|
OpenMoHAA 0.83.0
|
This is the complete list of members for SlidingDoor, including all inherited members.
| aaccel (defined in Entity) | Entity | |
| absmax (defined in Entity) | Entity | |
| absmin (defined in Entity) | Entity | |
| accel (defined in Entity) | Entity | |
| ActivateTargets(Event *ev) (defined in Trigger) | Trigger | |
| activator (defined in Trigger) | Trigger | protected |
| addAngles(Vector add) (defined in Entity) | Entity | virtual |
| AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| addOrigin(Vector org) (defined in Entity) | Entity | virtual |
| AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
| AIDontFace(void) const override (defined in Door) | Door | protectedvirtual |
| alpha(void) (defined in Entity) | Entity | inline |
| AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
| angle (defined in Door) | Door | protected |
| angles (defined in SimpleEntity) | SimpleEntity | |
| angular_delta (defined in Animate) | Animate | |
| Animate() (defined in Animate) | Animate | |
| AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
| AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
| animFlags (defined in Animate) | Animate | protected |
| AnimName(int slot=0) (defined in Animate) | Animate | |
| AnimTime(int slot=0) (defined in Animate) | Animate | |
| animtimes (defined in Animate) | Animate | protected |
| Archive(Archiver &arc) override (defined in SlidingDoor) | SlidingDoor | inline |
| AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
| attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
| AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
| AttachEvent(Event *ev) (defined in Entity) | Entity | |
| AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
| attack_finished (defined in ScriptSlave) | ScriptSlave | protected |
| AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
| avelocity (defined in Entity) | Entity | |
| basespeed (defined in SlidingDoor) | SlidingDoor | protected |
| BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
| BecomeSolid(Event *ev) (defined in Entity) | Entity | |
| bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
| bind_use_my_angles (defined in Entity) | Entity | |
| BindEvent(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| bindmaster (defined in Entity) | Entity | |
| BlockFunc(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| BlocksAIMovement(void) const override (defined in Door) | Door | protectedvirtual |
| BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
| BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
| CalcBlend(void) (defined in Entity) | Entity | virtual |
| CanBeOpenedBy(Entity *ent) (defined in Door) | Door | |
| CanSee(Event *ev) (defined in Entity) | Entity | |
| CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
| CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts=false) (defined in Entity) | Entity | virtual |
| CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
| CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
| Censor(Event *ev) (defined in Entity) | Entity | |
| centroid (defined in SimpleEntity) | SimpleEntity | |
| CheckEventFlags(Event *event) (defined in Entity) | Entity | |
| CheckGround(void) (defined in Entity) | Entity | virtual |
| CheckNewOrders(void) (defined in ScriptSlave) | ScriptSlave | protected |
| children (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(SlidingDoor) (defined in SlidingDoor) | SlidingDoor | |
| CLASS_PROTOTYPE(Door) (defined in Door) | Door | |
| CLASS_PROTOTYPE(ScriptSlave) (defined in ScriptSlave) | ScriptSlave | protected |
| CLASS_PROTOTYPE(Mover) (defined in Mover) | Mover | |
| CLASS_PROTOTYPE(Trigger) (defined in Trigger) | Trigger | |
| CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
| CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
| ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
| ClearAnimSlot(int slot) (defined in Entity) | Entity | |
| client (defined in Entity) | Entity | |
| ClientSound(Event *ev) (defined in Animate) | Animate | |
| ClientThink(void) (defined in Entity) | Entity | virtual |
| Close(Event *ev) (defined in Door) | Door | protected |
| CloseEnd(Event *ev) (defined in Door) | Door | protected |
| ClosePortal(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| commandswaiting (defined in ScriptSlave) | ScriptSlave | |
| ConnectPaths(void) (defined in Entity) | Entity | |
