *placement) (defined in LightClass) | LightClass | |
operator delete(void *ptr, T &placement) (defined in LightClass) | LightClass | inline |
operator new(size_t s) (defined in LightClass) | LightClass | |
operator new(size_t size, void *placement) (defined in LightClass) | LightClass | |
operator new(size_t size, T &placement) (defined in LightClass) | LightClass | inline |
orientation (defined in Entity) | Entity | |
origin (defined in SimpleEntity) | SimpleEntity | |
owner (defined in SplinePath) | SplinePath | protected |
pain_finished (defined in Entity) | Entity | |
PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
PostAnimate(void) (defined in Entity) | Entity | inlinevirtual |
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostponeAllEvents(float time) (defined in Listener) | Listener | |
PostponeEvent(Event &ev, float time) (defined in Listener) | Listener | |
Postthink(void) (defined in Entity) | Entity | virtual |
PreAnimate(void) (defined in Entity) | Entity | inlinevirtual |
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener) | Listener | |
ProcessEvent(const Event &ev) (defined in Listener) | Listener | |
ProcessEvent(Event *ev) (defined in Listener) | Listener | |
ProcessEvent(Event &ev) (defined in Listener) | Listener | |
ProcessEventReturn(Event *ev) (defined in Listener) | Listener | |
ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
ProcessingEvents (defined in Listener) | Listener | static |
ProcessInitCommands(void) (defined in Entity) | Entity | |
ProcessPendingEvents(void) (defined in Listener) | Listener | |
ProcessScriptEvent(Event &ev) (defined in Listener) | Listener | |
ProcessScriptEvent(Event *ev) (defined in Listener) | Listener | |
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
PusherEvent(Event *ev) (defined in Entity) | Entity | |
quitTeam(void) (defined in Entity) | Entity | |
radnum (defined in Entity) | Entity | |
Remove(Event *ev) (defined in Entity) | Entity | |
RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
RenderEffects(Event *ev) (defined in Entity) | Entity | |
Responses (defined in Class) | Class | static |
RestartAnimSlot(int slot) (defined in Entity) | Entity | |
SafeSolid(Event *ev) (defined in Entity) | Entity | |
ScriptRemove(Event *ev) (defined in Listener) | Listener | |
SetAlpha(Event *ev) (defined in Entity) | Entity | |
setAlpha(float alpha) (defined in Entity) | Entity | |
SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setAngles(Vector ang) override (defined in Entity) | Entity | virtual |
setAngles(void) (defined in Entity) | Entity | virtual |
SetBloodModel(Event *ev) (defined in Entity) | Entity | |
setContents(int type) (defined in Entity) | Entity | inline |
setContentsSolid(void) (defined in Entity) | Entity | virtual |
SetControllerAngles(int num, vec3_t angles) (defined in Entity) | Entity | |
SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
SetDepthHack(Event *ev) (defined in Entity) | Entity | |
SetFadeTime(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetFadeTime(float newFadeTime) (defined in SplinePath) | SplinePath | |
SetFov(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetFov(float theFov) (defined in SplinePath) | SplinePath | |
SetHealth(Event *ev) (defined in Entity) | Entity | |
SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
SetKillTarget(Event *ev) (defined in Entity) | Entity | |
SetLight(Event *ev) (defined in Entity) | Entity | |
setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
SetLoop(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetMassEvent(Event *ev) (defined in Entity) | Entity | |
SetMaxs(Event *ev) (defined in Entity) | Entity | |
SetMins(Event *ev) (defined in Entity) | Entity | |
setModel(void) (defined in Entity) | Entity | virtual |
setModel(const str &mdl) (defined in Entity) | Entity | |
SetModelEvent(Event *ev) (defined in Entity) | Entity | |
SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
setMoveType(int type) (defined in Entity) | Entity | inline |
SetNext(SplinePath *node) (defined in SplinePath) | SplinePath | |
SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
setOrigin(void) (defined in Entity) | Entity | virtual |
setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
SetPrev(SplinePath *node) (defined in SplinePath) | SplinePath | |
SetScale(Event *ev) (defined in Entity) | Entity | |
setScale(float scale) (defined in Entity) | Entity | |
SetScriptOwner(Listener *newOwner) (defined in Listener) | Listener | virtual |
SetShaderData(Event *ev) (defined in Entity) | Entity | |
SetShaderTime(Event *ev) (defined in Entity) | Entity | |
SetSize(void) (defined in Entity) | Entity | |
SetSize(Event *ev) (defined in Entity) | Entity | |
setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
setSolidType(solid_t type) (defined in Entity) | Entity | |
SetSpeed(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
SetThread(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetThread(const char *name) (defined in SplinePath) | SplinePath | inline |
SetTriggerTarget(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetTriggerTarget(const char *name) (defined in SplinePath) | SplinePath | inline |
SetVelocity(Event *ev) (defined in Entity) | Entity | |
SetWatch(Event *ev) (defined in SplinePath) | SplinePath | protected |
SetWatch(const char *name) (defined in SplinePath) | SplinePath | |
SetWaterType(void) (defined in Entity) | Entity | |
Shader(Event *ev) (defined in Entity) | Entity | |
ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
showModel(void) (defined in Entity) | Entity | inlinevirtual |
SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
Sink(Event *ev) (defined in Entity) | Entity | |
size (defined in Entity) | Entity | |
Sound(Event *ev) (defined in Entity) | Entity | |
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
spawnflags (defined in Entity) | Entity | |
SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
speed (defined in SplinePath) | SplinePath | |
SplinePath() (defined in SplinePath) | SplinePath | |
StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
StationaryEvent(Event *ev) (defined in Entity) | Entity | |
stealthMovementScale (defined in Entity) | Entity | |
StopAllSounds() (defined in Entity) | Entity | |
StopLoopSound(Event *ev) (defined in Entity) | Entity | |
StopLoopSound(void) (defined in Entity) | Entity | |
StopSound(int channel) (defined in Entity) | Entity | |
StopSound(Event *ev) (defined in Entity) | Entity | |
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
SVFlags(Event *ev) (defined in Entity) | Entity | |
takedamage (defined in Entity) | Entity | |
TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
Target() (defined in SimpleEntity) | SimpleEntity | |
target (defined in SimpleEntity) | SimpleEntity | |
Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
TargetName() (defined in SimpleEntity) | SimpleEntity | |
targetname (defined in SimpleEntity) | SimpleEntity | |
teamchain (defined in Entity) | Entity | |
teammaster (defined in Entity) | Entity | |
Think(void) (defined in Entity) | Entity | virtual |
thread (defined in SplinePath) | SplinePath | |
TossEvent(Event *ev) (defined in Entity) | Entity | |
TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
triggertarget (defined in SplinePath) | SplinePath | |
unbind(void) (defined in Entity) | Entity | virtual |
unglue(void) (defined in Entity) | Entity | virtual |
unlink(void) (defined in Entity) | Entity | inline |
updateOrigin(void) (defined in Entity) | Entity | virtual |
UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
ValidEvent(str name) const (defined in Listener) | Listener | |
velocity (defined in Entity) | Entity | |
VelocityModified(void) (defined in Entity) | Entity | virtual |
VolumeDamage(float damage) (defined in Entity) | Entity | |
warning(const char *function, const char *format,...) const (defined in Class) | Class | |
watchEnt (defined in SplinePath) | SplinePath | |
waterlevel (defined in Entity) | Entity | |
watertype (defined in Entity) | Entity | |
WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
~Class() (defined in Class) | Class | virtual |
~Entity() (defined in Entity) | Entity | virtual |
~Listener() (defined in Listener) | Listener | virtual |
~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |
~SplinePath() (defined in SplinePath) | SplinePath |