|
OpenMoHAA 0.83.0
|
This is the complete list of members for Sentient, including all inherited members.
| aaccel (defined in Entity) | Entity | |
| absmax (defined in Entity) | Entity | |
| absmin (defined in Entity) | Entity | |
| accel (defined in Entity) | Entity | |
| ActivateLastActiveWeapon(void) (defined in Sentient) | Sentient | protected |
| ActivateNewWeapon(void) (defined in Sentient) | Sentient | |
| ActivateNewWeapon(Event *ev) (defined in Sentient) | Sentient | |
| ActivateWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | protected |
| activeWeaponList (defined in Sentient) | Sentient | protected |
| addAngles(Vector add) (defined in Entity) | Entity | virtual |
| AddBloodSpurt(Vector direction) (defined in Sentient) | Sentient | protected |
| AddImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| AddItem(Item *object) (defined in Sentient) | Sentient | |
| addOrigin(Vector org) (defined in Entity) | Entity | virtual |
| AddToSoundManager(Event *ev) (defined in Entity) | Entity | |
| AddViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
| AIDontFace() const override (defined in Sentient) | Sentient | virtual |
| alpha(void) (defined in Entity) | Entity | inline |
| AlwaysDraw(Event *ev) (defined in Entity) | Entity | |
| ammo_inventory (defined in Sentient) | Sentient | protected |
| AmmoAmountChanged(Ammo *ammo, int inclip=0) (defined in Sentient) | Sentient | virtual |
| AmmoAmountInClipChanged(str ammo_type, int amount) (defined in Sentient) | Sentient | |
| AmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
| AmmoIndex(str ammo_type) (defined in Sentient) | Sentient | |
| angles (defined in SimpleEntity) | SimpleEntity | |
| angular_delta (defined in Animate) | Animate | |
| Animate() (defined in Animate) | Animate | |
| AnimDoneEvent(int slot=0) (defined in Animate) | Animate | inline |
| AnimFinished(int slot=0) (defined in Animate) | Animate | virtual |
| animFlags (defined in Animate) | Animate | protected |
| AnimName(int slot=0) (defined in Animate) | Animate | |
| AnimTime(int slot=0) (defined in Animate) | Animate | |
| animtimes (defined in Animate) | Animate | protected |
| Archive(Archiver &arc) override (defined in Sentient) | Sentient | |
| ArchivePersistantData(Archiver &arc) (defined in Sentient) | Sentient | |
| AreasConnected(const Entity *other) (defined in Entity) | Entity | inline |
| ArmorDamage(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| AssertValidSquad() (defined in Sentient) | Sentient | |
| attach(int parent_entity_num, int tag_num, qboolean use_angles=qtrue, Vector attach_offset=Vector("0 0 0")) (defined in Entity) | Entity | |
| AttachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
| AttachedModelAnimEvent(Event *ev) (defined in Entity) | Entity | |
| AttachEvent(Event *ev) (defined in Entity) | Entity | |
| AttachModelEvent(Event *ev) (defined in Entity) | Entity | |
| attack_blocked (defined in Sentient) | Sentient | |
| attack_blocked_time (defined in Sentient) | Sentient | |
| AutoArchiveModel(void) (defined in Entity) | Entity | virtual |
| avelocity (defined in Entity) | Entity | |
| BecomeNonSolid(Event *ev) (defined in Entity) | Entity | |
| BecomeSolid(Event *ev) (defined in Entity) | Entity | |
| BestWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
| bind(Entity *master, qboolean use_my_angles=qfalse) (defined in Entity) | Entity | virtual |
| bind_use_my_angles (defined in Entity) | Entity | |
| BindEvent(Event *ev) (defined in Entity) | Entity | |
| bindmaster (defined in Entity) | Entity | |
| BlockEnd(Event *ev) (defined in Sentient) | Sentient | |
| BlocksAIMovement() const (defined in Entity) | Entity | virtual |
| BlockStart(Event *ev) (defined in Sentient) | Sentient | |
| blood_model (defined in Sentient) | Sentient | protected |
| BroadcastAIEvent(int iType=AI_EVENT_MISC, float rad=SOUND_RADIUS) (defined in Entity) | Entity | |
| BroadcastAIEvent(Event *ev) (defined in Entity) | Entity | |
| CalcBlend(void) (defined in Entity) | Entity | virtual |
| CanBlock(int meansofdeath, qboolean full_block) (defined in Sentient) | Sentient | protectedvirtual |
| CanSee(Entity *ent, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
| CanSee(const Vector &org, float fov, float vision_distance, bool bNoEnts) override (defined in Sentient) | Sentient | virtual |
| CanSee(Event *ev) (defined in Entity) | Entity | |
| CanSeeInternal(Event *ev, bool bNoEnts) (defined in Entity) | Entity | |
| CanSeeNoEnts(Event *ev) (defined in Entity) | Entity | |
| Censor(Event *ev) (defined in Entity) | Entity | |
| centroid (defined in SimpleEntity) | SimpleEntity | |
| ChangeWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
| charge_start_time (defined in Sentient) | Sentient | protected |
| ChargeWeapon(weaponhand_t hand, firemode_t mode) (defined in Sentient) | Sentient | protected |
| ChargeWeapon(Event *ev) (defined in Sentient) | Sentient | |
| CheckAnimations(Event *ev) (defined in Sentient) | Sentient | protected |
| CheckEventFlags(Event *event) (defined in Entity) | Entity | |
| CheckGround(void) (defined in Entity) | Entity | virtual |
| CheckHitLocation(int iLocation) (defined in Sentient) | Sentient | protected |
| children (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(Sentient) (defined in Sentient) | Sentient | |