| count (defined in Trigger) | Trigger | protected |
| CreatePath(SplinePath *path, splinetype_t type) (defined in ScriptSlave) | ScriptSlave | protected |
| CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
| CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
| Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
| damage_debounce_time (defined in Entity) | Entity | |
| damage_type (defined in Entity) | Entity | |
| DamageEvent(Event *ev) override (defined in Trigger) | Trigger | virtual |
| DamageFunc(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
| DamageType(Event *ev) (defined in Entity) | Entity | |
| deadflag (defined in Entity) | Entity | |
| DeathSink(Event *ev) (defined in Entity) | Entity | |
| DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
| delay (defined in Trigger) | Trigger | protected |
| delegate_damage (defined in Entity) | Entity | |
| delegate_gotKill (defined in Entity) | Entity | |
| delegate_killed (defined in Entity) | Entity | |
| Delete(void) (defined in Entity) | Entity | virtual |
| detach(void) (defined in Entity) | Entity | |
| detach_at_death (defined in Entity) | Entity | |
| DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
| DetachEvent(Event *ev) (defined in Entity) | Entity | |
| dir (defined in Door) | Door | protected |
| diropened (defined in Door) | Door | protected |
| DisconnectPaths(void) (defined in Entity) | Entity | |
| DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
| DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
| dmg (defined in ScriptSlave) | ScriptSlave | protected |
| dmg_means_of_death (defined in ScriptSlave) | ScriptSlave | protected |
| DoClose(Event *ev) (defined in SlidingDoor) | SlidingDoor | |
| DoExitCommands(int slot=0) (defined in Animate) | Animate | |
| DoForceActivate(void) (defined in Entity) | Entity | |
| DoMove(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| doneEvents (defined in Animate) | Animate | protected |
| DoOpen(Event *ev) (defined in SlidingDoor) | SlidingDoor | |
| Door() (defined in Door) | Door | |
| DoorBlocked(Event *ev) (defined in Door) | Door | protected |
| DoorFire(Event *ev) (defined in Door) | Door | protected |
| DoorTouches(Door *e1) (defined in Door) | Door | protected |
| DoorUse(Event *ev) (defined in Door) | Door | protected |
| DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
| droptofloor(float maxfall) (defined in Entity) | Entity | |
| DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
| DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
| DumpAnimInfo() (defined in Animate) | Animate | virtual |
| edgeTriggered (defined in Trigger) | Trigger | protected |
| edict (defined in Entity) | Entity | |
| Effects(Event *ev) (defined in Entity) | Entity | |
| EndFrame(void) (defined in Entity) | Entity | virtual |
| EndPath(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| enemy (defined in Entity) | Entity | |
| entflags (defined in SimpleEntity) | SimpleEntity | |
| Entity() (defined in Entity) | Entity | |
| entnum (defined in Entity) | Entity | |
| EventAlwaysAway(Event *ev) (defined in Door) | Door | protected |
| EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventDoorType(Event *ev) (defined in Door) | Door | protected |
| EventFlyPath(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| EventGetActivator(Event *ev) (defined in Trigger) | Trigger | |
| EventGetClassname(Event *ev) (defined in Entity) | Entity | |
| EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
| EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventHideModel(Event *ev) (defined in Entity) | Entity | |
| EventInPVS(Event *ev) (defined in Entity) | Entity | |
| EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
| EventModifyFlyPath(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
| EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventNormalAngles(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
| EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
| EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
| EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventRevive(Event *ev) (defined in Entity) | Entity | |
| EventSetCount(Event *ev) (defined in Trigger) | Trigger | |
| EventSetDelay(Event *ev) (defined in Trigger) | Trigger | |
| EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
| EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventSetMessage(Event *ev) (defined in Trigger) | Trigger | |
| EventSetNoise(Event *ev) (defined in Trigger) | Trigger | |
| EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
| EventSetThread(Event *ev) (defined in Trigger) | Trigger | |
| EventSetWait(Event *ev) (defined in Trigger) | Trigger | |
| EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
| EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
| EventShowModel(Event *ev) (defined in Entity) | Entity | |
| EventSightTrace(Event *ev) (defined in Entity) | Entity | |
| EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventSoundDone(Event *ev) (defined in Entity) | Entity | |
| EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventTrace(Event *ev) (defined in Entity) | Entity | |
| EventTrySolid(Event *ev) (defined in Door) | Door | protected |
| EventUnbind(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| EventUnglue(Event *ev) (defined in Entity) | Entity | |
| EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
| Explode(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Explosion(Event *ev) (defined in Entity) | Entity | |
| Fade(Event *ev) (defined in Entity) | Entity | |
| FadeIn(Event *ev) (defined in Entity) | Entity | |
| FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
| FadeOut(Event *ev) (defined in Entity) | Entity | |
| FieldTouched(Event *ev) (defined in Door) | Door | protected |
| Flags(Event *ev) (defined in Entity) | Entity | |
| flags (defined in Entity) | Entity | |
| FollowingPath(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| FollowPath(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| FollowPathRelativeYaw(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| ForceActivate(Event *ev) (defined in Entity) | Entity | |
| ForwardDir (defined in ScriptSlave) | ScriptSlave | |
| ForwardExec(Event *ev) (defined in Animate) | Animate | |
| FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
| frame_delta (defined in Animate) | Animate | |
| frametimes (defined in Animate) | Animate | protected |
| getActivator(Entity *other) (defined in Trigger) | Trigger | virtual |
| GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAVelocity(Event *ev) (defined in Entity) | Entity | |
| GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getContents(void) (defined in Entity) | Entity | inline |
| GetControllerAngles(int num) (defined in Entity) | Entity | |
| GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| GetControllerTag(int num) const (defined in Entity) | Entity | |
| GetCrossTime(int slot) (defined in Animate) | Animate | |
| GetEdgeTriggered(void) (defined in Trigger) | Trigger | |
| GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetHealth(Event *ev) (defined in Entity) | Entity | |
| GetIsOpen(Event *ev) (defined in Door) | Door | |
| GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getLocalVector(Vector vec) (defined in Entity) | Entity | |
| GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
| GetMaxs(Event *ev) (defined in Entity) | Entity | |
| GetMins(Event *ev) (defined in Entity) | Entity | |
| getModel() const (defined in Entity) | Entity | |
| GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| getMoveType(void) (defined in Entity) | Entity | inline |
| GetMultiFaceted(void) (defined in Trigger) | Trigger | |
| GetNormalTime(int slot=0) (defined in Animate) | Animate | |
| GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
| GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
| GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
| GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetScale(Event *ev) (defined in Entity) | Entity | |
| getSolidType(void) (defined in Entity) | Entity | inline |
| GetSyncRate() (defined in Animate) | Animate | inline |
| GetSyncTime() (defined in Animate) | Animate | inline |
| GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTagAngles(Event *ev) (defined in Entity) | Entity | |
| GetTagPosition(Event *ev) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTime(int slot=0) (defined in Animate) | Animate | |
| GetTriggerDir(void) (defined in Trigger) | Trigger | |
| GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetVelocity(Event *ev) (defined in Entity) | Entity | |
| GetWeight(int slot=0) (defined in Animate) | Animate | inline |
| GetYaw(Event *ev) (defined in Entity) | Entity | |
