OpenMoHAA 0.82.0
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SimpleActor Member List

This is the complete list of members for SimpleActor, including all inherited members.

_ClassInfo_ (defined in Class)Classstatic
_newInstance(void) (defined in Class)Classstatic
aaccel (defined in Entity)Entity
absmax (defined in Entity)Entity
absmin (defined in Entity)Entity
accel (defined in Entity)Entity
ActivateLastActiveWeapon(void) (defined in Sentient)Sentientprotected
ActivateNewWeapon(void) (defined in Sentient)Sentient
ActivateNewWeapon(Event *ev) (defined in Sentient)Sentient
ActivateWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient)Sentientprotected
activeWeaponList (defined in Sentient)Sentientprotected
addAngles(Vector add) (defined in Entity)Entityvirtual
AddBloodSpurt(Vector direction) (defined in Sentient)Sentientprotected
AddImmunity(Event *ev) (defined in Entity)Entityvirtual
AddItem(Item *object) (defined in Sentient)Sentient
addOrigin(Vector org) (defined in Entity)Entityvirtual
AddToSoundManager(Event *ev) (defined in Entity)Entity
AddViewVariation(const Vector &vVariation) (defined in Sentient)Sentient
AIDontFace() const override (defined in Sentient)Sentientvirtual
alpha(void) (defined in Entity)Entityinline
AlwaysDraw(Event *ev) (defined in Entity)Entity
ammo_inventory (defined in Sentient)Sentientprotected
AmmoAmountChanged(Ammo *ammo, int inclip=0) (defined in Sentient)Sentientvirtual
AmmoAmountInClipChanged(str ammo_type, int amount) (defined in Sentient)Sentient
AmmoCount(str ammo_type) (defined in Sentient)Sentient
AmmoIndex(str ammo_type) (defined in Sentient)Sentient
angles (defined in SimpleEntity)SimpleEntity
angular_delta (defined in Animate)Animate
Anim_Aim(void) (defined in SimpleActor)SimpleActor
Anim_Attack(void) (defined in SimpleActor)SimpleActor
Anim_Cower(void) (defined in SimpleActor)SimpleActor
Anim_Crouch(void) (defined in SimpleActor)SimpleActor
Anim_CrouchRunTo(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_CrouchWalkTo(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_Emotion(eEmotionMode eEmotMode) (defined in SimpleActor)SimpleActor
Anim_FullBody(const_str csFullBodyAnim, int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_Idle(void) (defined in SimpleActor)SimpleActor
Anim_Killed(void) (defined in SimpleActor)SimpleActor
Anim_Pain(void) (defined in SimpleActor)SimpleActor
Anim_Prone(void) (defined in SimpleActor)SimpleActor
Anim_RunAwayFiring(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunTo(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToAlarm(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToCasual(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToCover(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToDanger(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToDive(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToFlee(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToInOpen(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_RunToShooting(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_Say(const_str csSayAnimScript, int iMinTimeSinceLastSay, bool bCanInterrupt) (defined in SimpleActor)SimpleActor
Anim_Shoot(void) (defined in SimpleActor)SimpleActor
Anim_Sniper(void) (defined in SimpleActor)SimpleActor
Anim_Stand(void) (defined in SimpleActor)SimpleActor
Anim_StandRunTo(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_StandWalkTo(int eAnimMode) (defined in SimpleActor)SimpleActor
Anim_StartPain(void) (defined in SimpleActor)SimpleActor
Anim_Suppress(void) (defined in SimpleActor)SimpleActor
Anim_WalkTo(int eAnimMode) (defined in SimpleActor)SimpleActor
Animate() (defined in Animate)Animate
AnimDoneEvent(int slot=0) (defined in Animate)Animateinline
AnimFinished(int slot) override (defined in SimpleActor)SimpleActorvirtual
animFlags (defined in Animate)Animateprotected
AnimName(int slot=0) (defined in Animate)Animate
AnimTime(int slot=0) (defined in Animate)Animate
animtimes (defined in Animate)Animateprotected
Archive(Archiver &arc) override (defined in SimpleActor)SimpleActorinlinevirtual
ArchivePersistantData(Archiver &arc) (defined in Sentient)Sentient
AreasConnected(const Entity *other) (defined in Entity)Entityinline
ArmorDamage(Event *ev) (defined in Sentient)Sentientprotectedvirtual
AssertValidSquad() (defined in Sentient)Sentient
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity)Entity
AttachAllActiveWeapons(void) (defined in Sentient)Sentientprotected
AttachedModelAnimEvent(Event *ev) (defined in Entity)Entity
AttachEvent(Event *ev) (defined in Entity)Entity
AttachModelEvent(Event *ev) (defined in Entity)Entity
attack_blocked (defined in Sentient)Sentient
attack_blocked_time (defined in Sentient)Sentient
AutoArchiveModel(void) (defined in Entity)Entityvirtual
avelocity (defined in Entity)Entity
BecomeNonSolid(Event *ev) (defined in Entity)Entity
BecomeSolid(Event *ev) (defined in Entity)Entity
BestWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient)Sentient
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity)Entityvirtual
bind_use_my_angles (defined in Entity)Entity
BindEvent(Event *ev) (defined in Entity)Entity
bindmaster (defined in Entity)Entity
BlockEnd(Event *ev) (defined in Sentient)Sentient
BlocksAIMovement() const (defined in Entity)Entityvirtual
BlockStart(Event *ev) (defined in Sentient)Sentient
blood_model (defined in Sentient)Sentientprotected
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity)Entity
BroadcastAIEvent(Event *ev) (defined in Entity)Entity
CalcBlend(void) (defined in Entity)Entityvirtual
CanBlock(int meansofdeath, qboolean full_block) (defined in Sentient)Sentientprotectedvirtual
CancelEventsOfType(Event *ev) (defined in Listener)Listener
CancelEventsOfType(Event &ev) (defined in Listener)Listener
CancelFlaggedEvents(int flags) (defined in Listener)Listener
CancelPendingEvents(void) (defined in Listener)Listener
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient)Sentientvirtual
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient)Sentientvirtual
CanSee(Event *ev) (defined in Entity)Entity
CanSeeFrom(vec3_t pos, Entity *ent) (defined in SimpleActor)SimpleActor
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity)Entity
CanSeeNoEnts(Event *ev) (defined in Entity)Entity
CanTarget(void) (defined in SimpleActor)SimpleActorvirtual
Censor(Event *ev) (defined in Entity)Entity
