36 CLASS_PROTOTYPE(MpMapPickerClass);
39 void SetupFiles(
void);
40 void SetupSecondaryFiles(
const char *path,
bool bTugOfWar,
bool bObjective,
bool bLiberation);
41 void GotoParentDirectory(
void);
42 void GotoSubDirectory(str subdir);
43 void Initialize(
const char *root_directory,
const char *current_directory,
const char *game_type);
46 void CloseWindow(
void);
47 void FileSelected(Event *ev);
48 virtual void FileSelected(
const str& currentDirectory,
const str& partialName,
const str& fullname);
49 void FileChosen(Event *ev);
50 virtual void FileChosen(
const str& currentDirectory,
const str& partialName,
const str& fullname);
51 void OnDeactivated(Event *ev);
58 void Setup(
const char *root_directory,
const char *current_directory,
const char *game_type = NULL);