| GetYawOffset() (defined in Animate) | Animate | |
| GetZone(Event *ev) (defined in Entity) | Entity | |
| Ghost(Event *ev) (defined in Entity) | Entity | |
| GiveOxygen(float time) (defined in Entity) | Entity | |
| glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
| GlueEvent(Event *ev) (defined in Entity) | Entity | |
| GotoNextWaypoint(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Gravity(Event *ev) (defined in Entity) | Entity | |
| gravity (defined in Entity) | Entity | |
| groundcontents (defined in Entity) | Entity | |
| groundentity (defined in Entity) | Entity | |
| groundplane (defined in Entity) | Entity | |
| HasAnim(const char *animname) (defined in Animate) | Animate | |
| HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
| HealEvent(Event *ev) (defined in Entity) | Entity | |
| health (defined in Entity) | Entity | |
| hidden(void) (defined in Entity) | Entity | inline |
| hideModel(void) (defined in Entity) | Entity | inline |
| HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
| HitSky(void) (defined in Entity) | Entity | virtual |
| HurtEvent(Event *ev) (defined in Entity) | Entity | |
| ignoreangles (defined in ScriptSlave) | ScriptSlave | |
| ignorevelocity (defined in ScriptSlave) | ScriptSlave | |
| Immune(int meansofdeath) (defined in Entity) | Entity | |
| immunities (defined in Entity) | Entity | |
| is_paused (defined in Animate) | Animate | protected |
| isBoundTo(Entity *master) (defined in Entity) | Entity | |
| isClient(void) (defined in Entity) | Entity | inline |
| isCompletelyClosed(void) (defined in Door) | Door | |
| IsDead() const (defined in Entity) | Entity | virtual |
| IsInside(Event *ev) (defined in Entity) | Entity | |
| IsInside(Entity *e1) (defined in Entity) | Entity | |
| IsInZone(Event *ev) (defined in Entity) | Entity | |
| isOpen(void) (defined in Door) | Door | |
| IsRepeatType(int slot) (defined in Animate) | Animate | inline |
| IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsTouching(Event *ev) (defined in Entity) | Entity | |
| IsTouching(Entity *e1) (defined in Entity) | Entity | |
| JoinTeam(Event *ev) (defined in Entity) | Entity | |
| joinTeam(Entity *teammember) (defined in Entity) | Entity | |
| JumpTo(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Kill(Event *ev) (defined in Entity) | Entity | |
| KillAttach(Event *ev) (defined in Entity) | Entity | |
| Killed(Event *ev) (defined in Entity) | Entity | virtual |
| KillTarget(void) (defined in Entity) | Entity | inline |
| killtarget (defined in Entity) | Entity | |
| lastblocktime (defined in Door) | Door | protected |
| LightBlue(Event *ev) (defined in Entity) | Entity | |
| LightGreen(Event *ev) (defined in Entity) | Entity | |
| LightOff(Event *ev) (defined in Entity) | Entity | |
| LightOn(Event *ev) (defined in Entity) | Entity | |
| LightRadius(Event *ev) (defined in Entity) | Entity | |
| lightRadius (defined in Entity) | Entity | |
| LightRed(Event *ev) (defined in Entity) | Entity | |
| LightStyle(Event *ev) (defined in Entity) | Entity | |
| LinearInterpolate(Vector tdest, Vector angdest, float time, Event &event) (defined in Mover) | Mover | |
| link(void) (defined in Entity) | Entity | |
| LinkDoors(Event *ev) (defined in Door) | Door | protected |
| lip (defined in SlidingDoor) | SlidingDoor | protected |
| localangles (defined in Entity) | Entity | |
| localorigin (defined in Entity) | Entity | |
| LockDoor(Event *ev) (defined in Door) | Door | protected |
| locked (defined in Door) | Door | |
| LoopSound(Event *ev) (defined in Entity) | Entity | |
| LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
| m_bAlwaysAway (defined in Door) | Door | protected |
| m_bGlueAngles (defined in Entity) | Entity | |
| m_bGlueDuckable (defined in Entity) | Entity | |
| m_BlockedPaths (defined in Entity) | Entity | |
| m_fCurSpeed (defined in ScriptSlave) | ScriptSlave | |
| m_fFollowRelativeYaw (defined in ScriptSlave) | ScriptSlave | |
| m_fIdealAccel (defined in ScriptSlave) | ScriptSlave | |
| m_fIdealDistance (defined in ScriptSlave) | ScriptSlave | |
| m_fIdealSpeed (defined in ScriptSlave) | ScriptSlave | |
| m_fLookAhead (defined in ScriptSlave) | ScriptSlave | |
| m_iCurNode (defined in ScriptSlave) | ScriptSlave | |
| m_iNumBlockedPaths (defined in Entity) | Entity | |
| m_iNumGlues (defined in Entity) | Entity | |
| m_pCurPath (defined in ScriptSlave) | ScriptSlave | |
