OpenMoHAA 0.82.0
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This is the complete list of members for SimpleActor, including all inherited members.
_ClassInfo_ (defined in Class) | Class | static |
_newInstance(void) (defined in Class) | Class | static |
aaccel (defined in Entity) | Entity | |
absmax (defined in Entity) | Entity | |
absmin (defined in Entity) | Entity | |
accel (defined in Entity) | Entity | |
ActivateLastActiveWeapon(void) (defined in Sentient) | Sentient | protected |
ActivateNewWeapon(void) (defined in Sentient) | Sentient | |
ActivateNewWeapon(Event *ev) (defined in Sentient) | Sentient | |
ActivateWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | protected |
activeWeaponList (defined in Sentient) | Sentient | protected |
addAngles(Vector add) (defined in Entity) | Entity | virtual |
AddBloodSpurt(Vector direction) (defined in Sentient) | Sentient | protected |
AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
AddItem(Item *object) (defined in Sentient) | Sentient | |
addOrigin(Vector org) (defined in Entity) | Entity | virtual |
AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
AddViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
AIDontFace() const override (defined in Sentient) | Sentient | virtual |
alpha(void) (defined in Entity) | Entity | inline |
AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
ammo_inventory (defined in Sentient) | Sentient | protected |
AmmoAmountChanged(Ammo *ammo, int inclip=0) (defined in Sentient) | Sentient | virtual |
AmmoAmountInClipChanged(str ammo_type, int amount) (defined in Sentient) | Sentient | |
AmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
AmmoIndex(str ammo_type) (defined in Sentient) | Sentient | |
angles (defined in SimpleEntity) | SimpleEntity | |
angular_delta (defined in Animate) | Animate | |
Anim_Aim(void) (defined in SimpleActor) | SimpleActor | |
Anim_Attack(void) (defined in SimpleActor) | SimpleActor | |
Anim_Cower(void) (defined in SimpleActor) | SimpleActor | |
Anim_Crouch(void) (defined in SimpleActor) | SimpleActor | |
Anim_CrouchRunTo(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_CrouchWalkTo(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_Emotion(eEmotionMode eEmotMode) (defined in SimpleActor) | SimpleActor | |
Anim_FullBody(const_str csFullBodyAnim, int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_Idle(void) (defined in SimpleActor) | SimpleActor | |
Anim_Killed(void) (defined in SimpleActor) | SimpleActor | |
Anim_Pain(void) (defined in SimpleActor) | SimpleActor | |
Anim_Prone(void) (defined in SimpleActor) | SimpleActor | |
Anim_RunAwayFiring(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunTo(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToAlarm(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToCasual(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToCover(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToDanger(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToDive(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToFlee(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToInOpen(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_RunToShooting(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_Say(const_str csSayAnimScript, int iMinTimeSinceLastSay, bool bCanInterrupt) (defined in SimpleActor) | SimpleActor | |
Anim_Shoot(void) (defined in SimpleActor) | SimpleActor | |
Anim_Sniper(void) (defined in SimpleActor) | SimpleActor | |
Anim_Stand(void) (defined in SimpleActor) | SimpleActor | |
Anim_StandRunTo(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_StandWalkTo(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Anim_StartPain(void) (defined in SimpleActor) | SimpleActor | |
Anim_Suppress(void) (defined in SimpleActor) | SimpleActor | |
Anim_WalkTo(int eAnimMode) (defined in SimpleActor) | SimpleActor | |
Animate() (defined in Animate) | Animate | |
AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
AnimFinished(int slot) override (defined in SimpleActor) | SimpleActor | virtual |
animFlags (defined in Animate) | Animate | protected |
AnimName(int slot=0) (defined in Animate) | Animate | |
AnimTime(int slot=0) (defined in Animate) | Animate | |
animtimes (defined in Animate) | Animate | protected |
Archive(Archiver &arc) override (defined in SimpleActor) | SimpleActor | inlinevirtual |
ArchivePersistantData(Archiver &arc) (defined in Sentient) | Sentient | |
AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
ArmorDamage(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
AssertValidSquad() (defined in Sentient) | Sentient | |
attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
AttachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
AttachEvent(Event *ev) (defined in Entity) | Entity | |
AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
attack_blocked (defined in Sentient) | Sentient | |
attack_blocked_time (defined in Sentient) | Sentient | |
AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
avelocity (defined in Entity) | Entity | |
BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
BecomeSolid(Event *ev) (defined in Entity) | Entity | |
BestWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
bind_use_my_angles (defined in Entity) | Entity | |
BindEvent(Event *ev) (defined in Entity) | Entity | |
bindmaster (defined in Entity) | Entity | |
BlockEnd(Event *ev) (defined in Sentient) | Sentient | |
BlocksAIMovement() const (defined in Entity) | Entity | virtual |
BlockStart(Event *ev) (defined in Sentient) | Sentient | |
blood_model (defined in Sentient) | Sentient | protected |
BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
CalcBlend(void) (defined in Entity) | Entity | virtual |
CanBlock(int meansofdeath, qboolean full_block) (defined in Sentient) | Sentient | protectedvirtual |
CancelEventsOfType(Event *ev) (defined in Listener) | Listener | |
CancelEventsOfType(Event &ev) (defined in Listener) | Listener | |
CancelFlaggedEvents(int flags) (defined in Listener) | Listener | |
CancelPendingEvents(void) (defined in Listener) | Listener | |
CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
CanSee(Event *ev) (defined in Entity) | Entity | |
CanSeeFrom(vec3_t pos, Entity *ent) (defined in SimpleActor) | SimpleActor | |
CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
CanTarget(void) (defined in SimpleActor) | SimpleActor | virtual |
Censor(Event *ev) (defined in Entity) | Entity | |
centroid (defined in SimpleEntity) | SimpleEntity | |
ChangeActionAnim(void) (defined in SimpleActor) | SimpleActor | |
ChangeMotionAnim(void) (defined in SimpleActor) | SimpleActor | |
ChangeSayAnim(void) (defined in SimpleActor) | SimpleActor | |
ChangeWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
charge_start_time (defined in Sentient) | Sentient | protected |
ChargeWeapon(weaponhand_t hand, firemode_t mode) (defined in Sentient) | Sentient | protected |
ChargeWeapon(Event *ev) (defined in Sentient) | Sentient | |
CheckAnimations(Event *ev) (defined in Sentient) | Sentient | protected |
CheckEventFlags(Event *event) (defined in Entity) | Entity | |
CheckGround(void) (defined in Entity) | Entity | virtual |
CheckHitLocation(int iLocation) (defined in Sentient) | Sentient | protected |
children (defined in Entity) | Entity | |
Class() (defined in Class) | Class | |
CLASS_PROTOTYPE(SimpleActor) (defined in SimpleActor) | SimpleActor | |
CLASS_PROTOTYPE(Sentient) (defined in Sentient) | Sentient | |
CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
CLASS_PROTOTYPE(Listener) (defined in Listener) | Listener | |
ClassInfo (defined in Class) | Class | static |
classinfo(void) const (defined in Class) | Class | virtual |
classinfostatic(void) (defined in Class) | Class | static |
ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
ClearAnimSlot(int slot) (defined in Entity) | Entity | |
ClearEnemies() (defined in Sentient) | Sentient | protectedvirtual |
ClearNewActiveWeapon(void) (defined in Sentient) | Sentient | |
ClearPath(void) (defined in SimpleActor) | SimpleActor | |
ClearSafePointers() (defined in Class) | Class | protected |
client (defined in Entity) | Entity | |
ClientSound(Event *ev) (defined in Animate) | Animate | |
ClientThink(void) (defined in Entity) | Entity | virtual |
CommandDelay(Event *ev) (defined in Listener) | Listener | |
ConnectPaths(void) (defined in Entity) | Entity | |
ContinueAnimation(void) (defined in SimpleActor) | SimpleActor | inline |
ContinueAnimationAllowNoPath(void) (defined in SimpleActor) | SimpleActor | inline |
CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
CurrentPathNode(void) const (defined in SimpleActor) | SimpleActor | |
CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
damage_debounce_time (defined in Entity) | Entity | |
damage_type (defined in Entity) | Entity | |
DamageEvent(Event *event) (defined in Entity) | Entity | virtual |
DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
DamageType(Event *ev) (defined in Entity) | Entity | |
DeactivateWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
DeactivateWeapon(weaponhand_t hand) (defined in Sentient) | Sentient | protected |
deadflag (defined in Entity) | Entity | |
DeathSink(Event *ev) (defined in Entity) | Entity | |
DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
delegate_damage (defined in Entity) | Entity | |
delegate_gotKill (defined in Entity) | Entity | |
delegate_killed (defined in Entity) | Entity | |
Delete(void) (defined in Entity) | Entity | virtual |
DesiredAnimation(int eAnimMode, const_str csAnimString) (defined in SimpleActor) | SimpleActor | inline |
DesiredAnimation(int eAnimMode, ScriptThreadLabel AnimLabel) (defined in SimpleActor) | SimpleActor | inline |
detach(void) (defined in Entity) | Entity | |
detach_at_death (defined in Entity) | Entity | |
DetachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
DetachEvent(Event *ev) (defined in Entity) | Entity | |
DisbandSquadMate(Sentient *pExFriendly) (defined in Sentient) | Sentient | |
DisconnectPaths(void) (defined in Entity) | Entity | |
DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
DoesTheoreticPathExist(Vector vDestPos, float fMaxPath) (defined in SimpleActor) | SimpleActor | |
DoExitCommands(int slot=0) (defined in Animate) | Animate | |
DoForceActivate(void) (defined in Entity) | Entity | |
DoGib(int meansofdeath, Entity *inflictor) (defined in Sentient) | Sentient | virtual |
doneEvents (defined in Animate) | Animate | protected |
DoubleArmor(void) (defined in Sentient) | Sentient | |
DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
DropInventoryItems(void) (defined in Sentient) | Sentient | virtual |
droptofloor(float maxfall) (defined in Entity) | Entity | |
DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
DumpAnimInfo() (defined in Animate) | Animate | virtual |
DumpCallTrace(const char *pszFmt,...) const (defined in SimpleActor) | SimpleActor | virtual |
edict (defined in Entity) | Entity | |
Effects(Event *ev) (defined in Entity) | Entity | |
EndFrame(void) (defined in Entity) | Entity | virtual |
enemy (defined in Entity) | Entity | |
entflags (defined in SimpleEntity) | SimpleEntity | |
Entity() (defined in Entity) | Entity | |
entnum (defined in Entity) | Entity | |
error(const char *function, const char *format,...) const (defined in Class) | Class | |
EventActivateLastActiveWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
EventAIOff(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventAIOn(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventAmerican(Event *ev) (defined in Sentient) | Sentient | protected |
EventClientLanding(Event *ev) (defined in Sentient) | Sentient | |
EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
EventDeactivateWeapon(Event *ev) (defined in Sentient) | Sentient | |
EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventDontDropWeapons(Event *ev) (defined in Sentient) | Sentient | protected |
EventDropItems(Event *ev) (defined in Sentient) | Sentient | protected |
EventForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
EventForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
EventForceLandmineMeasure(Event *ev) (defined in Sentient) | Sentient | virtual |
EventFreeInventory(Event *ev) (defined in Sentient) | Sentient | |
EventGerman(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetAnimMode(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetAttackHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetClassname(Event *ev) (defined in Entity) | Entity | |