| CLASS_PROTOTYPE(Animate) (defined in Animate) | Animate | |
| CLASS_PROTOTYPE(Entity) (defined in Entity) | Entity | |
| CLASS_PROTOTYPE(SimpleEntity) (defined in SimpleEntity) | SimpleEntity | |
| ClassnameEvent(Event *ev) (defined in Entity) | Entity | |
| ClearAnimSlot(int slot) (defined in Entity) | Entity | |
| ClearEnemies() (defined in Sentient) | Sentient | protectedvirtual |
| ClearNewActiveWeapon(void) (defined in Sentient) | Sentient | |
| client (defined in Entity) | Entity | |
| ClientSound(Event *ev) (defined in Animate) | Animate | |
| ClientThink(void) (defined in Entity) | Entity | virtual |
| ConnectPaths(void) (defined in Entity) | Entity | |
| CurrentAnim(int slot=0) const override (defined in Animate) | Animate | virtual |
| CurrentTime(int slot=0) const override (defined in Animate) | Animate | inlinevirtual |
| Damage(Entity *inflictor, Entity *attacker, float damage, Vector position, Vector direction, Vector normal, int knockback, int flags, int meansofdeath, int location=-1) (defined in Entity) | Entity | |
| damage_debounce_time (defined in Entity) | Entity | |
| damage_type (defined in Entity) | Entity | |
| DamageEvent(Event *event) (defined in Entity) | Entity | virtual |
| DamageSkin(trace_t *trace, float damage) (defined in Entity) | Entity | |
| DamageType(Event *ev) (defined in Entity) | Entity | |
| DeactivateWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
| DeactivateWeapon(weaponhand_t hand) (defined in Sentient) | Sentient | protected |
| deadflag (defined in Entity) | Entity | |
| DeathSink(Event *ev) (defined in Entity) | Entity | |
| DeathSinkStart(Event *ev) (defined in Entity) | Entity | |
| delegate_damage (defined in Entity) | Entity | |
| delegate_gotKill (defined in Entity) | Entity | |
| delegate_killed (defined in Entity) | Entity | |
| Delete(void) (defined in Entity) | Entity | virtual |
| detach(void) (defined in Entity) | Entity | |
| detach_at_death (defined in Entity) | Entity | |
| DetachAllActiveWeapons(void) (defined in Sentient) | Sentient | protected |
| DetachAllChildren(Event *ev) (defined in Entity) | Entity | |
| DetachEvent(Event *ev) (defined in Entity) | Entity | |
| DisbandSquadMate(Sentient *pExFriendly) (defined in Sentient) | Sentient | |
| DisconnectPaths(void) (defined in Entity) | Entity | |
| DistanceTo(Vector pos) const (defined in Entity) | Entity | inline |
| DistanceTo(Entity *ent) const (defined in Entity) | Entity | inline |
| DoExitCommands(int slot=0) (defined in Animate) | Animate | |
| DoForceActivate(void) (defined in Entity) | Entity | |
| DoGib(int meansofdeath, Entity *inflictor) (defined in Sentient) | Sentient | virtual |
| doneEvents (defined in Animate) | Animate | protected |
| DoubleArmor(void) (defined in Sentient) | Sentient | |
| DrawBoundingBox(int showbboxes) (defined in Entity) | Entity | |
| DropInventoryItems(void) (defined in Sentient) | Sentient | virtual |
| droptofloor(float maxfall) (defined in Entity) | Entity | |
| DropToFloorEvent(Event *ev) (defined in Entity) | Entity | |
| DuckableGlueEvent(Event *ev) (defined in Entity) | Entity | |
| DumpAnimInfo() (defined in Animate) | Animate | virtual |
| edict (defined in Entity) | Entity | |
| Effects(Event *ev) (defined in Entity) | Entity | |
| EndFrame(void) (defined in Entity) | Entity | virtual |
| enemy (defined in Entity) | Entity | |
| entflags (defined in SimpleEntity) | SimpleEntity | |
| Entity() (defined in Entity) | Entity | |
| entnum (defined in Entity) | Entity | |
| EventActivateLastActiveWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
| EventAmerican(Event *ev) (defined in Sentient) | Sentient | protected |
| EventClientLanding(Event *ev) (defined in Sentient) | Sentient | |
| EventConnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDeactivateWeapon(Event *ev) (defined in Sentient) | Sentient | |
| EventDisconnectPaths(Event *ev) (defined in Entity) | Entity | |
| EventDMRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventDontDropWeapons(Event *ev) (defined in Sentient) | Sentient | protected |
| EventDropItems(Event *ev) (defined in Sentient) | Sentient | protected |
| EventForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
| EventForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
| EventForceLandmineMeasure(Event *ev) (defined in Sentient) | Sentient | virtual |
| EventFreeInventory(Event *ev) (defined in Sentient) | Sentient | |
| EventGerman(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetClassname(Event *ev) (defined in Entity) | Entity | |
| EventGetEntnum(Event *ev) (defined in Entity) | Entity | |
| EventGetForceDropHealth(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetForceDropWeapon(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetNormalHealth(Event *ev) (defined in Entity) | Entity | |
| EventGetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventGetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventGetTeam(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGiveAmmo(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventGiveDynItem(Event *ev) (defined in Sentient) | Sentient | protected |
| EventGiveItem(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventGiveTargetname(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventHideModel(Event *ev) (defined in Entity) | Entity | |