centroid (defined in SimpleEntity)SimpleEntity
ChangeActionAnim(void) (defined in SimpleActor)SimpleActor
ChangeMotionAnim(void) (defined in SimpleActor)SimpleActor
ChangeSayAnim(void) (defined in SimpleActor)SimpleActor
ChangeWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient)Sentient
charge_start_time (defined in Sentient)Sentientprotected
ChargeWeapon(weaponhand_t hand, firemode_t mode) (defined in Sentient)Sentientprotected
ChargeWeapon(Event *ev) (defined in Sentient)Sentient
CheckAnimations(Event *ev) (defined in Sentient)Sentientprotected
CheckEventFlags(Event *event) (defined in Entity)Entity
CheckGround(void) (defined in Entity)Entityvirtual
CheckHitLocation(int iLocation) (defined in Sentient)Sentientprotected
children (defined in Entity)Entity
Class() (defined in Class)Class
CLASS_PROTOTYPE(SimpleActor) (defined in SimpleActor)SimpleActor
CLASS_PROTOTYPE(Sentient) (defined in Sentient)Sentient
CLASS_PROTOTYPE(Animate) (defined in Animate)Animate
CLASS_PROTOTYPE(Entity) (defined in Entity)Entity
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity)SimpleEntity
CLASS_PROTOTYPE(Listener) (defined in Listener)Listener
ClassInfo (defined in Class)Classstatic
classinfo(void) const (defined in Class)Classvirtual
classinfostatic(void) (defined in Class)Classstatic
ClassnameEvent(Event *ev) (defined in Entity)Entity
ClearAnimSlot(int slot) (defined in Entity)Entity
ClearEnemies() (defined in Sentient)Sentientprotectedvirtual
ClearNewActiveWeapon(void) (defined in Sentient)Sentient
ClearPath(void) (defined in SimpleActor)SimpleActor
ClearSafePointers() (defined in Class)Classprotected
client (defined in Entity)Entity
ClientSound(Event *ev) (defined in Animate)Animate
ClientThink(void) (defined in Entity)Entityvirtual
CommandDelay(Event *ev) (defined in Listener)Listener
ConnectPaths(void) (defined in Entity)Entity
ContinueAnimation(void) (defined in SimpleActor)SimpleActorinline
ContinueAnimationAllowNoPath(void) (defined in SimpleActor)SimpleActorinline
CurrentAnim(int slot=0) const override (defined in Animate)Animatevirtual
CurrentPathNode(void) const (defined in SimpleActor)SimpleActor
CurrentTime(int slot=0) const override (defined in Animate)Animateinlinevirtual
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity)Entity
damage_debounce_time (defined in Entity)Entity
damage_type (defined in Entity)Entity
DamageEvent(Event *event) (defined in Entity)Entityvirtual
DamageSkin(trace_t *trace, float damage) (defined in Entity)Entity
DamageType(Event *ev) (defined in Entity)Entity
DeactivateWeapon(Weapon *weapon) (defined in Sentient)Sentientprotected
DeactivateWeapon(weaponhand_t hand) (defined in Sentient)Sentientprotected
deadflag (defined in Entity)Entity
DeathSink(Event *ev) (defined in Entity)Entity
DeathSinkStart(Event *ev) (defined in Entity)Entity
delegate_damage (defined in Entity)Entity
delegate_gotKill (defined in Entity)Entity
delegate_killed (defined in Entity)Entity
Delete(void) (defined in Entity)Entityvirtual
DesiredAnimation(int eAnimMode, const_str csAnimString) (defined in SimpleActor)SimpleActorinline
DesiredAnimation(int eAnimMode, ScriptThreadLabel AnimLabel) (defined in SimpleActor)SimpleActorinline
detach(void) (defined in Entity)Entity
detach_at_death (defined in Entity)Entity
DetachAllActiveWeapons(void) (defined in Sentient)Sentientprotected
DetachAllChildren(Event *ev) (defined in Entity)Entity
DetachEvent(Event *ev) (defined in Entity)Entity
DisbandSquadMate(Sentient *pExFriendly) (defined in Sentient)Sentient
DisconnectPaths(void) (defined in Entity)Entity
DistanceTo(Vector pos) const (defined in Entity)Entityinline
DistanceTo(Entity *ent) const (defined in Entity)Entityinline
DoesTheoreticPathExist(Vector vDestPos, float fMaxPath) (defined in SimpleActor)SimpleActor
DoExitCommands(int slot=0) (defined in Animate)Animate
DoForceActivate(void) (defined in Entity)Entity
DoGib(int meansofdeath, Entity *inflictor) (defined in Sentient)Sentientvirtual
doneEvents (defined in Animate)Animateprotected
DoubleArmor(void) (defined in Sentient)Sentient
DrawBoundingBox(int showbboxes) (defined in Entity)Entity
DropInventoryItems(void) (defined in Sentient)Sentientvirtual
droptofloor(float maxfall) (defined in Entity)Entity
DropToFloorEvent(Event *ev) (defined in Entity)Entity
DuckableGlueEvent(Event *ev) (defined in Entity)Entity
DumpAnimInfo() (defined in Animate)Animatevirtual
DumpCallTrace(const char *pszFmt,...) const (defined in SimpleActor)SimpleActorvirtual
edict (defined in Entity)Entity
Effects(Event *ev) (defined in Entity)Entity
EndFrame(void) (defined in Entity)Entityvirtual
enemy (defined in Entity)Entity
entflags (defined in SimpleEntity)SimpleEntity
Entity() (defined in Entity)Entity
entnum (defined in Entity)Entity
error(const char *function, const char *format,...) const (defined in Class)Class
EventActivateLastActiveWeapon(Event *ev) (defined in Sentient)Sentientprotected
EventAIOff(Event *ev) (defined in SimpleActor)SimpleActor
EventAIOn(Event *ev) (defined in SimpleActor)SimpleActor
EventAmerican(Event *ev) (defined in Sentient)Sentientprotected
EventClientLanding(Event *ev) (defined in Sentient)Sentient
EventConnectPaths(Event *ev) (defined in Entity)Entity
EventDeactivateWeapon(Event *ev) (defined in Sentient)Sentient
EventDisconnectPaths(Event *ev) (defined in Entity)Entity
EventDMRealismModeCommand(Event *ev) (defined in Entity)Entity
EventDontDropWeapons(Event *ev) (defined in Sentient)Sentientprotected
EventDropItems(Event *ev) (defined in Sentient)Sentientprotected
EventForceDropHealth(Event *ev) (defined in Sentient)Sentientprotected
EventForceDropWeapon(Event *ev) (defined in Sentient)Sentientprotected
EventForceLandmineMeasure(Event *ev) (defined in Sentient)Sentientvirtual
EventFreeInventory(Event *ev) (defined in Sentient)Sentient
EventGerman(Event *ev) (defined in Sentient)Sentientprotected
EventGetAnimMode(Event *ev) (defined in SimpleActor)SimpleActor
EventGetAttackHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventGetClassname(Event *ev) (defined in Entity)Entity
EventGetCrossblendTime(Event *ev) (defined in SimpleActor)SimpleActor
EventGetDeathHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventGetEntnum(Event *ev) (defined in Entity)Entity
EventGetForceDropHealth(Event *ev) (defined in Sentient)Sentientprotected
EventGetForceDropWeapon(Event *ev) (defined in Sentient)Sentientprotected