EventGetCrossblendTime(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetDeathHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
EventGetForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
EventGetPainHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetPosition(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventGetSniperHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetTeam(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
EventGetWeaponGroup(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGetWeaponType(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventGiveAmmo(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventGiveDynItem(Event *ev) (defined in Sentient) | Sentient | protected |
EventGiveItem(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventGiveTargetname(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventHideModel(Event *ev) (defined in Entity) | Entity | |
EventInheritsFrom(Event *ev) (defined in Listener) | Listener | |
EventInPVS(Event *ev) (defined in Entity) | Entity | |
EventIsInheritedBy(Event *ev) (defined in Listener) | Listener | |
EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventNoAnimLerp(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
EventPending(Event &ev) (defined in Listener) | Listener | |
EventPingForMines(Event *ev) (defined in Sentient) | Sentient | |
EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
EventPopHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventRevive(Event *ev) (defined in Entity) | Entity | |
EventSetAnimFinal(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetAnimLength(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetAnimMode(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetAttackHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetCrossblendTime(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetDeathHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetEmotion(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
EventSetPainHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetPosition(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
EventSetSniperHandler(Event *ev) (defined in SimpleActor) | SimpleActor | |
EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
EventSetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
EventSetupHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
EventSetWeaponIdleState(Event *ev) (defined in Sentient) | Sentient | |
EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
EventShowModel(Event *ev) (defined in Entity) | Entity | |
EventSightTrace(Event *ev) (defined in Entity) | Entity | |
EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
EventSoundDone(Event *ev) (defined in Entity) | Entity | |
EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
EventSystemStarted (defined in Listener) | Listener | static |
EventTake(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventToggleItemUse(Event *ev) (defined in Sentient) | Sentient | protected |
EventTrace(Event *ev) (defined in Entity) | Entity | |
EventUnbind(Event *ev) (defined in Entity) | Entity | |
EventUnglue(Event *ev) (defined in Entity) | Entity | |
EventUseItem(Event *ev) (defined in Sentient) | Sentient | protected |
EventUseWeapon(Event *ev) (defined in Sentient) | Sentient | |
EventUseWeaponClass(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
Explosion(Event *ev) (defined in Entity) | Entity | |
EyePosition(void) (defined in Sentient) | Sentient | virtual |
eyeposition (defined in Sentient) | Sentient | |
Fade(Event *ev) (defined in Entity) | Entity | |
FadeIn(Event *ev) (defined in Entity) | Entity | |
FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
FadeOut(Event *ev) (defined in Entity) | Entity | |
FindAmmoByName(str name) (defined in Sentient) | Sentient | |
FindItem(const char *itemname) (defined in Sentient) | Sentient | |
FindItemByClassName(const char *classname) (defined in Sentient) | Sentient | |
FindItemByExternalName(const char *externalname) (defined in Sentient) | Sentient | |
FindItemByModelname(const char *modelname) (defined in Sentient) | Sentient | |
FindPathAway(vec3_t vAwayFrom, vec2_t vDirPreferred, float fMinSafeDist) (defined in SimpleActor) | SimpleActor | |
fire_owner (defined in Sentient) | Sentient | |
FireWeapon(int number, firemode_t mode) (defined in Sentient) | Sentient | protectedvirtual |
FireWeapon(Event *ev) (defined in Sentient) | Sentient | |
Flags(Event *ev) (defined in Entity) | Entity | |
flags (defined in Entity) | Entity | |
Footstep(const char *szTagName, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
FootstepMain(trace_t *trace, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
ForceActivate(Event *ev) (defined in Entity) | Entity | |
ForwardExec(Event *ev) (defined in Animate) | Animate | |
FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
frame_delta (defined in Animate) | Animate | |
frametimes (defined in Animate) | Animate | protected |
FreeInventory(void) (defined in Sentient) | Sentient | |
GetActionSlot(int slot) (defined in SimpleActor) | SimpleActor | |
GetActiveWeap(Event *ev) (defined in Sentient) | Sentient | |
GetActiveWeapon(weaponhand_t hand) const (defined in Sentient) | Sentient | |
getAmmoInventory() const (defined in Sentient) | Sentient | |
GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetAVelocity(Event *ev) (defined in Entity) | Entity | |
GetBloodSplatName(void) (defined in Sentient) | Sentient | protected |
GetBloodSplatSize(void) (defined in Sentient) | Sentient | protected |
GetBloodSpurtName(void) (defined in Sentient) | Sentient | protected |
GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getClassID(void) const (defined in Class) | Class | |
GetClassname(Event *ev) (defined in Listener) | Listener | |
getClassname(void) const (defined in Class) | Class | |
getContents(void) (defined in Entity) | Entity | inline |
GetControllerAngles(int num) (defined in Entity) | Entity | |
GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
GetControllerTag(int num) const (defined in Entity) | Entity | |
GetCrossTime(int slot) (defined in Animate) | Animate | |
GetEmotionAnim(void) (defined in SimpleActor) | SimpleActor | |
GetFlags(Event *event) const (defined in Listener) | Listener | |
GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetGibName(void) (defined in Sentient) | Sentient | protected |
