OpenMoHAA
0.82.0
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StagingPage.h
1
#if !defined(AFX_STAGINGPAGE_H__E66D2915_B2B7_4A43_B875_D0C905FA1395__INCLUDED_)
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#define AFX_STAGINGPAGE_H__E66D2915_B2B7_4A43_B875_D0C905FA1395__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
// _MSC_VER > 1000
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// StagingPage.h : header file
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//
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// CStagingPage dialog
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class
CStagingPage :
public
CPropertyPage
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{
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DECLARE_DYNCREATE(CStagingPage)
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// Construction
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public
:
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CStagingPage();
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~CStagingPage();
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// Dialog Data
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//{{AFX_DATA(CStagingPage)
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enum
{ IDD = IDD_STAGING_PAGE };
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CListCtrl m_players;
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CListBox m_chatWindow;
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CString m_message;
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int
m_ready;
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//}}AFX_DATA
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int
FindPlayer(
const
char
* nick);
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void
UpdatePlayerPing(
const
char
* nick,
int
ping);
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void
UpdatePlayerReady(
const
char
* nick, BOOL ready);
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void
RemovePlayer(
const
char
* nick);
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void
ChangePlayerNick(
const
char
* oldNick,
const
char
* newNick);
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void
SendMessage();
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void
CheckEnableFinish();
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CStagingPage)
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public
:
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virtual
BOOL OnSetActive();
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virtual
LRESULT OnWizardBack();
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virtual
BOOL OnWizardFinish();
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virtual
BOOL OnKillActive();
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protected
:
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virtual
void
DoDataExchange(CDataExchange* pDX);
// DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected
:
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// Generated message map functions
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//{{AFX_MSG(CStagingPage)
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afx_msg
void
OnReady();
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afx_msg
void
OnNotReady();
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virtual
BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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extern
CStagingPage
* StagingPage;
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#endif
// !defined(AFX_STAGINGPAGE_H__E66D2915_B2B7_4A43_B875_D0C905FA1395__INCLUDED_)
CStagingPage
Definition
StagingPage.h:14
code
gamespy
Peer
PeerLobby
StagingPage.h
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1.13.2