44 INV_HUDANGLES_COMPASS,
45 INV_HUDANGLES_COMPASS_NEEDLE
75 float modelWindowWidth;
76 float modelWindowHeight;
80 inv_hudangles_type anglesType;
104 for (
int i = items.NumObjects(); i > 0; i--) {
105 if (items.ObjectAt(i) ==
item) {
120 inv_align_type align;
121 inv_cascade_type cascade;
130 inventory_t(
const inventory_t& other);
131 inventory_t& operator=(
const inventory_t& other);
135class invlistener :
public Listener
144 int defaultBarHeight;
145 int defaultBarOffsetX;
146 int defaultBarOffsetY;
149 CLASS_PROTOTYPE(invlistener);
152 void verify_curitem(
void);
153 void verify_curtype(
void);
154 void verify_one_arg(
Event *ev);
160 bool Load(
Script& script);
161 void InvSelectSound(
Event *ev);
162 void InvRejectSound(
Event *ev);
163 void InvChangeSound(
Event *ev);
164 void InvWidth(
Event *ev);
165 void InvHeight(
Event *ev);
166 void InvHorizOffset(
Event *ev);
167 void InvVertOffset(
Event *ev);
168 void InvAlign(
Event *ev);
169 void InvCascade(
Event *ev);
170 void Typedef(
Event *ev);
171 void OpenBrace(
Event *ev);
172 void CloseBrace(
Event *ev);
173 void ButtonShader(
Event *ev);
174 void HoverShader(
Event *ev);
175 void SelShader(
Event *ev);
176 void Background(
Event *ev);
177 void BackgroundTile(
Event *ev);
178 void Width(
Event *ev);
179 void Height(
Event *ev);
180 void BarWidth(
Event *ev);
181 void BarHeight(
Event *ev);
182 void BarOffsetX(
Event *ev);
183 void BarOffsetY(
Event *ev);
184 void Item(
Event *ev);
185 void Ammo(
Event *ev);
186 void Equip(
Event *ev);
187 void CheckAmmo(
Event *ev);
188 void Command(
Event *ev);
189 void BGShader(
Event *ev);
190 void BarShader(
Event *ev);
191 void SelItemShader(
Event *ev);
192 void SelItemShaderOnTop(
Event *ev);
193 void RotateOffset(
Event *ev);
194 void Offset(
Event *ev);
195 void Model(
Event *ev);
196 void Anim(
Event *ev);
197 void Scale(
Event *ev);
198 void Angles(
Event *ev);
199 void AngleDeltas(
Event *ev);
200 void Move(
Event *ev);
201 void ModelWindow(
Event *ev);
202 void HudRotateOffset(
Event *ev);
203 void HudOffset(
Event *ev);
204 void HudModel(
Event *ev);
205 void HudAnim(
Event *ev);
206 void HudScale(
Event *ev);
207 void HudAngles(
Event *ev);
208 void HudAngleDeltas(
Event *ev);
209 void HudMove(
Event *ev);
210 void HudCompassAngles(
Event *ev);
211 void HudCompassNeedleAngles(
Event *ev);
214bool CL_LoadInventory(
const char *filename,
inventory_t *inv);
216qboolean CL_HasInventoryItem(
const char *name);
217void CL_AmmoCount(
const char *name,
int *ammo_count,
int *max_ammo_count);
Definition container.h:85
Definition listener.h:246
Definition uiconsole.h:27