GetHealth(Event *ev) (defined in Entity) | Entity | |
getInventory() const (defined in Sentient) | Sentient | |
GetLadder() const (defined in Sentient) | Sentient | |
GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getLocalVector(Vector vec) (defined in Entity) | Entity | |
GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
GetMaxs(Event *ev) (defined in Entity) | Entity | |
GetMins(Event *ev) (defined in Entity) | Entity | |
getModel() const (defined in Entity) | Entity | |
GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
GetMotionSlot(int slot) (defined in SimpleActor) | SimpleActor | |
GetMoveInfo(mmove_t *mm) (defined in SimpleActor) | SimpleActor | virtual |
getMoveType(void) (defined in Entity) | Entity | inline |
GetNewActiveWeapon(void) (defined in Sentient) | Sentient | |
GetNewActiveWeapon(Event *ev) (defined in Sentient) | Sentient | |
GetNewActiveWeaponHand(void) (defined in Sentient) | Sentient | |
GetNewActiveWeaponHand(Event *ev) (defined in Sentient) | Sentient | |
GetNewActiveWeaponOld(Event *ev) (defined in Sentient) | Sentient | |
GetNormalTime(int slot=0) (defined in Animate) | Animate | |
GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetRunAnim(void) (defined in SimpleActor) | SimpleActor | |
GetSaySlot(void) (defined in SimpleActor) | SimpleActor | |
GetScale(Event *ev) (defined in Entity) | Entity | |
GetScriptOwner(void) (defined in Listener) | Listener | virtual |
getSolidType(void) (defined in Entity) | Entity | inline |
GetStateAnims(Container< const char * > *c) (defined in Sentient) | Sentient | virtual |
getSuperclass(void) const (defined in Class) | Class | |
GetSyncRate() (defined in Animate) | Animate | inline |
GetSyncTime() (defined in Animate) | Animate | inline |
GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
GetTagAngles(Event *ev) (defined in Entity) | Entity | |
GetTagPosition(Event *ev) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetTime(int slot=0) (defined in Animate) | Animate | |
GetTurret() const (defined in Sentient) | Sentient | |
GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
GetVehicle() const (defined in Sentient) | Sentient | |
GetVehicleTank(void) (defined in Sentient) | Sentient | |
GetVelocity(Event *ev) (defined in Entity) | Entity | |
GetViewAngles(void) (defined in Sentient) | Sentient | virtual |
GetWalkAnim(void) (defined in SimpleActor) | SimpleActor | |
GetWeapon(int index) (defined in Sentient) | Sentient | |
GetWeight(int slot=0) (defined in Animate) | Animate | inline |
GetYaw(Event *ev) (defined in Entity) | Entity | |
GetYawOffset() (defined in Animate) | Animate | |
GetZone(Event *ev) (defined in Entity) | Entity | |
Ghost(Event *ev) (defined in Entity) | Entity | |
GiveAmmo(str type, int amount, int max_amount=-1) (defined in Sentient) | Sentient | |
giveItem(str itemname, int amount=1) (defined in Sentient) | Sentient | |
GiveOxygen(float time) (defined in Entity) | Entity | |
glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
GlueEvent(Event *ev) (defined in Entity) | Entity | |
Gravity(Event *ev) (defined in Entity) | Entity | |
gravity (defined in Entity) | Entity | |
groundcontents (defined in Entity) | Entity | |
groundentity (defined in Entity) | Entity | |
groundplane (defined in Entity) | Entity | |
gunoffset (defined in Sentient) | Sentient | |
GunPosition(void) (defined in Sentient) | Sentient | virtual |
GunTarget(bool bNoCollision=false, const vec3_t position=NULL, const vec3_t forward=NULL) (defined in Sentient) | Sentient | virtual |
HasAnim(const char *animname) (defined in Animate) | Animate | |
HasItem(const char *itemname) (defined in Sentient) | Sentient | |
HasPrimaryWeapon(void) (defined in Sentient) | Sentient | |
HasSecondaryWeapon(void) (defined in Sentient) | Sentient | |
HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
HasWeaponClass(int iWeaponClass) (defined in Sentient) | Sentient | |
HealEvent(Event *ev) (defined in Entity) | Entity | |
health (defined in Entity) | Entity | |
hidden(void) (defined in Entity) | Entity | inline |
hideModel(void) (defined in Entity) | Entity | inline |
hit_obstacle_time (defined in SimpleActor) | SimpleActor | |
HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
HitSky(void) (defined in Entity) | Entity | virtual |
Holster(qboolean putaway) (defined in Sentient) | Sentient | |
holsteredWeapon (defined in Sentient) | Sentient | protected |
HurtEvent(Event *ev) (defined in Entity) | Entity | |
Immune(int meansofdeath) (defined in Entity) | Entity | |
immunities (defined in Entity) | Entity | |
in_block (defined in Sentient) | Sentient | |
in_melee_attack (defined in Sentient) | Sentient | |
in_stun (defined in Sentient) | Sentient | |
iNextLandTime (defined in Sentient) | Sentient | |
inheritsFrom(ClassDef *c) const (defined in Class) | Class | |
inheritsFrom(const char *name) const (defined in Class) | Class | |
inventory (defined in Sentient) | Sentient | protected |
is_paused (defined in Animate) | Animate | protected |
IsActiveWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
isBoundTo(Entity *master) (defined in Entity) | Entity | |
isClient(void) (defined in Entity) | Entity | inline |
IsDead() const (defined in Entity) | Entity | virtual |
IsDisabled() const (defined in Sentient) | Sentient | virtual |
IsImmortal(void) (defined in SimpleActor) | SimpleActor | virtual |
isInheritedBy(const char *name) const (defined in Class) | Class | |
isInheritedBy(ClassDef *c) const (defined in Class) | Class | |
IsInside(Event *ev) (defined in Entity) | Entity | |
IsInside(Entity *e1) (defined in Entity) | Entity | |
IsInZone(Event *ev) (defined in Entity) | Entity | |
IsNewActiveWeapon(void) (defined in Sentient) | Sentient | |
IsRepeatType(int slot) (defined in Animate) | Animate | inline |
IsSquadMate(Sentient *pFriendly) (defined in Sentient) | Sentient | |
IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
IsTeamMate(Sentient *pOther) (defined in Sentient) | Sentient | |
IsTouching(Event *ev) (defined in Entity) | Entity | |
IsTouching(Entity *e1) (defined in Entity) | Entity | |
JoinNearbySquads(float fJoinRadius=1024.0f) (defined in Sentient) | Sentient | |
JoinTeam(Event *ev) (defined in Entity) | Entity | |
joinTeam(Entity *teammember) (defined in Entity) | Entity | |