| m_pGlueMaster (defined in Entity) | Entity | |
| m_pGlues (defined in Entity) | Entity | |
| m_pGluesFlags (defined in Entity) | Entity | |
| m_Thread (defined in Trigger) | Trigger | protected |
| m_vIdealDir (defined in ScriptSlave) | ScriptSlave | |
| m_vIdealPosition (defined in ScriptSlave) | ScriptSlave | |
| MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
| mass (defined in Entity) | Entity | |
| master (defined in Door) | Door | protected |
| max_health (defined in Entity) | Entity | |
| maxs (defined in Entity) | Entity | |
| Message(void) (defined in Trigger) | Trigger | |
| message (defined in Trigger) | Trigger | protected |
| mins (defined in Entity) | Entity | |
| model (defined in Entity) | Entity | |
| MoveBackward(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| movedir (defined in SlidingDoor) | SlidingDoor | protected |
| MoveDone(Event *ev) (defined in Mover) | Mover | |
| MoveDown(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveEast(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveEnd(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveForward(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveLeft(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveNorth(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveOffset(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Mover() (defined in Mover) | Mover | |
| MoveRight(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveSouth(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| moveteam (defined in Entity) | Entity | |
| MoveTo(Vector tdest, Vector angdest, float tspeed, Event &event) (defined in Mover) | Mover | |
| MoveToEvent(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| movetype (defined in Entity) | Entity | |
| MoveUp(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| MoveWest(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| moving (defined in ScriptSlave) | ScriptSlave | |
| MPrintf(const char *msg,...) (defined in Entity) | Entity | |
| multiFaceted (defined in Trigger) | Trigger | protected |
| NeverDraw(Event *ev) (defined in Entity) | Entity | |
| NewAngles (defined in ScriptSlave) | ScriptSlave | |
| NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewMove(void) (defined in ScriptSlave) | ScriptSlave | protected |
| NewPos (defined in ScriptSlave) | ScriptSlave | |
| Next(void) (defined in SimpleEntity) | SimpleEntity | |
| next_locked_time (defined in Door) | Door | protected |
| nextdoor (defined in Door) | Door | protected |
| NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
| Noise(void) (defined in Trigger) | Trigger | |
| noise (defined in Trigger) | Trigger | protected |
| NoLerpThisFrame(void) (defined in Entity) | Entity | |
| NormalDraw(Event *ev) (defined in Entity) | Entity | |
| NoTarget(Event *ev) (defined in Entity) | Entity | |
| NotShootable(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| NumAnims(void) (defined in Animate) | Animate | |
| numchildren (defined in Entity) | Entity | |
| NumFrames(int slot=0) (defined in Animate) | Animate | inline |
| Open(Event *ev) (defined in Door) | Door | protected |
| OpenEnd(Event *ev) (defined in Door) | Door | protected |
| OpenPortal(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| orientation (defined in Entity) | Entity | |
| origin (defined in SimpleEntity) | SimpleEntity | |
| pain_finished (defined in Entity) | Entity | |
| PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
| Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
| PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
| pauseSyncTime (defined in Animate) | Animate | protected |
| PhysicsOff(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| PhysicsOn(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| PhysicsVelocity(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
| pos1 (defined in SlidingDoor) | SlidingDoor | protected |
| pos2 (defined in SlidingDoor) | SlidingDoor | protected |
| PostAnimate(void) override (defined in Animate) | Animate | virtual |
| Postthink(void) (defined in Entity) | Entity | virtual |
| PreAnimate(void) override (defined in Animate) | Animate | virtual |
| previous_state (defined in Door) | Door | protected |
| ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
| ProcessInitCommands(void) (defined in Entity) | Entity | |
| ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
| PusherEvent(Event *ev) (defined in Entity) | Entity | |
| quitTeam(void) (defined in Entity) | Entity | |
| radnum (defined in Entity) | Entity | |
| removable (defined in Trigger) | Trigger | protected |
| Remove(Event *ev) (defined in Entity) | Entity | |
| RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
| RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| RenderEffects(Event *ev) (defined in Entity) | Entity | |
| respondTo(Entity *other) (defined in Trigger) | Trigger | virtual |
| respondto (defined in Trigger) | Trigger | protected |
| RestartAnimSlot(int slot) (defined in Entity) | Entity | |
| RotateAxis(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateAxisdown(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateAxisdownto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateAxisup(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateAxisupto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Rotatedownto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Rotateto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Rotateupto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateX(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateXdown(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateXdownto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateXup(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateXupto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateY(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateYdown(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateYdownto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateYup(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateYupto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateZ(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateZdown(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateZdownto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateZup(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| RotateZupto(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| SafeSolid(Event *ev) (defined in Entity) | Entity | |
| ScriptSlave() (defined in ScriptSlave) | ScriptSlave | protected |
| SetAlpha(Event *ev) (defined in Entity) | Entity | |
| setAlpha(float alpha) (defined in Entity) | Entity | |
| SetAngleEvent(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setAngles(Vector ang) override (defined in Entity) | Entity | virtual |
| setAngles(void) (defined in Entity) | Entity | virtual |
| SetAnglesEvent(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
| SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
| SetBloodModel(Event *ev) (defined in Entity) | Entity | |
| SetCloseEndSound(Event *ev) (defined in Door) | Door | protected |
| SetCloseEndSound(str sound) (defined in Door) | Door | protected |
| SetCloseStartSound(Event *ev) (defined in Door) | Door | protected |
| SetCloseStartSound(str sound) (defined in Door) | Door | protected |
| setContents(int type) (defined in Entity) | Entity | inline |
| setContentsSolid(void) (defined in Entity) | Entity | virtual |
| SetControllerAngles(int num, const vec3_t angles) (defined in Entity) | Entity | |
| SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
| SetDamage(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
| SetDepthHack(Event *ev) (defined in Entity) | Entity | |
| SetDir(Event *ev) (defined in Door) | Door | protected |
| SetDmg(Event *ev) (defined in Door) | Door | protected |
| SetDoorType(str s) (defined in Door) | Door | protected |
| SetEdgeTriggered(Event *ev) (defined in Trigger) | Trigger | |
| SetEdgeTriggered(qboolean newEdge) (defined in Trigger) | Trigger | |
| SetFrame(void) (defined in Animate) | Animate | |
| SetHealth(Event *ev) (defined in Entity) | Entity | |
| SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
| SetKillTarget(Event *ev) (defined in Entity) | Entity | |
| SetLight(Event *ev) (defined in Entity) | Entity | |
| SetLip(Event *ev) (defined in SlidingDoor) | SlidingDoor | |
| setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
| SetLocked(qboolean newLocked) (defined in Door) | Door | protected |
| SetLockedSound(str sound) (defined in Door) | Door | protected |
| SetLockedSound(Event *ev) (defined in Door) | Door | protected |
| SetMassEvent(Event *ev) (defined in Entity) | Entity | |
| SetMaxs(Event *ev) (defined in Entity) | Entity | |