| EventInPVS(Event *ev) (defined in Entity) | Entity | |
| EventIsLoopingAnim(Event *ev) (defined in Animate) | Animate | |
| EventMovementStealth(Event *ev) (defined in Entity) | Entity | |
| EventMultiPlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventNormalDamage(Event *ev) (defined in Entity) | Entity | |
| EventPauseAnim(Event *ev) (defined in Animate) | Animate | |
| EventPingForMines(Event *ev) (defined in Sentient) | Sentient | |
| EventPlayerSpawn(Event *ev) (defined in Animate) | Animate | |
| EventPlayerSpawnUtility(Event *ev) (defined in Animate) | Animate | |
| EventPopHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
| EventQuitTeam(Event *ev) (defined in Entity) | Entity | |
| EventRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventRevive(Event *ev) (defined in Entity) | Entity | |
| EventSetHealthOnly(Event *ev) (defined in Entity) | Entity | |
| EventSetMaxHealth(Event *ev) (defined in Entity) | Entity | |
| EventSetRadnum(Event *ev) (defined in Entity) | Entity | |
| EventSetRotatedBbox(Event *ev) (defined in Entity) | Entity | |
| EventSetSyncTime(Event *ev) (defined in Animate) | Animate | |
| EventSetThreatBias(Event *ev) (defined in Sentient) | Sentient | protected |
| EventSetupHelmet(Event *ev) (defined in Sentient) | Sentient | protected |
| EventSetWeaponIdleState(Event *ev) (defined in Sentient) | Sentient | |
| EventSetYawFromBone(Event *ev) (defined in Animate) | Animate | |
| EventShootableOnly(Event *ev) (defined in Entity) | Entity | |
| EventShowModel(Event *ev) (defined in Entity) | Entity | |
| EventSightTrace(Event *ev) (defined in Entity) | Entity | |
| EventSinglePlayerCommand(Event *ev) (defined in Entity) | Entity | |
| EventSoundDone(Event *ev) (defined in Entity) | Entity | |
| EventSPRealismModeCommand(Event *ev) (defined in Entity) | Entity | |
| EventTake(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventToggleItemUse(Event *ev) (defined in Sentient) | Sentient | protected |
| EventTrace(Event *ev) (defined in Entity) | Entity | |
| EventUnbind(Event *ev) (defined in Entity) | Entity | |
| EventUnglue(Event *ev) (defined in Entity) | Entity | |
| EventUseItem(Event *ev) (defined in Sentient) | Sentient | protected |
| EventUseWeapon(Event *ev) (defined in Sentient) | Sentient | |
| EventUseWeaponClass(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| EventVolumeDamage(Event *ev) (defined in Entity) | Entity | |
| Explosion(Event *ev) (defined in Entity) | Entity | |
| EyePosition(void) (defined in Sentient) | Sentient | virtual |
| eyeposition (defined in Sentient) | Sentient | |
| Fade(Event *ev) (defined in Entity) | Entity | |
| FadeIn(Event *ev) (defined in Entity) | Entity | |
| FadeNoRemove(Event *ev) (defined in Entity) | Entity | |
| FadeOut(Event *ev) (defined in Entity) | Entity | |
| FindAmmoByName(str name) (defined in Sentient) | Sentient | |
| FindItem(const char *itemname) (defined in Sentient) | Sentient | |
| FindItemByClassName(const char *classname) (defined in Sentient) | Sentient | |
| FindItemByExternalName(const char *externalname) (defined in Sentient) | Sentient | |
| FindItemByModelname(const char *modelname) (defined in Sentient) | Sentient | |
| fire_owner (defined in Sentient) | Sentient | |
| FireWeapon(int number, firemode_t mode) (defined in Sentient) | Sentient | protectedvirtual |
| FireWeapon(Event *ev) (defined in Sentient) | Sentient | |
| Flags(Event *ev) (defined in Entity) | Entity | |
| flags (defined in Entity) | Entity | |
| Footstep(const char *szTagName, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
| FootstepMain(trace_t *trace, int iRunning, int iEquipment) (defined in Sentient) | Sentient | |
| ForceActivate(Event *ev) (defined in Entity) | Entity | |
| ForwardExec(Event *ev) (defined in Animate) | Animate | |
| FovCheck(float *delta, float fovdot) (defined in Entity) | Entity | |
| frame_delta (defined in Animate) | Animate | |
| frametimes (defined in Animate) | Animate | protected |
| FreeInventory(void) (defined in Sentient) | Sentient | |
| GetActiveWeap(Event *ev) (defined in Sentient) | Sentient | |
| GetActiveWeapon(weaponhand_t hand) const (defined in Sentient) | Sentient | |
| getAmmoInventory() const (defined in Sentient) | Sentient | |
| GetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetAVelocity(Event *ev) (defined in Entity) | Entity | |
| GetBloodSplatName(void) (defined in Sentient) | Sentient | protected |
| GetBloodSplatSize(void) (defined in Sentient) | Sentient | protected |
| GetBloodSpurtName(void) (defined in Sentient) | Sentient | protected |
| GetBrushModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| GetCentroid(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getContents(void) (defined in Entity) | Entity | inline |
| GetControllerAngles(int num) (defined in Entity) | Entity | |
| GetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| GetControllerTag(int num) const (defined in Entity) | Entity | |
| GetCrossTime(int slot) (defined in Animate) | Animate | |
| GetForwardVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetGibName(void) (defined in Sentient) | Sentient | protected |
| GetHealth(Event *ev) (defined in Entity) | Entity | |