EventGetMaxHealth(Event *ev) (defined in Entity)Entity
EventGetNormalHealth(Event *ev) (defined in Entity)Entity
EventGetPainHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventGetPosition(Event *ev) (defined in SimpleActor)SimpleActor
EventGetRadnum(Event *ev) (defined in Entity)Entity
EventGetRotatedBbox(Event *ev) (defined in Entity)Entity
EventGetSniperHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventGetTeam(Event *ev) (defined in Sentient)Sentientprotected
EventGetThreatBias(Event *ev) (defined in Sentient)Sentientprotected
EventGetWeaponGroup(Event *ev) (defined in SimpleActor)SimpleActor
EventGetWeaponType(Event *ev) (defined in SimpleActor)SimpleActor
EventGiveAmmo(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventGiveDynItem(Event *ev) (defined in Sentient)Sentientprotected
EventGiveItem(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventGiveTargetname(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventHideModel(Event *ev) (defined in Entity)Entity
EventInheritsFrom(Event *ev) (defined in Listener)Listener
EventInPVS(Event *ev) (defined in Entity)Entity
EventIsInheritedBy(Event *ev) (defined in Listener)Listener
EventIsLoopingAnim(Event *ev) (defined in Animate)Animate
EventMovementStealth(Event *ev) (defined in Entity)Entity
EventMultiPlayerCommand(Event *ev) (defined in Entity)Entity
EventNoAnimLerp(Event *ev) (defined in SimpleActor)SimpleActor
EventNormalDamage(Event *ev) (defined in Entity)Entity
EventPauseAnim(Event *ev) (defined in Animate)Animate
EventPending(Event &ev) (defined in Listener)Listener
EventPingForMines(Event *ev) (defined in Sentient)Sentient
EventPlayerSpawn(Event *ev) (defined in Animate)Animate
EventPlayerSpawnUtility(Event *ev) (defined in Animate)Animate
EventPopHelmet(Event *ev) (defined in Sentient)Sentientprotected
EventQuitTeam(Event *ev) (defined in Entity)Entity
EventRealismModeCommand(Event *ev) (defined in Entity)Entity
EventRevive(Event *ev) (defined in Entity)Entity
EventSetAnimFinal(Event *ev) (defined in SimpleActor)SimpleActor
EventSetAnimLength(Event *ev) (defined in SimpleActor)SimpleActor
EventSetAnimMode(Event *ev) (defined in SimpleActor)SimpleActor
EventSetAttackHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventSetCrossblendTime(Event *ev) (defined in SimpleActor)SimpleActor
EventSetDeathHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventSetEmotion(Event *ev) (defined in SimpleActor)SimpleActor
EventSetHealthOnly(Event *ev) (defined in Entity)Entity
EventSetMaxHealth(Event *ev) (defined in Entity)Entity
EventSetPainHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventSetPosition(Event *ev) (defined in SimpleActor)SimpleActor
EventSetRadnum(Event *ev) (defined in Entity)Entity
EventSetRotatedBbox(Event *ev) (defined in Entity)Entity
EventSetSniperHandler(Event *ev) (defined in SimpleActor)SimpleActor
EventSetSyncTime(Event *ev) (defined in Animate)Animate
EventSetThreatBias(Event *ev) (defined in Sentient)Sentientprotected
EventSetupHelmet(Event *ev) (defined in Sentient)Sentientprotected
EventSetWeaponIdleState(Event *ev) (defined in Sentient)Sentient
EventSetYawFromBone(Event *ev) (defined in Animate)Animate
EventShootableOnly(Event *ev) (defined in Entity)Entity
EventShowModel(Event *ev) (defined in Entity)Entity
EventSightTrace(Event *ev) (defined in Entity)Entity
EventSinglePlayerCommand(Event *ev) (defined in Entity)Entity
EventSoundDone(Event *ev) (defined in Entity)Entity
EventSPRealismModeCommand(Event *ev) (defined in Entity)Entity
EventSystemStarted (defined in Listener)Listenerstatic
EventTake(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventToggleItemUse(Event *ev) (defined in Sentient)Sentientprotected
EventTrace(Event *ev) (defined in Entity)Entity
EventUnbind(Event *ev) (defined in Entity)Entity
EventUnglue(Event *ev) (defined in Entity)Entity
EventUseItem(Event *ev) (defined in Sentient)Sentientprotected
EventUseWeapon(Event *ev) (defined in Sentient)Sentient
EventUseWeaponClass(Event *ev) (defined in Sentient)Sentientprotectedvirtual
EventVolumeDamage(Event *ev) (defined in Entity)Entity
Explosion(Event *ev) (defined in Entity)Entity
EyePosition(void) (defined in Sentient)Sentientvirtual
eyeposition (defined in Sentient)Sentient
Fade(Event *ev) (defined in Entity)Entity
FadeIn(Event *ev) (defined in Entity)Entity
FadeNoRemove(Event *ev) (defined in Entity)Entity
FadeOut(Event *ev) (defined in Entity)Entity
FindAmmoByName(str name) (defined in Sentient)Sentient
FindItem(const char *itemname) (defined in Sentient)Sentient
FindItemByClassName(const char *classname) (defined in Sentient)Sentient
FindItemByExternalName(const char *externalname) (defined in Sentient)Sentient
FindItemByModelname(const char *modelname) (defined in Sentient)Sentient
FindPathAway(vec3_t vAwayFrom, vec2_t vDirPreferred, float fMinSafeDist) (defined in SimpleActor)SimpleActor
fire_owner (defined in Sentient)Sentient
FireWeapon(int number, firemode_t mode) (defined in Sentient)Sentientprotectedvirtual
FireWeapon(Event *ev) (defined in Sentient)Sentient
Flags(Event *ev) (defined in Entity)Entity
flags (defined in Entity)Entity
Footstep(const char *szTagName, int iRunning, int iEquipment) (defined in Sentient)Sentient
FootstepMain(trace_t *trace, int iRunning, int iEquipment) (defined in Sentient)Sentient
ForceActivate(Event *ev) (defined in Entity)Entity
ForwardExec(Event *ev) (defined in Animate)Animate
FovCheck(float *delta, float fovdot) (defined in Entity)Entity
frame_delta (defined in Animate)Animate
frametimes (defined in Animate)Animateprotected
FreeInventory(void) (defined in Sentient)Sentient
GetActionSlot(int slot) (defined in SimpleActor)SimpleActor
GetActiveWeap(Event *ev) (defined in Sentient)Sentient
GetActiveWeapon(weaponhand_t hand) const (defined in Sentient)Sentient
getAmmoInventory() const (defined in Sentient)Sentient
GetAngleEvent(Event *ev) (defined in SimpleEntity)SimpleEntity
GetAngles(Event *ev) (defined in SimpleEntity)SimpleEntity
GetAVelocity(Event *ev) (defined in Entity)Entity
GetBloodSplatName(void) (defined in Sentient)Sentientprotected
GetBloodSplatSize(void) (defined in Sentient)Sentientprotected
GetBloodSpurtName(void) (defined in Sentient)Sentientprotected
GetBrushModelEvent(Event *ev) (defined in Entity)Entityinline
GetCentroid(Event *ev) (defined in SimpleEntity)SimpleEntity