JumpXY(Event *ev) (defined in Sentient) | Sentient | |
Kill(Event *ev) (defined in Entity) | Entity | |
KillAttach(Event *ev) (defined in Entity) | Entity | |
Killed(Event *ev) (defined in Entity) | Entity | virtual |
KillTarget(void) (defined in Entity) | Entity | inline |
killtarget (defined in Entity) | Entity | |
LandingSound(float volume, int iEquipment) (defined in Sentient) | Sentient | |
lastActiveWeapon (defined in Sentient) | Sentient | protected |
LastPathNode(void) const (defined in SimpleActor) | SimpleActor | |
LightBlue(Event *ev) (defined in Entity) | Entity | |
LightGreen(Event *ev) (defined in Entity) | Entity | |
LightOff(Event *ev) (defined in Entity) | Entity | |
LightOn(Event *ev) (defined in Entity) | Entity | |
LightRadius(Event *ev) (defined in Entity) | Entity | |
lightRadius (defined in Entity) | Entity | |
LightRed(Event *ev) (defined in Entity) | Entity | |
LightStyle(Event *ev) (defined in Entity) | Entity | |
Link() (defined in Sentient) | Sentient | protected |
link(void) (defined in Entity) | Entity | |
Listener() (defined in Listener) | Listener | |
ListInventory(void) (defined in Sentient) | Sentient | |
LMRF (defined in Sentient) | Sentient | protected |
localangles (defined in Entity) | Entity | |
localorigin (defined in Entity) | Entity | |
LoopSound(Event *ev) (defined in Entity) | Entity | |
LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
m_Anim (defined in SimpleActor) | SimpleActor | |
m_AnimActionHigh (defined in SimpleActor) | SimpleActor | protected |
m_AnimDialogHigh (defined in SimpleActor) | SimpleActor | protected |
m_AnimMotionHigh (defined in SimpleActor) | SimpleActor | protected |
m_AttackHandler (defined in SimpleActor) | SimpleActor | |
m_bActionAnimSet (defined in SimpleActor) | SimpleActor | |
m_bAimAnimSet (defined in SimpleActor) | SimpleActor | |
m_bDoAI (defined in SimpleActor) | SimpleActor | |
m_bDontDropWeapons (defined in Sentient) | Sentient | protected |
m_bFootOnGround_Left (defined in Sentient) | Sentient | |
m_bFootOnGround_Right (defined in Sentient) | Sentient | |
m_bForceDropHealth (defined in Sentient) | Sentient | |
m_bForceDropWeapon (defined in Sentient) | Sentient | |
m_bGlueAngles (defined in Entity) | Entity | |
m_bGlueDuckable (defined in Entity) | Entity | |
m_bHasDesiredLookAngles (defined in SimpleActor) | SimpleActor | |
m_bHasDesiredLookDest (defined in SimpleActor) | SimpleActor | |
m_bHasDisguise (defined in Sentient) | Sentient | |
m_bIsAnimal (defined in Sentient) | Sentient | |
m_bIsDisguised (defined in Sentient) | Sentient | |
m_bLevelActionAnim (defined in SimpleActor) | SimpleActor | |
m_bLevelMotionAnim (defined in SimpleActor) | SimpleActor | |
m_bLevelSayAnim (defined in SimpleActor) | SimpleActor | |
m_BlockedPaths (defined in Entity) | Entity | |
m_bMotionAnimSet (defined in SimpleActor) | SimpleActor | |
m_bNextForceStart (defined in SimpleActor) | SimpleActor | |
m_bNextLevelSayAnim (defined in SimpleActor) | SimpleActor | |
m_bOvercookDied (defined in Sentient) | Sentient | |
m_bPathErrorTime (defined in SimpleActor) | SimpleActor | |
m_bSayAnimSet (defined in SimpleActor) | SimpleActor | |
m_bStartPathGoalEndAnim (defined in SimpleActor) | SimpleActor | |
m_bThink (defined in SimpleActor) | SimpleActor | |
m_bUpdateAnimDoneFlags (defined in SimpleActor) | SimpleActor | |
m_ChangeActionAnimIndex (defined in SimpleActor) | SimpleActor | |
m_ChangeMotionAnimIndex (defined in SimpleActor) | SimpleActor | |
m_ChangeSayAnimIndex (defined in SimpleActor) | SimpleActor | |
m_csAnimName (defined in SimpleActor) | SimpleActor | |
m_csCurrentPosition (defined in SimpleActor) | SimpleActor | |
m_csIdleMood (defined in SimpleActor) | SimpleActor | |
m_csMood (defined in SimpleActor) | SimpleActor | |
m_csNextAnimString (defined in SimpleActor) | SimpleActor | |
m_csPathGoalEndAnimScript (defined in SimpleActor) | SimpleActor | |
m_csSayAnim (defined in SimpleActor) | SimpleActor | |
m_csUpperAnim (defined in SimpleActor) | SimpleActor | |
m_DeathHandler (defined in SimpleActor) | SimpleActor | |
m_DesiredGunDir (defined in SimpleActor) | SimpleActor | |
m_DesiredLookAngles (defined in SimpleActor) | SimpleActor | |
m_DesiredYaw (defined in SimpleActor) | SimpleActor | |
m_Dest (defined in SimpleActor) | SimpleActor | |
m_eAnimMode (defined in SimpleActor) | SimpleActor | |
m_eEmotionMode (defined in SimpleActor) | SimpleActor | |
m_Enemy (defined in Sentient) | Sentient | |
m_eNextAnimMode (defined in SimpleActor) | SimpleActor | |
m_fAimLimit_down (defined in SimpleActor) | SimpleActor | |
m_fAimLimit_up (defined in SimpleActor) | SimpleActor | |
m_fCrossblendTime (defined in SimpleActor) | SimpleActor | |
m_fCrouchWeight (defined in SimpleActor) | SimpleActor | |
m_fDamageMultipliers (defined in Sentient) | Sentient | protected |
m_fHelmetSpeed (defined in Sentient) | Sentient | protected |
m_fPathGoalTime (defined in SimpleActor) | SimpleActor | |
m_fPlayerSightLevel (defined in Sentient) | Sentient | |
m_groundPlane (defined in SimpleActor) | SimpleActor | |
m_groundPlaneNormal (defined in SimpleActor) | SimpleActor | |
m_iActionSlot (defined in SimpleActor) | SimpleActor | |
m_iAttackerCount (defined in Sentient) | Sentient | |
m_iLastHitTime (defined in Sentient) | Sentient | |
m_iMotionSlot (defined in SimpleActor) | SimpleActor | |
m_iNumBlockedPaths (defined in Entity) | Entity | |
m_iNumGlues (defined in Entity) | Entity | |
m_iSaySlot (defined in SimpleActor) | SimpleActor | |
m_iThreatBias (defined in Sentient) | Sentient | |
m_iVoiceTime (defined in SimpleActor) | SimpleActor | |
m_maxspeed (defined in SimpleActor) | SimpleActor | |
m_NearestNode (defined in SimpleActor) | SimpleActor | |
m_NextAnimLabel (defined in SimpleActor) | SimpleActor | |
m_NextSentient (defined in Sentient) | Sentient | |
m_NoClipDest (defined in SimpleActor) | SimpleActor | |
m_PainHandler (defined in SimpleActor) | SimpleActor | |
m_PainTime (defined in SimpleActor) | SimpleActor | |
m_pAnimThread (defined in SimpleActor) | SimpleActor | |
m_Path (defined in SimpleActor) | SimpleActor | |
m_pGlueMaster (defined in Entity) | Entity | |
m_pGlues (defined in Entity) | Entity | |
m_pGluesFlags (defined in Entity) | Entity | |
m_pLadder (defined in Sentient) | Sentient | protected |