| getInventory() const (defined in Sentient) | Sentient | |
| GetLadder() const (defined in Sentient) | Sentient | |
| GetLeftVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getLocalVector(Vector vec) (defined in Entity) | Entity | |
| GetLocalYawFromVector(Event *ev) (defined in Entity) | Entity | |
| GetMaxs(Event *ev) (defined in Entity) | Entity | |
| GetMins(Event *ev) (defined in Entity) | Entity | |
| getModel() const (defined in Entity) | Entity | |
| GetModelEvent(Event *ev) (defined in Entity) | Entity | inline |
| getMoveType(void) (defined in Entity) | Entity | inline |
| GetNewActiveWeapon(void) (defined in Sentient) | Sentient | |
| GetNewActiveWeapon(Event *ev) (defined in Sentient) | Sentient | |
| GetNewActiveWeaponHand(void) (defined in Sentient) | Sentient | |
| GetNewActiveWeaponHand(Event *ev) (defined in Sentient) | Sentient | |
| GetNewActiveWeaponOld(Event *ev) (defined in Sentient) | Sentient | |
| GetNormalTime(int slot=0) (defined in Animate) | Animate | |
| GetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| getParentVector(Vector vec) (defined in Entity) | Entity | virtual |
| GetRandomAlias(str name, AliasListNode_t **ret) (defined in Entity) | Entity | inline |
| GetRawTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetRawTag(const char *tagname, orientation_t *orient) (defined in Entity) | Entity | |
| GetRightVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetScale(Event *ev) (defined in Entity) | Entity | |
| getSolidType(void) (defined in Entity) | Entity | inline |
| GetStateAnims(Container< const char * > *c) (defined in Sentient) | Sentient | virtual |
| GetSyncRate() (defined in Animate) | Animate | inline |
| GetSyncTime() (defined in Animate) | Animate | inline |
| GetTag(int tagnum, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(const char *name, orientation_t *orient) (defined in Entity) | Entity | |
| GetTag(int tagnum, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTag(const char *name, Vector *pos, Vector *forward=NULL, Vector *left=NULL, Vector *up=NULL) (defined in Entity) | Entity | |
| GetTagAngles(Event *ev) (defined in Entity) | Entity | |
| GetTagPosition(Event *ev) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(str tagname, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTagPositionAndOrientation(int tagnum, orientation_t *new_or) (defined in Entity) | Entity | |
| GetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetTime(int slot=0) (defined in Animate) | Animate | |
| GetTurret() const (defined in Sentient) | Sentient | |
| GetUpVector(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| GetVehicle() const (defined in Sentient) | Sentient | |
| GetVehicleTank(void) (defined in Sentient) | Sentient | |
| GetVelocity(Event *ev) (defined in Entity) | Entity | |
| GetViewAngles(void) (defined in Sentient) | Sentient | virtual |
| GetWeapon(int index) (defined in Sentient) | Sentient | |
| GetWeight(int slot=0) (defined in Animate) | Animate | inline |
| GetYaw(Event *ev) (defined in Entity) | Entity | |
| GetYawOffset() (defined in Animate) | Animate | |
| GetZone(Event *ev) (defined in Entity) | Entity | |
| Ghost(Event *ev) (defined in Entity) | Entity | |
| GiveAmmo(str type, int amount, int max_amount=-1) (defined in Sentient) | Sentient | |
| giveItem(str itemname, int amount=1) (defined in Sentient) | Sentient | |
| GiveOxygen(float time) (defined in Entity) | Entity | |
| glue(Entity *master, qboolean use_my_angles=qtrue, qboolean can_duck=qfalse) (defined in Entity) | Entity | virtual |
| GlueEvent(Event *ev) (defined in Entity) | Entity | |
| Gravity(Event *ev) (defined in Entity) | Entity | |
| gravity (defined in Entity) | Entity | |
| groundcontents (defined in Entity) | Entity | |
| groundentity (defined in Entity) | Entity | |
| groundplane (defined in Entity) | Entity | |
| gunoffset (defined in Sentient) | Sentient | |
| GunPosition(void) (defined in Sentient) | Sentient | virtual |
| GunTarget(bool bNoCollision=false, const vec3_t position=NULL, const vec3_t forward=NULL) (defined in Sentient) | Sentient | virtual |
| HasAnim(const char *animname) (defined in Animate) | Animate | |
| HasItem(const char *itemname) (defined in Sentient) | Sentient | |
| HasPrimaryWeapon(void) (defined in Sentient) | Sentient | |
| HasSecondaryWeapon(void) (defined in Sentient) | Sentient | |
| HasVehicle(void) const (defined in Entity) | Entity | inlinevirtual |
| HasWeaponClass(int iWeaponClass) (defined in Sentient) | Sentient | |
| HealEvent(Event *ev) (defined in Entity) | Entity | |
| health (defined in Entity) | Entity | |
| hidden(void) (defined in Entity) | Entity | inline |
| hideModel(void) (defined in Entity) | Entity | inline |
| HitSky(trace_t *trace) (defined in Entity) | Entity | inlinevirtual |
| HitSky(void) (defined in Entity) | Entity | virtual |
| Holster(qboolean putaway) (defined in Sentient) | Sentient | |
| holsteredWeapon (defined in Sentient) | Sentient | protected |
| HurtEvent(Event *ev) (defined in Entity) | Entity | |
| Immune(int meansofdeath) (defined in Entity) | Entity | |
| immunities (defined in Entity) | Entity | |
| in_block (defined in Sentient) | Sentient | |
| in_melee_attack (defined in Sentient) | Sentient | |
| in_stun (defined in Sentient) | Sentient | |