getClassID(void) const (defined in Class)Class
GetClassname(Event *ev) (defined in Listener)Listener
getClassname(void) const (defined in Class)Class
getContents(void) (defined in Entity)Entityinline
GetControllerAngles(int num) (defined in Entity)Entity
GetControllerAngles(Event *ev) (defined in Entity)Entity
GetControllerTag(int num) const (defined in Entity)Entity
GetCrossTime(int slot) (defined in Animate)Animate
GetEmotionAnim(void) (defined in SimpleActor)SimpleActor
GetFlags(Event *event) const (defined in Listener)Listener
GetForwardVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetGibName(void) (defined in Sentient)Sentientprotected
GetHealth(Event *ev) (defined in Entity)Entity
getInventory() const (defined in Sentient)Sentient
GetLadder() const (defined in Sentient)Sentient
GetLeftVector(Event *ev) (defined in SimpleEntity)SimpleEntity
getLocalVector(Vector vec) (defined in Entity)Entity
GetLocalYawFromVector(Event *ev) (defined in Entity)Entity
GetMaxs(Event *ev) (defined in Entity)Entity
GetMins(Event *ev) (defined in Entity)Entity
getModel() const (defined in Entity)Entity
GetModelEvent(Event *ev) (defined in Entity)Entityinline
GetMotionSlot(int slot) (defined in SimpleActor)SimpleActor
GetMoveInfo(mmove_t *mm) (defined in SimpleActor)SimpleActorvirtual
getMoveType(void) (defined in Entity)Entityinline
GetNewActiveWeapon(void) (defined in Sentient)Sentient
GetNewActiveWeapon(Event *ev) (defined in Sentient)Sentient
GetNewActiveWeaponHand(void) (defined in Sentient)Sentient
GetNewActiveWeaponHand(Event *ev) (defined in Sentient)Sentient
GetNewActiveWeaponOld(Event *ev) (defined in Sentient)Sentient
GetNormalTime(int slot=0) (defined in Animate)Animate
GetOrigin(Event *ev) (defined in SimpleEntity)SimpleEntity
getParentVector(Vector vec) (defined in Entity)Entityvirtual
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity)Entityinline
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity)Entity
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity)Entity
GetRightVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetRunAnim(void) (defined in SimpleActor)SimpleActor
GetSaySlot(void) (defined in SimpleActor)SimpleActor
GetScale(Event *ev) (defined in Entity)Entity
GetScriptOwner(void) (defined in Listener)Listenervirtual
getSolidType(void) (defined in Entity)Entityinline
GetStateAnims(Container< const char * > *c) (defined in Sentient)Sentientvirtual
getSuperclass(void) const (defined in Class)Class
GetSyncRate() (defined in Animate)Animateinline
GetSyncTime() (defined in Animate)Animateinline
GetTag(int tagnum, orientation_t *orient) (defined in Entity)Entity
GetTag(const char *name, orientation_t *orient) (defined in Entity)Entity
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity)Entity
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity)Entity
GetTagAngles(Event *ev) (defined in Entity)Entity
GetTagPosition(Event *ev) (defined in Entity)Entity
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity)Entity
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity)Entity
GetTarget(Event *ev) (defined in SimpleEntity)SimpleEntity
GetTargetname(Event *ev) (defined in SimpleEntity)SimpleEntity
GetTime(int slot=0) (defined in Animate)Animate
GetTurret() const (defined in Sentient)Sentient
GetUpVector(Event *ev) (defined in SimpleEntity)SimpleEntity
GetVehicle() const (defined in Sentient)Sentient
GetVehicleTank(void) (defined in Sentient)Sentient
GetVelocity(Event *ev) (defined in Entity)Entity
GetViewAngles(void) (defined in Sentient)Sentientvirtual
GetWalkAnim(void) (defined in SimpleActor)SimpleActor
GetWeapon(int index) (defined in Sentient)Sentient
GetWeight(int slot=0) (defined in Animate)Animateinline
GetYaw(Event *ev) (defined in Entity)Entity
GetYawOffset() (defined in Animate)Animate
GetZone(Event *ev) (defined in Entity)Entity
Ghost(Event *ev) (defined in Entity)Entity
GiveAmmo(str type, int amount, int max_amount=-1) (defined in Sentient)Sentient
giveItem(str itemname, int amount=1) (defined in Sentient)Sentient
GiveOxygen(float time) (defined in Entity)Entity
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity)Entityvirtual
GlueEvent(Event *ev) (defined in Entity)Entity
Gravity(Event *ev) (defined in Entity)Entity
gravity (defined in Entity)Entity
groundcontents (defined in Entity)Entity
groundentity (defined in Entity)Entity
groundplane (defined in Entity)Entity
gunoffset (defined in Sentient)Sentient
GunPosition(void) (defined in Sentient)Sentientvirtual
GunTarget(bool bNoCollision=false, const vec3_t position=NULL, const vec3_t forward=NULL) (defined in Sentient)Sentientvirtual
HasAnim(const char *animname) (defined in Animate)Animate
HasItem(const char *itemname) (defined in Sentient)Sentient
HasPrimaryWeapon(void) (defined in Sentient)Sentient
HasSecondaryWeapon(void) (defined in Sentient)Sentient
HasVehicle(void) const (defined in Entity)Entityinlinevirtual
HasWeaponClass(int iWeaponClass) (defined in Sentient)Sentient
HealEvent(Event *ev) (defined in Entity)Entity
health (defined in Entity)Entity
hidden(void) (defined in Entity)Entityinline
hideModel(void) (defined in Entity)Entityinline
hit_obstacle_time (defined in SimpleActor)SimpleActor
HitSky(trace_t *trace) (defined in Entity)Entityinlinevirtual
HitSky(void) (defined in Entity)Entityvirtual
Holster(qboolean putaway) (defined in Sentient)Sentient
holsteredWeapon (defined in Sentient)Sentientprotected
HurtEvent(Event *ev) (defined in Entity)Entity
Immune(int meansofdeath) (defined in Entity)Entity
immunities (defined in Entity)Entity
in_block (defined in Sentient)Sentient
in_melee_attack (defined in Sentient)Sentient
in_stun (defined in Sentient)Sentient
iNextLandTime (defined in Sentient)Sentient
inheritsFrom(ClassDef *c) const (defined in Class)Class
inheritsFrom(const char *name) const (defined in Class)Class
inventory (defined in Sentient)Sentientprotected
is_paused (defined in Animate)Animateprotected
IsActiveWeapon(Weapon *weapon) (defined in Sentient)Sentientprotected
isBoundTo(Entity *master) (defined in Entity)Entity
isClient(void) (defined in Entity)Entityinline
IsDead() const (defined in Entity)Entityvirtual
IsDisabled() const (defined in Sentient)Sentientvirtual
IsImmortal(void) (defined in SimpleActor)SimpleActorvirtual
isInheritedBy(const char *name) const (defined in Class)Class
isInheritedBy(ClassDef *c) const (defined in Class)Class
IsInside(Event *ev) (defined in Entity)Entity
IsInside(Entity *e1) (defined in Entity)Entity
IsInZone(Event *ev) (defined in Entity)Entity
IsNewActiveWeapon(void) (defined in Sentient)Sentient
IsRepeatType(int slot) (defined in Animate)Animateinline
IsSquadMate(Sentient *pFriendly) (defined in Sentient)Sentient
IsSubclassOfActor(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfAnimate(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfCamera(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfCrateObject(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfDoor(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfEntity(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfItem(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfPathNode(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfPlayer(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfProjectile(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfSentient(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfSplinePath(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfTurretGun(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicle(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfWaypoint(void) const (defined in SimpleEntity)SimpleEntity
IsSubclassOfWeapon(void) const (defined in SimpleEntity)SimpleEntity
IsTeamMate(Sentient *pOther) (defined in Sentient)Sentient
IsTouching(Event *ev) (defined in Entity)Entity
IsTouching(Entity *e1) (defined in Entity)Entity
JoinNearbySquads(float fJoinRadius=1024.0f) (defined in Sentient)Sentient
JoinTeam(Event *ev) (defined in Entity)Entity
joinTeam(Entity *teammember) (defined in Entity)Entity
JumpXY(Event *ev) (defined in Sentient)Sentient
Kill(Event *ev) (defined in Entity)Entity
KillAttach(Event *ev) (defined in Entity)Entity
Killed(Event *ev) (defined in Entity)Entityvirtual
KillTarget(void) (defined in Entity)Entityinline
killtarget (defined in Entity)Entity
LandingSound(float volume, int iEquipment) (defined in Sentient)Sentient
lastActiveWeapon (defined in Sentient)Sentientprotected
LastPathNode(void) const (defined in SimpleActor)SimpleActor
LightBlue(Event *ev) (defined in Entity)Entity
LightGreen(Event *ev) (defined in Entity)Entity
LightOff(Event *ev) (defined in Entity)Entity
LightOn(Event *ev) (defined in Entity)Entity
LightRadius(Event *ev) (defined in Entity)Entity
lightRadius (defined in Entity)Entity
LightRed(Event *ev) (defined in Entity)Entity
LightStyle(Event *ev) (defined in Entity)Entity
Link() (defined in Sentient)Sentientprotected
link(void) (defined in Entity)Entity
Listener() (defined in Listener)Listener
ListInventory(void) (defined in Sentient)Sentient
LMRF (defined in Sentient)Sentientprotected
localangles (defined in Entity)Entity
localorigin (defined in Entity)Entity
LoopSound(Event *ev) (defined in Entity)Entity
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity)Entity
m_Anim (defined in SimpleActor)SimpleActor
m_AnimActionHigh (defined in SimpleActor)SimpleActorprotected
m_AnimDialogHigh (defined in SimpleActor)SimpleActorprotected
m_AnimMotionHigh (defined in SimpleActor)SimpleActorprotected
m_AttackHandler (defined in SimpleActor)SimpleActor
m_bActionAnimSet (defined in SimpleActor)SimpleActor
m_bAimAnimSet (defined in SimpleActor)SimpleActor
m_bDoAI (defined in SimpleActor)SimpleActor
m_bDontDropWeapons (defined in Sentient)Sentientprotected
m_bFootOnGround_Left (defined in Sentient)Sentient
m_bFootOnGround_Right (defined in Sentient)Sentient
m_bForceDropHealth (defined in Sentient)Sentient
m_bForceDropWeapon (defined in Sentient)Sentient
m_bGlueAngles (defined in Entity)Entity
m_bGlueDuckable (defined in Entity)Entity
m_bHasDesiredLookAngles (defined in SimpleActor)SimpleActor
m_bHasDesiredLookDest (defined in SimpleActor)SimpleActor
m_bHasDisguise (defined in Sentient)Sentient
m_bIsAnimal (defined in Sentient)Sentient
m_bIsDisguised (defined in Sentient)Sentient
m_bLevelActionAnim (defined in SimpleActor)SimpleActor
m_bLevelMotionAnim (defined in SimpleActor)SimpleActor
m_bLevelSayAnim (defined in SimpleActor)SimpleActor
m_BlockedPaths (defined in Entity)Entity
m_bMotionAnimSet (defined in SimpleActor)SimpleActor
m_bNextForceStart (defined in SimpleActor)SimpleActor
m_bNextLevelSayAnim (defined in SimpleActor)SimpleActor
m_bOvercookDied (defined in Sentient)Sentient
m_bPathErrorTime (defined in SimpleActor)SimpleActor
m_bSayAnimSet (defined in SimpleActor)SimpleActor
m_bStartPathGoalEndAnim (defined in SimpleActor)SimpleActor
m_bThink (defined in SimpleActor)SimpleActor
m_bUpdateAnimDoneFlags (defined in SimpleActor)SimpleActor
m_ChangeActionAnimIndex (defined in SimpleActor)SimpleActor
m_ChangeMotionAnimIndex (defined in SimpleActor)SimpleActor
m_ChangeSayAnimIndex (defined in SimpleActor)SimpleActor
m_csAnimName (defined in SimpleActor)SimpleActor
m_csCurrentPosition (defined in SimpleActor)SimpleActor
m_csIdleMood (defined in SimpleActor)SimpleActor
m_csMood (defined in SimpleActor)SimpleActor
m_csNextAnimString (defined in SimpleActor)SimpleActor
m_csPathGoalEndAnimScript (defined in SimpleActor)SimpleActor
m_csSayAnim (defined in SimpleActor)SimpleActor
m_csUpperAnim (defined in SimpleActor)SimpleActor
m_DeathHandler (defined in SimpleActor)SimpleActor
m_DesiredGunDir (defined in SimpleActor)SimpleActor
m_DesiredLookAngles (defined in SimpleActor)SimpleActor
m_DesiredYaw (defined in SimpleActor)SimpleActor
m_Dest (defined in SimpleActor)SimpleActor
m_eAnimMode (defined in SimpleActor)SimpleActor
m_eEmotionMode (defined in SimpleActor)SimpleActor
m_Enemy (defined in Sentient)Sentient
m_eNextAnimMode (defined in SimpleActor)SimpleActor
m_fAimLimit_down (defined in SimpleActor)SimpleActor
m_fAimLimit_up (defined in SimpleActor)SimpleActor
m_fCrossblendTime (defined in SimpleActor)SimpleActor
m_fCrouchWeight (defined in SimpleActor)SimpleActor
m_fDamageMultipliers (defined in Sentient)Sentientprotected
m_fHelmetSpeed (defined in Sentient)Sentientprotected
m_fPathGoalTime (defined in SimpleActor)SimpleActor
m_fPlayerSightLevel (defined in Sentient)Sentient
m_groundPlane (defined in SimpleActor)SimpleActor
m_groundPlaneNormal (defined in SimpleActor)SimpleActor
m_iActionSlot (defined in SimpleActor)SimpleActor
m_iAttackerCount (defined in Sentient)Sentient
m_iLastHitTime (defined in Sentient)Sentient
m_iMotionSlot (defined in SimpleActor)SimpleActor
m_iNumBlockedPaths (defined in Entity)Entity
m_iNumGlues (defined in Entity)Entity
m_iSaySlot (defined in SimpleActor)SimpleActor
m_iThreatBias (defined in Sentient)Sentient
m_iVoiceTime (defined in SimpleActor)SimpleActor
m_maxspeed (defined in SimpleActor)SimpleActor
m_NearestNode (defined in SimpleActor)SimpleActor
m_NextAnimLabel (defined in SimpleActor)SimpleActor
m_NextSentient (defined in Sentient)Sentient
m_NoClipDest (defined in SimpleActor)SimpleActor
m_PainHandler (defined in SimpleActor)SimpleActor
m_PainTime (defined in SimpleActor)SimpleActor
m_pAnimThread (defined in SimpleActor)SimpleActor
m_Path (defined in SimpleActor)SimpleActor
m_pGlueMaster (defined in Entity)Entity
m_pGlues (defined in Entity)Entity
m_pGluesFlags (defined in Entity)Entity
m_pLadder (defined in Sentient)Sentientprotected
m_pLastAttacker (defined in Sentient)Sentient
m_pNextSquadMate (defined in Sentient)Sentient
m_pPrevSquadMate (defined in Sentient)Sentient
m_PrevSentient (defined in Sentient)Sentient
m_pTurret (defined in Sentient)Sentientprotected
m_pVehicle (defined in Sentient)Sentientprotected
m_sHelmetSurface1 (defined in Sentient)Sentientprotected
m_sHelmetSurface2 (defined in Sentient)Sentientprotected
m_sHelmetTiki (defined in Sentient)Sentientprotected
m_ShowPapersTime (defined in Sentient)Sentient
m_SniperHandler (defined in SimpleActor)SimpleActor
m_Team (defined in Sentient)Sentient
m_vDesiredLookDest (defined in SimpleActor)SimpleActor
m_vNearestNodePos (defined in SimpleActor)SimpleActor
m_vViewVariation (defined in Sentient)Sentient
m_walking (defined in SimpleActor)SimpleActor
m_weightBase (defined in SimpleActor)SimpleActorprotected
m_weightCrossBlend (defined in SimpleActor)SimpleActorprotected
m_weightType (defined in SimpleActor)SimpleActorprotected
m_YawAchieved (defined in SimpleActor)SimpleActor
mAccuracy (defined in Sentient)Sentient
MakeClayPidgeon(Event *ev) (defined in Entity)Entity
mass (defined in Entity)Entity
max_gibs (defined in Sentient)Sentient
max_health (defined in Entity)Entity
max_mouth_angle (defined in Sentient)Sentient
MaxAmmoCount(str ammo_type) (defined in Sentient)Sentient
maxs (defined in Entity)Entity
means_of_death (defined in Sentient)Sentient
MeleeAttackEnd(Event *ev) (defined in Sentient)Sentient
MeleeAttackStart(Event *ev) (defined in Sentient)Sentient
MergeWithSquad(Sentient *pFriendly) (defined in Sentient)Sentient
mins (defined in Entity)Entity
model (defined in Entity)Entity
moveteam (defined in Entity)Entity
movetype (defined in Entity)Entity
MPrintf(const char *msg,...) (defined in Entity)Entity
mTargetPos (defined in Sentient)Sentient
NeverDraw(Event *ev) (defined in Entity)Entity
newActiveWeapon (defined in Sentient)Sentientprotected
NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate)Animate
newWeapon (defined in Sentient)Sentientprotected
Next(void) (defined in SimpleEntity)SimpleEntity
next_bleed_time (defined in Sentient)Sentient
next_catch_on_fire_time (defined in Sentient)Sentient
NextItem(Item *item) (defined in Sentient)Sentient
NextWeapon(Weapon *weapon) (defined in Sentient)Sentient
NoDamageEvent(Event *ev) (defined in Entity)Entity
NoLerpThisFrame(void) (defined in Entity)Entity
NormalDraw(Event *ev) (defined in Entity)Entity
NoTarget(Event *ev) (defined in Entity)Entity
NumAnims(void) (defined in Animate)Animate
numchildren (defined in Entity)Entity
NumFrames(int slot=0) (defined in Animate)Animateinline
NumInventoryItems(void) (defined in Sentient)Sentient
NumWeapons(void) (defined in Sentient)Sentient
obstacle_vel (defined in SimpleActor)SimpleActor
offset_color (defined in Sentient)Sentientprotected
offset_delta (defined in Sentient)Sentientprotected
on_fire (defined in Sentient)Sentient
on_fire_stop_time (defined in Sentient)Sentient
on_fire_tagnums (defined in Sentient)Sentient
OnFire(Event *ev) (defined in Sentient)Sentient
operator delete(void *ptr) (defined in LightClass)LightClass
operator delete(void *ptr, void *placement) (defined in LightClass)LightClass
operator delete(void *ptr, T &placement) (defined in LightClass)LightClassinline
operator new(size_t s) (defined in LightClass)LightClass
operator new(size_t size, void *placement) (defined in LightClass)LightClass
operator new(size_t size, T &placement) (defined in LightClass)LightClassinline
orientation (defined in Entity)Entity
origin (defined in SimpleEntity)SimpleEntity
pain_finished (defined in Entity)Entity
path_failed_time (defined in SimpleActor)SimpleActor
PathAvoidsSquadMates(void) const (defined in SimpleActor)SimpleActor
PathComplete(void) const (defined in SimpleActor)SimpleActor
PathDelta(void) const (defined in SimpleActor)SimpleActor
PathDist(void) const (defined in SimpleActor)SimpleActor
PathExists(void) const (defined in SimpleActor)SimpleActor
PathGoal(void) const (defined in SimpleActor)SimpleActor
PathGoalSlowdownStarted(void) const (defined in SimpleActor)SimpleActor
PathHasCompleteLookahead(void) const (defined in SimpleActor)SimpleActor
PathIsValid(void) const (defined in SimpleActor)SimpleActor
PathnodeClaimRevoked(class PathNode *node) (defined in Entity)Entityvirtual
Pause(int slot=0, int pause=1) (defined in Animate)Animate
PauseSyncTime(int pause) (defined in Animate)Animateinline
pauseSyncTime (defined in Animate)Animateprotected
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity)Entity
PostAnimate(void) override (defined in Animate)Animatevirtual
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener)Listener
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener)Listener
PostponeAllEvents(float time) (defined in Listener)Listener
PostponeEvent(Event &ev, float time) (defined in Listener)Listener
Postthink(void) (defined in Entity)Entityvirtual
PowerupActive(void) (defined in Sentient)Sentient
poweruptimer (defined in Sentient)Sentientprotected
poweruptype (defined in Sentient)Sentientprotected
PreAnimate(void) override (defined in Animate)Animatevirtual
PreviousWeapon(Weapon *weapon) (defined in Sentient)Sentient
PrevItem(Item *item) (defined in Sentient)Sentient
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener)Listener
ProcessEvent(const Event &ev) (defined in Listener)Listener
ProcessEvent(Event *ev) (defined in Listener)Listener
ProcessEvent(Event &ev) (defined in Listener)Listener
ProcessEventReturn(Event *ev) (defined in Listener)Listener
ProcessHint(gentity_t *client, bool bShow) (defined in Entity)Entity
ProcessingEvents (defined in Listener)Listenerstatic
ProcessInitCommands(void) (defined in Entity)Entity
ProcessPendingEvents(void) (defined in Listener)Listener
ProcessScriptEvent(Event &ev) (defined in Listener)Listener
ProcessScriptEvent(Event *ev) (defined in Listener)Listener
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity)Entity
PusherEvent(Event *ev) (defined in Entity)Entity
PutawayWeapon(Event *ev) (defined in Sentient)Sentient
quitTeam(void) (defined in Entity)Entity
radnum (defined in Entity)Entity
ReceivedItem(Item *item) (defined in Sentient)Sentientvirtual
ReleaseFireWeapon(int number, firemode_t mode) (defined in Sentient)Sentientprotected
ReleaseFireWeapon(Event *ev) (defined in Sentient)Sentient
ReloadWeapon(Event *ev) (defined in Sentient)Sentient
Remove(Event *ev) (defined in Entity)Entity
RemoveAttachedModelEvent(Event *ev) (defined in Entity)Entity
RemovedItem(Item *item) (defined in Sentient)Sentientvirtual
RemoveImmunity(Event *ev) (defined in Entity)Entityvirtual
RemoveItem(Item *object) (defined in Sentient)Sentient
RemoveWeapons(void) (defined in Sentient)Sentient
RenderEffects(Event *ev) (defined in Entity)Entity
Responses (defined in Class)Classstatic
RestartAnimSlot(int slot) (defined in Entity)Entity
SafeHolster(qboolean putaway) (defined in Sentient)Sentient
SafeSolid(Event *ev) (defined in Entity)Entity
ScriptRemove(Event *ev) (defined in Listener)Listener
Sentient() (defined in Sentient)Sentient
SetAlpha(Event *ev) (defined in Entity)Entity
setAlpha(float alpha) (defined in Entity)Entity
SetAngleEvent(Event *ev) (defined in SimpleEntity)SimpleEntity
SetAngles(Event *ev) (defined in SimpleEntity)SimpleEntity
setAngles(Vector ang) override (defined in Entity)Entityvirtual
setAngles(void) (defined in Entity)Entityvirtual
SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate)Animate
SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate)Animate
SetAttackBlocked(bool blocked) (defined in Sentient)Sentient
SetBlendedWeight(int slot) (defined in SimpleActor)SimpleActor
SetBloodModel(Event *ev) (defined in Sentient)Sentientprotected
setContents(int type) (defined in Entity)Entityinline
setContentsSolid(void) (defined in Entity)Entityvirtual
SetControllerAngles(int num, vec3_t angles) (defined in Entity)Entity
SetControllerAngles(Event *ev) (defined in Entity)Entity
SetControllerTag(int num, int tag_num) (defined in Entity)Entity
SetDamageMult(Event *ev) (defined in Sentient)Sentientprotected
SetDeltaAngles(void) (defined in Entity)Entityinlinevirtual
SetDepthHack(Event *ev) (defined in Entity)Entity
SetDesiredYaw(float yaw) (defined in SimpleActor)SimpleActorinline
SetDesiredYawDest(const vec3_t vec) (defined in SimpleActor)SimpleActorinline
SetDesiredYawDir(const vec2_t vec) (defined in SimpleActor)SimpleActorinline
SetDest(vec3_t dest) (defined in SimpleActor)SimpleActorinline
SetFrame(void) (defined in Animate)Animate
SetHealth(Event *ev) (defined in Entity)Entity
SetHolsteredByCode(bool holstered) (defined in Sentient)Sentient
SetKillTarget(const char *killtarget) (defined in Entity)Entity
SetKillTarget(Event *ev) (defined in Entity)Entity
SetLight(Event *ev) (defined in Entity)Entity
setLocalOrigin(Vector org) (defined in Entity)Entityvirtual
SetMassEvent(Event *ev) (defined in Entity)Entity
SetMaxGibs(Event *ev) (defined in Sentient)Sentient
SetMaxMouthAngle(Event *ev) (defined in Sentient)Sentient
SetMaxs(Event *ev) (defined in Entity)Entity
SetMins(Event *ev) (defined in Entity)Entity
SetMinViewVariation(const Vector &vVariation) (defined in Sentient)Sentient
setModel(const char *mdl) (defined in Sentient)Sentient
setModel(void) (defined in Entity)Entityvirtual
setModel(const str &mdl) (defined in Entity)Entity
SetModelEvent(Event *ev) (defined in Entity)Entity
SetMoveInfo(mmove_t *mm) (defined in SimpleActor)SimpleActorvirtual
SetMovementStealth(float fStealthScale) (defined in Entity)Entity
setMoveType(int type) (defined in Entity)Entityinline
SetNewActiveWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient)Sentient
SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate)Animate
SetOnceType(int slot=0) (defined in Animate)Animate
SetOrigin(Event *ev) (defined in SimpleEntity)SimpleEntity
setOrigin(Vector org) override (defined in Entity)Entityvirtual
setOrigin(void) (defined in Entity)Entityvirtual
setOriginEvent(Vector org) override (defined in Entity)Entityvirtual
SetPath(Vector vDestPos, const char *description, int iMaxDirtyTime, float *vLeashHome, float fLeashDistSquared) (defined in SimpleActor)SimpleActor
SetPath(SimpleEntity *pDestNode, const char *description, int iMaxDirtyTime) (defined in SimpleActor)SimpleActor
SetPathGoalEndAnim(const_str csEndAnim) (defined in SimpleActor)SimpleActorinline
SetPathWithinDistance(Vector vDestPos, char *description, float fMaxPath, int iMaxDirtyTime) (defined in SimpleActor)SimpleActor
SetRepeatType(int slot=0) (defined in Animate)Animate
SetScale(Event *ev) (defined in Entity)Entity
setScale(float scale) (defined in Entity)Entity
SetScriptOwner(Listener *newOwner) (defined in Listener)Listenervirtual
SetShaderData(Event *ev) (defined in Entity)Entity
SetShaderTime(Event *ev) (defined in Entity)Entity
SetSize(void) (defined in Entity)Entity
SetSize(Event *ev) (defined in Entity)Entity
setSize(Vector min, Vector max) (defined in Entity)Entityvirtual
setSolidType(solid_t type) (defined in Entity)Entity
SetSyncRate(float rate) (defined in Animate)Animate
SetSyncTime(float s) (defined in Animate)Animate
SetTarget(Event *ev) (defined in SimpleEntity)SimpleEntity
SetTargetName(str targetname) (defined in SimpleEntity)SimpleEntityvirtual
SetTargetname(Event *ev) (defined in SimpleEntity)SimpleEntity
SetTargetViewAngles(Vector angles) (defined in Sentient)Sentientvirtual
SetTeamEvent(Event *ev) (defined in Entity)Entity
SetTime(int slot=0, float time=0.0f) (defined in Animate)Animate
SetTurret(TurretGun *pTurret) (defined in Sentient)Sentient
SetupHelmet(str sHelmetTiki, float fSpeed, float fDamageMult, str sHelmetSurface1, str sHelmetSurface2) (defined in Sentient)Sentientprotected
SetVehicle(Vehicle *pVehicle) (defined in Sentient)Sentient
SetVelocity(Event *ev) (defined in Entity)Entity
SetViewAngles(Vector angles) (defined in Sentient)Sentientvirtual
SetWaterType(void) (defined in Entity)Entity
SetWeight(int slot=0, float weight=1.0f) (defined in Animate)Animateinline
