OpenMoHAA 0.82.0
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ActorPath Member List

This is the complete list of members for ActorPath, including all inherited members.

ActorPath() (defined in ActorPath)ActorPath
Archive(Archiver &arc) (defined in ActorPath)ActorPathinlinevirtual
Clear(void) (defined in ActorPath)ActorPath
Complete(const float *origin) const (defined in ActorPath)ActorPath
CurrentDelta(void) const (defined in ActorPath)ActorPath
CurrentNode(void) const (defined in ActorPath)ActorPath
CurrentNodeIndex(void) const (defined in ActorPath)ActorPath
CurrentPathDir(void) const (defined in ActorPath)ActorPath
CurrentPathGoal(void) const (defined in ActorPath)ActorPath
DoesTheoreticPathExist(float *start, float *end, class SimpleActor *ent, float maxPath, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath)ActorPath
FindPath(float *start, float *end, Entity *ent, float maxPath, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath)ActorPath
FindPathAway(float *start, float *avoid, float *vPreferredDir, Entity *ent, float fMinSafeDist, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath)ActorPath
FindPathNear(float *start, float *nearby, Entity *ent, float maxPath, float fRadiusSquared, float *vLeashHome, float fLeashDistSquared) (defined in ActorPath)ActorPath
ForceShortLookahead(void) (defined in ActorPath)ActorPath
GetFallHeight(void) const (defined in ActorPath)ActorPath
HasCompleteLookahead(void) const (defined in ActorPath)ActorPath
IsAccurate(void) const (defined in ActorPath)ActorPath
IsSide(void) const (defined in ActorPath)ActorPath
LastNode(void) const (defined in ActorPath)ActorPath
NextNode(void) const (defined in ActorPath)ActorPath
ReFindPath(float *start, Entity *ent) (defined in ActorPath)ActorPath
SetFallHeight(float fHeight) (defined in ActorPath)ActorPath
Shorten(float fDistRemove) (defined in ActorPath)ActorPath
StartNode(void) const (defined in ActorPath)ActorPath
Time(void) const (defined in ActorPath)ActorPath
TotalDist(void) const (defined in ActorPath)ActorPath
TrimPathFromEnd(int nNodesPop) (defined in ActorPath)ActorPath
UpdatePos(float *origin, float fNodeRadius=0.0f) (defined in ActorPath)ActorPath
~ActorPath() (defined in ActorPath)ActorPath