m_pLastAttacker (defined in Sentient) | Sentient | |
m_pNextSquadMate (defined in Sentient) | Sentient | |
m_pPrevSquadMate (defined in Sentient) | Sentient | |
m_PrevSentient (defined in Sentient) | Sentient | |
m_pTurret (defined in Sentient) | Sentient | protected |
m_pVehicle (defined in Sentient) | Sentient | protected |
m_sHelmetSurface1 (defined in Sentient) | Sentient | protected |
m_sHelmetSurface2 (defined in Sentient) | Sentient | protected |
m_sHelmetTiki (defined in Sentient) | Sentient | protected |
m_ShowPapersTime (defined in Sentient) | Sentient | |
m_SniperHandler (defined in SimpleActor) | SimpleActor | |
m_Team (defined in Sentient) | Sentient | |
m_vDesiredLookDest (defined in SimpleActor) | SimpleActor | |
m_vNearestNodePos (defined in SimpleActor) | SimpleActor | |
m_vViewVariation (defined in Sentient) | Sentient | |
m_walking (defined in SimpleActor) | SimpleActor | |
m_weightBase (defined in SimpleActor) | SimpleActor | protected |
m_weightCrossBlend (defined in SimpleActor) | SimpleActor | protected |
m_weightType (defined in SimpleActor) | SimpleActor | protected |
m_YawAchieved (defined in SimpleActor) | SimpleActor | |
mAccuracy (defined in Sentient) | Sentient | |
MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
mass (defined in Entity) | Entity | |
max_gibs (defined in Sentient) | Sentient | |
max_health (defined in Entity) | Entity | |
max_mouth_angle (defined in Sentient) | Sentient | |
MaxAmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
maxs (defined in Entity) | Entity | |
means_of_death (defined in Sentient) | Sentient | |
MeleeAttackEnd(Event *ev) (defined in Sentient) | Sentient | |
MeleeAttackStart(Event *ev) (defined in Sentient) | Sentient | |
MergeWithSquad(Sentient *pFriendly) (defined in Sentient) | Sentient | |
mins (defined in Entity) | Entity | |
model (defined in Entity) | Entity | |
moveteam (defined in Entity) | Entity | |
movetype (defined in Entity) | Entity | |
MPrintf(const char *msg,...) (defined in Entity) | Entity | |
mTargetPos (defined in Sentient) | Sentient | |
NeverDraw(Event *ev) (defined in Entity) | Entity | |
newActiveWeapon (defined in Sentient) | Sentient | protected |
NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
newWeapon (defined in Sentient) | Sentient | protected |
Next(void) (defined in SimpleEntity) | SimpleEntity | |
next_bleed_time (defined in Sentient) | Sentient | |
next_catch_on_fire_time (defined in Sentient) | Sentient | |
NextItem(Item *item) (defined in Sentient) | Sentient | |
NextWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
NoLerpThisFrame(void) (defined in Entity) | Entity | |
NormalDraw(Event *ev) (defined in Entity) | Entity | |
NoTarget(Event *ev) (defined in Entity) | Entity | |
NumAnims(void) (defined in Animate) | Animate | |
numchildren (defined in Entity) | Entity | |
NumFrames(int slot=0) (defined in Animate) | Animate | inline |
NumInventoryItems(void) (defined in Sentient) | Sentient | |
NumWeapons(void) (defined in Sentient) | Sentient | |
obstacle_vel (defined in SimpleActor) | SimpleActor | |
offset_color (defined in Sentient) | Sentient | protected |
offset_delta (defined in Sentient) | Sentient | protected |
on_fire (defined in Sentient) | Sentient | |
on_fire_stop_time (defined in Sentient) | Sentient | |
on_fire_tagnums (defined in Sentient) | Sentient | |
OnFire(Event *ev) (defined in Sentient) | Sentient | |
operator delete(void *ptr) (defined in LightClass) | LightClass | |
operator delete(void *ptr, void *placement) (defined in LightClass) | LightClass | |
operator delete(void *ptr, T &placement) (defined in LightClass) | LightClass | inline |
operator new(size_t s) (defined in LightClass) | LightClass | |
operator new(size_t size, void *placement) (defined in LightClass) | LightClass | |
operator new(size_t size, T &placement) (defined in LightClass) | LightClass | inline |
orientation (defined in Entity) | Entity | |
origin (defined in SimpleEntity) | SimpleEntity | |
pain_finished (defined in Entity) | Entity | |
path_failed_time (defined in SimpleActor) | SimpleActor | |
PathAvoidsSquadMates(void) const (defined in SimpleActor) | SimpleActor | |
PathComplete(void) const (defined in SimpleActor) | SimpleActor | |
PathDelta(void) const (defined in SimpleActor) | SimpleActor | |
PathDist(void) const (defined in SimpleActor) | SimpleActor | |
PathExists(void) const (defined in SimpleActor) | SimpleActor | |
PathGoal(void) const (defined in SimpleActor) | SimpleActor | |
PathGoalSlowdownStarted(void) const (defined in SimpleActor) | SimpleActor | |
PathHasCompleteLookahead(void) const (defined in SimpleActor) | SimpleActor | |
PathIsValid(void) const (defined in SimpleActor) | SimpleActor | |
PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
pauseSyncTime (defined in Animate) | Animate | protected |
PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
PostAnimate(void) override (defined in Animate) | Animate | virtual |
PostEvent(Event *ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostEvent(const Event &ev, float delay, int flags=0) (defined in Listener) | Listener | |
PostponeAllEvents(float time) (defined in Listener) | Listener | |
PostponeEvent(Event &ev, float time) (defined in Listener) | Listener | |
Postthink(void) (defined in Entity) | Entity | virtual |
PowerupActive(void) (defined in Sentient) | Sentient | |
poweruptimer (defined in Sentient) | Sentient | protected |
poweruptype (defined in Sentient) | Sentient | protected |
PreAnimate(void) override (defined in Animate) | Animate | virtual |
PreviousWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
PrevItem(Item *item) (defined in Sentient) | Sentient | |
ProcessContainerEvent(const Container< Event * > &conev) (defined in Listener) | Listener | |
ProcessEvent(const Event &ev) (defined in Listener) | Listener | |
ProcessEvent(Event *ev) (defined in Listener) | Listener | |
ProcessEvent(Event &ev) (defined in Listener) | Listener | |
ProcessEventReturn(Event *ev) (defined in Listener) | Listener | |
ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
ProcessingEvents (defined in Listener) | Listener | static |
ProcessInitCommands(void) (defined in Entity) | Entity | |
ProcessPendingEvents(void) (defined in Listener) | Listener | |