| iNextLandTime (defined in Sentient) | Sentient | |
| inventory (defined in Sentient) | Sentient | protected |
| is_paused (defined in Animate) | Animate | protected |
| IsActiveWeapon(Weapon *weapon) (defined in Sentient) | Sentient | protected |
| isBoundTo(Entity *master) (defined in Entity) | Entity | |
| isClient(void) (defined in Entity) | Entity | inline |
| IsDead() const (defined in Entity) | Entity | virtual |
| IsDisabled() const (defined in Sentient) | Sentient | virtual |
| IsInside(Event *ev) (defined in Entity) | Entity | |
| IsInside(Entity *e1) (defined in Entity) | Entity | |
| IsInZone(Event *ev) (defined in Entity) | Entity | |
| IsNewActiveWeapon(void) (defined in Sentient) | Sentient | |
| IsRepeatType(int slot) (defined in Animate) | Animate | inline |
| IsSquadMate(Sentient *pFriendly) (defined in Sentient) | Sentient | |
| IsSubclassOfActor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfAnimate(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCamera(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfCrateObject(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfDoor(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfEntity(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfInventoryItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfItem(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPathNode(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfPlayer(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfProjectile(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSentient(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfSplinePath(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTempWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicle(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehiclePoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTank(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfVehicleTurretGun(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWaypoint(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsSubclassOfWeapon(void) const (defined in SimpleEntity) | SimpleEntity | |
| IsTeamMate(Sentient *pOther) (defined in Sentient) | Sentient | |
| IsTouching(Event *ev) (defined in Entity) | Entity | |
| IsTouching(Entity *e1) (defined in Entity) | Entity | |
| JoinNearbySquads(float fJoinRadius=1024.0f) (defined in Sentient) | Sentient | |
| JoinTeam(Event *ev) (defined in Entity) | Entity | |
| joinTeam(Entity *teammember) (defined in Entity) | Entity | |
| JumpXY(Event *ev) (defined in Sentient) | Sentient | |
| Kill(Event *ev) (defined in Entity) | Entity | |
| KillAttach(Event *ev) (defined in Entity) | Entity | |
| Killed(Event *ev) (defined in Entity) | Entity | virtual |
| KillTarget(void) (defined in Entity) | Entity | inline |
| killtarget (defined in Entity) | Entity | |
| LandingSound(float volume, int iEquipment) (defined in Sentient) | Sentient | |
| lastActiveWeapon (defined in Sentient) | Sentient | protected |
| LightBlue(Event *ev) (defined in Entity) | Entity | |
| LightGreen(Event *ev) (defined in Entity) | Entity | |
| LightOff(Event *ev) (defined in Entity) | Entity | |
| LightOn(Event *ev) (defined in Entity) | Entity | |
| LightRadius(Event *ev) (defined in Entity) | Entity | |
| lightRadius (defined in Entity) | Entity | |
| LightRed(Event *ev) (defined in Entity) | Entity | |
| LightStyle(Event *ev) (defined in Entity) | Entity | |
| Link() (defined in Sentient) | Sentient | protected |
| link(void) (defined in Entity) | Entity | |
| ListInventory(void) (defined in Sentient) | Sentient | |
| LMRF (defined in Sentient) | Sentient | protected |
| localangles (defined in Entity) | Entity | |
| localorigin (defined in Entity) | Entity | |
| LoopSound(Event *ev) (defined in Entity) | Entity | |
| LoopSound(str sound_name, float volume=-1.0, float min_dist=-1.0, float max_dist=-1.0, float pitch=-1.0) (defined in Entity) | Entity | |
| m_bDontDropWeapons (defined in Sentient) | Sentient | protected |
| m_bFootOnGround_Left (defined in Sentient) | Sentient | |
| m_bFootOnGround_Right (defined in Sentient) | Sentient | |
| m_bForceDropHealth (defined in Sentient) | Sentient | |
| m_bForceDropWeapon (defined in Sentient) | Sentient | |
| m_bGlueAngles (defined in Entity) | Entity | |
| m_bGlueDuckable (defined in Entity) | Entity | |
| m_bHasDisguise (defined in Sentient) | Sentient | |
| m_bIsAnimal (defined in Sentient) | Sentient | |
| m_bIsDisguised (defined in Sentient) | Sentient | |
| m_BlockedPaths (defined in Entity) | Entity | |
| m_bOvercookDied (defined in Sentient) | Sentient | |
| m_Enemy (defined in Sentient) | Sentient | |
| m_fDamageMultipliers (defined in Sentient) | Sentient | protected |
| m_fHelmetSpeed (defined in Sentient) | Sentient | protected |
| m_fPlayerSightLevel (defined in Sentient) | Sentient | |
| m_iAttackerCount (defined in Sentient) | Sentient | |
| m_iLastHitTime (defined in Sentient) | Sentient | |
| m_iNumBlockedPaths (defined in Entity) | Entity | |
| m_iNumGlues (defined in Entity) | Entity | |
| m_iThreatBias (defined in Sentient) | Sentient | |
| m_NextSentient (defined in Sentient) | Sentient | |
| m_pGlueMaster (defined in Entity) | Entity | |
| m_pGlues (defined in Entity) | Entity | |
| m_pGluesFlags (defined in Entity) | Entity | |
| m_pLadder (defined in Sentient) | Sentient | protected |
| m_pLastAttacker (defined in Sentient) | Sentient | |
| m_pNextSquadMate (defined in Sentient) | Sentient | |
| m_pPrevSquadMate (defined in Sentient) | Sentient | |
| m_PrevSentient (defined in Sentient) | Sentient | |
| m_pTurret (defined in Sentient) | Sentient | protected |
| m_pVehicle (defined in Sentient) | Sentient | protected |
| m_sHelmetSurface1 (defined in Sentient) | Sentient | protected |
| m_sHelmetSurface2 (defined in Sentient) | Sentient | protected |
| m_sHelmetTiki (defined in Sentient) | Sentient | protected |
| m_ShowPapersTime (defined in Sentient) | Sentient | |
| m_Team (defined in Sentient) | Sentient | |
| m_vViewVariation (defined in Sentient) | Sentient | |
| mAccuracy (defined in Sentient) | Sentient | |
| MakeClayPidgeon(Event *ev) (defined in Entity) | Entity | |
| mass (defined in Entity) | Entity | |
| max_gibs (defined in Sentient) | Sentient | |
| max_health (defined in Entity) | Entity | |
| max_mouth_angle (defined in Sentient) | Sentient | |
| MaxAmmoCount(str ammo_type) (defined in Sentient) | Sentient | |
| maxs (defined in Entity) | Entity | |
| means_of_death (defined in Sentient) | Sentient | |
| MeleeAttackEnd(Event *ev) (defined in Sentient) | Sentient | |
| MeleeAttackStart(Event *ev) (defined in Sentient) | Sentient | |
| MergeWithSquad(Sentient *pFriendly) (defined in Sentient) | Sentient | |
| mins (defined in Entity) | Entity | |
| model (defined in Entity) | Entity | |
| moveteam (defined in Entity) | Entity | |
| movetype (defined in Entity) | Entity | |
| MPrintf(const char *msg,...) (defined in Entity) | Entity | |
| mTargetPos (defined in Sentient) | Sentient | |
| NeverDraw(Event *ev) (defined in Entity) | Entity | |
| newActiveWeapon (defined in Sentient) | Sentient | protected |
| NewAnim(int animnum, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(int animnum, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event *endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| NewAnim(const char *animname, Event &endevent, int slot=0, float weight=1.0f) (defined in Animate) | Animate | |
| newWeapon (defined in Sentient) | Sentient | protected |
| Next(void) (defined in SimpleEntity) | SimpleEntity | |
| next_bleed_time (defined in Sentient) | Sentient | |
| next_catch_on_fire_time (defined in Sentient) | Sentient | |
| NextItem(Item *item) (defined in Sentient) | Sentient | |
| NextWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
| NoDamageEvent(Event *ev) (defined in Entity) | Entity | |
| NoLerpThisFrame(void) (defined in Entity) | Entity | |
| NormalDraw(Event *ev) (defined in Entity) | Entity | |
| NoTarget(Event *ev) (defined in Entity) | Entity | |
| NumAnims(void) (defined in Animate) | Animate | |
| numchildren (defined in Entity) | Entity | |
| NumFrames(int slot=0) (defined in Animate) | Animate | inline |
| NumInventoryItems(void) (defined in Sentient) | Sentient | |
| NumWeapons(void) (defined in Sentient) | Sentient | |
| offset_color (defined in Sentient) | Sentient | protected |
| offset_delta (defined in Sentient) | Sentient | protected |
| on_fire (defined in Sentient) | Sentient | |
| on_fire_stop_time (defined in Sentient) | Sentient | |
| on_fire_tagnums (defined in Sentient) | Sentient | |
| OnFire(Event *ev) (defined in Sentient) | Sentient | |
| orientation (defined in Entity) | Entity | |
| origin (defined in SimpleEntity) | SimpleEntity | |
| pain_finished (defined in Entity) | Entity | |
| PathnodeClaimRevoked(class PathNode *node) (defined in Entity) | Entity | virtual |
| Pause(int slot=0, int pause=1) (defined in Animate) | Animate | |
| PauseSyncTime(int pause) (defined in Animate) | Animate | inline |
| pauseSyncTime (defined in Animate) | Animate | protected |
| PlayNonPvsSound(const str &soundName, float volume=1) (defined in Entity) | Entity | |
| PostAnimate(void) override (defined in Animate) | Animate | virtual |
| Postthink(void) (defined in Entity) | Entity | virtual |
| PowerupActive(void) (defined in Sentient) | Sentient | |
| poweruptimer (defined in Sentient) | Sentient | protected |
| poweruptype (defined in Sentient) | Sentient | protected |
| PreAnimate(void) override (defined in Animate) | Animate | virtual |
| PreviousWeapon(Weapon *weapon) (defined in Sentient) | Sentient | |
| PrevItem(Item *item) (defined in Sentient) | Sentient | |
| ProcessHint(gentity_t *client, bool bShow) (defined in Entity) | Entity | |
| ProcessInitCommands(void) (defined in Entity) | Entity | |
| ProcessSoundEvent(Event *ev, qboolean checkSubtitle) (defined in Entity) | Entity | |
| PusherEvent(Event *ev) (defined in Entity) | Entity | |
| PutawayWeapon(Event *ev) (defined in Sentient) | Sentient | |
| quitTeam(void) (defined in Entity) | Entity | |
| radnum (defined in Entity) | Entity | |
| ReceivedItem(Item *item) (defined in Sentient) | Sentient | virtual |
| ReleaseFireWeapon(int number, firemode_t mode) (defined in Sentient) | Sentient | protected |
| ReleaseFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
| ReloadWeapon(Event *ev) (defined in Sentient) | Sentient | |
| Remove(Event *ev) (defined in Entity) | Entity | |
| RemoveAttachedModelEvent(Event *ev) (defined in Entity) | Entity | |
| RemovedItem(Item *item) (defined in Sentient) | Sentient | virtual |
| RemoveImmunity(Event *ev) (defined in Entity) | Entity | virtual |
| RemoveItem(Item *object) (defined in Sentient) | Sentient | |
| RemoveWeapons(void) (defined in Sentient) | Sentient | |
| RenderEffects(Event *ev) (defined in Entity) | Entity | |
| RestartAnimSlot(int slot) (defined in Entity) | Entity | |
| SafeHolster(qboolean putaway) (defined in Sentient) | Sentient | |
| SafeSolid(Event *ev) (defined in Entity) | Entity | |
| Sentient() (defined in Sentient) | Sentient | |
| SetAlpha(Event *ev) (defined in Entity) | Entity | |
| setAlpha(float alpha) (defined in Entity) | Entity | |
| SetAngleEvent(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetAngles(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setAngles(Vector ang) override (defined in Entity) | Entity | virtual |
| setAngles(void) (defined in Entity) | Entity | virtual |
| SetAnimDoneEvent(Event &event, int slot=0) (defined in Animate) | Animate | |
| SetAnimDoneEvent(Event *event, int slot=0) (defined in Animate) | Animate | |
| SetAttackBlocked(bool blocked) (defined in Sentient) | Sentient | |
| SetBloodModel(Event *ev) (defined in Sentient) | Sentient | protected |
| setContents(int type) (defined in Entity) | Entity | inline |
| setContentsSolid(void) (defined in Entity) | Entity | virtual |
| SetControllerAngles(int num, const vec3_t angles) (defined in Entity) | Entity | |
| SetControllerAngles(Event *ev) (defined in Entity) | Entity | |
| SetControllerTag(int num, int tag_num) (defined in Entity) | Entity | |
| SetDamageMult(Event *ev) (defined in Sentient) | Sentient | protected |
| SetDeltaAngles(void) (defined in Entity) | Entity | inlinevirtual |
| SetDepthHack(Event *ev) (defined in Entity) | Entity | |
| SetFrame(void) (defined in Animate) | Animate | |
| SetHealth(Event *ev) (defined in Entity) | Entity | |
| SetHolsteredByCode(bool holstered) (defined in Sentient) | Sentient | |
| SetKillTarget(const char *killtarget) (defined in Entity) | Entity | |
| SetKillTarget(Event *ev) (defined in Entity) | Entity | |
| SetLight(Event *ev) (defined in Entity) | Entity | |
| setLocalOrigin(Vector org) (defined in Entity) | Entity | virtual |
| SetMassEvent(Event *ev) (defined in Entity) | Entity | |
| SetMaxGibs(Event *ev) (defined in Sentient) | Sentient | |
| SetMaxMouthAngle(Event *ev) (defined in Sentient) | Sentient | |
| SetMaxs(Event *ev) (defined in Entity) | Entity | |
| SetMins(Event *ev) (defined in Entity) | Entity | |
| SetMinViewVariation(const Vector &vVariation) (defined in Sentient) | Sentient | |
| setModel(const char *mdl) (defined in Sentient) | Sentient | |
| setModel(void) (defined in Entity) | Entity | virtual |
| setModel(const str &mdl) (defined in Entity) | Entity | |
| SetModelEvent(Event *ev) (defined in Entity) | Entity | |
| SetMovementStealth(float fStealthScale) (defined in Entity) | Entity | |
| setMoveType(int type) (defined in Entity) | Entity | inline |
| SetNewActiveWeapon(Weapon *weapon, weaponhand_t hand) (defined in Sentient) | Sentient | |
| SetNormalTime(int slot=0, float normal=1.0f) (defined in Animate) | Animate | |
| SetOnceType(int slot=0) (defined in Animate) | Animate | |
| SetOrigin(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| setOrigin(Vector org) override (defined in Entity) | Entity | virtual |
| setOrigin(void) (defined in Entity) | Entity | virtual |
| setOriginEvent(Vector org) override (defined in Entity) | Entity | virtual |
| SetRepeatType(int slot=0) (defined in Animate) | Animate | |
| SetScale(Event *ev) (defined in Entity) | Entity | |
| setScale(float scale) (defined in Entity) | Entity | |
| SetShaderData(Event *ev) (defined in Entity) | Entity | |
| SetShaderTime(Event *ev) (defined in Entity) | Entity | |
| SetSize(void) (defined in Entity) | Entity | |
| SetSize(Event *ev) (defined in Entity) | Entity | |
| setSize(Vector min, Vector max) (defined in Entity) | Entity | virtual |
| setSolidType(solid_t type) (defined in Entity) | Entity | |
| SetSyncRate(float rate) (defined in Animate) | Animate | |
| SetSyncTime(float s) (defined in Animate) | Animate | |
| SetTarget(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetName(str targetname) (defined in SimpleEntity) | SimpleEntity | virtual |
| SetTargetname(Event *ev) (defined in SimpleEntity) | SimpleEntity | |
| SetTargetViewAngles(Vector angles) (defined in Sentient) | Sentient | virtual |
| SetTeamEvent(Event *ev) (defined in Entity) | Entity | |
| SetTime(int slot=0, float time=0.0f) (defined in Animate) | Animate | |
| SetTurret(TurretGun *pTurret) (defined in Sentient) | Sentient | |
| SetupHelmet(str sHelmetTiki, float fSpeed, float fDamageMult, str sHelmetSurface1, str sHelmetSurface2) (defined in Sentient) | Sentient | protected |
| SetVehicle(Vehicle *pVehicle) (defined in Sentient) | Sentient | |
| SetVelocity(Event *ev) (defined in Entity) | Entity | |
| SetViewAngles(Vector angles) (defined in Sentient) | Sentient | virtual |
| SetWaterType(void) (defined in Entity) | Entity | |
| SetWeight(int slot=0, float weight=1.0f) (defined in Animate) | Animate | inline |
| Shader(Event *ev) (defined in Entity) | Entity | |
| ShouldBleed(int meansofdeath, qboolean dead) (defined in Sentient) | Sentient | protected |
| ShouldGib(int meansofdeath, float damage) (defined in Sentient) | Sentient | protected |
| ShowInfo(float fDot, float fDist) (defined in Entity) | Entity | virtual |
| showModel(void) (defined in Entity) | Entity | inlinevirtual |
| SimpleArchive(Archiver &arc) (defined in SimpleEntity) | SimpleEntity | |
| SimpleEntity() (defined in SimpleEntity) | SimpleEntity | |
| Sink(Event *ev) (defined in Entity) | Entity | |
| size (defined in Entity) | Entity | |
| SlotChanged(int slot) (defined in Animate) | Animate | inline |
| Sound(Event *ev) (defined in Entity) | Entity | |
| Sound(str sound_name, int channel=CHAN_BODY, float volume=-1.0, float min_dist=-1.0, Vector *origin=NULL, float pitch=-1.0f, int argstype=0, int doCallback=0, int checkSubtitle=1, float max_dist=-1.0f) (defined in Entity) | Entity | virtual |
| SpawnBloodyGibs(Event *ev) (defined in Sentient) | Sentient | |
| SpawnEffect(str modelname, Vector pos) (defined in Sentient) | Sentient | |
| spawnflags (defined in Entity) | Entity | |
| SpawnFlagsEvent(Event *ev) (defined in Entity) | Entity | |
| StartAnimSlot(int slot, int index, float weight) (defined in Entity) | Entity | |
| StationaryEvent(Event *ev) (defined in Entity) | Entity | |
| stealthMovementScale (defined in Entity) | Entity | |
| StopAllSounds() (defined in Entity) | Entity | |
| StopAnimating(int slot=0) (defined in Animate) | Animate | |
| StopFireWeapon(Event *ev) (defined in Sentient) | Sentient | |
| StopLoopSound(Event *ev) (defined in Entity) | Entity | |
| StopLoopSound(void) (defined in Entity) | Entity | |
| StopOnFire(Event *ev) (defined in Sentient) | Sentient | |
| StopSound(int channel) (defined in Entity) | Entity | |
| StopSound(Event *ev) (defined in Entity) | Entity | |
| StunEnd(Event *ev) (defined in Sentient) | Sentient | |
| StunStart(Event *ev) (defined in Sentient) | Sentient | |
| SurfaceCommand(const char *surf_name, const char *token) (defined in Entity) | Entity | |
| SurfaceModelEvent(Event *ev) (defined in Entity) | Entity | |
| SVFlags(Event *ev) (defined in Entity) | Entity | |
| syncRate (defined in Animate) | Animate | protected |
| syncTime (defined in Animate) | Animate | protected |
| takeAmmoType(const char *ammoname) (defined in Sentient) | Sentient | |
| takedamage (defined in Entity) | Entity | |
| TakeDamageEvent(Event *ev) (defined in Entity) | Entity | |
| takeItem(const char *itemname) (defined in Sentient) | Sentient | |
| Target() (defined in SimpleEntity) | SimpleEntity | |
| target (defined in SimpleEntity) | SimpleEntity | |
| Targeted(void) (defined in SimpleEntity) | SimpleEntity | |
| TargetName() (defined in SimpleEntity) | SimpleEntity | |
| targetname (defined in SimpleEntity) | SimpleEntity | |
| teamchain (defined in Entity) | Entity | |
| teammaster (defined in Entity) | Entity | |
| Think(void) (defined in Entity) | Entity | virtual |
| TossEvent(Event *ev) (defined in Entity) | Entity | |
| TouchTriggersEvent(Event *ev) (defined in Entity) | Entity | |
| TriggerEvent(Event *ev) (defined in Entity) | Entity | virtual |
| TryLightOnFire(int meansofdeath, Entity *attacker) (defined in Sentient) | Sentient | |
| TurnOffShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| TurnOnShadow(Event *ev) (defined in Sentient) | Sentient | protectedvirtual |
| unbind(void) (defined in Entity) | Entity | virtual |
| unglue(void) (defined in Entity) | Entity | virtual |
| Unlink() (defined in Sentient) | Sentient | protected |
| unlink(void) (defined in Entity) | Entity | inline |
| UpdateFootsteps(void) (defined in Sentient) | Sentient | |
| updateOrigin(void) (defined in Entity) | Entity | virtual |
| UpdateWeapons(void) (defined in Sentient) | Sentient | |
| UseAmmo(str ammo_type, int amount) (defined in Sentient) | Sentient | |
| UseBoundingBoxEvent(Event *ev) (defined in Entity) | Entity | |
| UseSyncTime(int slot, int sync) (defined in Animate) | Animate | |
| useWeapon(const char *weaponname, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
| useWeapon(Weapon *weapon, weaponhand_t hand=WEAPON_MAIN) (defined in Sentient) | Sentient | |
| velocity (defined in Entity) | Entity | |
| VelocityModified(void) (defined in Entity) | Entity | virtual |
| viewheight (defined in Sentient) | Sentient | |
| VolumeDamage(float damage) (defined in Entity) | Entity | |
| waterlevel (defined in Entity) | Entity | |
| watertype (defined in Entity) | Entity | |
| WeaponCommand(Event *ev) (defined in Sentient) | Sentient | |
| WeaponKnockedFromHands(void) (defined in Sentient) | Sentient | protectedvirtual |
| weapons_holstered_by_code (defined in Sentient) | Sentient | protected |
| WeaponsOut(void) (defined in Sentient) | Sentient | protected |
| WearingHelmet(void) (defined in Sentient) | Sentient | protected |
| WithinDistance(Vector pos, float dist) const (defined in Entity) | Entity | inline |
| WithinDistance(Entity *ent, float dist) const (defined in Entity) | Entity | inline |
| WorstWeapon(Weapon *ignore=NULL, qboolean bGetItem=false, int iIgnoreClass=0) (defined in Sentient) | Sentient | |
| ~Animate() (defined in Animate) | Animate | |
| ~Entity() (defined in Entity) | Entity | virtual |
| ~Sentient() (defined in Sentient) | Sentient | virtual |
| ~SimpleEntity() (defined in SimpleEntity) | SimpleEntity | virtual |