OpenMoHAA 0.82.0
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This is the complete list of members for ActorPath, including all inherited members.
ActorPath() (defined in ActorPath) | ActorPath | |
Archive(Archiver &arc) (defined in ActorPath) | ActorPath | inlinevirtual |
Clear(void) (defined in ActorPath) | ActorPath | |
Complete(const float *origin) const (defined in ActorPath) | ActorPath | |
CurrentDelta(void) const (defined in ActorPath) | ActorPath | |
CurrentNode(void) const (defined in ActorPath) | ActorPath | |
CurrentNodeIndex(void) const (defined in ActorPath) | ActorPath | |
CurrentPathDir(void) const (defined in ActorPath) | ActorPath | |
CurrentPathGoal(void) const (defined in ActorPath) | ActorPath | |
DoesTheoreticPathExist(float *start, float *end, class SimpleActor *ent, float maxPath, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
FindPath(float *start, float *end, Entity *ent, float maxPath, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
FindPathAway(float *start, float *avoid, float *vPreferredDir, Entity *ent, float fMinSafeDist, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
FindPathNear(float *start, float *nearby, Entity *ent, float maxPath, float fRadiusSquared, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath) | ActorPath | |
ForceShortLookahead(void) (defined in ActorPath) | ActorPath | |
GetFallHeight(void) const (defined in ActorPath) | ActorPath | |
HasCompleteLookahead(void) const (defined in ActorPath) | ActorPath | |
IsAccurate(void) const (defined in ActorPath) | ActorPath | |
IsSide(void) const (defined in ActorPath) | ActorPath | |
LastNode(void) const (defined in ActorPath) | ActorPath | |
NextNode(void) const (defined in ActorPath) | ActorPath | |
ReFindPath(float *start, Entity *ent) (defined in ActorPath) | ActorPath | |
SetFallHeight(float fHeight) (defined in ActorPath) | ActorPath | |
Shorten(float fDistRemove) (defined in ActorPath) | ActorPath | |
StartNode(void) const (defined in ActorPath) | ActorPath | |
Time(void) const (defined in ActorPath) | ActorPath | |
TotalDist(void) const (defined in ActorPath) | ActorPath | |
TrimPathFromEnd(int nNodesPop) (defined in ActorPath) | ActorPath | |
UpdatePos(float *origin, float fNodeRadius=0.0f) (defined in ActorPath) | ActorPath | |
~ActorPath() (defined in ActorPath) | ActorPath |