ProcessScriptEvent(Event &ev) (defined in Listener) | Listener | |
ProcessScriptEvent(Event *ev) (defined in Listener) | Listener | |
ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
PusherEvent(Event *ev) (defined in Entity) | Entity | |
PutawayWeapon(Event *ev) (defined in Sentient) | Sentient | |
quitTeam(void) (defined in Entity) | Entity | |
radnum (defined in Entity) | Entity | |
ReceivedItem(Item *item) (defined in Sentient) | Sentient | virtual |
ReleaseFireWeapon(int number, firemode_t mode) (defined in Sentient) | Sentient | protected |
ReleaseFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
ReloadWeapon(Event *ev) (defined in Sentient) | Sentient | |
Remove(Event *ev) (defined in Entity) | Entity | |
RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
RemovedItem(Item *item) (defined in Sentient) | Sentient | virtual |
RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
RemoveItem(Item *object) (defined in Sentient) | Sentient | |
RemoveWeapons(void) (defined in Sentient) | Sentient | |
RenderEffects(Event *ev) (defined in Entity) | Entity | |
Responses (defined in Class) | Class | static |
RestartAnimSlot(int slot) (defined in Entity) | Entity | |
SafeHolster(qboolean putaway) (defined in Sentient) | Sentient | |
SafeSolid(Event *ev) (defined in Entity) | Entity | |
ScriptRemove(Event *ev) (defined in Listener) | Listener | |
Sentient() (defined in Sentient) | Sentient | |
SetAlpha(Event *ev) (defined in Entity) | Entity | |
setAlpha(float alpha) (defined in Entity) | Entity | |
SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setAngles(Vector ang) override (defined in Entity) | Entity | virtual |
setAngles(void) (defined in Entity) | Entity | virtual |
SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
SetAttackBlocked(bool blocked) (defined in Sentient) | Sentient | |
SetBlendedWeight(int slot) (defined in SimpleActor) | SimpleActor | |
SetBloodModel(Event *ev) (defined in Sentient) | Sentient | protected |
setContents(int type) (defined in Entity) | Entity | inline |
setContentsSolid(void) (defined in Entity) | Entity | virtual |
SetControllerAngles(int num, vec3_t angles) (defined in Entity) | Entity | |
SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
SetDamageMult(Event *ev) (defined in Sentient) | Sentient | protected |
SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
SetDepthHack(Event *ev) (defined in Entity) | Entity | |
SetDesiredYaw(float yaw) (defined in SimpleActor) | SimpleActor | inline |
SetDesiredYawDest(const vec3_t vec) (defined in SimpleActor) | SimpleActor | inline |
SetDesiredYawDir(const vec2_t vec) (defined in SimpleActor) | SimpleActor | inline |
SetDest(vec3_t dest) (defined in SimpleActor) | SimpleActor | inline |
SetFrame(void) (defined in Animate) | Animate | |
SetHealth(Event *ev) (defined in Entity) | Entity | |
SetHolsteredByCode(bool holstered) (defined in Sentient) | Sentient | |
SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
SetKillTarget(Event *ev) (defined in Entity) | Entity | |
SetLight(Event *ev) (defined in Entity) | Entity | |
setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
SetMassEvent(Event *ev) (defined in Entity) | Entity | |
SetMaxGibs(Event *ev) (defined in Sentient) | Sentient | |
SetMaxMouthAngle(Event *ev) (defined in Sentient) | Sentient | |
SetMaxs(Event *ev) (defined in Entity) | Entity | |
SetMins(Event *ev) (defined in Entity) | Entity | |
SetMinViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
setModel(const char *mdl) (defined in Sentient) | Sentient | |
setModel(void) (defined in Entity) | Entity | virtual |
setModel(const str &mdl) (defined in Entity) | Entity | |
SetModelEvent(Event *ev) (defined in Entity) | Entity | |
SetMoveInfo(mmove_t *mm) (defined in SimpleActor) | SimpleActor | virtual |
SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
setMoveType(int type) (defined in Entity) | Entity | inline |
SetNewActiveWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
SetOnceType(int slot=0) (defined in Animate) | Animate | |
SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
setOrigin(void) (defined in Entity) | Entity | virtual |
setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
SetPath(Vector vDestPos, const char *description, int iMaxDirtyTime, float *vLeashHome, float fLeashDistSquared) (defined in SimpleActor) | SimpleActor | |
SetPath(SimpleEntity *pDestNode, const char *description, int iMaxDirtyTime) (defined in SimpleActor) | SimpleActor | |
SetPathGoalEndAnim(const_str csEndAnim) (defined in SimpleActor) | SimpleActor | inline |
SetPathWithinDistance(Vector vDestPos, char *description, float fMaxPath, int iMaxDirtyTime) (defined in SimpleActor) | SimpleActor | |
SetRepeatType(int slot=0) (defined in Animate) | Animate | |
SetScale(Event *ev) (defined in Entity) | Entity | |
setScale(float scale) (defined in Entity) | Entity | |
SetScriptOwner(Listener *newOwner) (defined in Listener) | Listener | virtual |
SetShaderData(Event *ev) (defined in Entity) | Entity | |
SetShaderTime(Event *ev) (defined in Entity) | Entity | |
SetSize(void) (defined in Entity) | Entity | |
SetSize(Event *ev) (defined in Entity) | Entity | |
setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
setSolidType(solid_t type) (defined in Entity) | Entity | |
SetSyncRate(float rate) (defined in Animate) | Animate | |
SetSyncTime(float s) (defined in Animate) | Animate | |
SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
SetTargetViewAngles(Vector angles) (defined in Sentient) | Sentient | virtual |
SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
SetTurret(TurretGun *pTurret) (defined in Sentient) | Sentient | |
SetupHelmet(str sHelmetTiki, float fSpeed, float fDamageMult, str sHelmetSurface1, str sHelmetSurface2) (defined in Sentient) | Sentient | protected |
SetVehicle(Vehicle *pVehicle) (defined in Sentient) | Sentient | |
SetVelocity(Event *ev) (defined in Entity) | Entity | |
SetViewAngles(Vector angles) (defined in Sentient) | Sentient | virtual |
SetWaterType(void) (defined in Entity) | Entity | |
SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
Shader(Event *ev) (defined in Entity) | Entity | |
ShortenPathToAvoidSquadMates(void) (defined in SimpleActor) | SimpleActor | |
ShouldBleed(int meansofdeath, qboolean dead) (defined in Sentient) | Sentient | protected |