Shader(Event *ev) (defined in Entity)Entity
ShortenPathToAvoidSquadMates(void) (defined in SimpleActor)SimpleActor
ShouldBleed(int meansofdeath, qboolean dead) (defined in Sentient)Sentientprotected
ShouldGib(int meansofdeath, float damage) (defined in Sentient)Sentientprotected
ShowInfo(float fDot, float fDist) (defined in Entity)Entityvirtual
showModel(void) (defined in Entity)Entityinlinevirtual
SimpleActor() (defined in SimpleActor)SimpleActor
SimpleArchive(Archiver &arc) (defined in SimpleEntity)SimpleEntity
SimpleEntity() (defined in SimpleEntity)SimpleEntity
Sink(Event *ev) (defined in Entity)Entity
size (defined in Entity)Entity
SlotChanged(int slot) (defined in Animate)Animateinline
Sound(Event *ev) (defined in Entity)Entity
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity)Entityvirtual
SpawnBloodyGibs(Event *ev) (defined in Sentient)Sentient
SpawnEffect(str modelname, Vector pos) (defined in Sentient)Sentient
spawnflags (defined in Entity)Entity
SpawnFlagsEvent(Event *ev) (defined in Entity)Entity
StartActionAnimSlot(int anim) (defined in SimpleActor)SimpleActor
StartAimAnimSlot(int slot, int anim) (defined in SimpleActor)SimpleActor
StartAimMotionAnimSlot(int slot, int anim) (defined in SimpleActor)SimpleActor
StartAnimation(int eAnimMode, const_str csAnimString) (defined in SimpleActor)SimpleActorinline
StartAnimation(int eAnimMode, ScriptThreadLabel AnimLabel) (defined in SimpleActor)SimpleActorinline
StartAnimSlot(int slot, int index, float weight) (defined in Entity)Entity
StartCrossBlendAnimSlot(int slot) (defined in SimpleActor)SimpleActor
StartMotionAnimSlot(int slot, int anim, float weight) (defined in SimpleActor)SimpleActor
StartSayAnimSlot(int anim) (defined in SimpleActor)SimpleActor
StationaryEvent(Event *ev) (defined in Entity)Entity
stealthMovementScale (defined in Entity)Entity
StopAllAnimating(void) (defined in SimpleActor)SimpleActor
StopAllSounds() (defined in Entity)Entity
StopAnimating(int slot) (defined in SimpleActor)SimpleActor
StopFireWeapon(Event *ev) (defined in Sentient)Sentient
StopLoopSound(Event *ev) (defined in Entity)Entity
StopLoopSound(void) (defined in Entity)Entity
StopOnFire(Event *ev) (defined in Sentient)Sentient
StopSound(int channel) (defined in Entity)Entity
StopSound(Event *ev) (defined in Entity)Entity
StopTurning(void) (defined in SimpleActor)SimpleActorinline
StunEnd(Event *ev) (defined in Sentient)Sentient
StunStart(Event *ev) (defined in Sentient)Sentient
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity)Entity
SurfaceModelEvent(Event *ev) (defined in Entity)Entity
SVFlags(Event *ev) (defined in Entity)Entity
syncRate (defined in Animate)Animateprotected
syncTime (defined in Animate)Animateprotected
takeAmmoType(const char *ammoname) (defined in Sentient)Sentient
takedamage (defined in Entity)Entity
TakeDamageEvent(Event *ev) (defined in Entity)Entity
takeItem(const char *itemname) (defined in Sentient)Sentient
Target() (defined in SimpleEntity)SimpleEntity
target (defined in SimpleEntity)SimpleEntity
Targeted(void) (defined in SimpleEntity)SimpleEntity
TargetName() (defined in SimpleEntity)SimpleEntity
targetname (defined in SimpleEntity)SimpleEntity
teamchain (defined in Entity)Entity
teammaster (defined in Entity)Entity
Think(void) (defined in Entity)Entityvirtual
TossEvent(Event *ev) (defined in Entity)Entity
TouchTriggersEvent(Event *ev) (defined in Entity)Entity
TriggerEvent(Event *ev) (defined in Entity)Entityvirtual
TryLightOnFire(int meansofdeath, Entity *attacker) (defined in Sentient)Sentient
TurnOffShadow(Event *ev) (defined in Sentient)Sentientprotectedvirtual
TurnOnShadow(Event *ev) (defined in Sentient)Sentientprotectedvirtual
unbind(void) (defined in Entity)Entityvirtual
unglue(void) (defined in Entity)Entityvirtual
Unlink() (defined in Sentient)Sentientprotected
unlink(void) (defined in Entity)Entityinline
UpdateAim(void) (defined in SimpleActor)SimpleActor
UpdateAimMotion(void) (defined in SimpleActor)SimpleActor
UpdateAnimSlot(int slot) (defined in SimpleActor)SimpleActor
UpdateCrossBlendAnimSlot(int slot) (defined in SimpleActor)SimpleActor
UpdateCrossBlendDialogAnimSlot(int slot) (defined in SimpleActor)SimpleActor
UpdateEmotion(void) (defined in SimpleActor)SimpleActor
UpdateFootsteps(void) (defined in Sentient)Sentient
UpdateLastFrameSlot(int slot) (defined in SimpleActor)SimpleActor
UpdateNormalAnimSlot(int slot) (defined in SimpleActor)SimpleActor
updateOrigin(void) (defined in Entity)Entityvirtual
UpdateSayAnimSlot(int slot) (defined in SimpleActor)SimpleActor
UpdateSelectedAnimation(void) (defined in SimpleActor)SimpleActor
UpdateWeapons(void) (defined in Sentient)Sentient
UseAmmo(str ammo_type, int amount) (defined in Sentient)Sentient
UseBoundingBoxEvent(Event *ev) (defined in Entity)Entity
UseSyncTime(int slot, int sync) (defined in Animate)Animate
useWeapon(const char *weaponname, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient)Sentient
useWeapon(Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient)Sentient
ValidEvent(str name) const (defined in Listener)Listener
velocity (defined in Entity)Entity
VelocityModified(void) (defined in Entity)Entityvirtual
viewheight (defined in Sentient)Sentient
VolumeDamage(float damage) (defined in Entity)Entity
warning(const char *function, const char *format,...) const (defined in Class)Class
watch_offset (defined in SimpleActor)SimpleActor
waterlevel (defined in Entity)Entity
watertype (defined in Entity)Entity
WeaponCommand(Event *ev) (defined in Sentient)Sentient
WeaponKnockedFromHands(void) (defined in Sentient)Sentientprotectedvirtual
weapons_holstered_by_code (defined in Sentient)Sentientprotected
WeaponsOut(void) (defined in Sentient)Sentientprotected
WearingHelmet(void) (defined in Sentient)Sentientprotected
WithinDistance(Vector pos, float dist) const (defined in Entity)Entityinline
WithinDistance(Entity *ent, float dist) const (defined in Entity)Entityinline
WorstWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient)Sentient
~Animate() (defined in Animate)Animate
~Class() (defined in Class)Classvirtual
~Entity() (defined in Entity)Entityvirtual
~Listener() (defined in Listener)Listenervirtual
~Sentient() (defined in Sentient)Sentientvirtual
~SimpleActor() (defined in SimpleActor)SimpleActor
~SimpleEntity() (defined in SimpleEntity)SimpleEntityvirtual