| SetMeansOfDeath(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| SetMessage(const char *message) (defined in Trigger) | Trigger | |
| SetMessageSound(str sound) (defined in Door) | Door | protected |
| SetMessageSound(Event *ev) (defined in Door) | Door | protected |
| SetMins(Event *ev) (defined in Entity) | Entity | |
| setModel(void) (defined in Entity) | Entity | virtual |
| setModel(const str &mdl) (defined in Entity) | Entity | |
| SetModelEvent(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| SetMoveDir(Event *ev) (defined in SlidingDoor) | SlidingDoor | |
| SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
| setMoveType(int type) (defined in Entity) | Entity | inline |
| SetMultiFaceted(Event *ev) (defined in Trigger) | Trigger | |
| SetMultiFaceted(int newFacet) (defined in Trigger) | Trigger | |
| SetNoise(const char *text) (defined in Trigger) | Trigger | |
| SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
| SetNotTriggerable(Event *ev) (defined in Trigger) | Trigger | |
| SetOnceType(int slot=0) (defined in Animate) | Animate | |
| SetOpenEndSound(str sound) (defined in Door) | Door | protected |
| SetOpenEndSound(Event *ev) (defined in Door) | Door | protected |
| SetOpenStartSound(str sound) (defined in Door) | Door | protected |
| SetOpenStartSound(Event *ev) (defined in Door) | Door | protected |
| SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
| setOrigin(void) (defined in Entity) | Entity | virtual |
| setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
| SetRepeatType(int slot=0) (defined in Animate) | Animate | |
| SetScale(Event *ev) (defined in Entity) | Entity | |
| setScale(float scale) (defined in Entity) | Entity | |
| SetShaderData(Event *ev) (defined in Entity) | Entity | |
| SetShaderTime(Event *ev) (defined in Entity) | Entity | |
| SetSize(void) (defined in Entity) | Entity | |
| SetSize(Event *ev) (defined in Entity) | Entity | |
| setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
| setSolidType(solid_t type) (defined in Entity) | Entity | |
| SetSpeed(Event *ev) (defined in SlidingDoor) | SlidingDoor | |
| SetState(int newState) (defined in Door) | Door | protected |
| SetSyncRate(float rate) (defined in Animate) | Animate | |
| SetSyncTime(float s) (defined in Animate) | Animate | |
| SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
| SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
| SetTime(Event *ev) (defined in Door) | Door | protected |
| SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
| SetTriggerable(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerCone(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerDir(Event *ev) (defined in Trigger) | Trigger | |
| SetTriggerDir(float angle) (defined in Trigger) | Trigger | |
| Setup(Event *ev) (defined in SlidingDoor) | SlidingDoor | |
| SetupPath(cSpline< 4, 512 > *pPath, SimpleEntity *se) (defined in ScriptSlave) | ScriptSlave | protected |
| SetVelocity(Event *ev) (defined in Entity) | Entity | |
| SetWait(Event *ev) (defined in Door) | Door | protected |
| SetWaterType(void) (defined in Entity) | Entity | |
| SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
| Shader(Event *ev) (defined in Entity) | Entity | |
| ShowInfo(float fDot, float fDist) override (defined in Door) | Door | protectedvirtual |
| showModel(void) (defined in Entity) | Entity | inlinevirtual |
| SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
| SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
| Sink(Event *ev) (defined in Entity) | Entity | |
| size (defined in Entity) | Entity | |
| SlidingDoor() (defined in SlidingDoor) | SlidingDoor | |
| SlotChanged(int slot) (defined in Animate) | Animate | inline |
| Sound(Event *ev) (defined in Entity) | Entity | |
| Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
| sound_close_end (defined in Door) | Door | protected |
| sound_close_start (defined in Door) | Door | protected |
| sound_locked (defined in Door) | Door | protected |
| sound_message (defined in Door) | Door | protected |
| sound_open_end (defined in Door) | Door | protected |
| sound_open_start (defined in Door) | Door | protected |
| spawnflags (defined in Entity) | Entity | |
| SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
| SpawnTriggerField(Vector fmins, Vector fmaxs) (defined in Door) | Door | protected |
| speed (defined in ScriptSlave) | ScriptSlave | |
| splineangles (defined in ScriptSlave) | ScriptSlave | |
| splinePath (defined in ScriptSlave) | ScriptSlave | |
| splineTime (defined in ScriptSlave) | ScriptSlave | |
| StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
| StartThread(Event *ev) (defined in Trigger) | Trigger | |
| state (defined in Door) | Door | protected |
| StationaryEvent(Event *ev) (defined in Entity) | Entity | |
| stealthMovementScale (defined in Entity) | Entity | |
| Stop(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| Stop() (defined in Mover) | Mover | |
| StopAllSounds() (defined in Entity) | Entity | |
| StopAnimating(int slot=0) (defined in Animate) | Animate | |
| StopLoopSound(Event *ev) (defined in Entity) | Entity | |
| StopLoopSound(void) (defined in Entity) | Entity | |
| StopSound(int channel) (defined in Entity) | Entity | |
| StopSound(Event *ev) (defined in Entity) | Entity | |
| SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
| SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
| SVFlags(Event *ev) (defined in Entity) | Entity | |
| syncRate (defined in Animate) | Animate | protected |
| syncTime (defined in Animate) | Animate | protected |
| takedamage (defined in Entity) | Entity | |
| TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
| Target() (defined in SimpleEntity) | SimpleEntity | |
| target (defined in SimpleEntity) | SimpleEntity | |
| Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
| TargetName() (defined in SimpleEntity) | SimpleEntity | |
| targetname (defined in SimpleEntity) | SimpleEntity | |
| teamchain (defined in Entity) | Entity | |
| teammaster (defined in Entity) | Entity | |
| Think(void) (defined in Entity) | Entity | virtual |
| ThreadMove(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| TossEvent(Event *ev) (defined in Entity) | Entity | |
| totalmove (defined in SlidingDoor) | SlidingDoor | protected |
| TotalRotation (defined in ScriptSlave) | ScriptSlave | |
| Touch(Event *ev) (defined in Trigger) | Trigger | |
| TouchFunc(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
| traveltime (defined in ScriptSlave) | ScriptSlave | |
| Trigger() (defined in Trigger) | Trigger | |
| trigger (defined in Door) | Door | protected |
| trigger_time (defined in Trigger) | Trigger | protected |
| triggerable (defined in Trigger) | Trigger | protected |
| triggerActivated (defined in Trigger) | Trigger | protected |
| triggerCone (defined in Trigger) | Trigger | protected |
| triggerDir (defined in Trigger) | Trigger | protected |
| triggerDirYaw (defined in Trigger) | Trigger | protected |
| TriggerEvent(Event *ev) override (defined in ScriptSlave) | ScriptSlave | protectedvirtual |
| TriggerFunc(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| TriggerStuff(Event *ev) (defined in Trigger) | Trigger | |
| TryOpen(Event *ev) (defined in Door) | Door | protected |
| unbind(void) (defined in Entity) | Entity | virtual |
| unglue(void) (defined in Entity) | Entity | virtual |
| unlink(void) (defined in Entity) | Entity | inline |
| UnlockDoor(Event *ev) (defined in Door) | Door | protected |
| updateOrigin(void) (defined in Entity) | Entity | virtual |
| UpdatePathConnection(void) (defined in Door) | Door | protected |
| UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
| UseFunc(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
| useTriggerDir (defined in Trigger) | Trigger | protected |
| UsingTriggerDir(void) (defined in Trigger) | Trigger | |
| velocity (defined in Entity) | Entity | |
| VelocityModified(void) (defined in Entity) | Entity | virtual |
| VolumeDamage(float damage) (defined in Entity) | Entity | |
| wait (defined in Trigger) | Trigger | protected |
| WaitMove(Event *ev) (defined in ScriptSlave) | ScriptSlave | protected |
| waterlevel (defined in Entity) | Entity | |
| watertype (defined in Entity) | Entity | |
| waypoint (defined in ScriptSlave) | ScriptSlave | |
| WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
| WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
| ~Animate() (defined in Animate) | Animate | |
| ~Entity() (defined in Entity) | Entity | virtual |
| ~Mover() (defined in Mover) | Mover | virtual |
| ~ScriptSlave() (defined in ScriptSlave) | ScriptSlave | protected |
| ~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |
| ~Trigger() (defined in Trigger) | Trigger | virtual |