ShouldGib(int meansofdeath, float damage) (defined in Sentient) | Sentient | protected |
ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
showModel(void) (defined in Entity) | Entity | inlinevirtual |
SimpleActor() (defined in SimpleActor) | SimpleActor | |
SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
Sink(Event *ev) (defined in Entity) | Entity | |
size (defined in Entity) | Entity | |
SlotChanged(int slot) (defined in Animate) | Animate | inline |
Sound(Event *ev) (defined in Entity) | Entity | |
Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
SpawnBloodyGibs(Event *ev) (defined in Sentient) | Sentient | |
SpawnEffect(str modelname, Vector pos) (defined in Sentient) | Sentient | |
spawnflags (defined in Entity) | Entity | |
SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
StartActionAnimSlot(int anim) (defined in SimpleActor) | SimpleActor | |
StartAimAnimSlot(int slot, int anim) (defined in SimpleActor) | SimpleActor | |
StartAimMotionAnimSlot(int slot, int anim) (defined in SimpleActor) | SimpleActor | |
StartAnimation(int eAnimMode, const_str csAnimString) (defined in SimpleActor) | SimpleActor | inline |
StartAnimation(int eAnimMode, ScriptThreadLabel AnimLabel) (defined in SimpleActor) | SimpleActor | inline |
StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
StartCrossBlendAnimSlot(int slot) (defined in SimpleActor) | SimpleActor | |
StartMotionAnimSlot(int slot, int anim, float weight) (defined in SimpleActor) | SimpleActor | |
StartSayAnimSlot(int anim) (defined in SimpleActor) | SimpleActor | |
StationaryEvent(Event *ev) (defined in Entity) | Entity | |
stealthMovementScale (defined in Entity) | Entity | |
StopAllAnimating(void) (defined in SimpleActor) | SimpleActor | |
StopAllSounds() (defined in Entity) | Entity | |
StopAnimating(int slot) (defined in SimpleActor) | SimpleActor | |
StopFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
StopLoopSound(Event *ev) (defined in Entity) | Entity | |
StopLoopSound(void) (defined in Entity) | Entity | |
StopOnFire(Event *ev) (defined in Sentient) | Sentient | |
StopSound(int channel) (defined in Entity) | Entity | |
StopSound(Event *ev) (defined in Entity) | Entity | |
StopTurning(void) (defined in SimpleActor) | SimpleActor | inline |
StunEnd(Event *ev) (defined in Sentient) | Sentient | |
StunStart(Event *ev) (defined in Sentient) | Sentient | |
SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
SVFlags(Event *ev) (defined in Entity) | Entity | |
syncRate (defined in Animate) | Animate | protected |
syncTime (defined in Animate) | Animate | protected |
takeAmmoType(const char *ammoname) (defined in Sentient) | Sentient | |
takedamage (defined in Entity) | Entity | |
TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
takeItem(const char *itemname) (defined in Sentient) | Sentient | |
Target() (defined in SimpleEntity) | SimpleEntity | |
target (defined in SimpleEntity) | SimpleEntity | |
Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
TargetName() (defined in SimpleEntity) | SimpleEntity | |
targetname (defined in SimpleEntity) | SimpleEntity | |
teamchain (defined in Entity) | Entity | |
teammaster (defined in Entity) | Entity | |
Think(void) (defined in Entity) | Entity | virtual |
TossEvent(Event *ev) (defined in Entity) | Entity | |
TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
TryLightOnFire(int meansofdeath, Entity *attacker) (defined in Sentient) | Sentient | |
TurnOffShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
TurnOnShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
unbind(void) (defined in Entity) | Entity | virtual |
unglue(void) (defined in Entity) | Entity | virtual |
Unlink() (defined in Sentient) | Sentient | protected |
unlink(void) (defined in Entity) | Entity | inline |
UpdateAim(void) (defined in SimpleActor) | SimpleActor | |
UpdateAimMotion(void) (defined in SimpleActor) | SimpleActor | |
UpdateAnimSlot(int slot) (defined in SimpleActor) | SimpleActor | |
UpdateCrossBlendAnimSlot(int slot) (defined in SimpleActor) | SimpleActor | |
UpdateCrossBlendDialogAnimSlot(int slot) (defined in SimpleActor) | SimpleActor | |
UpdateEmotion(void) (defined in SimpleActor) | SimpleActor | |
UpdateFootsteps(void) (defined in Sentient) | Sentient | |
UpdateLastFrameSlot(int slot) (defined in SimpleActor) | SimpleActor | |
UpdateNormalAnimSlot(int slot) (defined in SimpleActor) | SimpleActor | |
updateOrigin(void) (defined in Entity) | Entity | virtual |
UpdateSayAnimSlot(int slot) (defined in SimpleActor) | SimpleActor | |
UpdateSelectedAnimation(void) (defined in SimpleActor) | SimpleActor | |
UpdateWeapons(void) (defined in Sentient) | Sentient | |
UseAmmo(str ammo_type, int amount) (defined in Sentient) | Sentient | |
UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
useWeapon(const char *weaponname, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
useWeapon(Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
ValidEvent(str name) const (defined in Listener) | Listener | |
velocity (defined in Entity) | Entity | |
VelocityModified(void) (defined in Entity) | Entity | virtual |
viewheight (defined in Sentient) | Sentient | |
VolumeDamage(float damage) (defined in Entity) | Entity | |
warning(const char *function, const char *format,...) const (defined in Class) | Class | |
watch_offset (defined in SimpleActor) | SimpleActor | |
waterlevel (defined in Entity) | Entity | |
watertype (defined in Entity) | Entity | |
WeaponCommand(Event *ev) (defined in Sentient) | Sentient | |
WeaponKnockedFromHands(void) (defined in Sentient) | Sentient | protectedvirtual |
weapons_holstered_by_code (defined in Sentient) | Sentient | protected |
WeaponsOut(void) (defined in Sentient) | Sentient | protected |
WearingHelmet(void) (defined in Sentient) | Sentient | protected |
WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
WorstWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
~Animate() (defined in Animate) | Animate | |
~Class() (defined in Class) | Class | virtual |
~Entity() (defined in Entity) | Entity | virtual |
~Listener() (defined in Listener) | Listener | virtual |
~Sentient() (defined in Sentient) | Sentient | virtual |
~SimpleActor() (defined in SimpleActor) | SimpleActor | |
~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |