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OpenMoHAA 0.83.0
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This is the complete list of members for ActorPath, including all inherited members.
| ActorPath() (defined in ActorPath) | ActorPath | |
| Archive(Archiver &arc) (defined in ActorPath) | ActorPath | inlinevirtual |
| Clear(void) (defined in ActorPath) | ActorPath | |
| Complete(const float *origin) const (defined in ActorPath) | ActorPath | |
| CurrentDelta(void) const (defined in ActorPath) | ActorPath | |
| CurrentNode(void) const (defined in ActorPath) | ActorPath | |
| CurrentNodeIndex(void) const (defined in ActorPath) | ActorPath | |
| CurrentPathDir(void) const (defined in ActorPath) | ActorPath | |
| CurrentPathGoal(void) const (defined in ActorPath) | ActorPath | |
| DoesTheoreticPathExist(float *start, float *end, class SimpleActor *ent, float maxPath, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
| FindPath(float *start, float *end, Entity *ent, float maxPath, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
| FindPathAway(float *start, float *avoid, float *vPreferredDir, Entity *ent, float fMinSafeDist, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
| FindPathNear(float *start, float *nearby, Entity *ent, float maxPath, float fRadiusSquared, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
| ForceShortLookahead(void) (defined in ActorPath) | ActorPath | |
| GetFallHeight(void) const (defined in ActorPath) | ActorPath | |
| HasCompleteLookahead(void) const (defined in ActorPath) | ActorPath | |
| IsAccurate(void) const (defined in ActorPath) | ActorPath | |
| IsSide(void) const (defined in ActorPath) | ActorPath | |
| LastNode(void) const (defined in ActorPath) | ActorPath | |
| NextNode(void) const (defined in ActorPath) | ActorPath | |
| ReFindPath(float *start, Entity *ent) (defined in ActorPath) | ActorPath | |
| SetFallHeight(float fHeight) (defined in ActorPath) | ActorPath | |
| Shorten(float fDistRemove) (defined in ActorPath) | ActorPath | |
| StartNode(void) const (defined in ActorPath) | ActorPath | |
| Time(void) const (defined in ActorPath) | ActorPath | |
| TotalDist(void) const (defined in ActorPath) | ActorPath | |
| TrimPathFromEnd(int nNodesPop) (defined in ActorPath) | ActorPath | |
| UpdatePos(float *origin, float fNodeRadius=0.0f) (defined in ActorPath) | ActorPath | |
| ~ActorPath() (defined in ActorPath) | ActorPath |